Unpopular Opinions about Video Games

Fallout 3 although not as deep as New Vegas is a brilliant game. The atmosphere and world design are incredible.
The world design is incredible? It's an endless uniform wasteland of rubble outside of DC and then DC is a bunch of discrete chunks of city surrounded by contrived walls of rubble and connected only by metro lines that make it infuriating to get anywhere.

I can't say the world design is the worst part of Fallout 3, but that's only because the story and characters are cosmically bad.
 
People don't praise New Vegas because of its structural integrity, they praise it because it's by far the most faithful modern Fallout game
And that's stupid as fuck. If a game runs like shit, it can't be a great game. The fact the rest of the series post Fallout 2 is shit shouldn't magically elevate a game that is made shoddy as hell to greatness.

BTW I'm using NVSE already because the latest version of JSawyer apparently requires it. I guess I'll try this anti crash but this shit is annoying every fucking time I play this game.
 
Yeah, STALKER has probably one of the strongest cult followings yet the first two games are broken, janky messes that need various mods and patches to work well.

Games being broken messes shouldn't really be excused but, ultimately, if the game is good I don't mind putting in some extra legwork to get it running well.
 
You stay in cover, shoot enemies to make an opening, then rush to the next cover grabbing guns/ammo and regenerate health (Rinse, Repeat). Clown car segments probably work fine and are not even noticeable on normal because you can push past it, but yeah I can see how on Veteran it would be a nightmare.
It wouldn't be that bad even on Veteran except for THE FUCKING GRENADES.

At least it's not as bad as Soldier of Fortune 2 where enemies on the hardest difficulty are NFL quarterbacks that will toss a grenade right on top of your head from 70 yards out. In CoD they're just annoyingly spammy with them.
 
I finally got around to trying L.A. Noire (yeah, I know) and holy hell is it tedious. It's effectively a point and click adventure that cost a hundred times more to develop and takes the player a hundred times longer to do anything. It's got "puzzles" that are puzzles in name only and it's got an open-world with nothing to see or do.

It's a perfect example of everything that went wrong with the seventh generation of consoles - a complete disregard for making games in favor of making movies with a lot of initial "w‎ow" factor and only trivially interactive elements. The presentation is great. the tech is pretty impressive even to this day, and it has enough charm that I WANT to like it, but it's all in service of gameplay that's so unengaging.
 
I finally got around to trying L.A. Noire (yeah, I know).
>Doubt
"FUCKING DIE IN HELL YOU DISGUSTING PIECE OF SHIT! WE KNOW YOU DID IT!"

As zany as it is, Phoenix Wright is far more realistic about its investigations.

l-a-noire_o_450485.jpg
 
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I finally got around to trying L.A. Noire (yeah, I know) and holy hell is it tedious. It's effectively a point and click adventure that cost a hundred times more to develop and takes the player a hundred times longer to do anything. It's got "puzzles" that are puzzles in name only and it's got an open-world with nothing to see or do.

It's a perfect example of everything that went wrong with the seventh generation of consoles - a complete disregard for making games in favor of making movies with a lot of initial "w‎ow" factor and only trivially interactive elements. The presentation is great. the tech is pretty impressive even to this day, and it has enough charm that I WANT to like it, but it's all in service of gameplay that's so unengaging.
How cool would it have been if they implemented a "good cop, bad cop" mechanic for that game? Let the player have the option of doing scummy shit or being a straight laced boy scout, and have your partners agree/disagree depending on your choices. Like Red Hood said with the captain, let us beat confessions out of guys if we want, take bribes, maybe plant evidence or if some real shithead gets away with a crime, let us randomly find the guy on the street, pick him up and make him "disappear" in the desert, etc. The partners we get for the different departments can vary between a corrupt cop to a boy scout themselves, and have them react depending on what choices you do. A dirty partner would encourage you to be corrupt and you can get more money for yourselves with certain acts, or if you want to be good have him try fucking with you later on or even try taking you out if you're messing with his job. A good partner on the other hand could try snitching on you to Internal Affairs (if they existed back then) or some other shit to try and get you in trouble and you'd have to deal with it, etc.
 
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I think Fallout New Vegas’s DLC are a step down from the original game (excluding dead money).
>honest hearts literally as no legion option, is also very shallow
>old world blues is fun to explore but has horrible writing
>lonesome road is extremely pretentious even for my tastes
I like how they all connect but I didn’t think the payoff was that good.
 
I think Fallout New Vegas’s DLC are a step down from the original game (excluding dead money).
>honest hearts literally as no legion option, is also very shallow
>old world blues is fun to explore but has horrible writing
>lonesome road is extremely pretentious even for my tastes
I like how they all connect but I didn’t think the payoff was that good.
Agreed. I also feel they completely throw the pacing off the main game making repeat playthroughs a bit of a chore. I generally just ignore them nowadays.

Still, the DLC did have some really cool characters like Joshua Graham and Dean Domino.
 
The presentation is great. the tech is pretty impressive even to this day, and it has enough charm that I WANT to like it, but it's all in service of gameplay that's so unengaging.
Motion capture is impressive at the time, but animations are robotic. It's like watching action figures in stop motion. L.A. Noire would've fared better without the open world. It's like we're in an empty movie set.
>Doubt
"FUCKING DIE IN HELL YOU DISGUSTING PIECE OF SHIT! WE KNOW YOU DID IT!"

As zany as it is, Phoenix Wright is far more realistic about its investigations.

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I want more video games to take place during that time period. The 40s and 50s have untapped potential.
 
  • Agree
Reactions: Just A College Boy
I finally got around to trying L.A. Noire (yeah, I know) and holy hell is it tedious. It's effectively a point and click adventure that cost a hundred times more to develop and takes the player a hundred times longer to do anything. It's got "puzzles" that are puzzles in name only and it's got an open-world with nothing to see or do.

It's a perfect example of everything that went wrong with the seventh generation of consoles - a complete disregard for making games in favor of making movies with a lot of initial "w‎ow" factor and only trivially interactive elements. The presentation is great. the tech is pretty impressive even to this day, and it has enough charm that I WANT to like it, but it's all in service of gameplay that's so unengaging.
LA Noire is one of those passion projects that took way longer then necessary because some egotistical asshole with a dream got put in charge. It has a notoriously bad development history and had to get its ass kicked out the door by Rockstar for it to finish at all after it was in limbo due the director's incompetence and focus on scope and passion over something actually manageable to produce. The facial motion capture was a huge deal and focus, and you can tell to this day, but it took forever to get it to that point that it is a miracle it got finished. Their is a bunch of cut content too, like their were supposed to be two more desks iirc, but they couldn't finish all of that due to how long it took to make what they did produce.

For all the wringing and complaining about companies like EA or other big AAA studio people complain about hamstringing developers to produce over centralized crap or ruin projects to get $$$ (which is true sure), LA Noire is an example when the creator decides to go off the rails and produce their vision over something actually good. LA Noira is like an indie game being given millions of dollars. It is the exact opposite of the problem where publishers and suits control the project too much, because creatives aren't always practical people especially the overly ambitious types of creatives.

If you can like what's going in LA Noire, then it is a fun time. If you think the plot sucks (and it has some stinker moments) then oh boy is their no reason to really like this game at all.
 
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LA Noira is like an indie game being given millions of dollars. It is the exact opposite of the problem where publishers and suits control the project too much, because creatives aren't always practical people especially the overly ambitious types of creatives.
Are there any examples of creatives being given huge amounts of control and not completely fucking it up, though?

Star Citizen seems like a good game to point the finger at, but even getting out of "indies" you have Kojima spending 5 years and 80 million dollars on what basically is a glorified tech demo and ultimately pushed Konami out of the games space for over half a decade now.
 
While i agree with the statement in general, i can't help but thinking your well documented love of grannies is playing a part here
Okay. Think LA Noire, The Godfather, or Mafia. But yes, the actresses from that era would sell it. Or at least, women culture in that era.
 
Are there any examples of creatives being given huge amounts of control and not completely fucking it up, though?

Star Citizen seems like a good game to point the finger at, but even getting out of "indies" you have Kojima spending 5 years and 80 million dollars on what basically is a glorified tech demo and ultimately pushed Konami out of the games space for over half a decade now.
There are some other examples where it goes wrong in some almost equally funny ways (LA Noire if anything is lucky to be as good and sucessful as it was). Brutal Legend, which was advertised seemingly as a action adventure game set in a heavy metal world which sounded really awesome if you enjoy heavy metal as an look and genre, EA effectively let good ol' Tim Schaffer do what he wanted. He got all his licensed music like its a GTA game, he got Ozzy Osbourne of all people to voice in it among other figure heads in metal, he got his pretty good cutscenes for the time (this was late 2000s), he got basically everything and went over budget without his project getting canned. It was a disaster in the end, because the core gameplay made no sense for the look of the game and it was so obvious the suits didn't believe in this idea because it was stupid.

Now guess what genre the core gameplay was? A console RTS game ala Star Craft. That's right, let's make a heavy metal game where the main character has a big epic battle axe, demon wings, and a guitar that is basically a magic wand for how much it does and...make it an RTS...on the 360/PS3. Where the focus is on pvp and the single player is effectively a giant tutorial.

All because of "muh vision".

Balan Wonderworld was also an example as apparently no one told Yuji Naka that one button platformers went out of style about 20 years ago.

What I've learned from these stories is that creatives are almost more retarded at solely running huge AAA projects then the suits, the only reason we don't see these stories more is because suits naturally have final say in how much power creatives get and naturally they lean towards ensuring they have power more often then that.

I think it is only in 1 man or really small team projects that this works, because limitations puts a natural strain on creativity freedom that can (sometimes) cull out over ambition. Their are some quite good passion projects in that scope of game development, but when given AAA budgets these people suck at managing projects without suits. It is like they think money and project time is infinite.
 
Deus Ex. Romero basically just gave Warren Spector a bunch of money and let him do what he wanted.
There's also Richard Garriot with Ultima VII (which was ridiculously expensive to make.)

I guess maybe BioShock too but that's not really a classic in the same way. Deus Ex may have been the last time it went well.
 
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