Mega Black
kiwifarms.net
- Joined
- Jan 25, 2022
Fallout Sonora is basically just Fallout 2 but good so I agree.Something like the villa in Fallout Sonora seems more feasible and cooler.
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Fallout Sonora is basically just Fallout 2 but good so I agree.Something like the villa in Fallout Sonora seems more feasible and cooler.
When it comes to lore, things maybe mentioned or hinted at in places(american regions) the games didn't take place in or events between the games the player couldn't influence.That werent mentioned or that dont show up? If its the former then there should be the nuclear winter that NCR troopers mention that had to happen some years after the war, Caesar's desertion, the first years of NCR proper post vault dweller, the inmediate aftermath of the master's death, the radicalization of Lyons brotherhood, the fate of junktown after f1 and Arroyo after fallout 2.
I actually liked the twist of your descendants becoming a bunch of retards crossbred with tribals.I actually wonder why the fucking vault dweller didn't think of at least making Adobe buildings or at least for them to live in something more advanced than some tents. Even the fucking sorrows lived in the safety of caves.
Pretty much, they wouldn't be very interesting Fallout games if they didn't.My question is really: Does all fallout games take place in critical moments of the fallout history/lore.
Yeah but there has to be something in the lore. This was originally a question I meant for the Elder Scrolls thread, but some things still happened though?Pretty much, they wouldn't be very interesting Fallout games if they didn't.
I mean sure, things happened, but I guess I don't know what exactly your scale of 'important' is. Tandi dying and the NCR taking over the entire west coast or whatever is pretty important but not directly shown in any of the games.Yeah but there has to be something in the lore. This was originally a question I meant for the Elder Scrolls thread, but some things still happened though?
No, more like hints that the midwest is doing a thing, maybe Chicago went through a change and so on. What outside of the games can be speculated upon from what is known.I mean sure, things happened, but I guess I don't know what exactly your scale of 'important' is. Tandi dying and the NCR taking over the entire west coast or whatever is pretty important but not directly shown in any of the games.
Oh, not too much really, and the mentions that you do get would probably be too vague to recall for me personally. Fallout 3 had mentions of The Commonwealth before we saw it in Fallout 4.No, more like hints that the midwest is doing a thing, maybe Chicago went through a change and so on. What outside of the games can be speculated upon from what is known.
Actually just Vault 76 and the entire quest of The Replicated Man were foreshadows of future games.Oh, not too much really, and the mentions that you do get would probably be too vague to recall for me personally. Fallout 3 had mentions of The Commonwealth before we saw it in Fallout 4.
The Sacking of Navarro, the NCR-Brotherhood War (a technicality as hostilities between the two exist in New Vegas, but the Brotherhood acts like a bunch of pussies so I think this still counts), NCR politics in the period between Tandi and Kimball's terms (seeing as they go from Southern California to controlling a large chunk of the West Coast and the Southwest), the Pitt getting cleansed, and the Brotherhood becoming a superpower on the East Coast after 3 come to mind.I might have asked this in the past(or in the ES thread), but lore wise what significant events happened in the Fallout universe that wasn't covered in the games? I mean the in-betweens and after Fallout 1. (wherever they happened I should add)
There's a mod that reimplements Nerve so your companions actually get buffs from it, and another that gives you a companion limit based on your charisma.I realized how Charisma is a useless special so let me revise my character and report back. Meanwhile here's some tunes.
There wasn't a nuclear winter, and its since been demonstrated to be a myth. Its just soldiers bitching about the heat, which I don't blame them for since the Mojave is hell on Earth. "God, the sun sucks and I love some fucking winter."That werent mentioned or that dont show up? If its the former then there should be the nuclear winter that NCR troopers mention that had to happen some years after the war, Caesar's desertion, the first years of NCR proper post vault dweller, the inmediate aftermath of the master's death, the radicalization of Lyons brotherhood, the fate of junktown after f1 and Arroyo after fallout 2.
Na. Shady Sands used their GECK to pull off their rapid settlement. Canonically the climate and ecosystem are both fucked up hard from the nukes to the point a lot of shit won't grow. Myron mentions it being impossible to grow opium poppies due to the climate, for example. Besides, the people who ditched Vault 13 were tired as fuck of living underground and probably didn't want roofs over their heads. And we decided that the Vault Dweller wanting to Return to Monke after dealing with the shit the Old World cooked up wasn't unreasonable.I think we talked about this a little a few pages back but Fallout 2 is pretty retarded. My only answer is that the Fallout 1 protagonist canonically had low-int and that's why Arroyo is a bunch of bone-in-nose savages after, like, one generation. It always felt like a weird and halfassed way to tie the two games together to me, Arroyo could have been any tribal village anywhere and didn't really have to be tied to the 1st game at all.
TBF they've got good reasons as to why they were hiding in their little Cope Cave, those reasons every single NCR trooper out there. It isn't until the NCR's problems start mounting in the years after the battle at Helios One with the Legion and Powder Gangers showing up that they realize they can emerge from it with little risk. Hostilities in the Mojave between the NCR and BoS started in 2274, the NCR's Operation: Sunburst to take Helios One was 2276, the First Battle of Hoover Dam in 2277. You had years of low-intensity fighting between the two factions before the climactic battle at Helios One, so the strain of a slow, unsupported war effort combined with the massive losses and the disappearance of their Elder broke the Chapter. New Vegas doesn't take place until 2281, 5 years after all that, with the Legion, Powder Gangers, and Fiends showing up in the interim. So yeah, if the NCR hadn't been crippled with all those problems the BoS would have kept hiding.(a technicality as hostilities between the two exist in New Vegas, but the Brotherhood acts like a bunch of pussies so I think this still counts)
Yeah I’m using 1 charisma right now but I’m trying to fix my game so it doesn’t crash of courseThere's a mod that reimplements Nerve so your companions actually get buffs from it, and another that gives you a companion limit based on your charisma.
There wasn't a nuclear winter, and its since been demonstrated to be a myth. Its just soldiers bitching about the heat, which I don't blame them for since the Mojave is hell on Earth. "God, the sun sucks and I love some fucking winter."
Na. Shady Sands used their GECK to pull off their rapid settlement. Canonically the climate and ecosystem are both fucked up hard from the nukes to the point a lot of shit won't grow. Myron mentions it being impossible to grow opium poppies due to the climate, for example. Besides, the people who ditched Vault 13 were tired as fuck of living underground and probably didn't want roofs over their heads. And we decided that the Vault Dweller wanting to Return to Monke after dealing with the shit the Old World cooked up wasn't unreasonable.
TBF they've got good reasons as to why they were hiding in their little Cope Cave, those reasons every single NCR trooper out there. It isn't until the NCR's problems start mounting in the years after the battle at Helios One with the Legion and Powder Gangers showing up that they realize they can emerge from it with little risk. Hostilities in the Mojave between the NCR and BoS started in 2274, the NCR's Operation: Sunburst to take Helios One was 2276, the First Battle of Hoover Dam in 2277. You had years of low-intensity fighting between the two factions before the climactic battle at Helios One, so the strain of a slow, unsupported war effort combined with the massive losses and the disappearance of their Elder broke the Chapter. New Vegas doesn't take place until 2281, 5 years after all that, with the Legion, Powder Gangers, and Fiends showing up in the interim. So yeah, if the NCR hadn't been crippled with all those problems the BoS would have kept hiding.
Ah, New Vegas in a nutshell. "Yeah, its fun as hell but I wish it wouldn't crash."Yeah I’m using 1 charisma right now but I’m trying to fix my game so it doesn’t crash of course
Yeah and my laptop overheats because the fan is broken. Rip to my combat/chem/food build for a little bit.Ah, New Vegas in a nutshell. "Yeah, its fun as hell but I wish it wouldn't crash."
Chicago is just gone IIRC my lore correctly.No, more like hints that the midwest is doing a thing, maybe Chicago went through a change and so on. What outside of the games can be speculated upon from what is known.
Even after all of its patches, New Vegas continues to crash far more often in a playthrough than 3 or 4 for me on Xbox.Ah, New Vegas in a nutshell. "Yeah, its fun as hell but I wish it wouldn't crash."
Wasn't Master experimenting with FEV itself before finally perfecting the formula? Been long since I've played one yet I bet there was a holotape with his memories 'bout sperging on how dipping other creatures creates inferior tards to be absorbed. And how he, the supreme gentelman was able to connect to the computer systems of Mariposa to work further on getting the FEV right.Richard Grey, Harold, and that Vault 13 guy with the Followers, were all clean of radiation and became Ghoul like creatures when dipped into FEV.
And yet we are supposed to believe that you can turn Vault Dwellers into Super Mutants.
The patches from Viva New Vegas fixed all crashing for me, I recommend checking that out.Yeah I’m using 1 charisma right now but I’m trying to fix my game so it doesn’t crash of course
Bethesda would fuck up everything/anything about it, just like they already have. The lore and aesthetics of 1, 2, and T, briefly brought back in NV, were raped sideways by 3 and especially the stupidity in 4/76. If anything I wish Fallout would just die, or that by some miracle the old devs would come back and revamp the franchise. Otherwise it's just gonna be Skyrim with guns and even more dogshit writing repeated for the next decade+.The Sacking of Navarro, the NCR-Brotherhood War (a technicality as hostilities between the two exist in New Vegas, but the Brotherhood acts like a bunch of pussies so I think this still counts), NCR politics in the period between Tandi and Kimball's terms (seeing as they go from Southern California to controlling a large chunk of the West Coast and the Southwest), the Pitt getting cleansed, and the Brotherhood becoming a superpower on the East Coast after 3 come to mind.
I wish Bethesda would commission some books, Fallout is such a rich setting to go dormant for a decade outside of 76 content.
It's always funny to see fart-huffing Redditors or bad Nexus modders say Tactics should be totally ignored "because Todd said so." There's a weirdly dedicated audience out there that vehemently attacks old Fallouts or even New Vegas while holding up 3 and Bethesda's sequels as being a huge improvement.A lot of 'purists' claim that Fallout: Tactics doesn't count, but they'll happily count such bullshit as The Pitt and Mothership Zeta. Mostly they get butthurt because they have to play Brotherhood and there isn't much roleplaying so they can't be faggot commies prancing around in Nexus downloaded wolf suits.