Fallout series

There's the one being made on the FO4 engine https://www.nexusmods.com/fallout4/mods/55215 but of course that engine still contains parts of it. Speaking of it, has anyone here played the demo yet? It's not nearly finished but It's supposed to contain a remodeled vegas strip.
I haven't. Although allegedly, this mod will be set after the Second Battle of Hoover Dam. So this'll be a bit of fanon about how the Mojave continues after the ending.

There is however a second project, Fallout 4: New Vegas, which hopes to recreate the entirety of Fallout New Vegas (Barring the DLC however), within the updated engine. They have not released any demos, but they periodically release mods for Fallout 4 with New Vegas' guns ported over. Like That Gun, Caravan Shotgun etc. https://mobile.twitter.com/project_f4nv?lang=en

 
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I haven't. Although allegedly, this mod will be set after the Second Battle of Hoover Dam. So this'll be a bit of fanon about how the Mojave continues after the ending.

There is however a second project, Fallout 4: New Vegas, which hopes to recreate the entirety of Fallout New Vegas (Barring the DLC however), within the updated engine. They have not released any demos, but they periodically release mods for Fallout 4 with New Vegas' guns ported over. Like That Gun, Caravan Shotgun etc. https://mobile.twitter.com/project_f4nv?lang=en

I was unaware, thought this was part of that mod. Have the fallout 4nv people released anything public yet besides footage?
 
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I had no clue about that. Got any details? Sounds juicy.
The guy who put the PM mod on the nexus commented about it on a livestream. I'll look for it later when I'm not too buzzed nor tired.

IIRC the faggotry was mostly political bullshit.
Some people didn't want to work with modders who either supported Orange Man or had any right-wing beliefs. And the prog types were also hellbent on including their politics in their work as well as re-editing certain missions to reflect positively on their ideals.
Their chats would also get shit up with non-stop politi-sperging. Halting progress for both mods.
 
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The Fallout 4: New Vegas team are woke furries/fags though.
The faggotry got so big the Fallout Capital Wasteland mod team cut ties with them and decided to make Project Mojave as a big "fuck you".
Which is hilarious, since Project Mojave barely worked, and was a fucking joke. Tables would glitch out from under you, the teleporter could only be built in some places when it felt like it, and they couldn't even be assed to ask someone to give basic ass voices for passer bys or NPCs, leading everyone to be voice by Microsoft Sams meth addled cousin.

This being the same team who made Project Zeta, an attempt to truncate Mothership Zeta, which resulted in aliens attacking every single settlement, including Goodneighbor and DC, assuming you could get it to actually progress.

That being said, you'll forgive me for holding this X until I see proof. This kind of bullshit usually spills over, and I didn't see any of it in the Nexus comments, at least.
Great, why does New Vegas have to continue to be a lightning rod for freaks?
Because it's a game that survives on it's own hype. People talk up how amazing and perfect it is, so sad little autists flock to it to say they love it to, in the desperate attempt to be accepted.
The same fate as anything with a half decent sized fanbase.
 
Which is hilarious, since Project Mojave barely worked, and was a fucking joke. Tables would glitch out from under you, the teleporter could only be built in some places when it felt like it, and they couldn't even be assed to ask someone to give basic ass voices for passer bys or NPCs, leading everyone to be voice by Microsoft Sams meth addled cousin.
Severe autism gives you some of the best mods ever, but it also comes paired with trannyism and retardation.
TBF, PM was made in a few weeks and intended to be rushed out.
Secondly, the NPC voices are a Bethesda thing, given that they refuse to allow mods to directly use their assets from other games even if the targeted game is also theirs. Getting competent voice actors is hard, getting competent voice actors who sound like the originals is even harder. Can't say I blame them on the Microsoft Sam voices.

I didn't see any of it in the Nexus comments, at least.
You really think the pozzed Nexus is going to allow people to even attempt to pin the blame on trannies/far-leftoids?
Even if ( :optimistic: ) they disagree with trannies, they're the top modding site for modern RPGs and have a lot to lose by going against the narrative-approved sentiment, from sponsors to server hosts.
 
I'm gonna be honest, Washington's Malevolance is a pretty decent dlc-sized mod for both FO3 & TTW.
The story is understandable, the map is somewhat well detailed, the prision part is a bit buggy but the ending stage is pretty good.
Oh, and the "don't comeback" thing in the half of the story got me by surprise.
 
Great, why does New Vegas have to continue to be a lightning rod for freaks?
Because you got "very clear bad guys that are right wing" (legion) and an "evil capitalist" (mr house) as major factions, along with a lesbian and a gay guy as a possible companion, thus allowing depressed fat trannies and twitter users to live out their power fantasies.

That and the fact they're 100% convinced the old fallout devs will affirm every political view they hold because they think Fallout lore was a critique of nationalism and capitalism.
 
They're greedy, as all companies are. With Starfield seemingly having a major leaning back to 3 styled dialog trees and RP perks, if it sells in a major way,
I'm genuinely concerned that Starfield isn't going to do as well as previous games and they're going to axe all of this right back out with ES6. This was really the only thing that got me remotely interested in Starfield, I'll be bummed if we're back to linear skill-trees and lack of stats because they'll need a scapegoat for why Todd's magnum opus didn't reach the market shares it could have if they hadn't pissed all their goodwill down the toilet.
I can't even say they'd be guaranteed to make better RPGs when the perks in The Outer Worlds were far less interesting than the ones in Fallout 3 & 4, let alone the ones in New Vegas (that goes for a lot of aspects, even the weapons and quests were uninspired in that game).
It was a game that felt more like a tech demo for an inevitable bigger sequel. Still, Outer Worlds was such a badly written game that I hold almost no hope for anything Obsidian produces ever again. Maybe if they're stuck with a setting with more edge like Fallout it'll taper down their wacky tumblr-infused writing but I find that unlikely.
The Fallout 4: New Vegas team are woke furries/fags though.
The faggotry got so big the Fallout Capital Wasteland mod team cut ties with them and decided to make Project Mojave as a big "fuck you".
This has been a major problem with many big Bethesda mod projects. The Beyond Skyrim teams are chalk full of this, I think there's a couple threads on here that cover it. They seep into projects and infuse it with all their political drivel and use it as a way to accrue e-fame and pitybux, while stamping out any similar projects that rise up. Capital Wasteland project seem like they're smart as hell and have already released the Point Lookout DLC for 4, so I have faith in them seeing their game through to completion. At this point, it's better to just assume any major landmass or content mod is filled with the worst kinds of social justice and furfaggotry on the internet as the rule, rather than the exception.
Great, why does New Vegas have to continue to be a lightning rod for freaks?
Politik : The Game, attracts people who are obsessed with IRL politics.
TBF, PM was made in a few weeks and intended to be rushed out.
It always read like a big middle finger to me towards the F4NV team, which I think also had drama with the guy who created their geckos and a few other assets to be used in the mod, I don't remember exactly what though.

"Look, we did in two weeks what you faggot trannies couldn't do in five years. Get fucked."
 
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I might have asked this in the past(or in the ES thread), but lore wise what significant events happened in the Fallout universe that wasn't covered in the games? I mean the in-betweens and after Fallout 1. (wherever they happened I should add)
 
I might have asked this in the past(or in the ES thread), but lore wise what significant events happened in the Fallout universe that wasn't covered in the games? I mean the in-betweens and after Fallout 1. (wherever they happened I should add)
That werent mentioned or that dont show up? If its the former then there should be the nuclear winter that NCR troopers mention that had to happen some years after the war, Caesar's desertion, the first years of NCR proper post vault dweller, the inmediate aftermath of the master's death, the radicalization of Lyons brotherhood, the fate of junktown after f1 and Arroyo after fallout 2.
 
but lore wise what significant events happened in the Fallout universe that wasn't covered in the games? I mean the in-betweens and after Fallout 1. (wherever they happened I should add)
Uh, The Fallout 1 protagonist made a village that becomes the Fallout 2 protagonist's hometown. Between 2 and New Vegas the NCR basically take over the entire west coast.
 
Uh, The Fallout 1 protagonist made a village that becomes the Fallout 2 protagonist's hometown. Between 2 and New Vegas the NCR basically take over the entire west coast.
I actually wonder why the fucking vault dweller didn't think of at least making Adobe buildings or at least for them to live in something more advanced than some tents. Even the fucking sorrows lived in the safety of caves.
 
I actually wonder why the fucking vault dweller didn't think of at least making Adobe buildings or at least for them to live in something more advanced than some tents. Even the fucking sorrows lived in the safety of caves.
I think we talked about this a little a few pages back but Fallout 2 is pretty retarded. My only answer is that the Fallout 1 protagonist canonically had low-int and that's why Arroyo is a bunch of bone-in-nose savages after, like, one generation. It always felt like a weird and halfassed way to tie the two games together to me, Arroyo could have been any tribal village anywhere and didn't really have to be tied to the 1st game at all.
 
I think we talked about this a little a few pages back but Fallout 2 is pretty retarded. My only answer is that the Fallout 1 protagonist canonically had low-int and that's why Arroyo is a bunch of bone-in-nose savages after, like, one generation. It always felt like a weird and halfassed way to tie the two games together to me, Arroyo could have been any tribal village anywhere and didn't really have to be tied to the 1st game at all.
Something like the villa in Fallout Sonora seems more feasible and cooler.
 
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