A few dozen maniacs crying and whining over the success of Diablo Immortal:
I never quite got the self-righteous backlash over this game. I might understand if it somehow represented the future of the franchise, but it's a mobile side-project at best. If you want a straightforward purachse-and-play dungeon looter, then you can buy Diablo 3 today or wait for Diablo 4. Immortal is a decent time-waster for when you're stuck sitting around with your phone, and little more. If you don't like the admittedly microtransaction-based endgame, then just don't play that section. Find another game or roll a new character.
"But what about all the children who will become degenerate gamblers and spend all their parents' money?" Even if Diablo Immortal didn't exist, I suspect those idiots would just sink all their money into another mobile P2W title, because there's just an inherent audience for that stuff. Making those people grind for gear isn't going to true them into True Gamers (tm), it's just going to make them switch to something else where they spend to get ahead.
I suspect a lot of the anger is just subconscious rage over how the P2W model exposes how tiresome and empty the dugneon looter endgame is. The highest level of achievement is gated either by massive time investment or massive money investment....and either of those options is pretty shitty. Who really cares if some moron can pay their way to a gearset that you chose to grind 30 hours for? Why does your willingness to spend dozens of hours obtaining rare drops somehow take priority over paying customers? I don't think that Immortal should be the only model for genres like this, but at the same time there's no point in flipping out over alternative models.