Unpopular Opinions about Video Games

I agree except for liking it "even more than Fallout 3".
I'm confused, why would you disagree with me for liking New Vegas over Fallout 3 if you think 3 sucks so bad?

To be clear, I don't think any of the 3D Fallout games are GOAT games. They're fun (well, NV and Fallout 4 are, I haven't played Fallout 3 in over a decade and even at release I only played through it once and never touched the DLC)

I just find it really weird how fanboys really cling to New Vegas as one even though it had/has awful problems that needed to be fixed by the community.
 
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I enjoyed FO3, but I was in grad school, so what else was I going to do, my research?
I gave up on it after realizing the Brotherhood and the Enclave were slaughtering each other for the opportunity to turn on the same machine and achieve the same outcome. Their goals ostensibly align perfectly (although it's hard to say because the Enclave never really seem to have any motivation at all beyond being "the bad guys") and they have no reason to fight.

Oh, and then the ending narrator called me a pussy for not needlessly committing suicide.

I'm confused, why would you disagree with me for liking New Vegas over Fallout 3 if you think 3 sucks so bad?
No, I'm just saying that liking it "even more than Fallout 3" implies that that's a lofty level to reach. And it's not, because Fallout 3 is terrible.

I'm not a NV nut. I'd give it maybe a 7.5 or an 8 out of 10. Solid, enjoyable game, but not BEST GAME EVER territory.
 
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Looks like Nintendo beat Sony and Microsoft in having the worst pre-order system.

Xenoblade 3 goes up as a Nintendo Store exclusive, the site upon the game going live crashes, it not only just crashes but it fucks the switch's eshop along with it. Their account system breaks and had forcibly logged people out of their accounts and once you logged out, you can't log back in. Meaning they're at the order page and now can't buy anything. The store's shopping cart broke in the process so if you didn't get forcibly logged out and you try to add something to it it doesn't recognize it as an item and also can't allow you to check out.

I'm just amazed how nothing's changed.

The real kicker is, Xenoblade 3 is being released in parts. The Game will come out at it's original release date but the steelbook and everything has been pushed back to fall 2022 because they can't manufacture books. The book is the main reason I'm buying the special edition.
 
Oh, and then the ending narrator called me a pussy for not needlessly committing suicide.
The ending slides are terrible in general.
In every other Fallout game, the slides tell you the future consequences of your actions.

In FO3 every slide is just retelling you what you did and either call you a hero or a jerk for it. They're completely pointless.
 
At some point I might reinstall Fallout: New Vegas and see if there's a mod that can add some color to the game, because it is the quintessential example of how games from around its time were brown as fuck

And I never saw much praise for how colorful Fallout 4 was either, which was one of the most striking things I remember about it. It was WAAAAAAAAAAY easier to look at than New Vegas
 
At some point I might reinstall Fallout: New Vegas and see if there's a mod that can add some color to the game, because it is the quintessential example of how games from around its time were brown as fuck
And I think it's unnecessary. A post-apocalypse might require the old world to be destroyed, but it doesn't always have to be ugly and gloomy and monochrome.

Unpopular opinion: the lesser-known 90s-era JRPGs that are considered forgotten gems today are only "gems" to hardcore turboautists who were weeaboos before that was even a thing. The Phantasy Star games, Grandia games, Dragon Quest games, Lunar games and basically anything Working Designs ever localized, etc. - they're all mostly competent but completely unremarkable by-the-numbers games and are only worth playing if Pocky makes your dick hard.
 
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Unpopular opinion: the lesser-known 90s-era JRPGs that are considered forgotten gems today are only "gems" to hardcore turboautists who were weeaboos before that was even a thing. The Phantasy Star games, Grandia games, Dragon Quest games, Lunar games and basically anything Working Designs ever localized, etc. - they're all mostly competent but completely unremarkable by-the-numbers games and are only worth playing if Pocky makes your dick hard.
I will confess Phantasy Star 2 was the first RPG I ever played (technically 1989 though, Matt Damon); probably played it way younger than I should have. The masochistic difficulty certainly was for turbo-autists. I just love how the latter half of the game dumps you into enormous fucking dungeons with no clear objective or reason.

Put it this way - PS2 came bundled with a very detailed map, a hints book spanning over one-hundred pages and to this day, still fucking remains one of the hardest games I have ever played.

Grandia 2 though - that was fairly shallow, on-rails with no scope for exploration or any possibility of autistic grinding. Sounds like you missed the Shining series - of which Shining the Holy Ark and Shining Force III pt. 1 (yes, that’s right) were fundamental staples of the 90s Jap-happy, spectrum-appealing RPGs.
 
And I think it's unnecessary. A post-apocalypse might require the old world to be destroyed, but it doesn't always have to be ugly and gloomy and monochrome.

Unpopular opinion: the lesser-known 90s-era JRPGs that are considered forgotten gems today are only "gems" to hardcore turboautists who were weeaboos before that was even a thing. The Phantasy Star games, Grandia games, Dragon Quest games, Lunar games and basically anything Working Designs ever localized, etc. - they're all mostly competent but completely unremarkable by-the-numbers games and are only worth playing if Pocky makes your dick hard.

I remember i tried to play both Dragon quest 1 and Breath of Fire 1 a few months ago, i didn't make it too far before getting bored with both games. No wonder why JRPGs as a genre didn't get to mainstream success until FFVII came out.
 
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I remember i tried to play both Dragon quest 1 and Breath of Fire 1 a few months ago, i didn't make it too far before getting bored with both games. No wonder why JRPGs as a genre didn't get to mainstream success until FFVII came out.
BoF 1 is a trash fire. 2 ain't much better, but 3 and 4 are god damn classics.

As for Dragon Quest, the only reason anyone cared about that shitty series is because DBZ fanboys see Toriyama smearing shit on a page, and thus, assume its good.
 
I remember i tried to play both Dragon quest 1 and Breath of Fire 1 a few months ago, i didn't make it too far before getting bored with both games. No wonder why JRPGs as a genre didn't get to mainstream success until FFVII came out.
Final Fantasy VI did very well in the USA.

I am not a fan of JRPGs, but Dragon Quest VIII was surprisingly fun. It's hard to explain why. I guess it just cuts out all the ponderous bullshit that characterizes Final Fantasy, and if what you're going to do is a fairly linear waltz through random encounters and stack powers from a list to blow up enemies, it does that about as well it can be done. The story also wasn't incredibly far up its own ass. It was just reasonably amusing the whole way through. I guess to me, it falls squarely in the camp of "do something basic, and do it well."
 
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Paradox should make another March of the Eagles game.
While the first one wasn't good, I want to see them get another shot at making a Napoleonic era war simulator.
 
Open world is not inherently bad.
BoF 1 is a trash fire. 2 ain't much better, but 3 and 4 are god damn classics.

As for Dragon Quest, the only reason anyone cared about that shitty series is because DBZ fanboys see Toriyama smearing shit on a page, and thus, assume its good.
Final Fantasy VI did very well in the USA.

I am not a fan of JRPGs, but Dragon Quest VIII was surprisingly fun. It's hard to explain why. I guess it just cuts out all the ponderous bullshit that characterizes Final Fantasy, and if what you're going to do is a fairly linear waltz through random encounters and stack powers from a list to blow up enemies, it does that about as well it can be done. The story also wasn't incredibly far up its own ass. It was just reasonably amusing the whole way through. I guess to me, it falls squarely in the camp of "do something basic, and do it well."
If you want to get into Dragon Quest I recommend playing Dragon Quest V, which is a personal favourite.
 
Rogue-likes are trying to replicate the feeling of an arcade game without the predictability of old arcade games. IMO, they don't do the job because part of git gud is recognizing patterns and learning when certain events are going to happen before they happen. Back when I went to the arcade, I loved playing Time Crisis 3 and 4 and what was fun was learning when the attacks were going to happen and avoiding them or shooting the enemy before he had a chance to do so. Learning those events turned a quarter-eating game into a game.
I have noticed that indie devs are really allergic to static content (or "memorization") and I suppose the paying audience and critics might be as well. It's not only roguelites and mobile games like endless runners, even e.g. Cuphead is heavy on rng compared to an old Contra game. Sometimes it adds something, sometimes it reduces games to luck and reflexes, and sometimes it doesn't seem to make much difference other than to troll speedrunners (well-played).

Proper actual roguelikes have some parallels to proper actual arcade games but anything purporting to be an "arcade game with roguelike elements" is likely to be veritable mobileshit. otoh e.g. Xeno Crisis really feels like an arcade game with (slightly) randomized content and in that instance it does make it ungodly harder than it would be otherwise, but not unlearnable.

You git gud over time by learning what to do in different situations with what you've got. Roguelites & likes tend to have problems with wildly imbalanced items. It's common for roguelikes to have plenty of items that are duds, but it's really detrimental to the game when you may as well restart if a certain OP item just never drops. Spelunky's jetpack and kapala, for example.
The roguelike ideal is that every game should be winnable and that the player's skill should be the main determining factor. The big traditional roguelikes are pretty good about this but indies/roguelites don't even aim for that as often as not. Anything that lets you grind/accumulate stuff across runs pretty much can't work this way. tbh I think a lot of the sports fans out there would rather have a slot machine that lets them win 5% of the time, rather than a game that kicks them in the nuts until they stop being shit.

they're all mostly competent but completely unremarkable by-the-numbers games and are only worth playing if Pocky makes your dick hard.
Hmmm, "Pocky", I don't believe I'm familiar with any character by that name... perhaps you refer to Sayo-chan from the 奇々怪界 games
 
Cartoon Network Punch Time Explosion XL is the best Smash clone you can buy. It has a great roster, a decent stage select, floaty but functional gameplay, a great story mode, and really cool extras and side content. It is honestly weird looking back at it as every Smash-like nowadays wants to be Melee, while this title tries to emulate Brawl. It arguably has a better Subspace given that locations and enemies are from the franchises unlike Brawl.
 
Tekken 4 had the best stages (among other things) out of the series. The assymetrcial nature, uneven floors and breakable obstacles really made them feel unique, memorable, cool and even more life-like in some cases.

Almost every stage in later games are perfectly even squares with clear fences/walls or an infinite. It's fucking boring, T7's stages are especially bad and bland.
 
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