Sony hate thread

Maybe someone here can answer this for me:
What the fuck happened to Playstation exclusives? They're all garbage now.
I can answer this more thoroughly.

For some reason, Sony lost a fuck load of studios and talent during the PS4, and is only recently re-aquiring them. Insomniac was one of the biggest since they wanted independence from Sony, so they moved to Microsoft for the first half of the PS4, even did back up on some EA titles, till it was obvious that only Sony fans gave a shit about them. From there, they were rushed on the Ratchet & Clank movie title, but then would develop Spider-Man and get bought out by Sony a year later.

Sucker Punch would mysteriously vanish after the PS4’s launch with Infamous. They had a whole chunk of time where they were just not producing anything, so they likely fell into financial trouble like Insomniac and worked as side developers for bigger publishers.

David Jaffe went crazy after Twisted Metal 2012 and failed to start his own studio. Now a Sony legend is pretty much exiled from the company so that he may forever smoke weed and play video games in his room rather than develop Twisted Metal or God of War. Also, I think all but one of Jaffe’s studios are shut down at this point, that being Santa Monica.

Naughty Dog went through a restructuring and throwing out of the old guard by new wokesters. If I am remembering correctly, and please state if I am wrong, Neil Druckmen basically conformed to the religion of Anita Sarkesian and fought old Naughty Dog staff over politics. A primary one was actually a female developer that helped design Jak & Daxter and Uncharted, causing her to leave. Naughty Dog seems to be one of those modern tales where the old people that built the company are ripped out in a corporate power struggle.

Sony recently destroyed their Japanese studios, so the teams that brought us Ape Escape, Astro, and Gravity Rush are no more.

Media Molecule developed Dreams for half a decade and we haven’t heard word from them since. Hell, for as impressive as it is, Sony barely allowed Dreams to gain exposure. The game goes for like $10 now, so I have no idea how much of a real success it was. It sold a million at least, but for a long-term project like it is supposed to be, it doesn’t have much of a mainstream following in the same way LBP did.

After that, there were tons of smaller studios that Sony worked that just never went anywhere. Sanzaru is a prime example as Sly 4 was cucked by Sony not wanting to continue any partnership. Sumo Digital also sort of fell off their radar until Sackboy, even though they did a decent job with LBP3 for the conditions they were put through.
 
Sucker Punch would mysteriously vanish after the PS4’s launch with Infamous. They had a whole chunk of time where they were just not producing anything, so they likely fell into financial trouble like Insomniac and worked as side developers for bigger publishers.
Sucker Punch made Ghost of TsSomething recently, heard it was a based game actually
 
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Sucker Punch made Ghost of TsSomething recently, heard it was a based game actually
Between Infamous and Ghost, there was a pretty decent chunk of time where they did nothing. It was basically like they were there for the beginning and very end of the PlayStation 4, but not at all in-between. So either Sony lost them, or Ghost was in development hell on par with BOTW.
 
Between Infamous and Ghost, there was a pretty decent chunk of time where they did nothing. It was basically like they were there for the beginning and very end of the PlayStation 4, but not at all in-between. So either Sony lost them, or Ghost was in development hell on par with BOTW.
They were probably in production hell, though I probably wouldn't call it that since they were in Japan spending years localizing it and recording unique audio
 
They were probably in production hell, though I probably wouldn't call it that since they were in Japan spending years localizing it and recording unique audio
Maybe. It does hurt the PlayStation exclusives though when a title from a relatively consistent publisher suddenly takes 6 years seeing as their last title before 2020’s Ghost was Infamous in 2014.
 
Maybe. It does hurt the PlayStation exclusives though when a title from a relatively consistent publisher suddenly takes 6 years seeing as their last title before 2020’s Ghost was Infamous in 2014.
Development times take longer each gen of consoles, especially for ambitious games. Fuck I've backed games on Kickstarter that have been in development longer than GoT(Looking at you, System Shock Remake).

I think the main thing that hurts Sony(along with many other publishers), they feel like they need to be bigger or better every generation, instead of making good games that probably don't have the best visuals but have great gameplay. I would rather play indie games and AA games that are complete packages on day 1 rather than the current hellscape that is AAA/console exclusive big budget games.
 
Maybe someone here can answer this for me:
What the fuck happened to Playstation exclusives? They're all garbage now.
They focus test them to death now. This is why all of their games have some kind of theme of "family". Why all the characters are either super serious or marvel tier quip factories. Maybe that's for the best though, because when they ignore the focus testers you get Last Of Us 2.
 
I can answer this more thoroughly.

For some reason, Sony lost a fuck load of studios and talent during the PS4, and is only recently re-aquiring them. Insomniac was one of the biggest since they wanted independence from Sony, so they moved to Microsoft for the first half of the PS4, even did back up on some EA titles, till it was obvious that only Sony fans gave a shit about them. From there, they were rushed on the Ratchet & Clank movie title, but then would develop Spider-Man and get bought out by Sony a year later.

Sucker Punch would mysteriously vanish after the PS4’s launch with Infamous. They had a whole chunk of time where they were just not producing anything, so they likely fell into financial trouble like Insomniac and worked as side developers for bigger publishers.

David Jaffe went crazy after Twisted Metal 2012 and failed to start his own studio. Now a Sony legend is pretty much exiled from the company so that he may forever smoke weed and play video games in his room rather than develop Twisted Metal or God of War. Also, I think all but one of Jaffe’s studios are shut down at this point, that being Santa Monica.

Naughty Dog went through a restructuring and throwing out of the old guard by new wokesters. If I am remembering correctly, and please state if I am wrong, Neil Druckmen basically conformed to the religion of Anita Sarkesian and fought old Naughty Dog staff over politics. A primary one was actually a female developer that helped design Jak & Daxter and Uncharted, causing her to leave. Naughty Dog seems to be one of those modern tales where the old people that built the company are ripped out in a corporate power struggle.

Sony recently destroyed their Japanese studios, so the teams that brought us Ape Escape, Astro, and Gravity Rush are no more.

Media Molecule developed Dreams for half a decade and we haven’t heard word from them since. Hell, for as impressive as it is, Sony barely allowed Dreams to gain exposure. The game goes for like $10 now, so I have no idea how much of a real success it was. It sold a million at least, but for a long-term project like it is supposed to be, it doesn’t have much of a mainstream following in the same way LBP did.

After that, there were tons of smaller studios that Sony worked that just never went anywhere. Sanzaru is a prime example as Sly 4 was cucked by Sony not wanting to continue any partnership. Sumo Digital also sort of fell off their radar until Sackboy, even though they did a decent job with LBP3 for the conditions they were put through.
From about 2012 to 2019, Insomniac wanted to diversify themselves, and own the rights to their own IP. They even developed a game published by Gamestop, and a game for the Oculus Rift. That all went out the window with Spider-Man; it seems that game's success finally convinced Sony to make their relationship official and just acquire them. During that time, their only major PS4 only release besides Spider-Man was Ratchet & Clank (2016). For a wile Playstation just wasn't their focus, though some of their multiplats did get PS4 ports.

We all know what happened with Naughty Dog.

Polyphony Digital made only one game for the PS4 alone, and that was the much maligned GT Sport, the previous game being 2013's GT6 for the PS3. That's a long time between numbered Gran Turismo games, considering GT7 only came out this year. This also means that the PS4 has no numbered Gran Turismo to itself, considering that GT7 is a cross-platform title.

Sucker Punch really did drop off the map. There is a six year gap between 2020's Ghost of Tsushima, and 2014's Infamous First Light. This may have something to do with the layoffs that hit the studio literally the same month First Light was released.

Santa Monica Studio released nothing between 2013's God of War: Ascension and 2018's God of War.

Bend Studio, the original creators of Syphon Filter, released nothing between the 2012 Vita game Uncharted: Fight for Fortune, and 2019's Days Gone.

Guerilla Games had a shorter time period between releases; Killzone Shadow Fall released in 2013, while Horizon Zero Dawn released in 2017.

London studio were more consistent between 2012 and 2019, releasing six games in that span, but haven't released a game since 2019.

Media Molecule has done nothing since they released Dreams in 2020. Prior to that, their last game was five years before, 2015's Tearaway Unfolded.

Pixelopus was established in 2014 and released their first game that year. They wouldn't release another game until 2019. They've been working on an unnamed game since, but we know nothing about it.

Team Asobi, the remains of Japan Studio have basically done nothing but work on The Playroom and Astro's Playroom. They did consistently release four games between 2013 and 2020.

The only Sony studio that consistently produced games between the period of 2012 and 2019 was San Diego Studio, who managed to release a new MLB: The Show every single year, and continued to do so up till this year.

No matter how you shake it, there was a for sure drop off in PlayStation Studios output between 2012 and 2019.

Yeah, Sony doesn't have any kind of history of shutting down studios and their games when they can profit elsewhere.
Sony have shut down at least eight studios: Bigbig Studios, Evolution Studios, Guerrilla Cambridge, Incognito Entertainment, Japan Studio, Manchester Studio, Studio Liverpool, and Zipper Interactive. Three of those studios were shut down in the same year, 2012, and this is just a list of the studios they owned. This is not even getting into the studios that worked with them that Sony cut off and left to wither on a vine after their games didn't perform up to expectations, like Ready at Dawn, which Sony basically abandoned after The Order: 1886 didn't live up to expectations, or SuperBot Entertainment, which was founded by Sony for the explicit purpose of creating PlayStation All-Stars Battle Royale, only to get unceremoniously killed off when that game didn't do so hot.

Sony have a long history of killing off their studios and partners, and that killstreak started in the PS3 era and continued well into the PS4 one. That era was the time when Sony were screwing their allies and associates left and right, yet another reason why both of those consoles were mark of Playstation's decline. Its not a coincidence that that period between 2012 and 2019 was also the point where their first party productivity dropped off a cliff. Its Nintendo who don't have a history of shutting down their first party studios.
 
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Yeah, Sony doesn't have any kind of history of shutting down studios and their games when they can profit elsewhere. Horizon and GOW is safe as long as mobile makes a ton of profit to fund them!
Honestly that just seems normal for all 3 of the console manufacturers.

Nintendo even has axed it's underperforming mobile games. The console stuff really isn't at risk though. Mobile development for sony has different studios and resources. The only things that are tied to both are their support studios which they specifically made to do console and mobile.


@The Demon Pimp of Razgriz
Its Nintendo who don't have a history of shutting down their first party studios.
Nintendo sold off their stock from Rare and then it was bought out by Microsoft because without the buyout the Studio would not have been able to survive. Nintendo tends to just cut loose their partners like the studio that made Mario and Luigi. Nintendo cut off resources to them and they went under.

Sony and Nintendo's studio structure is different. For example Guerilla Cambridge was shut down because they were consolidating their european branches for larger projects, Horizon Zero dawn started early development in around 2011 which lines up with their consolidation. That's what came out of it.

Liverpool and Psygnosis were shut down but Sony has now reacquired the the studios that were made by the members of them. They never stopped working under sony even after Liverpool was shut down and did external development for them, Firesprite games was founded around 2012.
 
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Honestly that just seems normal for all 3 of the console manufacturers.
Remember all the studios Sony bought that doesn't exist anymore? If Sony starts to get big grandma money from phone games they're not going to use $150mil of that money to make Alloy even uglier and fatter with the 2025 Sony next-gen 48k motion capture gear. That's fucking stupid, they will trim the fat, your beloved dad of war will be sent to the farm where old Sony franchises live.
 
Yeah, Sony doesn't have any kind of history of shutting down studios and their games when they can profit elsewhere. Horizon and GOW is safe as long as mobile makes a ton of profit to fund them!
They definitely did not shutdown evolution studios, even though 3 of their 4 games were bestsellers
 
Remember all the studios Sony bought that doesn't exist anymore? If Sony starts to get big grandma money from phone games they're not going to use $150mil of that money to make Alloy even uglier and fatter with the 2025 Sony next-gen 48k motion capture gear. That's fucking stupid, they will trim the fat, your beloved dad of war will be sent to the farm where old Sony franchises live.
They're not going to cede their console space to mobile they're already doing both as is.

As far as IPs becoming defunct, that happened to all 3 of the major console manufacturers as well. People still bitch about F-Zero not being made, or Banjo Kazooie not getting a new game. It's a byproduct of the process.

We don't even know what their future studio acquisitions are yet.

They definitely did not shutdown evolution studios, even though 3 of their 4 games were bestsellers
IIRC Codemasters acquired the people from them, they released a game and only got fired after because it didn't do well. it caused Codemasters to reallocate resources to studios and merge/downsize stuff.
 
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Nintendo sold off their stock from Rare and then it was bought out by Microsoft because without the buyout the Studio would not have been able to survive. Nintendo tends to just cut loose their partners like the studio that made Mario and Luigi. Nintendo cut off resources to them and they went under.
Nintendo sold their stock in Rare because Rare tried to force a bidding contest between Nintendo, Activision, and Microsoft, so Microsoft just offered more money than Nintendo was willing to match. Nintendo otherwise would have acquired the company. That was on Rare, not Nintendo. I posted an entire article about it in another thread; either the Wii U thread or the Microsoft sucks thread; can't remember which one. Also, Nintendo didn't cutoff AlphaDream. AlphaDream went under because their games weren't selling, their debt kept growing, and game development was getting more expensive.

Sony and Nintendo's studio structure is different. For example Guerilla Cambridge was shut down because they were consolidating their european branches for larger projects, Horizon Zero dawn started early development in around 2011 which lines up with their consolidation. That's what came out of it.
Weak ass excuses. Nintendo have changed up their internal organization multiple times, most recently right after Satoru Iwata died. They don't shut down subsidiary developers.

Liverpool and Psygnosis were shut down but Sony has now reacquired the the studios that were made by the members of them.
That doesn't change the fact that they were shut down, though.
 
@The Demon Pimp of Razgriz
From about 2012 to 2019, Insomniac wanted to diversify themselves, and own the rights to their own IP. They even developed a game published by Gamestop, and a game for the Oculus Rift. That all went out the window with Spider-Man; it seems that game's success finally convinced Sony to make their relationship official and just acquire them. During that time, their only major PS4 only release besides Spider-Man was Ratchet & Clank (2016). For a wile Playstation just wasn't their focus, though some of their multiplats did get PS4 ports.
Sony actually did try to buy out Insomniac earlier, but their want for independence kept that from happening in the early 2010s. The main issue though was that Insomniac was not in a good position financially as the R&C titles did not do well late into the PS3. They would try to create a new IP for Microsoft with Sunset Overdrive, but it didn’t do well as the XBOX audience wasn’t the correct one for it. They would also become an assistance/support developer in that time, helping with some EA titles for cash. I think Ratchet 2016 sort of saved the company as the game was a financial success, then Spider-Man solidified that. I am guessing the company figured out that they are basically tied to PlayStation for their success anyway, so they agreed to the buyout.

Insomniac was sort of a mess during the PS3 thanks to their relations with Sony. They kept overpromising shit while giving 2 year developments (typically less) of 2 franchises that would alternate every year. Ratchet’s PS3 titles were very rushed and mismanaged (Quest for Booty was never supposed to happen and took resources from Crack in Time), and Resistance was always a mess of an IP that they would need to steal developers from Ratchet for one last push in the final weeks. I am going to take a guess that the 8th gen was Insomniac’s best time to get out, hence why they left Sony.

Nintendo sold off their stock from Rare and then it was bought out by Microsoft because without the buyout the Studio would not have been able to survive. Nintendo tends to just cut loose their partners like the studio that made Mario and Luigi. Nintendo cut off resources to them and they went under.
Microsoft outbid them using their fuck you cash, and Rare wanted more freedoms that Nintendo wasn’t giving them. Nintendo was always going to lose Rare.
 
Liverpool and Psygnosis were shut down but Sony has now reacquired the the studios that were made by the members of them. They never stopped working under sony even after Liverpool was shut down and did external development for them, Firesprite games was founded around 2012.
Partially to half of that team. Most of them actually went indie and started making indie anti-grav racers, you can find most of these games on Steam with varying quality of success
 
That just seems like the normal ebbs and flows of business. Teams get shifted around and rebranded.
Once again, a weak ass excuse. This isn't a team getting "shifted around". These studios were liquidated. Its not a good thing when a company gets liquidated. That happens when things are going wrong, and you find yourself on the chopping blocks for things that may, or may not, be your fault.
 
That just seems like the normal ebbs and flows of business. Teams get shifted around and rebranded.
So shut down a reputable studio that is practically a house-hold name with Playstation fans for almost 20 years at that point? It even puzzles me that in a time where Forza Horizon is dominating the open-world racing genre, Sony could easily had a competitor with Driveclub/motorstorm.

But Snoy is too brilliant and magnificent and makes all the right decisions to make only Hollywood games and online-only shitty racing sims
 
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