Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

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Greek "genos" = race, tribe, nation
Latin "cide" = killing

Are you a race, tribe or nation that is being killed? If so, then that is genocide. If not, then it's not. It doesn't have to be the actual Holocaust from WWII because that is far from the only example of genocide. It does, however, involve people being killed en masse, which trans people are not (in the West).
They are being killed en masse… by their gender affirming surgeries which gives them blood clots, other health complications, and makes it so that coomers can’t coom, so they off themselves.
 
I saw the tweet and it was what you thought it might be, though this whole thing isn't unsurprising as Jim has continued to be inconsistent with the messaging of what he's meant to be. Here's what the YWNBAW tweet was in response to and yeah, how would anyone know you're not actually trans if they see you dressing as a woman and with makeup in the trans flag colours.
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Tweet - Archive
the choker with a tag lol it's glorious to see him acknowledge he is a bitch.
 
Hey, he finally made a somewhat topical episode this time around! I'll give credit where it's due. 🥳

But then again, it's about the same thing he always talks about.

Should we give him credit anyways? 🤔
Something something stopped clock. Something something right twice a day.
The whole trans issue would be so much less of an issue if the HSTs and AGPs just acted normal and weren't sex pests that dressed like whores, bimbos and drag queens.
Having thought more about it, I think a lot of people could even make their peace if they still dressed like neon whores but acknowledged they were just blokes in dresses. Still disgusting to look at, but at least there'd be an honesty to it; like when a big fat dude just lets his gunt hang out the bottom of his shirt.

It's the forcing people to play into the delusions they are anything other than blokes in dresses (and therefore deserving of certain privileges) that's causing most of the issues, perhaps.
 
Such a shame, if he was a minor he'd have no problems getting titty skittles from Mermaids.

The whole trans issue would be so much less of an issue if the HSTs and AGPs just acted normal and weren't sex pests that dressed like whores, bimbos and drag queens.
Ironically the latter is what proves it's just a fetish for lazy autists to me.

I'm old enough to remember when ye olde crossdressers actually put effort into passing as women because if they were easily clocked as dudes in drag they'd have likely gotten their asses beat for (accurately) flaunting their degenerate sex fetish in public. But those lads never tried to pretend they weren't just weirdos who got off on it, which I think is the problem here.

If these creepy pests were forced to admit it's just a degenerate fetish then they'd constantly be scorned for being the degenerate sex pests they are if they didn't at least put enough effort into passing that they couldn't be clocked from half a dozen yards.
 
what aesthetic is he even going for?
So let’s see, soft puffy top, maybe a blouse?
Silver coffin nails, semi-cut with shimmer.
And black….fake latex…punkish…fingerless gloves.
Why go black? Everything about this look wants to be soft fem, but the glasses are harsh “bitch librarian” and the gloves scream “fist-fight”.
If the gloves are to prevent man-hands then why go black? Why go latex? Why not white? Why not a material close to the top or lace? If the shadow, lipstick and glasses all give color why damage your whites impacts by going so harsh on the hands?
3/10, only cause I like the top.
Bin the rest.
 
Are you tired of Jim Sterling's skits?
Are you sick of being told Capitalism is bad?
Are you outright done with listening to a Brit convince you his tits are true and honest?
Do you think Jim is/was capable of making good points but he's too much of a spiteful, bigoted, terminally-online Twitter weirdo to live up to that capacity?
If you said yes to any of these, then don't worry.

Gloria From Pokemon Sword (and Shield) Presents:
THE JIMLESS JIMQUISITION
with your host: not Jim Sterling
Today's Record-Setting Revised Topic: Diablo Immortal

Diablo Immortal might be the perfect example of why people hate mobile games. You have a fun example of a lite Diablo game ruined by damn near everything being monetized. This is because, instead of traditional loot boxes, they effectively sold raid modifiers with degrees of randomness and preset unlocks. I'll spare you the ins and outs of it, the important part is there's a consumable that makes the game 800% faster (or in other words, 9 times as quickly), something the game goes out of its way to tell you straight up. And in case you (somehow) didn't hear, the game takes your pay-to-win bonuses away if you don't log in daily.

Yep, what was once something these live-service/freemium games did to incentivize you to keep playing has now been mutated into a terminal illness that will kill your rushed progress. It's like when there was the Chocobo GP controversy of Mythral expiring and then Activblizzard and their Chinese overlords went "that's not a bad idea."

Apparently, maxing out a single character will cost over $100,000 or literal months of grinding. But beyond these extremes, this is sadly nothing we haven't seen before. Another whale hunting game, only this one takes a not-crap base game down with it. I imagine that, as this game exists for longer and longer, more controversies about it will come to light, but from the outside, it's just a better dressed-up song and dance this sub-industry has been doing for a literal decade. I get wanting to be hopeful that this one would be different, but can you really be surprised that the company that brought EA's Football Lootboxes to their darling OverWatch was willing to screw over a classic like Diablo? Cause I'm not.

A shorter Jimless Jimquisition this time, but that's due to this game being a thing we've seen time and again, and I'm fairly confident that nothing coming out will change my stance on it for better or worse. Otherwise, I'd at least wait until Friday to do this.
That's what I noticed about Jim Sterling. Around 10% of his content is getting to the point and talking about the game while 90% is him bitching about stupid politics that have nothing to do with the topic he's talking about. His video could be an easy 3 minutes but instead 18 minutes are wasted out of viewers times with unnecessary political rants that ordinary gamers will never give a shit about. No wonder why he's bleeding subscribers. It's almost as if gamers want nothing to do with politics whatsoever.
 
That's what I noticed about Jim Sterling. Around 10% of his content is getting to the point and talking about the game while 90% is him bitching about stupid politics that have nothing to do with the topic he's talking about. His video could be an easy 3 minutes but instead 18 minutes are wasted out of viewers times with unnecessary political rants that ordinary gamers will never give a shit about. No wonder why he's bleeding subscribers. It's almost as if gamers want nothing to do with politics whatsoever.
Gamers are fine with politics. Most people are political to at least some degree. The issue is one of placement. You can have an allegory for gun control or trans people or the Holocaust or Socialism or Corporatism or whatever else in your entertainment and people will gobble it up because, besides being fun, the medium is using it's strengths to create a larger discussion. I remember people arguing and praising Far Cry 3/4 for the politics when it was probably the stupidest form of it solely because it gave you a choice with things like whether or not to support opium harvests to fund a rebellion. It's an ethical question that makes you think about the consequences of what you are doing, and it's engaging. You aren't just shooting the bad guys, you are shooting the bad guys and noticing even minor changes to the world that can bring great complications in the future.

Jim's issue is that he does not understand that when discussing the issues of a game in the business sense, people want to know why and how those issues exist, they don't want to be told there is only one opinion and that if you do not follow it you are part of the problem. Take micro-transactions- the vast majority of consumers recognise them (whether accurately or inaccurately) as harmful to both them and the games they want to see. A Socialist can take micro-transactions and say that the solution is to nationalise everything and have the state create video games without micro-transactions. A Capitalist can take it and say that the company which focuses on a strong base to sell a full title will be rewarded by good sales to avoid needing the micro-transactions, or can use the micro-transactions as a force for good and only release them as little goodies for those who really enjoy the game and want to reward the developers for their efforts. Jim will take whatever side he wants and throw it in as an opinion as fact. The end result can only be alienation of your audience, as it is for those games that do not discuss political issues but instead force them.

If you were to create a game set around the Viking invasions of Europe, you could create a discussion about the merits of both sides if you wanted to get political- the Christians are defending their homes from violent marauders and savages who sacrifice the innocent to dark Gods, while the underdog Norsemen are punishing a powerful enemy who is attempting to force their beliefs on them. New Vegas is a conflict between a corrupt and overbearing democracy that impoverishes the locals they overtake in favour of distant agricultural barons, and a barbaric slaving empire which has ambitions of reuniting Humanity and creating an eternal peace, albeit from both a literal and figurative desert. The fact that it was impoverished junk traders who created what is thought to be the most powerful democratic state in existance, and a man who came from a highly educated and peaceful background creating a slaver state, is itself a commentary on the Human experience. The genius behind New Vegas is why people still discuss it over a decade later. Had it been developed by Obsidian or Bethesda today, the NCR would probably be portrayed as completely above reproach, with Caesar's Legion not even appearing as a faction to be interacted with, only fought, the only ending being one where the NCR triumphs and the world is saved. No one would care about the game a year later except Jim and his ilk, who would portray it as a masterpiece of political commentary.
 
If you were to create a game set around the Viking invasions of Europe, you could create a discussion about the merits of both sides if you wanted to get political- the Christians are defending their homes from violent marauders and savages who sacrifice the innocent to dark Gods, while the underdog Norsemen are punishing a powerful enemy who is attempting to force their beliefs on them. New Vegas is a conflict between a corrupt and overbearing democracy that impoverishes the locals they overtake in favour of distant agricultural barons, and a barbaric slaving empire which has ambitions of reuniting Humanity and creating an eternal peace, albeit from both a literal and figurative desert. The fact that it was impoverished junk traders who created what is thought to be the most powerful democratic state in existance, and a man who came from a highly educated and peaceful background creating a slaver state, is itself a commentary on the Human experience. The genius behind New Vegas is why people still discuss it over a decade later. Had it been developed by Obsidian or Bethesda today, the NCR would probably be portrayed as completely above reproach, with Caesar's Legion not even appearing as a faction to be interacted with, only fought, the only ending being one where the NCR triumphs and the world is saved. No one would care about the game a year later except Jim and his ilk, who would portray it as a masterpiece of political commentary.
You're probably right about this, its interesting to me that interacting with an entity like the legion in any way other than combat in this day and age would be seen as some kind of sign of fascist sympathy on the part of the developers (I remember there was something like this with that caves of Qud game where the devs refused to let players join the main bad guy faction despite the game meaning to be extremely open because of this, it was really fucking dumb and whiny).

What's really funny though is that in New Vegas's case the fact that you can get to know the Legion on a somewhat deeper level than shooting at them the moment you see them and can actually listen to their leader as he attempts to justify what they are doing ends up showing up the shortcomings of their backwards, quasi-fascist and brutally violent ideology. Compared to the other factions they are clearly built on the personal charisma of Caesar who has lofty ideas of Hegelian dialectics that he can't really get applied in the actual real world, and which has seemingly failed in its encounters with a power that can actually measure up to them so far. Its a foundation of sand where they don't talk about their failings (especially Lanius) to the point of death and which won't be able to hold itself together when Ceasar dies, which will be soon. For my money that seemed to do a very good job at showing how a myopically militant society like the Legion, or indeed real life counterparts like Nazi Germany, were doomed to be wrecked by their own shortcomings, and I don't think that I could have given any kind of analysis as in-depth as that if they entirely existed as bad guys you killed and nothing else.
 
I think politics can absolutely enhance art, including video games. Jim just treats it like some joyless obligation, like taking a multivitamin. And he also acts like games or media should serve primarily as framing devices for politics. As though I’m so fucking stupid and childish I need to be spooonfed my viewpoints by a shooter game.

It’s like diversity. I like characters in a cast to be different from one another: in viewpoints, personality, background, and yes, appearance. It makes the work more interesting. But making a character “queer” doesn’t automatically make them interesting.
 
what aesthetic is he even going for?
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Dead inside.

I think politics can absolutely enhance art, including video games. Jim just treats it like some joyless obligation, like taking a multivitamin. And he also acts like games or media should serve primarily as framing devices for politics. As though I’m so fucking stupid and childish I need to be spooonfed my viewpoints by a shooter game.
This is their entire conception of politics. That if you simply spoonfeed the idiot masses the proper views, especially when you hide it in other media like putting your cats pill in his cat food but not hide it so much that it's not obvious and doesn't hit you over the head, they will take them up and act accordingly. Thus why whenever the masses refuse to go along it's the fault of capitalist wreckers or disinformation or free speech or...
 
You're probably right about this, its interesting to me that interacting with an entity like the legion in any way other than combat in this day and age would be seen as some kind of sign of fascist sympathy on the part of the developers (I remember there was something like this with that caves of Qud game where the devs refused to let players join the main bad guy faction despite the game meaning to be extremely open because of this, it was really fucking dumb and whiny).

What's really funny though is that in New Vegas's case the fact that you can get to know the Legion on a somewhat deeper level than shooting at them the moment you see them and can actually listen to their leader as he attempts to justify what they are doing ends up showing up the shortcomings of their backwards, quasi-fascist and brutally violent ideology. Compared to the other factions they are clearly built on the personal charisma of Caesar who has lofty ideas of Hegelian dialectics that he can't really get applied in the actual real world, and which has seemingly failed in its encounters with a power that can actually measure up to them so far. Its a foundation of sand where they don't talk about their failings (especially Lanius) to the point of death and which won't be able to hold itself together when Ceasar dies, which will be soon. For my money that seemed to do a very good job at showing how a myopically militant society like the Legion, or indeed real life counterparts like Nazi Germany, were doomed to be wrecked by their own shortcomings, and I don't think that I could have given any kind of analysis as in-depth as that if they entirely existed as bad guys you killed and nothing else.
There's also the fact that non-political games, in taking a non-political stance, can inadvertently end up endorsing views which are despicable. Take the Hearts of Iron series- in every iteration, there is no mention of the Holocaust, of Fascist or Nazi economics (they are two very different systems), of the ills of Communism, of the sheer scale of destruction and brutality wrought on China by the Japanese, etc. Only an atomic bombing gets a little blurb, and it does little more than describe the power behind the weapon compared to previous ones.

The issue appears far more in Hearts of Iron IV because the game has so many mechanics and workings reliant on national focuses and characters unique to certain countries. Hitler in particular is extremely overpowered, conferring a bonus that almost doubles Germany's standard Political Power (a resource used to conduct political actions like hiring and firing ministers) gain. The National Focuses (which drive the events of the game) being unique means only Germany gets the Autarky bonus almost immediately that allows them to build factories in half the time compared to everyone else until they finally go to war. The way the economy works, factories which are controlled by the state are the only ones that are useful to the player, otherwise being wasted on non-existant consumer goods resource sinks. To keep the game relatively balanced and not have the US' real-life advantages overpower the other countries, Germany in particular is given a significant boost to their share of global production output. The game, by design but not intent, describes Germany through the gameplay as a superstate lead by a super genius with a super economy and super-efficient super-men formed by Nazi ideology which can pump out far more weapons and factories than anyone else on an unimaginable scale and has few meaningful negatives as a result. Actual Nazi ministers who were the architects of the Holocaust such as Himmler are in the game as security/interior ministers and Field Marshals. They are entirely beneficial, reducing the resistance penalty by a flat amount in occupied territory for only the initial cost of Political Power. The only real disadvantage is the fact that you eventually run out of men despite being the second largest European country in size and population because of all the fronts you'll be fighting on, which only goes to further the "Hitler was a mad man" myth in showing the weakness to be one of application. In attempting to not portray politics (and the devs will ban anyone on the forums for even broaching a topic they view as haram, regardless of intent) Paradox has created a game where Fascism is a far superior ideology to anything else. The most boring, least played, and least well portrayed countries are the Democracies, which have few mechanics or bonuses outside of the minor advantage that Free Trade gives to production and research (at the cost of losing access to the vast majority of your resources).

These were real events, with real people, with real ideas, with real causes, with real effects. We still live it today. The United Nations was not originally the international organisation it is today, it was the Allies of the Second World War, formed under the Atlantic Charter in August 1941 and declared on New Years Eve in 1942. Today, the UN carries the name, but it was the Western Union (later NATO) which continued the original agreements of the Charter. There are still no NATO bases in East Germany because of post-war agreements, 75 years later. The nations of the Indo-Pacific are currently under the aegis of agreements and doctrines signed in 1945, just as the Korean situation is borne from an understanding made in 1953. There are conflicts in Subcontinent today that are the result of treaties going back to the late 1800s, such as the Afghani-Pakistan border. There is an amazingly obvious disservice here being done because of an overt act of apoliticism that Jim would never want to even address, let alone investigate.

I could go on about other issues, like how Paradox portrays then-Republicans Alf Landon (soft New-Deal supporter, Great-Society proponent) and Wendell Wilkie (pro-interventionist, wanted to form a Liberal party with Roosevelt post-war) as men who would have either tolerated or supported a second Confederacy and Fascist/Junta uprising. It's besides the point- there is a very real problem with politics in media, both in how it portrayed and not portrayed, and in how it is used more like propaganda than an actual discussion/presentation/thought experiment regarding ideas. It's easy to wash your hands of it. It's easy to create straw men and "prove" your politics is superior when you control the brush strokes and fortunes of the characters in a story. It's easy to prove your ideology is perfect when the opponents are neither coherent nor able to adequately justify their positions. What is difficult, and yet far more rewarding (both in providing an outlet to relax and engaging your audience), is something that portrays multi-sided stories that intertwine, have advantages, disadvantages, reasons, and ultimately bring an understanding of the self and the enemy. No one ever changed a mind through chastising or belittling. It only happens when you understand them, and can show how their ideas are malformed or will result in catastrophe. No Nazi ever changed their position by having people yell at them, only by seeing the people they hate as normal people, with thoughts and feelings, with common interests and motivations, with differing ideas that can be compromised on to serve a greater purpose. That takes real effort, something Jim and hack writers are allergic to, and which is sorely lacking in all areas of life.
 
So let’s see, soft puffy top, maybe a blouse?
Silver coffin nails, semi-cut with shimmer.
And black….fake latex…punkish…fingerless gloves.
Why go black? Everything about this look wants to be soft fem, but the glasses are harsh “bitch librarian” and the gloves scream “fist-fight”.
If the gloves are to prevent man-hands then why go black? Why go latex? Why not white? Why not a material close to the top or lace? If the shadow, lipstick and glasses all give color why damage your whites impacts by going so harsh on the hands?
3/10, only cause I like the top.
Bin the rest.
I am going to speak on behalf of all men when I say we know nothing about outfit coordination. Beyond shoe/shirt color for formal attire and how to button a suit jacket, men will generally just wear whatever in any situation, and this doesn't go away when you start popping titty skittles.

This is why troons like Jim and Erin 'Big Tony' Reed are so funny: watching 30-odd years of male conditioning try to reconcile the infinitely more complex world of female fashion never fails to produce disastrous results.

ETA: To avoid doublepost, I just noticed something interesting (albeit not surprising). His Diablo Immortal video already has almost 200k views within 24 hours, which hasn't happened in almost 2 months, and this is paired with him already dropping another 1k subs despite the last drop being a mere day before.

In other words, the more hits Jim's videos get, the faster he loses subs. Pure pottery.
 
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That's what I noticed about Jim Sterling. Around 10% of his content is getting to the point and talking about the game while 90% is him bitching about stupid politics that have nothing to do with the topic he's talking about. His video could be an easy 3 minutes but instead 18 minutes are wasted out of viewers times with unnecessary political rants that ordinary gamers will never give a shit about. No wonder why he's bleeding subscribers. It's almost as if gamers want nothing to do with politics whatsoever.
Jim Sterling has a thing for endless political diatribes in the same way Doug Walker has a thing for unfunny skits. The current state of the Jimquisition is like the unholy lovechild of Breadtube and Channel Awesome.
 
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