"Post your Art" Thread

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... I don't know what I'm doing wrong...
your style is turning out cute so far! :)
body proportions look good, but the head is a tad oversized. they tend to be in anime and manga, but a more realistic body needs a more realistic head size as well.
a little shrinking should do the trick.

1653344622482.png this isn't perfect, i'm amateur. edit is on the left, OG is on the right. heads on children and adolescents are bigger than my edit (smaller than OG), but we grow into them with time.

here's an age-old WIP for tax. i haven't been into artfaggotry as much as i used to be.
1653345300488.png
 
Starscream-girl finished! By far the hardest design to figure out because Starscream is the most colorful/complex Decepticon and he has a lot of distinguishing features that do not easily translate. I ended up stealing the bunny ears (shoulder pylons) and lapels (wings) from other people’s designs I found. Originally the sleeves were going to have missiles on them but I couldn’t make them readable with the cloth creases so I just made it into a stripe.

The pose is a little wonky because I basically redrew on top of the original sketch like 5-6 times slightly altering the pose with each iteration. For coloring I tried to do some painting and blending with much harsher lights and shadows, basing it off some reference images I tried to follow. I’m like 90% happy with the final result but there’s definitely still a lot of room to improve. I still have no idea how to draw detailed anime hair.

D48F1DBB-40B9-44AB-ABD8-2F33329F7CB0.png

Actual Starscream for reference:

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View attachment 3312236

... I don't know what I'm doing wrong...
Honest art critique from a fellow hobbyist: the thing that sticks out the most to me is that it looks like you’re trying to base the line art off a 3D form, but that you’re freehanding things to where you think they should go instead of basing it on the underlying geometric construction. I’ve done a quick 5 minute sketch over yours to show how I’d structure everything based off the geometry you’ve defined:
FAF972F9-A8E6-4B88-9021-AD49716753E4.png
The most notable thing to take away from this is to look at those green lines I’ve drawn… the lines formed by the chest and shoulders should converge towards a background point (or, at most, be completely parallel) but in your drawing they converge towards the foreground, which makes the drawing look asymmetrical/unnatural because that’s not how perspective works. Also notice how I skewed the T-shirt logo to conform to a plane formed by those two lines… that also contributes to the illusion of perspective and depth. For the head I drew a more clearly defined ellipsoid, and positioned the facial features based off of that (I drew a “cross” on the face but erased it in the final sketch).

If you want to git gud at drawing just about anything, geometric construction (…or whatever the proper term for it is) is the most important fundamental skill to learn. So I’d recommend looking up tutorials and keep practicing with this in particular, because everything else kind of builds off of this foundation.
 
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If you want to git gud at drawing just about anything, geometric construction (…or whatever the proper term for it is) is the most important fundamental skill to learn. So I’d recommend looking up tutorials and keep practicing with this in particular, because everything else kind of builds off of this foundation.

I legitimately don't know how to do that and just freehand everything. All the tutorials I've found don't help much, either.
 
I legitimately don't know how to do that and just freehand everything. All the tutorials I've found don't help much, either.
Step 1 of trying to draw something is to truly understand it. So… instead of trying to follow tutorials to draw a picture, just take actual pictures of humans (or, hell, of other people’s art that you like) and sketch on top of them and try to identify the basic geometric shapes that form them.

This isn’t easy, by the way, so it might help to start off with more geometrically simple things like boxy cars, vases, teapots, et cetera to get the hang of the technique before moving on to something more complex like the human body.

Oh yeah, also, ALWAYS DRAW OFF A REFERENCE. Unless you’re an experienced artist who already has a solid grasp of geometry and perspective through years of practice, freehanding is futile. A lot of beginners think that bashing their head against the wall trying to will drawings out of thin air is how to get good, but that’s the complete opposite of the truth… how you actually get good is by studying things that are already good and copying them. By copying (NOT TRACING!) from references you are developing your ability to identify and reproduce construction geometry.
Any advice from the kiwis on how not to draw like a retard?
Post some examples of your art and I’ll be happy to give some non-professional constructive criticism.
 
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Step 1 of trying to draw something is to truly understand it.

Right. The tutorials were more for technique rather than the "How to Draw Anime" type stuff.

Like, line weights and quality.

EDIT: I'm not trying to be belligerent or anything, I just legitimately don't know how to start doing the things you're suggesting in a proper way. Doing them the way I was just got me to this point which is not good, and I'd like to be better at this than I am now.

Like when people tell you to "practice" but don't suggest a regiment or drill or whatever, so you just keep doing the dumb shit that's making you shitty and become exponentially worse.
 
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Step 1 of trying to draw something is to truly understand it. So… instead of trying to follow tutorials to draw a picture, just take actual pictures of humans (or, hell, of other people’s art that you like) and sketch on top of them and try to identify the basic geometric shapes that form them.

This isn’t easy, by the way, so it might help to start off with more geometrically simple things like boxy cars, vases, teapots, et cetera to get the hang of the technique before moving on to something more complex like the human body.

Post some examples of your art and I’ll be happy to give some non-professional constructive criticism.
Alright let me draw some up real quick.
 
Any advice from the kiwis on how not to draw like a retard?
You draw. Then you draw some more. And then you cry and laugh at how shit you are. And then you learn, do it all over again, sketch, color, and polish. That's how it goes usually.

Here's my personal list of stuff I can recommend to you:
Drawabox - For absolute beginners and masters alike. It is very rigorous though but it should help you lots on the basic foundations of drawing.

Ctrl+Paint - Another useful website for beginners. Contains lotso tutorials that should be easy to follow.

Proko - The quintessential resource for beginners. It should get you started with the several fundamentals of art. Don't take too many at once tho and start small.

ModernDayJames - Has a lot of useful videos for anatomy.

Marc Brunet - Yet another artist who has a lot of useful vids for artists.

If you still doubt yourself or you're still trying to get over that one big hurdle, here's a couple of vids to get you started:

How to Learn Pretty Much Anything
Why You should Start Drawing
A Beginner's Guide to Drawing

They're relatively old videos but they're still relevant to this day. Go give em a watch.

And finally, try to read several of Andrew Loomis and George Bridgman's books. Especially Andrew Loomis' Figure Drawing for All It's Worth and George Bridgman's Constructive Anatomy. They're quite a mouthful so take it slow. Or read art books in general. There should be lots out there.

There's also this personal philosophy of mine that might also help. You can learn by imitation. After all, that's how we've learned all that we need to know in this day and age. You can start by looking at paintings, illustrations, and artwork from artists you like and try to break them down into individual pieces and steps. Breaking down artwork is not an easy task but it does provide insights into what techniques they have used and what fundamental concepts are illustrated in their artworks. After that, you can try to reconstruct them. Then you can learn some more by exploring those fundamental concepts and bolster your foundation.

Don't trace artwork though, copy it 1:1, and claim it as your own. Using references is actually fine and highly recommended especially if you don't know how things should look like on paper or canvas.

Now, it's quite hypocritical of me to say all this especially when I haven't been following through for quite some time. But I hope they help. Cheers mate and happy drawing!
 
Right. The tutorials were more for technique rather than the "How to Draw Anime" type stuff.

Like, line weights and quality.

EDIT: I'm not trying to be belligerent or anything, I just legitimately don't know how to start doing the things you're suggesting in a proper way. Doing them the way I was just got me to this point which is not good, and I'd like to be better at this than I am now.
I assume you haven’t taken any proper art classes and are just trying to figure stuff out on your own?

Unfortunately the answer is ”easy”, but boring: Go back to the very core fundamentals (which you probably never learned if you haven’t taken a proper art class) and forget about ”drawing anime” for the time being, because trying to draw people without understanding the fundamentals is like trying to learn calculus with only a vague understanding of multiplication.

Fortunately YouTube is a thing so you don’t have to spend money buying books or going to an actual art class. Unfortunately (…for you) I did learn my fundamentals in art class so I don’t have any Youtube art lessons I can personally attest to. Brad Colbaw’s Drawing for Beginners series may be a good starting point, I’ve followed some of his more advanced tutorials and found them helpful, and this particular series really starts from Step 0 and assumes you know jack shit unlike a lot of the other so-called “beginner” tutorials I came across while searching. @Burner of the East posted a good list of resources as well.

After you understand the basics it’s a matter of practice, practice and more practice, by drawing a lot of stuff (still-lifes, objects, animals… people or portraits, once you’re ready for it) based off of real life or photo references. Google image search is your friend.

Getting the drawing on paper is only the first step though… after you’re done with a sketch, come back the next day and try to identify the things that can be improved, based on the new fundamentals that you learned, and think about how you would avoid the same issues in your next drawing.
You draw. Then you draw some more. And then you cry and laugh at how shit you are. And then you learn, do it all over again, sketch, color, and polish. That's how it goes usually.

Here's my personal list of stuff I can recommend to you:
Drawabox - For absolute beginners and masters alike. It is very rigorous though but it should help you lots on the basic foundations of drawing.

Ctrl+Paint - Another useful website for beginners. Contains lotso tutorials that should be easy to follow.

Proko - The quintessential resource for beginners. It should get you started with the several fundamentals of art. Don't take too many at once tho and start small.

ModernDayJames - Has a lot of useful videos for anatomy.

Marc Brunet - Yet another artist who has a lot of useful vids for artists.

If you still doubt yourself or you're still trying to get over that one big hurdle, here's a couple of vids to get you started:

How to Learn Pretty Much Anything
Why You should Start Drawing
A Beginner's Guide to Drawing

They're relatively old videos but they're still relevant to this day. Go give em a watch.

And finally, try to read several of Andrew Loomis and George Bridgman's books. Especially Andrew Loomis' Figure Drawing for All It's Worth and George Bridgman's Constructive Anatomy. They're quite a mouthful so take it slow. Or read art books in general. There should be lots out there.

There's also this personal philosophy of mine that might also help. You can learn by imitation. After all, that's how we've learned all that we need to know in this day and age. You can start by looking at paintings, illustrations, and artwork from artists you like and try to break them down into individual pieces and steps. Breaking down artwork is not an easy task but it does provide insights into what techniques they have used and what fundamental concepts are illustrated in their artworks. After that, you can try to reconstruct them. Then you can learn some more by exploring those fundamental concepts and bolster your foundation.

Don't trace artwork though, copy it 1:1, and claim it as your own. Using references is actually fine and highly recommended especially if you don't know how things should look like on paper or canvas.

Now, it's quite hypocritical of me to say all this especially when I haven't been following through for quite some time. But I hope they help. Cheers mate and happy drawing!
Also, unironically, post your shit in this thread and ask for critique. Outside of your IRL/online friends, this thread is one of the only places on the Internet where you can ask for critique and actually have a decent chance at getting a detailed response in a timely manner. It’s honestly how I got back into art after being unsatisfied with my own progress… I posted in this thread asking for help and a bunch of people gave feedback and resources that I would never have noticed or found on my own.

e: we actually do have an Art critique thread that I posted in and forgot about but it’s kinda dead so I guess this thread is kinda the catch-all Kiwi Art Thread now.
 
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Candlelight.

A little doodle I made just today. This one was made from a little bit of imagination and some memory. Testing a little bit of what I understand about lighting and shadows. And trying to understand how to make forms look 3D in 2D space. I think the glow is too bright for this one. Maybe I should tone it down a bit?

candlelight.png
 
I really like your style, reminds me of old video game cover art.
@Gar For Archer Thanks for all your help. Hopefully I can find something useful in all the advice you gave me and my aphantasia (READ: 🧩) doesn't kick me in the dick too hard while I'm grinding away
Happy drawing! Hope to see you post more stuff here as you progress. The most important part is to have fun, lol.

BB560EE3-1473-4F56-97DB-AD9F0B974673.png

Some more Starscream-girl I doodled during a D&D session and refined/finished later. Back to the thick-line cel-shaded style I love… also went with more cartoony proportions. It’s so fun and refreshing to draw this way because you can be a bit more loosey-goosey with the proportions and focus on the big picture instead of the small details.
 
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