Street Fighter 6 + Darkstalkers News! - *Morrigan laugh*

No, you did not, but you did seem favorable to a lot of the other guy's rather baseless sperging beforehand.

My remarks were, in fact, quite sarcastic in their intended tone given one of the points Mothman kept harping at me about was that somehow giving competitive, international tournament-participating, sponsored, "professional" players any acknowledgement of what they are in the most practical sense is somehow lending them any degree of meaningful credence. If even making reference to them at all is some kind of cardinal sin, then how is it any different when namedropping oldguard "pros" such as Daigo and Mago as examples? They're suddenly not exempt from it just because they may be crowd favorites.

In fact, even invoking Daigo Umehara as an example is, in a way, endemic of a degree of "celebrity worship", given his much acclaimed status as "the Beast" and how his name still garners varying degrees of respect, even if, as I understand it, he hasn't exactly been a consistent grand finals champion in major tourneys for a while. Hell, the "FGC" still holds a lot of other names as well in high regard – like Mago, Tokido, Justin Wong, Alex Valle, etc. – so to claim that "your" camp "doesn't do the eceleb worship thing" is a bit willfully ignorant and lacking in self-awareness at best.

I don't doubt for a minute that SFV is much maligned by most players. It certainly deserves to be. But that doesn't change the fact that it is still actively played regardless, even by the likes of players such as Daigo.
As I posted before, I only brought up Daigo's opinion because, someone brought up Evo Moment 37 as a pro-parry example. The example is Daigo, yet Daigo himself does not like the mechanic. It has more to do with Daigo as an individual, rather than invoking a pro for arguing from authority.

Hey @milk, since you're from Japan and seem to have your finger on the pulse of the fighting game community there, I was wondering what are some of the Japanese opinions on Street Fighter 3 and hip-hop being pushed in SF3, and now being pushed again in SF6?

I don't think Japanese players really care either way, so long as the tracks aren't exceedingly bad. The only track I recall with controversy was actually the SF4 intro music "invincible", and some people grumbled about the dubstep tunes for Evil Ryu in SF4 being influenced by the Melbourne Australia's FGC.
 
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Depends on the game. High level players also wall dive spam with Claw, that doesn't mean they're "better".

If you want to get better at a game, you have to go head first into it, get your ass beat a bunch of times, figure out what you're doing wrong, then come up with your own strategy. That way once you have the upper hand it keeps people on their toes.

The problem is that now with shit like FightCade, you have people immitating the same play styles as those other high level players, so the uniqueness is all gone because everyone wants to be the next alex valle or john choi or justin wong (or at least try to troll parry him), so shit get's predictable.
The problem isnt fightcade but the outside resources like YouTube and Discord that turn players into standard flowchart following players that are easy to deal with.

After everything start getting a "starter guide" and people started treating games like characters spreadsheets you can start the see the skill level where players completely skip fundamentals only to struggle to get to their "win condition"

Even the modern day players irl are like this and everything turns into people trying to add you on a messenger to send you a 40 page Google doc or link you to a terrible rooflemooger video.

Why is parrying controversial?

Depends on the game but 3S parries were insanely powerful that it somewhat invalidated long range play cause you would give your opponent free meter and it flipped the dynamics of jump ins. In most SFs if you jump in wrong and somebody calls it out, you'd get AA for free, but with parries you can double down on your offense by calling out the AA with a parry leading to a free mix up, if not a successful jump in attack. Its ways around it that you can deal with it but overall it changes most if the foundation that SF was built off of cause it was too powerful.

Personally I think parry as a mechanic is a bit overrated but I dont mind them being around cause you can just grab someone who keeps trying to be daigo.
 
Just Defend > Parry

like sometimes I'll have no idea how to best use a character or attack until I see it in action, or counter strategies. You can learn just by playing through experience and experimentation, but I think it's a little easier watching too.
Another good thing to look up when it comes to learning a character (and a character you're having trouble with) is their hitboxes. Some characters have either REALLY wonky/powerful or REALLY shitty priorities on certain normals/specials.
Dhalsim_stcljab3.png
Dhalsim_stclstrng3.png
Dhalsim_stclrh4.png

CodySFA3F+MP.jpg
CodySFA3cr.LP.jpg
CodySFA3st.LK.jpg

FHD-matlok-stand-close-LP.png
FHD-matlok-stand-close-HP-2.png
FHD-matlok-crouch-HP-2.png
FHD-matlok-loophurricane-1.png
 
Red and Blue man is always five steps ahead of Bison. What I do not get is why did Gill turn Kolin into a jew? She was pretty all during the SFV's story mode but for doing exatcly what was asked of her she gets rewarded with a horse nose. Gill has some odd fetishes aside the obvious one of walking around wearing a thong and body paint.
Can you really call yourself better than jesus if you dont conquer the jews?
 
Slightly off topic, but Humble has a new capcom bundle. Contains Ultra Street Fighter 4 (absolutely love this game but it needs better rollback) and SFV with a coupon for half off the upgrade pack. Don't forget to move the slider so the tranny charities don't get shit.

 
Slightly off topic, but Humble has a new capcom bundle. Contains Ultra Street Fighter 4 (absolutely love this game but it needs better rollback) and SFV with a coupon for half off the upgrade pack. Don't forget to move the slider so the tranny charities don't get shit.

Screenshot_2022-06-08_18-36-24.png

Just let that sink in for a minute.

SF4 was far from perfect, but at least you could say that it was a proper street fighter game.

SFV, even with it's """improvements""" it offered in DLC, it still can't reach a high ranking.

And guarentee you SF6 will be lower in ratings than SFV is.
 
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Just let that sink in for a minute.

SF4 was far from perfect, but at least you could say that it was a proper street fighter game.

SFV, even with it's """improvements""" it offered in DLC, it still can't reach a high ranking.

And guarentee you SF6 will be lower in ratings than SFV is.
Don't forget that Capcom likes to say that V sold over 2 million copies and the only way they achieved it was constantly repackaging the game in Ultra and Champion editions on the cheap. It flopped hard on release and barely sold a million copies out of a projected 2 million.

My theory is that the Sony money ran out after season 1 which lead to Capcom outsourcing more and re-using assets for season 2 and onwards. I know they even had ads play during load screens and in the background of certain stages. Then they made the grind for fight money even grindier to get free characters.

That's not even mentioning the whole Capcom.sys rootkit fiasco.

Everything involving Street Fighter V (including the very beginning with the beta launch) was a spectacular shit show.
 
Don't forget that Capcom likes to say that V sold over 2 million copies and the only way they achieved it was constantly repackaging the game in Ultra and Champion editions on the cheap. It flopped hard on release and barely sold a million copies out of a projected 2 million.

My theory is that the Sony money ran out after season 1 which lead to Capcom outsourcing more and re-using assets for season 2 and onwards. I know they even had ads play during load screens and in the background of certain stages. Then they made the grind for fight money even grindier to get free characters.

That's not even mentioning the whole Capcom.sys rootkit fiasco.

Everything involving Street Fighter V (including the very beginning with the beta launch) was a spectacular shit show.
The worst part was when they used Street Fighter V DLC money to fund MvCI, which also ended up being a flop as it was given the budget of a DLC pack from an already failing game.

I wonder if MvCI was a means to bring in more cash to save this game?
 
No, you did not, but you did seem favorable to a lot of the other guy's rather baseless sperging beforehand.

My remarks were, in fact, quite sarcastic in their intended tone given one of the points Mothman kept harping at me about was that somehow giving competitive, international tournament-participating, sponsored, "professional" players any acknowledgement of what they are in the most practical sense is somehow lending them any degree of meaningful credence. If even making reference to them at all is some kind of cardinal sin, then how is it any different when namedropping oldguard "pros" such as Daigo and Mago as examples? They're suddenly not exempt from it just because they may be crowd favorites.

In fact, even invoking Daigo Umehara as an example is, in a way, endemic of a degree of "celebrity worship", given his much acclaimed status as "the Beast" and how his name still garners varying degrees of respect, even if, as I understand it, he hasn't exactly been a consistent grand finals champion in major tourneys for a while. Hell, the "FGC" still holds a lot of other names as well in high regard – like Mago, Tokido, Justin Wong, Alex Valle, etc. – so to claim that "your" camp "doesn't do the eceleb worship thing" is a bit willfully ignorant and lacking in self-awareness at best.

I don't doubt for a minute that SFV is much maligned by most players. It certainly deserves to be. But that doesn't change the fact that it is still actively played regardless, even by the likes of players such as Daigo.
Touch grass, dude. lol
 
The worst part was when they used Street Fighter V DLC money to fund MvCI, which also ended up being a flop as it was given the budget of a DLC pack from an already failing game.

I wonder if MvCI was a means to bring in more cash to save this game?
First I've heard of that but it wouldn't surprise me considering how ghetto MvC:I was. I've heard all kinds of things about Capcom's fighting game division and being totally separate from the others that made Monster Hunter and the Resident Evil's. I know they sacked Ono and replaced him with another guy so it's either they learned from past (repeated) mistakes or will just double down.
 
First I've heard of that but it wouldn't surprise me considering how ghetto MvC:I was. I've heard all kinds of things about Capcom's fighting game division and being totally separate from the others that made Monster Hunter and the Resident Evil's. I know they sacked Ono and replaced him with another guy so it's either they learned from past (repeated) mistakes or will just double down.
The budget of MvCI was talked about post-release and it seemed like this was fact not a joke.

The saddest aspect of the whole debacle was that the gameplay of MVCI was fantastic, much smoother than other fighting games out at the time like Injustice 2. Too bad the game past that was a shitty asset flip of MvC3 with 5 (counting Thanos) new characters pre-DLC. Makes me hope those rumors of an ultimate edition that fixes all the main issues comes true, though it is likely not happening.
 
The budget of MvCI was talked about post-release and it seemed like this was fact not a joke.

The saddest aspect of the whole debacle was that the gameplay of MVCI was fantastic, much smoother than other fighting games out at the time like Injustice 2. Too bad the game past that was a shitty asset flip of MvC3 with 5 (counting Thanos) new characters pre-DLC. Makes me hope those rumors of an ultimate edition that fixes all the main issues comes true, though it is likely not happening.
Imagine doing a followup for a very successful crossover title that is also riding the hype train for what is one of the most anticipated movie events in history and deciding to just shit out a budget title while investing next to nothing in marketing... Galactic or perhaps Galactus big brained move by Capcom right there.

I will disagree that the gameplay looked good. It looked like another button masher get in for free kind of Anime fighter.

Trivia: the game did so poorly that DarkSyde Phil managed to get into the top 100 players in rank mode on PS4. That's how few people were playing it.
 
I will disagree that the gameplay looked good. It looked like another button masher get in for free kind of Anime fighter.
I actually owned the game for a bit. The fighting was a lot of fun as it felt fast paced but fair, if that makes sense. I think the 2 character teams and infinity stone mechanic made the game feel super good to play in addition to the pace. I am not a big fighting game person, so I guess take my words with a grain of salt, but the fighting was some of the most fun I had playing a fighting game. Definitely put it above Neatherrealm titles and MvC3.
 
The worst part was when they used Street Fighter V DLC money to fund MvCI, which also ended up being a flop as it was given the budget of a DLC pack from an already failing game.

I wonder if MvCI was a means to bring in more cash to save this game?
MVCI did so bad that the MVC community went to play DBZfighter which did MVC better than MVCI.
 
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MVCI did so bad that the MVC community went to play DBZfighter which did MVC better than MVCI.
And DBZFighterz died by season 2. Season 3 with the broken as fuck Lab Coat 21 DLC character was the nail in the coffin.
 
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I'm not an MVC player, what did people move onto, Power Rangers?
I think the assholes who played DBZ past season 2 just gave up on fighting games after that. Or most likely went back to Melty Blood.
 
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