- Joined
- Nov 15, 2021
I enjoyed FO3, but I was in grad school, so what else was I going to do, my research?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I'm confused, why would you disagree with me for liking New Vegas over Fallout 3 if you think 3 sucks so bad?I agree except for liking it "even more than Fallout 3".
I gave up on it after realizing the Brotherhood and the Enclave were slaughtering each other for the opportunity to turn on the same machine and achieve the same outcome. Their goals ostensibly align perfectly (although it's hard to say because the Enclave never really seem to have any motivation at all beyond being "the bad guys") and they have no reason to fight.I enjoyed FO3, but I was in grad school, so what else was I going to do, my research?
No, I'm just saying that liking it "even more than Fallout 3" implies that that's a lofty level to reach. And it's not, because Fallout 3 is terrible.I'm confused, why would you disagree with me for liking New Vegas over Fallout 3 if you think 3 sucks so bad?
Pat Riley Basketball on Genesis is a much better game anyway.Double Dribble was basically Pogo for basketball fans.
The ending slides are terrible in general.Oh, and then the ending narrator called me a pussy for not needlessly committing suicide.
Stalker had such mysterious bugs that they might have been features. Judging jankiness (in Celsius) like this I would put Bethesda at zero and Stalker very close to the Boiling Point.Nah, STALKER had bugs so it's SHIT.
Give me more boring generic cover shooters instead.
And I think it's unnecessary. A post-apocalypse might require the old world to be destroyed, but it doesn't always have to be ugly and gloomy and monochrome.At some point I might reinstall Fallout: New Vegas and see if there's a mod that can add some color to the game, because it is the quintessential example of how games from around its time were brown as fuck
I will confess Phantasy Star 2 was the first RPG I ever played (technically 1989 though, Matt Damon); probably played it way younger than I should have. The masochistic difficulty certainly was for turbo-autists. I just love how the latter half of the game dumps you into enormous fucking dungeons with no clear objective or reason.Unpopular opinion: the lesser-known 90s-era JRPGs that are considered forgotten gems today are only "gems" to hardcore turboautists who were weeaboos before that was even a thing. The Phantasy Star games, Grandia games, Dragon Quest games, Lunar games and basically anything Working Designs ever localized, etc. - they're all mostly competent but completely unremarkable by-the-numbers games and are only worth playing if Pocky makes your dick hard.
And I think it's unnecessary. A post-apocalypse might require the old world to be destroyed, but it doesn't always have to be ugly and gloomy and monochrome.
Unpopular opinion: the lesser-known 90s-era JRPGs that are considered forgotten gems today are only "gems" to hardcore turboautists who were weeaboos before that was even a thing. The Phantasy Star games, Grandia games, Dragon Quest games, Lunar games and basically anything Working Designs ever localized, etc. - they're all mostly competent but completely unremarkable by-the-numbers games and are only worth playing if Pocky makes your dick hard.
BoF 1 is a trash fire. 2 ain't much better, but 3 and 4 are god damn classics.I remember i tried to play both Dragon quest 1 and Breath of Fire 1 a few months ago, i didn't make it too far before getting bored with both games. No wonder why JRPGs as a genre didn't get to mainstream success until FFVII came out.
Final Fantasy VI did very well in the USA.I remember i tried to play both Dragon quest 1 and Breath of Fire 1 a few months ago, i didn't make it too far before getting bored with both games. No wonder why JRPGs as a genre didn't get to mainstream success until FFVII came out.
BoF 1 is a trash fire. 2 ain't much better, but 3 and 4 are god damn classics.
As for Dragon Quest, the only reason anyone cared about that shitty series is because DBZ fanboys see Toriyama smearing shit on a page, and thus, assume its good.
If you want to get into Dragon Quest I recommend playing Dragon Quest V, which is a personal favourite.Final Fantasy VI did very well in the USA.
I am not a fan of JRPGs, but Dragon Quest VIII was surprisingly fun. It's hard to explain why. I guess it just cuts out all the ponderous bullshit that characterizes Final Fantasy, and if what you're going to do is a fairly linear waltz through random encounters and stack powers from a list to blow up enemies, it does that about as well it can be done. The story also wasn't incredibly far up its own ass. It was just reasonably amusing the whole way through. I guess to me, it falls squarely in the camp of "do something basic, and do it well."
I have noticed that indie devs are really allergic to static content (or "memorization") and I suppose the paying audience and critics might be as well. It's not only roguelites and mobile games like endless runners, even e.g. Cuphead is heavy on rng compared to an old Contra game. Sometimes it adds something, sometimes it reduces games to luck and reflexes, and sometimes it doesn't seem to make much difference other than to troll speedrunners (well-played).Rogue-likes are trying to replicate the feeling of an arcade game without the predictability of old arcade games. IMO, they don't do the job because part of git gud is recognizing patterns and learning when certain events are going to happen before they happen. Back when I went to the arcade, I loved playing Time Crisis 3 and 4 and what was fun was learning when the attacks were going to happen and avoiding them or shooting the enemy before he had a chance to do so. Learning those events turned a quarter-eating game into a game.
The roguelike ideal is that every game should be winnable and that the player's skill should be the main determining factor. The big traditional roguelikes are pretty good about this but indies/roguelites don't even aim for that as often as not. Anything that lets you grind/accumulate stuff across runs pretty much can't work this way. tbh I think a lot of the sports fans out there would rather have a slot machine that lets them win 5% of the time, rather than a game that kicks them in the nuts until they stop being shit.You git gud over time by learning what to do in different situations with what you've got. Roguelites & likes tend to have problems with wildly imbalanced items. It's common for roguelikes to have plenty of items that are duds, but it's really detrimental to the game when you may as well restart if a certain OP item just never drops. Spelunky's jetpack and kapala, for example.
Hmmm, "Pocky", I don't believe I'm familiar with any character by that name... perhaps you refer to Sayo-chan from the 奇々怪界 gamesthey're all mostly competent but completely unremarkable by-the-numbers games and are only worth playing if Pocky makes your dick hard.