Biggest bullshit in a video game

Also in Morrowind, merchants having limited gold was annoying when you have valuable loot that's unsellable due to being worth more than the money the merchant has on hand. Just have very rich merchants that will fuck you by having a massive Merchantile skill.
At least in Morrowind that's beatable by waiting 24 hours and doing item swap. Got a Daedric Breastplate that's worth 500000 septims but the vendor only has 350? Sell every nit picky item you have then buy them back. Do this over and over until he has an inventory of cheap crap. Wait a 24 hour interval for his gold to regenerate as often as you have to, to unload your barter inventory. Then, sell him the expensive item, but buy back as much cheap crap to negate your profit as you can. Then slowly over 24-hour waits, sell him back the cheap crap until you make your 500000.

With regular vendors this is next to impossible, but the Mudcrab and the Creeper make it easy to do. I have never found the Mudcrab but I'm told he has a 10k gold vendor base amount, the Creeper has a 5k gold base amount. Once you start harvesting shit like Daedric Bell Hammers and Ebony items, souls in gems (assuming you're playing a pure martial character and not a caster who needs them), you've got a limitless supply of money. I racked up like 33 million in the first playthrough I did of Morrowind, just because I could.
 
At least in Morrowind that's beatable by waiting 24 hours and doing item swap. Got a Daedric Breastplate that's worth 500000 septims but the vendor only has 350? Sell every nit picky item you have then buy them back. Do this over and over until he has an inventory of cheap crap. Wait a 24 hour interval for his gold to regenerate as often as you have to, to unload your barter inventory. Then, sell him the expensive item, but buy back as much cheap crap to negate your profit as you can. Then slowly over 24-hour waits, sell him back the cheap crap until you make your 500000.

With regular vendors this is next to impossible, but the Mudcrab and the Creeper make it easy to do. I have never found the Mudcrab but I'm told he has a 10k gold vendor base amount, the Creeper has a 5k gold base amount. Once you start harvesting shit like Daedric Bell Hammers and Ebony items, souls in gems (assuming you're playing a pure martial character and not a caster who needs them), you've got a limitless supply of money. I racked up like 33 million in the first playthrough I did of Morrowind, just because I could.
Creeper is also incredibly conveniently located.
 
In the mining town north (?) of Balmora. Very convenient.

There's so much optimization fun to do in that game but this isn't the thread for it.
To get the thread back on topic then, I always felt creeper was like a cheat and it sapped some fun out of the game. Why use another vendor when he's right there buying for 100% of the items value.
 
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Big empty open worlds with no substance artificially padded out with pointless busy work are pretty bullshit.

Ubisoft are probably the biggest culprits with this but others are guilty of it too. I was playing Mad Max recently and so much of it was just busy work. The big open world kind of fits the aesthetic so I give it some slack but the activities are just so limited and get repetitive very quickly. The first time you do a bandit camp its kind of cool but after the fifth...not so much. Unfortunately story missions get locked until you do a certain amount of the side activities which is its own flavour of bullshit.

Thats bad enough but its taken to a ridiculous level in Mad Max. To upgrade your character or car you need to spend scrap. Upgrades cost anywhere from a couple of hundred to almost a thousand scraps. There are numerous locations on the map marked as "scrap" locations. OK cool, I can drive around discovering the map and collecting stuff to progress my character. Except the amount you get is ridiculous, like 5-10 scrap per location. You could spend hours collecting crap in every location on the map and still barely have enough to buy an upgrade. What a load of shit.
I liked Mad Max, but I see where you're coming from. Also by forcing the side content, Max and his car ends up getting way overpowered, which isn't the character at all. In all of the movies, he barely survived, but in the game, the last third or so becomes a joke because Max is practically invincible and has a ton of ammo.
 
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I liked Mad Max, but I see where you're coming from. Also by forcing the side content, Max and his car ends up getting way overpowered, which isn't the character at all. In all of the movies, he barely survived, but in the game, the last third or so becomes a joke because Max is practically invincible and has a ton of ammo.
I like the game overall too but the open world and busy work got old really quickly. I though the early game is done pretty well, especially the gunplay - bullets are a precious resource not to be wasted and finding some ammo feels like an achievement.

I bitched about Watch Dogs 2 and the gunplay there because they had to shoehorn tons of guns in and it just broke the immersion and was totally at odds with the story and characters. Mad Max is a really good example of a good GTA style open world with limited gunplay, so is Sleeping Dogs actually.
 
At least in Morrowind that's beatable by waiting 24 hours and doing item swap. Got a Daedric Breastplate that's worth 500000 septims but the vendor only has 350? Sell every nit picky item you have then buy them back. Do this over and over until he has an inventory of cheap crap. Wait a 24 hour interval for his gold to regenerate as often as you have to, to unload your barter inventory. Then, sell him the expensive item, but buy back as much cheap crap to negate your profit as you can. Then slowly over 24-hour waits, sell him back the cheap crap until you make your 500000.

This sounds like something you would do in a good game.
 
I like the game overall too but the open world and busy work got old really quickly. I though the early game is done pretty well, especially the gunplay - bullets are a precious resource not to be wasted and finding some ammo feels like an achievement.

I bitched about Watch Dogs 2 and the gunplay there because they had to shoehorn tons of guns in and it just broke the immersion and was totally at odds with the story and characters. Mad Max is a really good example of a good GTA style open world with limited gunplay, so is Sleeping Dogs actually.
I can definitely see where you're coming from with Watch Dogs 2 - it definitely felt like they were shoving guns down our throats. I'm glad they toned it down for Mad Max, because it makes a lot more sense in terms of the story and the world they've created. I also agree that Sleeping Dogs is a great example of a GTA-style open world done well.
 
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Post-revamp Defense missions in Inquisitor: Martyr.

Without going into a novel length post, the game was originally much slower paced; the cover and suppression systems gave a unique, if clunky, spin on ARPGs, and a lot of combat encounters were based more on timing and positioning than blasting huge waves of enemies. Defense missions changed this up significantly as even though you now had reinforcements, turrets, etc, you were suddenly being assailed by huge groups of enemies with little to no cover that would protect you. When the game was revamped (for good or ill), the speed of the game flows more like Diablo and you're blasting a fucking shit ton metric load of monsters at once. Cover and suppression are still there, but they act as glorified buff and debuff mechanics than the central gunplay as before.

Defense missions were not changed for this, so now they're just smaller than average waves of monsters throwing themselves onto characters and defenses that now vastly outscale their power level. You can just stand in one spot with your finger on the attack button and win them nowadays, with absolutely no effort involved.

Whenever they come up as my Tech Adept character I just go AFK and let my constructs play the mission. It's ridiculous.
 
3 cents a turd isn't much but if you have 10,000 of them you can trade for a full tank of gas.

Once you learn how to craft the Flaming Crap Prank from a dog turd, a brown paper bag, and a book of matches, the crafted item is worth 10x more than the base price of the items, it's actually the most valuable craft you can do in terms of leverage. I roll up to the gas station with a trunk full of these and get whatever I want.
 
When you have unlimited inventory, sure.

When you have super strict carry weight and each junk item takes 5%... Nah!
That's why Daggerfall had a cart! And sometimes it just randomly disappeared.

It's alright though you can deploy the secret strategy of just waiting in a shop until after hours and take whatever you want.
 
Once you learn how to craft the Flaming Crap Prank from a dog turd, a brown paper bag, and a book of matches, the crafted item is worth 10x more than the base price of the items, it's actually the most valuable craft you can do in terms of leverage. I roll up to the gas station with a trunk full of these and get whatever I want.
Good to know, but my dog turds are in the vendor trash tab and because of that nothing can be done with them other than dumping them all on the cashier for gas and corn dogs.
 
In Robocraft, you used to be only limited to one weapon type, which forces you to build around the strengths and weaknesses of that particular weapon.
The biggest bullshit came when the devs increased the limit to three, so you'd get standard cookie cutter builds now than the unique and interesting ones years ago
 
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In Manhunt you have to hold square/X when you are behind the enemy and release it to execute them. Holding the button longer "charges up" your execution level to be more gory, more brutal and score more points.

*hold square*
*character punch the enemy*
"Cash you fucking suck you bitch, you're supposed to to execute them"

I also don't understand what the violence controversy was all about, I mean yeah, the media will panic about anything a video game does, but still. I expected some super gory kills and gratuitous graphic violence but it's pretty basic. For example, executions with a plastic bag involve wrapping it on someone's head, then punching his face or breaking their neck. I expected a long, drawn out animation where the guy would beg for mercy while suffocating but he just drops like a mute ragdoll. I'm shocked that it's not actually shocking. I find it more tame than GTA because in GTA you are not trapped in a small area with other criminals in a fight to the death, you can walk up to innocent bystanders and shoot them in the face or give them the London treatment.
 
I also don't understand what the violence controversy was all about, I mean yeah, the media will panic about anything a video game does, but still. I expected some super gory kills and gratuitous graphic violence but it's pretty basic. For example, executions with a plastic bag involve wrapping it on someone's head, then punching his face or breaking their neck. I expected a long, drawn out animation where the guy would beg for mercy while suffocating but he just drops like a mute ragdoll. I'm shocked that it's not actually shocking. I find it more tame than GTA because in GTA you are not trapped in a small area with other criminals in a fight to the death, you can walk up to innocent bystanders and shoot them in the face or give them the London treatment.
Did you see the ending? James Earl Cash literally opens the director (main antagonist) stomach with a motherfucking chainsaw.
 
I also don't understand what the violence controversy was all about, I mean yeah, the media will panic about anything a video game does, but still. I expected some super gory kills and gratuitous graphic violence but it's pretty basic. For example, executions with a plastic bag involve wrapping it on someone's head, then punching his face or breaking their neck. I expected a long, drawn out animation where the guy would beg for mercy while suffocating but he just drops like a mute ragdoll. I'm shocked that it's not actually shocking. I find it more tame than GTA because in GTA you are not trapped in a small area with other criminals in a fight to the death, you can walk up to innocent bystanders and shoot them in the face or give them the London treatment.
There weren't many games at the time that went into so much detail regarding gore. Sure, there was cartoon violence like Doom, but Manhunt was the first game to depict people being violently killed in such a realistic way.

Also, we've had 20 years of Overton Window shifting since then. It's pretty tame now, but when it was released it was shocking.
 
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