Biggest bullshit in a video game

Dragons Dogma allowed you to skip low upgrade tiers if you have the higher tier resources available.

Why the FUCK this isn't standard design infuriates me. I was pissing around in Elden Ring with underpowered weapons for far too long because I was missing a supposedly common, yet not available in shops, item despite lugging around the necessary stuff to otherwise max them out.
 
I was missing a supposedly common, yet not available in shops
I'd like to tangent off of this for a second. Why the fuck do you get the somber smithing bell 5 before 4? Sure, they're both super close to each other, but what the fuck? Also, why is bell 4 so fucking late game? You spend a ridiculous amount of time between 3 and 4, and the stones you buy with 4 feel like they're in short supply until you get 4.
 
Final Fantasy 2: Soul of Rebirth. The GBA version's bonus dungeon is considered canon by common consensus, probably because all of the guest characters get involved. I've read in places that it’s critical that you give all the characters going into SoR the best equipment you have before they leave the party, and I neglected to do that. Minwu was suited up with copper and Josef with mithril. It's quite the slog and it cannot be beaten without grinding, all fun was lost.
 
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Dragons Dogma allowed you to skip low upgrade tiers if you have the higher tier resources available
Tangentially related bullshit - when the upgrades are meaningless anyway because of enemy scaling.

I was really fucking annoyed playing Dying Light when I got some end game weapons with all kinds of effects and still had to endlessly whack the same zombies to bring them down. If I have the katana of doom shooting electricity and fire out of it I should be laying waste to entire zombie hordes not struggling to bring down one or two.

The game even tells you about this crap "Watch out Crane, the infected are getting stronger" fuck off with this bullshit.
 
Tesla coils in the original Red Alert (and maybe others; I haven't played them). The insane amount of damage they do is apparently because of a programming error. The coils actually hit twice per attack and instead of owning up to their mistake, the developers said, "HURR ITS MUR FUN DIS WEY!!" and refused to fix it.
 
Tesla coils in the original Red Alert (and maybe others; I haven't played them). The insane amount of damage they do is apparently because of a programming error. The coils actually hit twice per attack and instead of owning up to their mistake, the developers said, "HURR ITS MUR FUN DIS WEY!!" and refused to fix it.
Now you're just being salty because you can't win the Allied campaign.
 
This is maybe not biggest bullshit tier but still annoying. I just started playing Alien: Isolation and within the first few hours there are 2-3 instances where there are scripted in-game cutscene type segments with dialogue, followed by tricky gameplay areas with a bunch of enemies. The problem is the cutscene bit is maybe a minute or so AFTER the nearest save point.

I don't mind dying in these types of games, part of the gameplay is learning enemy patters and getting better and whatnot. I do however mind sitting through the same fucking scripted segment for the 4th or 5th time because of where the save point is. Its a waste of time and really takes you out of the game. Just do a save after your gay little scripted scene.

People have been complaining about un-skippable cutscenes since the 90s but I guess devs never fucking learn.
 
I don't mind dying in these types of games, part of the gameplay is learning enemy patters and getting better and whatnot. I do however mind sitting through the same fucking scripted segment for the 4th or 5th time because of where the save point is. Its a waste of time and really takes you out of the game. Just do a save after your gay little scripted scene.
Seymour on the mountain. Through annoyance alone I remember it as being 25 minutes long. It's not, but still.
 
This is maybe not biggest bullshit tier but still annoying. I just started playing Alien: Isolation and within the first few hours there are 2-3 instances where there are scripted in-game cutscene type segments with dialogue, followed by tricky gameplay areas with a bunch of enemies. The problem is the cutscene bit is maybe a minute or so AFTER the nearest save point.

I don't mind dying in these types of games, part of the gameplay is learning enemy patters and getting better and whatnot. I do however mind sitting through the same fucking scripted segment for the 4th or 5th time because of where the save point is. Its a waste of time and really takes you out of the game. Just do a save after your gay little scripted scene.

People have been complaining about un-skippable cutscenes since the 90s but I guess devs never fucking learn.
The reason I dropped it. Is the game all scripted events? When do I get to see the cool set and AI? I spent 2h doing just scripted events which is lame.
 
This is maybe not biggest bullshit tier but still annoying. I just started playing Alien: Isolation and within the first few hours there are 2-3 instances where there are scripted in-game cutscene type segments with dialogue, followed by tricky gameplay areas with a bunch of enemies. The problem is the cutscene bit is maybe a minute or so AFTER the nearest save point.

I don't mind dying in these types of games, part of the gameplay is learning enemy patters and getting better and whatnot. I do however mind sitting through the same fucking scripted segment for the 4th or 5th time because of where the save point is. Its a waste of time and really takes you out of the game. Just do a save after your gay little scripted scene.

People have been complaining about un-skippable cutscenes since the 90s but I guess devs never fucking learn.
Gonna that take this opportunity to bitch about GTA, again.

R* was was praised for how mission dialogue was handled in IV. If you died on the way to a mission the dialogue would change and eventually the characters will opt to not to talk at all, I believe this is also in the story mode of GTA V. In GTAO, a game where you grind missions over and over again, there is no way to skip or stop dialogue. Doesn't help that GTAO happens to host some of the most annoying NPCs ever created.
 
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I loath with a burning fucking passion RNG manipulation.
the worst thing I ever did was take a stats class. As soon as you accept that after a certain rarity, and event cannot be written off as random chance and learn how to spot those it becomes fucking painful. You trust nothing. Anything that does not feed you the fucking data is cheating. I got a crit once on a hero in DD that had 0% chance to crit. It almost made me not want to play it.

The worst part is, this is a rare breed of autism. You can sit a man down, point a gun at his head, and show him how the chance of you drawing 10 lands of a single color in a row against a literal new player is genuinely astronomically low and they will fucking stare down the barrel and tell you that "hey, you were just the lucky 10,00000,00000,000000 lol stop being a schizo".
 
I hate Senran Kagura's difficulty. How it works is, everyone has stats, right? On each level, enemies are stronger by a percentage. You can change difficulty which makes the percentage lower or higher.

But your girls level up really fast. Replaying a mission on hard isn't hard anymore, because your character outlevels the enemies so it's piece of cake.

The more you play the stronger your girls get and earlier missions have no difficulty anymore. But yea Senran Kagura games are shit past the 1st one.
 
I hate Senran Kagura's difficulty. How it works is, everyone has stats, right? On each level, enemies are stronger by a percentage. You can change difficulty which makes the percentage lower or higher.

But your girls level up really fast. Replaying a mission on hard isn't hard anymore, because your character outlevels the enemies so it's piece of cake.

The more you play the stronger your girls get and earlier missions have no difficulty anymore. But yea Senran Kagura games are shit past the 1st one.
Isn't that the titty ninja game? The only thing that's supposed to be hard is your cock my dude.
 
Any of you play Mordheim? It's a great squad-based Xcom-ish game set in the Warhammer Fantasy universe. And just like Xcom it's legendary for busting your fucking balls with high lethality. But where the game goes from hair-pulling to an undocumented circle of Hell is how it handles dicerolls. Mordheim doesn't have RNGesus, it has RNTzeentch.

The big problem with the RNTzeentch is that it's not quite random, it's determinstic. If you roll low, RNTzeentch is likely going to keep you rolling low becuase some intern forgot to program in a check so that RNTzeentch wouldn't consistently roll the same thing over and over again. The only real upside is that if you get a good roll you're more than likely to keep winning.

Keep in mind this is on top of quests you have to complete in a certain amount of time or else you fail, money that you have to pay weekly or else you fail, and the near-constant attrition that comes from having your ass handed to you whenever the computer feels like it. This turns what would be an incredibly fun, if still ball-breaking game into an exercise in masochism.

I will say that it's a 10/10 in the immersion department; it really does feel like you're at the mercy of uncaring, capricious gods.
 
Seymour on the mountain. Through annoyance alone I remember it as being 25 minutes long. It's not, but still.
It really doesn't help that the boss fight there  will fuck people up the first few times. Yunalesca is way worse too thanks to Mega Death catching every player off guard the first time they fight her. Anyone that says they weren't TPK'd the first time without hearing about the fight is a god-damned liar.
 
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