Sonic The Hedgehog Games

Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 27 4.8%
  • Sonic 2

    Votes: 103 18.2%
  • Sonic 3 and Knuckles

    Votes: 223 39.4%
  • Sonic 3D Blast

    Votes: 19 3.4%
  • Sonic Spinball

    Votes: 23 4.1%
  • Dr. Robotnik's Meanbean Machine

    Votes: 79 14.0%
  • they're all good in my opinion

    Votes: 92 16.3%

  • Total voters
    566
Confirmed early build, I fucking knew it.

Mentions of a skill tree, EXP drop from enemies and so forth. And the AI voice is not Amy, which is something a lot of pro shipfags have been hammering on about for a while just because her VA baited them a few times. They were already pretty retarded about it, but confirmation is always nice. Gameplay from those little snippets did look visually better to a degree, so that's nice to see.

Overall fairly happy with the two vids. Kinda stupid they didn't use this opportunity more to show off stuff to really build hype and goodwill, but eh. Peanuts compared to the early build confirmation.
There's a theory going around that the voice is Tikal, which mainly stems from the teaser of Knuckles seen guarding the master emerald again. We haven't seen that rock or it's altar in ages, plus with the presence of chao-like creatures, it'll be interesting to see if the theory holds any weight.
Fans have been asking for Adventure 3 for awhile now, and while 06/Unleashed both have the style of the adventure games to the point where they could be considered "sequels" of sorts, there hasn't really been an actual "Adventure" title. Sonic Rush Adventure does not count.

Maybe they're trying to set up Sonic in a story-type universe again which would be good for the series, they tried to do it with Forces already, it's possible they're trying to work back to that time and maybe set up a new adventure game? Going back to stories that would impact character development? Especially if the voice does end up being Tikal, it'd be interesting to see how they approach the formula after all these years.
 
On the topic of 3D Sonic fan games.

I remember looking into Sonic Storm Zone, the PS1 ecstatic didn't appeal to me and some of the redesigns were weird but I heard good things about it though so that's why I decided to look into it.
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It looked fine but still didn't really appeal to me also for some reason Tails was a girl for some reason, something I thought I had a explanation after I found a Q&A around the game of which I skipped around in.

I was right but wrong at the same time, we all know that when one who does programing and especially if it's related to something like Mario or Sonic if they say they are a girl then they aren't.

Thought the creator was just a crazy British woman Tails a girl because they are a Emi Jones type because I've always determined if one is or not if they have a female character that are just exclusively for sex appeal especially if it's fetishy.
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Now after that video clip you can tell because of the Micky Mouse voice that I was wrong and I figured that out myself after I seen the thumbnail of an older news video where the thumbnail was just furry porn without a shred of a doubt that I was right that there are no female programmers and even if there are then they aren't making Sonic fan games.
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Also Tails has programmer socks so that was a dead give from the start.View attachment 3357362
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Anyways to wrap this up, the moral of this all is that even the better Sonic fan games are still created by complete degenerates, not too say that they all are crazy but more then you would think are weirdos like this.
I'll never consider a furry a fan of Sonic, fucking never. Literally the only reason they even care about him is because he's a bipedal hedgehog, that's it. Likewise you have furries obsessed with Yoshi and yet have never played a single Mario game in their lives.

As far as I know, games like Sonic Omens and that 06 recreation project aren't being developed by degenerates, look away from the furries who want to fuck the hedgehog and his friends and then you don't see odd shite like genderbent Tails.

This actually reminds me of Sonic skyline, a so-supposed alternate universe from the main series that was made by a furry and has an artstyle equally as uncanny and cutesy as this one.
 
Here's ChaosX talking about how he likes Frontiers' Spin Cycle combat move.
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This was just left as a throwaway comment though because of him working on that fan version of Frontiers or rather Sonic Rangers as it was known at the time, I think don't quote me on that.
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Here's the video in the tweet, this is the first real Frontiers element added into the fan version of the game so don't know if he'll add anything from the real deal like the robots.

That of which right now are just Forces models with seemly no programming attached to them (other then being destroyed I guess.)


Either way I'm kind of intrigued now about where this project will go and if he'll try to 1 up SEGA again, talking about that hopefully he gets the Sliver/Final Story update done at point just saying.

Now to close this off, here is another Frontiers fan remake.
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Sonic has a million contrarian simps, likely most of them zoomers who legit don't know what pre SA1 era Sonic was like and don't even know what S3&K even is, who unironically think 06 is underrated
No wonder Sonic still sells well, eventhough its total shit. If these simps even defend Sonic 06, then of course they will still buy it and i think Sega/Sonic Team knows that. So, why even put in some extra effort?

Vaccines don't cause Autism. Blue Hedgehogs do.
 
The one thing that gets me about Sonic fangames is that, for the most part, yeah those guys are pretty talented at making games... until you fucking play them.

What I think a lot of people don't get, is that being essentially bug free doesn't immediately constitute as a good game. You can have all of the momentum physics you want, doesn't mean shit compared to good level design, because 9 out of 10 times, they enable you to simply roll down a hill, off a ramp, and then skip like 80% of the level. Utopia does this, doesn't it? All of those loops and obstacles don't mean anything if you can just shoot your ass 600 yards in one direction and hit the end goal.

How about Sonic GT? One of the more recent ones, even with a story, voice acting, and beloved classic characters to boot! And yet those same voices are amateur, the level design is complicated and unintuitive, and the plot is fucking stupid. The only really cool part are the Motobugs keeping up with you if you happen to aggro them. I can keep going here.

Point is, a lot more goes into making a game, let alone a Sonic game, than just adding "thing people like". For all their grandstanding, not a one of them considers that momentum based physics maybe aren't that feasible today. It was great in SA1 and 2, but it wasn't fucking busted beyond maybe a few examples, and primarily taken away because a lot of people just couldn't handle it.
Mania was so beloved for a few reasons, including game journos whose last game was Sonic 2, and yet, when someone says to give it to the fans, they tend to forget that industry veterans who happened to be fans worked on it.
Whitehead thinks SA1 was the wrong move to make going forward, for example, but he's revered as some kind of mythical figure of good development. (I'm pretty sure Capcom laughed him out of the office when he tried to pitch a Darkwing Duck platformer.)

I'm not defending the dumb shit Sega has done or pulled off, but its a bit more than just "fans good, company bad."

The fans don't know what the fuck they want beyond clapping their hands like retarded seals when Sonic rockets into space from a small slope.
 
:stress:

I'll never consider a furry a fan of Sonic, fucking never. Literally the only reason they even care about him is because he's a bipedal hedgehog, that's it. Likewise you have furries obsessed with Yoshi and yet have never played a single Mario game in their lives.

As far as I know, games like Sonic Omens and that 06 recreation project aren't being developed by degenerates, look away from the furries who want to fuck the hedgehog and his friends and then you don't see odd shite like genderbent Tails.

This actually reminds me of Sonic skyline, a so-supposed alternate universe from the main series that was made by a furry and has an artstyle equally as uncanny and cutesy as this one.
Never looked all that much into Sonic Skyline just heard of it, I think it's meant to be a Sonic Archie alternate universe thing but I don't fully know but from what I know she's not that bad and keeps her degeneracy out of Skyline.
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Sonic AU stuff is very cursed as a whole tho, I remember Ghosts of the Future also being made by a furry but there it really leaking into the comic.

The tall Sliver rip off thing is the main villain, still don't know why they added eyelashes to him.
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It was great in SA1 and 2, but it wasn't fucking busted beyond maybe a few examples, and primarily taken away because a lot of people just couldn't handle it.
Who were these people? Are we talking about players or developers?

In my observation the biggest reason they took away Sonic's momentum based gameplay is because it was easier to just automate the levels to generate speed and gimp Sonic's physics instead of allowing the player to generate their own momentum to break the level design, especially in 3D. Even the classics you could fuck around with the level design such as getting into unfinished boss rooms. SA2 sure as hell wasn't exempt from whacky and goofy programming where you just out of bounds your way to the goal ring and skip the level, or just fly through the level anyway.

I think if you push Sonic's momentum physics to their limits you'll always break them unless the developers neuter the hell out of what you can do, which is effectively what we have now. I'd rather break levels in SA1/SA2 then get gimped Sonic who is barely even controlled by me sometimes.

Edit: The biggest challenge is getting current gen(tm) gamers on board with that, as Sonic design of being constantly replayable so you get better at the levels does not mix with current gaming attitudes at all which is probably the biggest issue Sonic as a franchise has had for about two decades and it is why we get stuff like the Werehog. Automation and gimped physics lets you make more levels easier because you have to test less, and Sonic games are notoriously short despite this anyway, while the average game campaign needs to be at least 20+ hours for a lot of people to feel even remotely satisfied.
 
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Automation and gimped physics lets you make more levels easier because you have to test less, and Sonic games are notoriously short despite this anyway, while the average game campaign needs to be at least 20+ hours for a lot of people to feel even remotely satisfied.

Any Boost era stage is ironically more resource intensive than whatever the hell Frontiers is doing just by merit of having less automation. (No, the rails and pads and shit can still be avoided. This was done in the Adventure games, it can happen here, too.) But that's the point of it. Momentum itself is inherently antithetical to level design. Some fangames unlike Utopia design the level around it, which is way harder than it sounds, because SRB2 did it recently and its taken them around 20 years in the fucking Build Engine to pull it off. The automation itself isn't necessarily bad, and more intended to keep you on track, instead of playing the game for you like in Forces.

I definitely agree its a Modern Gaming misstep, but as it stands, there doesn't seem to be an easy way to introduce it without either breaking shit or making it entirely broke. Funnily enough, Iizuka's giving that interview tomorrow, and apparently they've taken some design cues from Adventure, but this is the Troo Wordsu man, so grain of salt.

He really should have fucking stuck to level design, goddamn.

EDIT: I should mention that SRB2 is probably the best example for something good going sour very easily. Either you have minor automation to get you into places, or you take what they did and fuck yourself over on springs or the race against Metal Sonic where one minor fuck up by gently pushing a stick or key can cost you a life. At that point, you have to ask if its a player or design issue.
 
Who were these people? Are we talking about players or developers?

In my observation the biggest reason they took away Sonic's momentum based gameplay is because it was easier to just automate the levels to generate speed and gimp Sonic's physics instead of allowing the player to generate their own momentum to break the level design, especially in 3D. Even the classics you could fuck around with the level design such as getting into unfinished boss rooms. SA2 sure as hell wasn't exempt from whacky and goofy programming where you just out of bounds your way to the goal ring and skip the level, or just fly through the level anyway.

I think if you push Sonic's momentum physics to their limits you'll always break them unless the developers neuter the hell out of what you can do, which is effectively what we have now. I'd rather break levels in SA1/SA2 then get gimped Sonic who is barely even controlled by me sometimes.
Good take. Personally I loathe the "press X to boost" mechanic and think that the modern games were "softly railroaded" because of it. Using momentum and possibly abusing the physics engine to the player's advantage was my train of thought when "Sonic" appeared on my mind, "going fast" was a bonus and a fun visual feedback. Using the boost mechanic takes everything away from that and makes the blue faggot look boring to look at while "going fast".
 
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Good take. Personally I loathe the "press X to boost" mechanic and think that the modern games were "softly railroaded" because of it. Using momentum and possibly abusing the physics engine to the player's advantage was my train of thought when "Sonic" appeared on my mind, "going fast" was a bonus and a fun visual feedback. Using the boost mechanic takes everything away from that and makes the blue faggot look boring to look at while "going fast".
Its even better when despite Sonic Team trying to stifle player control and momentum to ensure people don't break the levels ever since SA1, people just find ways to do so anyway if they're enough of an autistic speed runner to find any scrapes of momentum or glitchy coding to fly across the progressively more automated linear level design anyway to sometimes hilarious degrees (especially in Forces and SA2). So really this just stifles an average player who just wants to just fly around with a fast spin dash that actually feels like they're doing more then pressing X to run in a straight line. This is why I personally believe Sonic is allowed to be a little broken (not buggy, just broken) if you are willing to abuse the physics because if you try to hinder the game it just isn't fun at all unless you're a speed run autismo master imo.




 
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Its even better when despite Sonic Team trying to stifle player control and momentum to ensure people don't break the levels ever since SA1, people just find ways to do so anyway if they're enough of an autistic speed runner to find any scrapes of momentum or glitchy coding to fly across the progressively more automated linear level design anyway to sometimes hilarious degrees (especially in Forces and SA2). So really this just stifles an average player who just wants to just fly around with a fast spin dash that actually feels like they're doing more then pressing X to run in a straight line. This is why I personally believe Sonic is allowed to be a little broken (not buggy, just broken) if you are willing to abuse the physics because if you try to hinder the game it just isn't fun at all unless you're a speed run autismo master imo.

Even if you're not an autismo master, (mis)using momentum should be available to "normal" people in a Sonic game. I like Crazy Gadget (especially it's track), but Final Rush will be still my favorite.

It's tool-assisted, but it's amazing how you can abuse an engine if you're willing to put the time in. But it should be a fun side-thing and not a part of a speedrunning grifting "career".

They've finally clarified the music situation for Sonic 3&K in Origins.

"S3&K in #SonicOrigins will have a partially adapted soundtrack made from scratch by Jun Senoue."

Source:
This looks promising.
 
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Even if you're not an autismo master, (mis)using momentum should be available to "normal" people in a Sonic game.
This is more or less my point, I think Sonic games should be allowed to be considered great Sonic games and still have 'broken' physics if you push them. It is an extremely fine line I can see that, but I think this over automated and ultra linear design is worse then SA1/SA2 jank spin dashing.

Gee if only Sonic Team actually took a concept and improved it instead of just giving up and remaking Sonic every other game for no reason, then within 20 years maybe we'd have mostly solved this problem.
 
This is more or less my point, I think Sonic games should be allowed to be considered great Sonic games and still have 'broken' physics if you push them. It is an extremely fine line I can see that, but I think this over automated and ultra linear design is worse then SA1/SA2 jank spin dashing.
I catched your drift and just agree.

Gee if only Sonic Team actually took a concept and improved it instead of just giving up and remaking Sonic every other game for no reason, then within 20 years maybe we'd have mostly solved this problem.
>Sonic Team
Unironically disband them and give the IP to studios who are actually willing to get into the source material and improve on that. It's based in LA and that should tell you something. SEGA is notorious for treating their employees like shit and I'm sure that there is no one left who developed the "good" games, so there's no loss anyway.

Yuji Naka is a faggot.

EDIT: Monkey Ball was given to the dev team developing Yakuza, and they did a really good job.
 
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