- Joined
- Jul 12, 2014
I got one for the list: "I wasn't picking a fight, I'm just messing with him."
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I got one for the list: "I wasn't picking a fight, I'm just messing with him."
I'll agree reputation and expectation play a part, but part of it is design.
D&D pre-3e characters are just assumed to die. the PHB speaks to playing as the character you roll, not the character you design.
Even in 2e that was starting to shift and after 3.5 it was about making your super special novella backstory wizard, hooking up feats and backgrounds tomin-mix to the fullestrepresent your character.
Its also player commitment. There is no character building in B/X, you roll 6 stats and adjust the numbers on the class grid. Fill in a name, and now roll out. 5e even with the reddit guides telling you what your perfectly min-maxed build is, it still takes a while to fill out the sheet.
Combat in 5e is a fairly drawn out affair, an hour or so usually. In OSE its like 15 minutes. Players spend more time interacting with the world (and trying to figure out where the trap that will kill them is hidden) than crossing swords.
5e characters are not as relatively beefy as 4e but they are still hard to kill.
Again, you can - and peopel have - taken the 5e rules and make an expected lethality system with them. but you need to rewrite about half the game to do it.
Slowfall is so circumstantial that you'll probably only use it once in the campaign if that unless you plan around it, which you should totally do. Still Mind is going to come up a little bit more but not as much as you think, that particular use fits the class really well anyway. Everything else is comparable to other classes. I played a shadow monk for a little while and although I think they're a good class I wouldn't call them diviner wizards. It's actually really cool you got to use all your stuff.I have a question.
How do you feel about the Monk’s Slow Fall in 5e. This is my first time playing a monk and well it just feels really broken.
For instance yesterday my character fell 100ft and survived without taking a single damage. Then before that I was subjected to a Geas which I was able to dispel with an Action via Still Mind. It just feels like I’m way more powerful than most other players with just base monk and that’s not even getting into what ridiculous bullshit I get up to with Shadow Step, Darkness, and Blindsight(From a Feat), as a Shadow Monk. Am I crazy? I was told this was the worst class.
It's so circumstantial that has a good shot of being one of the only times you ever use it. I played a monk and in the words of the veteran powergamer in my group I was the first time he's EVER seen anyone use it, and he's played DnD for years on end.I have a question.
How do you feel about the Monk’s Slow Fall in 5e. This is my first time playing a monk and well it just feels really broken.
For instance yesterday my character fell 100ft and survived without taking a single damage. Then before that I was subjected to a Geas which I was able to dispel with an Action via Still Mind. It just feels like I’m way more powerful than most other players with just base monk and that’s not even getting into what ridiculous bullshit I get up to with Shadow Step, Darkness, and Blindsight(From a Feat), as a Shadow Monk. Am I crazy? I was told this was the worst class.
I personally end up using Slowfall a lot. My DM uses a lot of elevated terrain and my character usually works out of the campaign’s main city. I do a lot of jumping off buildings and such as I’m navigating using City Secrets.Slowfall is so circumstantial that you'll probably only use it once in the campaign if that unless you plan around it, which you should totally do. Still Mind is going to come up a little bit more but not as much as you think, that particular use fits the class really well anyway. Everything else is comparable to other classes. I played a shadow monk for a little while and although I think they're a good class I wouldn't call them diviner wizards. It's actually really cool you got to use all your stuff.
You're literally the first person I've met that uses it so regularly then. But I raise you this: Wizards learn how to do this but better by level 5 with Fly. And can spiderman around by level 3.I personally end up using Slowfall a lot. My DM uses a lot of elevated terrain and my character usually works out of the campaign’s main city. I do a lot of jumping off buildings and such as I’m navigating using City Secrets.
I have a question.
How do you feel about the Monk’s Slow Fall in 5e. This is my first time playing a monk and well it just feels really broken.
For instance yesterday my character fell 100ft and survived without taking a single damage. Then before that I was subjected to a Geas which I was able to dispel with an Action via Still Mind. It just feels like I’m way more powerful than most other players with just base monk and that’s not even getting into what ridiculous bullshit I get up to with Shadow Step, Darkness, and Blindsight(From a Feat), as a Shadow Monk. Am I crazy? I was told this was the worst class.
Well that's just awesome then. To further the wizard comparison they can cast feather fall as a first level spell and hit the entire party with it, but they're assholes so I wouldn't worry about their bullshit. That's just a creative way to use a weird minor ability you have.I personally end up using Slowfall a lot. My DM uses a lot of elevated terrain and my character usually works out of the campaign’s main city. I do a lot of jumping off buildings and such as I’m navigating using City Secrets.
That’s the only real downside I’ve noticed which is why I took Mobile. I play the character as a hit and run rogue getting in and out of the enemies line of sight and speed so I can’t get melee’d. It’s a pretty amazing build.5e monks are glass cannons. Tough getting them past the first few levels, don't really kick ass until later, and they do go down easily at any level, relative to other characters.
Throw in some Stunning fists; you can really fuck over particularly nasty monsters. I've played monk in 5e; it was such a fun ride, especially since I played him dumb but good at readin' people.That’s the only real downside I’ve noticed which is why I took Mobile. I play the character as a hit and run rogue getting in and out of the enemies line of sight and speed so I can’t get melee’d. It’s a pretty amazing build.
That’s the only real downside I’ve noticed which is why I took Mobile. I play the character as a hit and run rogue getting in and out of the enemies line of sight and speed so I can’t get melee’d. It’s a pretty amazing build.
Oh yeah, Stunning Strike is stupid fun. Especially in 1v1 fights where you can stun lock your opponent or in my case sometimes multiple opponents allowing your allies to massacre them. I think it’s the first time I’ve used Pass Without Trace and that’s really another thing that puts this build over the top for me. I mean I’ve played a lot of other classes, other ridiculous builds but this is easily in the top two. It feels wrong.Throw in some Stunning fists; you can really fuck over particularly nasty monsters. I've played monk in 5e; it was such a fun ride, especially since I played him dumb but good at readin' people.
This happens to me all the time, but it usually makes for fun character interaction. My friends don't usually veer into Poo poo territory but they're usually some wacky flavor, which makes my relatively archetypal or grounded characters the straight men. It's not a bad niche to fill and the DM usually appreciates having someone he can build reasonable conflicts around.If anything it's the opposite problem I have where any attempt to write a character that's grounded, I find myself sitting between to "Adelf Hitler" and "Poo poo Pachoo the goblin artificer that throws poo".
It's an impression garnered mostly from clickbait youtube videos reading greentexts about how the creepy guy at the table tried to pin down and rape the local totally cool and not at all made up gamer girl who was just getting into the game and who really liked me but not him and we had sex later. There's a lot online about these sorts of interactions and internet personalities fan the flames for the sake of easy ad-revenue.Citation needed. I have been playing TTRP with others for almost 25 years and still have zero clue where these people are getting such stupid impressions of our hobby. They all seem like paper tigers at this point. I am not the usual demographic gender or colour wise and I've had zero issues.
The thing is with these players is that they’re usually the annoying ones. They’re the ones who want their character to be a troon or something else that’ll make them an exception. I’ve had players like that roll up a character and then say they’re gay because they don’t like that a -cubus is trying to seduce them.Citation needed. I have been playing TTRP with others for almost 25 years and still have zero clue where these people are getting such stupid impressions of our hobby. They all seem like paper tigers at this point. I am not the usual demographic gender or colour wise and I've had zero issues.
All one need to do is: Shut up, nut up, understand what you're doing (AKA read the fucking rules), being enthusiastic and happy and engaged, be gracious and kind to others who like the hobby, thank people who give you advice, thank people who take the time to play with you and most important: Play. The. Game.
That is it. Are there some social weirdos out there? Yeah sure. Every LGS has that guy. But my overwhelming experience has been good and people have been accomdating and nice. I guess it helps to not take offence at every little thing or when people try to give you lore dumps or info you already know. They're enthused to share something and that is genuinely nice. I just match it and give them lore back. Y'know. Like a normal conversation.
I think a lot of these same screaming about how awful the Hobby is stems from people assuming the absolute worse in others. Seems so utterly cynical. I don't know how they function in society just thinking everyone is awful.
Oh yeah, that happened once. Too bad it's supernatural so faggotry is no defense, and even if it was there's always rape. Use that Chaotic Evil alignment!The thing is with these players is that they’re usually the annoying ones. They’re the ones who want their character to be a troon or something else that’ll make them an exception. I’ve had players like that roll up a character and then say they’re gay because they don’t like that a -cubus is trying to seduce them.
Yeah, hence why I ban them from my table.The TTRPG hobby’s also become appealing to the type of people who are boring and want to make it a lifestyle rather than just a hobby. As such, they can’t refrain from even the idea of not including real world matters or identity politics and it becomes exhausting fast.
Except fighters. They're horseshit-free near as I can tell if you rock a traditional build. Its when you go Archery+Crossbow Expert+Sharpshooter that DM's start crying since at 6th level you can toss out 2 shots per turn out to 400 yards that ignore all but the heaviest cover with no range penalties, and with a +5 to hit plus whatever your Dex bonus is. If you choose Champion at 10th level you can snag Two-Weapon Fighting and dual-wield hand crossbows in melee like a Medieval version of Equilibrium.Monks suck complete shit in 3.x, but in 5e they're pretty decent at dealing with single enemies due to being reworked. 5e's biggest strength is that classes tend to be balanced well for each other and what seems horseshit to you is balanced by the other guys having horseshit too.
Two things:Except fighters. They're horseshit-free near as I can tell if you rock a traditional build. Its when you go Archery+Crossbow Expert+Sharpshooter that DM's start crying since at 6th level you can toss out 2 shots per turn out to 400 yards that ignore all but the heaviest cover with no range penalties, and with a +5 to hit plus whatever your Dex bonus is. If you choose Champion at 10th level you can snag Two-Weapon Fighting and dual-wield hand crossbows in melee like a Medieval version of Equilibrium.
Sadly, things aren't nearly as fun if you go down the strength route unless you go with polearms or dual-wielding, since the bog-standard great weapons don't get any unique feats in the way polearms do. Great Weapon Master also gives its benefits to polearms since they're Heavy, and Dual-Wielder lets you use a longsword in each hand with no downsides. Gone is Monkey Grip for greatsword and board fun.
(Really, Crossbow Expert and Sharpshooter are absolutely broken feats out there in 5e for anyone wanting a ranged martial.)