Unpopular Opinions about Video Games

Unlockables and percent completion metrics are merely Jewish schemes to make people addicted to games that are not actually fun to play
Ok, bud. Now you can go back to play Forza with all the Ferraris and Lambos that the game gives to you after 10 minutes of gameplay, really satisfying shit right there.
 
"X isn't a bad game, it's just a bad X series game." Does that sentiment hold validity? I assume it's saying, the game holds up on its own right but compared to the rest of the series, it falls flat.
ACIV: Black Flag is an amazing pirate game but an awful Assassin's Creed game. The worst parts of that game are the AC stuff.
 
His games are fun but if he made them into movies it would be complete shit. I would say that he is an actually strong video game creator in that he makes things that can only work as a video game.
Death Stranding is The Postman but with aliens instead of post apocalyptic gangs if we're talking about the story.

He did go all out with physics which is appreciated, but then he added racing and other shit in the definitive edition. He probably should have just stopped after adding the Metal gear type missions.
 
Unlockables and percent completion metrics are merely Jewish schemes to make people addicted to games that are not actually fun to play
Depends on how they're implemented. Gears 5 is one example. Its Tour of Duty consists of completing challenges of various skills, modes, tactics, etc to obtain stars to move up in the battle pass tiers. Get X headshots, Play Horde on Master difficulty, play Y game mode.

Congrats, you unlocked enough stars to earn 100 currency! Now wait to unlock THIS challenge to get MORE stars to get 200 currency! Wow!
 
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Assassins Creed is such a weird one when it comes to this because I've heard this said about Assassins Creed 3, Black Flag, Rogue, Origins, Odyssey and Valhalla.
Can't say anything on Rogue, Origins, Odyssey or Valhalla (fucking hell there's a lot of these games) since I haven't played em, but I feel the same way about AC3, it's one of the only Revolutionary War games out there and it's fun as shit hopping around tall trees as a Native, dropping onto redcoats, walking around colonial era American cities, meeting Ben Franklin, etc. I didn't give a shit about any of the Templar vs. Assassins stuff (nor was that part any good), it's like Ubisoft really wanted to make a Revolutionary War game but knew it might not sell good with their fans, so they had to jam the AC stuff in. Same thing with Black Flag.
 
Death Stranding is The Postman but with aliens instead of post apocalyptic gangs if we're talking about the story.
The Postman is underrated. I was more thinking about the goofy nature or Metal Gear mixed with Alex Jones Presents: Tom Clancy. The story is the story but when playing it there's so much more, there's a meta in it. I skipped Ocelot talking about reloading in MGS3 after he killed me the first time only to discover that his cutscene/big speech keeps playing so I just shot him. The optional discovery and ability to do that doesn't translate well to movies but it is perfect for games. Same thing with Raiden sniffing toilets in the ladies.
 
The Postman is underrated. I was more thinking about the goofy nature or Metal Gear mixed with Alex Jones Presents: Tom Clancy. The story is the story but when playing it there's so much more, there's a meta in it. I skipped Ocelot talking about reloading in MGS3 after he killed me the first time only to discover that his cutscene/big speech keeps playing so I just shot him. The optional discovery and ability to do that doesn't translate well to movies but it is perfect for games. Same thing with Raiden sniffing toilets in the ladies.
I think probably because Kojima appreciates the level of freedom that games can give you. He adds weird shit in there because he probably wants to see if players will be that investigative and seek out everything to find.

Like all the dog tags you had to collect in Metal gear, each one was unique and some even made references to other things. He puts extra effort in to reward people who put extra effort in playing them. Death Stranding being as open as it was made sense from his perspective, but it just didn't keep the level of engagement that a Metal gear game had because it was slow in many areas. Metal gear was anything but slow.
 
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Are there any examples of creatives being given huge amounts of control and not completely fucking it up, though?

Star Citizen seems like a good game to point the finger at, but even getting out of "indies" you have Kojima spending 5 years and 80 million dollars on what basically is a glorified tech demo and ultimately pushed Konami out of the games space for over half a decade now.
There are some other examples where it goes wrong in some almost equally funny ways (LA Noire if anything is lucky to be as good and sucessful as it was). Brutal Legend, which was advertised seemingly as a action adventure game set in a heavy metal world which sounded really awesome if you enjoy heavy metal as an look and genre, EA effectively let good ol' Tim Schaffer do what he wanted. He got all his licensed music like its a GTA game, he got Ozzy Osbourne of all people to voice in it among other figure heads in metal, he got his pretty good cutscenes for the time (this was late 2000s), he got basically everything and went over budget without his project getting canned. It was a disaster in the end, because the core gameplay made no sense for the look of the game and it was so obvious the suits didn't believe in this idea because it was stupid.

Now guess what genre the core gameplay was? A console RTS game ala Star Craft. That's right, let's make a heavy metal game where the main character has a big epic battle axe, demon wings, and a guitar that is basically a magic wand for how much it does and...make it an RTS...on the 360/PS3. Where the focus is on pvp and the single player is effectively a giant tutorial.

All because of "muh vision".

Balan Wonderworld was also an example as apparently no one told Yuji Naka that one button platformers went out of style about 20 years ago.

What I've learned from these stories is that creatives are almost more retarded at solely running huge AAA projects then the suits, the only reason we don't see these stories more is because suits naturally have final say in how much power creatives get and naturally they lean towards ensuring they have power more often then that.

I think it is only in 1 man or really small team projects that this works, because limitations puts a natural strain on creativity freedom that can (sometimes) cull out over ambition. Their are some quite good passion projects in that scope of game development, but when given AAA budgets these people suck at managing projects without suits. It is like they think money and project time is infinite.

Suits can't make something interesting, but creatives are generally terrible at market research, QA, project management, team organization, and the other things needed to make sure something comes out on time, within its budget, and actually sells. It's most visible in the game industry, but really, it's everywhere. You leave a group of engineers alone with an unlimited budget, and they'll develop a flying, fully automated, AI-driven banana peeler that costs $7500.
 
I think probably because Kojima appreciates the level of freedom that games can give you. He adds weird shit in there because he probably wants to see if players will be that investigative and seek out everything to find.
I think it's more like game development is an additive process so things can be added in non-linearly in a way that a movie with a 10 week shooting can't. There's a spine his MGS stories but you can clearly see that it's been decorated like a christmas tree along the way.
 
I thought Mafia II was unplayable junk (it was boring as a game and it was boring and cliche as a story), but Mafia III was amazing.

The game Mafia III kind of sucked, the combat was fun but it was way too repetitive and so a lot of people would have been let down by that. I expected something like GTA in the 1960s so that was shitty. But the story and presentation were amazing, the cutscenes were like a top-quality movie (no joke, I think you could make a movie out of it and it'd be kino, I rewatch cutscenes from it all the time) and the gameplay was good enough that it felt like an action movie in between those cutscenes. It was completely thrilling, and I thought the race stuff in the game was done really well, much better than the supposedly "based" Red Dead 2.
Red Dead 2 isn't based at all.
 
I think it's more like game development is an additive process so things can be added in non-linearly in a way that a movie with a 10 week shooting can't. There's a spine his MGS stories but you can clearly see that it's been decorated like a christmas tree along the way.
Yeah I've gotten that feeling too. Like they created one fully working build of a game and then Kojima decides to add more stuff on top of it as another layer.
 
The fuckin gay cops in the sauna lmaoooo.

Ok so

Mirrors Edge Catalyst isn't as awful as people say. It may not be as great as 1 but still fun. Same with Marvel Ultimate Alliance 2.

Tales of Arise is a step backwards for the Tales series. It really is. Before Zestria the games were a lot of fun you could go around to different towns and you can talk to almost everyone and the dialogue always changes depending on certain events. The Legend of Heroes games have thankfully succeeded them.

Cold Steel 1 and 2 >>>>>>>>>
Idk why but class 7 is so much better than the newbies. I can't explain it. I disliked the newbies being pushed to the side. And I fear they will overshadow the original class 7 in Reverie
Shame the LoH games are all turn based. I liked Tales being an action RPG.
 
Yeah I've gotten that feeling too. Like they created one fully working build of a game and then Kojima decides to add more stuff on top of it as another layer.
Ever read Kangaroo Notebook? It's hilarious how he interpreted that novel and how it plays into the development of MGS2.
 
Can't say anything on Rogue, Origins, Odyssey or Valhalla (fucking hell there's a lot of these games) since I haven't played em, but I feel the same way about AC3, it's one of the only Revolutionary War games out there and it's fun as shit hopping around tall trees as a Native, dropping onto redcoats, walking around colonial era American cities, meeting Ben Franklin, etc. I didn't give a shit about any of the Templar vs. Assassins stuff (nor was that part any good), it's like Ubisoft really wanted to make a Revolutionary War game but knew it might not sell good with their fans, so they had to jam the AC stuff in. Same thing with Black Flag.
Yeah I love AC3 because you almost never get to play a colonial era game that isn't an RTS.
 
Well I guess that could explain some things. I'm really curious how much of people being less receptive to Death Stranding will have a sobering effect on his next game.
I'm guessing none at all based on his initial response to the reception.

Kojima gets butthurt but at the end of the day he doesn't give a shit about anyone but himself and will do whatever the fuck he wants. This has *always* been the case be it gameplay or story.

I'll never forget the story I heard where Big Boss suddenly idolized Che Guevere in Peace Walker because Kojima saw some documentary on him during a flight. No idea if it's true but it sounds like Kojima.
 
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