Unpopular Opinions about Video Games

I've noticed that getting all achievements/trophies in a game is getting easier, and I actually like that. I hate missable achievements where you'd have to start the campaign again if you forgot to do one thing in a thirty hour game, or the ones where you have to spend 100 hours grinding one aspect. However I do think "Finish the game on the hardest difficulty" is a legitimate accomplishment that should be acknowledged.
 
I hate Vampire Survivors. Overrated piece of shit.

You can tell how cheap it is by the fact that there will be many, MANY clones/asset flips with the same core mechanics. I don't think it's worth my time and I think it's a very reminiscent of NGU/Cookie Clicker/Hero Idle, with the way it wastes time.

All games waste time, you aren't getting anything from the time you spend playing games.

I had this opinion for a long time now and people don't seem to like it, I think it's because they agree with it, but hate that they do.

If you are playing a game with a GCD/Tab targetting, it's essentially a turn-based game with no pauses. The design of most of these games is to be doing something every gcd, if you miss a gcd, that's on you and thats the only big difference between GCD games and turn-based, that you can miss turns. It always bother me when people call them live action, they aren't, you can't really control individual attacks so much... ie it's not a fighting game where you can avoid attacks and time your own. It's 1.5sec turns and your enemy gets constant 1-2-3-4sec turns and if you miss the opportunity to do something, there is no working around it.
 
  • Agree
Reactions: Pig Boss and Wood
So? That's the point of games/movies/books/whatever.
No, no, all of your time must be spent productively, or it's wasted. If you aren't producing something, improving your body, or mastering a new skill every waking moment of the day, your time is wasted. You aren't getting anything out of the time you spend playing games. If you think you're getting something out of that time because you're having fun, you're wrong. There is no middle ground between productivity and actively wasting your life. This is a very enlightened opinion, and people only dislike it because they hate how right I am.

OT, one for the retro nerds: Treasure of the Rudras/Rudra no Hihou is the best RPG on the Super Nintendo. It's better than the ones most people would nominate like Final Fantasy VI and Chrono Trigger. It has the most interesting storytelling style of any SNES game and one of the best magic systems I've ever seen in a video game. It's also one of the only SNES RPGs to present a reasonable challenge. I hope it stays buried in relative obscurity forever, never receiving a modern port or remake, because modern Square-Enix will completely fuck it up.
 
No, no, all of your time must be spent productively, or it's wasted. If you aren't producing something, improving your body, or mastering a new skill every waking moment of the day, your time is wasted. You aren't getting anything out of the time you spend playing games. If you think you're getting something out of that time because you're having fun, you're wrong. There is no middle ground between productivity and actively wasting your life. This is a very enlightened opinion, and people only dislike it because they hate how right I am.

OT, one for the retro nerds: Treasure of the Rudras/Rudra no Hihou is the best RPG on the Super Nintendo. It's better than the ones most people would nominate like Final Fantasy VI and Chrono Trigger. It has the most interesting storytelling style of any SNES game and one of the best magic systems I've ever seen in a video game. It's also one of the only SNES RPGs to present a reasonable challenge. I hope it stays buried in relative obscurity forever, never receiving a modern port or remake, because modern Square-Enix will completely fuck it up.
So? That's the point of games/movies/books/whatever.

I'm not saying it as "you are wasting your life on these games" I'm just stating that they waste time, that's pretty much the point of them.
Yeah you get entertainment from them, maybe they make you happy, Vampire Survivor doesn't do that for you, maybe Pokemon does (just naming another game relax) but ultimately both are a time sinks regardless of your opinion of them.
My comment is pointed at you referring to Vampire Survivor as a waste of time like that's what's bad about it or somehow a negative statement. The whole hobby is a time sink, infact I'd argue all hobbies are a waste of time as there is always something else you could be doing.
 
I hate competitive modes in games. People are downright awful in competitive matches, casual matches are much more fun.

It's incredibly pathetic to be an adult and take a game so seriously you're swearing and pissed off if you aren't satisfied with a match. It literally doesn't matter, not even slightly. Your rank? No one gives a fuck, spend of time on something worthwhile.

inb4 "you're just bad lmao"
 
I think it's a very reminiscent of NGU/Cookie Clicker/Hero Idle, with the way it wastes time.
All games waste time, you aren't getting anything from the time you spend playing games.
So? That's the point of games/movies/books/whatever.
So you complained that a particular game wastes time, someone else responds that all games waste time, then you rebut with "So? That's the point of games."

Are you fucking retarded?
 
  • Like
Reactions: ProblematicUser420
I hate competitive modes in games. People are downright awful in competitive matches, casual matches are much more fun.

It's incredibly pathetic to be an adult and take a game so seriously you're swearing and pissed off if you aren't satisfied with a match. It literally doesn't matter, not even slightly. Your rank? No one gives a fuck, spend of time on something worthwhile.

inb4 "you're just bad lmao"
Implying people don't act like this in casual matches?
 
I'm not saying it as "you are wasting your life on these games" I'm just stating that they waste time, that's pretty much the point of them.
Yeah you get entertainment from them, maybe they make you happy, Vampire Survivor doesn't do that for you, maybe Pokemon does (just naming another game relax) but ultimately both are a time sinks regardless of your opinion of them.
My comment is pointed at you referring to Vampire Survivor as a waste of time like that's what's bad about it or somehow a negative statement. The whole hobby is a time sink, infact I'd argue all hobbies are a waste of time as there is always something else you could be doing.
I don't consider time is wasted if I get enjoyment out of the activities I'm doing.

I'm not one of the tryhard min-maxers that gets all sweaty and stressed if 30 minutes have gone by and nothing was 'accomplished'.

EDIT: Which is why Vampire Survivor is a waste of time to me; I get no enjoyment out of the gameplay. It's all random items, and random enemies and random attacks. At least idlers like cookie clicker unlock more stuff the more you go on. VS is just the same thing over and over again, with minimum effort/engagement from the player.
 
Last edited:
The whole hobby is a time sink, infact I'd argue all hobbies are a waste of time as there is always something else you could be doing.

They are and its plenty of ways people and society try to justify what they're sinking their time into even though it shouldnt be completely seen as a negative.

If you have proper time management over your life and don't fall into the "just 1 more game" mindset entertaining yourself is fine. Outside of games you can even get other value out of your hobbies depending on what you do and where you take it.

Gamers nerves just get hit hard by it cause its been said for years while only recently people started making (unstable) careers out of it.
 
I don't consider time is wasted if I get enjoyment out of the activities I'm doing.

I'm not one of the tryhard min-maxers that gets all sweaty and stressed if 30 minutes have gone by and nothing was 'accomplished'.

EDIT: Which is why Vampire Survivor is a waste of time to me; I get no enjoyment out of the gameplay. It's all random items, and random enemies and random attacks. At least idlers like cookie clicker unlock more stuff the more you go on. VS is just the same thing over and over again, with minimum effort/engagement from the player.

Which is why I clarified and said the real issue is you don't like the game, but don't be fooled into thinking that other games are less of a waste of time; all games waste time equally. Whether you like them or not is irrelevant.

It isn't some min max type of mindset. It's just bare facts.

I extend this to a lot of things, I spend about 3 hours a day on the gym, getting ready, time there, time home health/post workout, shower. At no point in my life will my ability to deadlift 400+ lbs make a difference, I'm probably more actively working against myself with the gym time. But it's my other hobby that isn't my car/Mc or PC games. All are wastes of my time, especially considering my job is make my own schedule, I actively lose money with these activities. Even if they don't cost me anything.
That's my point, it's a waste of time, and that's fine, but calling something you don't like a waste of time is ridiculous because the things you do like are equal in their time wasting.
 
Which is why I clarified and said the real issue is you don't like the game, but don't be fooled into thinking that other games are less of a waste of time; all games waste time equally. Whether you like them or not is irrelevant.

It isn't some min max type of mindset. It's just bare facts.

I extend this to a lot of things, I spend about 3 hours a day on the gym, getting ready, time there, time home health/post workout, shower. At no point in my life will my ability to deadlift 400+ lbs make a difference, I'm probably more actively working against myself with the gym time. But it's my other hobby that isn't my car/Mc or PC games. All are wastes of my time, especially considering my job is make my own schedule, I actively lose money with these activities. Even if they don't cost me anything.
That's my point, it's a waste of time, and that's fine, but calling something you don't like a waste of time is ridiculous because the things you do like are equal in their time wasting.
I can see what you're saying and in a way I agree. Although the word "waste" is usually associated with things like regret or feeling cheated. I think that's the problem here.

Fact of the matter is, yes, you could be spending more time working and making money, but too much work can drive people insane after a while and things like entertainment, working out and hobbies that don't make you money but do provide some form of relief are required to keep the proverbial ball in your head (as well as that of society) rolling in a sense.

Of course, video games aren't the most healthy hobby out there, especially when compared to working out, but in moderation they can provide stimulation that other things might not be able to provide depending on who you are.

Basically, if you moderate yourself and don't regret what you do, is it really a waste of time? And who really decides that? I personally don't see myself doing things like wine tasting or going to car shows, but I can appreciate how they can be of some value to some people and can relate to having that sense of connoisseurship about something you're passionate about even though the things I personally enjoy are completely different.

I'm probably just arguing semantics and rambling, but that's sort of how I view that sort of thing.
 
I hate Vampire Survivors. Overrated piece of shit.

You can tell how cheap it is by the fact that there will be many, MANY clones/asset flips with the same core mechanics. I don't think it's worth my time and I think it's a very reminiscent of NGU/Cookie Clicker/Hero Idle, with the way it wastes time.

I know the feeling. It's like if you watched the whole run of Gilligan's Island, waiting for them to escape. Then you watch the finale and Gilligan still hasn't gotten off the island and defeated Aku. You would say, "what a waste of time that was". It's not like you thought that watching a TV show was going to make you rich and cure the measles. And it's not like you were actually bored while you were watching the show. It's just dissatisfying and lacks payoff.

Not familiar with VS but I have seen more than a few games with "roguelike elements" and a billion things to unlock. They're like "video game playing simulators" where they have all the elements that would make a video game addictive but nothing else. You don't really figure anything out or experience a story or git gud or anything, you just sit there and passively wait to die irl while the numbers on your screen get bigger and the actual gameplay, if any, is a basic motor skills test where your success/failure depends mostly on luck and how much crap you've unlocked so far. Indie devs ruined roguelikes with metaprogression.

Full disclosure, I'm kinda hooked on Pac-man 256 (again) and it's exactly this but in Pac-Man form. After I unlock everything, I'll probably weep like a preacher coming home to his family after visiting a midget tranny prostitute.
 
I know the feeling. It's like if you watched the whole run of Gilligan's Island, waiting for them to escape. Then you watch the finale and Gilligan still hasn't gotten off the island and defeated Aku. You would say, "what a waste of time that was". It's not like you thought that watching a TV show was going to make you rich and cure the measles. And it's not like you were actually bored while you were watching the show. It's just dissatisfying and lacks payoff.

Not familiar with VS but I have seen more than a few games with "roguelike elements" and a billion things to unlock. They're like "video game playing simulators" where they have all the elements that would make a video game addictive but nothing else. You don't really figure anything out or experience a story or git gud or anything, you just sit there and passively wait to die irl while the numbers on your screen get bigger and the actual gameplay, if any, is a basic motor skills test where your success/failure depends mostly on luck and how much crap you've unlocked so far. Indie devs ruined roguelikes with metaprogression.

Full disclosure, I'm kinda hooked on Pac-man 256 (again) and it's exactly this but in Pac-Man form. After I unlock everything, I'll probably weep like a preacher coming home to his family after visiting a midget tranny prostitute.
Rogue-likes are trying to replicate the feeling of an arcade game without the predictability of old arcade games. IMO, they don't do the job because part of git gud is recognizing patterns and learning when certain events are going to happen before they happen. Back when I went to the arcade, I loved playing Time Crisis 3 and 4 and what was fun was learning when the attacks were going to happen and avoiding them or shooting the enemy before he had a chance to do so. Learning those events turned a quarter-eating game into a game.

I've said this about FTL specifically, but in rogue-likes have too much randomization from item drops to enemy placement to map design to git gud. You're just stuck at the skill level you had at the start of the game, which also means developers had trouble curving the difficulty in the way they want. I also think adopting more rogue-like elements is what hurt Xcom 2. All that time and effort making procedurally generated maps and it's a worse game than the first Xcom remake.
 
  • Like
Reactions: Gender: Xenomorph
I've said this about FTL specifically, but in rogue-likes have too much randomization from item drops to enemy placement to map design to git gud.
I'd argue FTL has too little "randomization" as in the amount of dice rolls.
It's easy to get completely fucked over by the outcome of one random event but in a hundred random events you'll have roughly the same amount of good and bad outcomes - making it fair again.
 
  • Like
Reactions: Gender: Xenomorph
I'd argue FTL has too little "randomization" as in the amount of dice rolls.
It's easy to get completely fucked over by the outcome of one random event but in a hundred random events you'll have roughly the same amount of good and bad outcomes - making it fair again.
With FTL, it's about getting the right set-up to kill the boss. If you don't get the right gear, you can't win.
 
Back