Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.6%
  • Grand Theft Auto: San Andreas

    Votes: 1,032 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 654 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,562
I personally think the 3d era gtas graphics wise don't hold up as well as boomer shooters, so i think it could be a harder sell since they would be without the nostalgia of the 3d era games
Boomer Shooters are just modern shooters with 90s graphics, but with big environments full of stuff that even high-end 90s computers couldn't handle. The same kinda logic could work with GTA: just imagine a giant, dense map but with San Andreas graphics. It'd be great.
 
Boomer Shooters are just modern shooters with 90s graphics, but with big environments full of stuff that even high-end 90s computers couldn't handle. The same kinda logic could work with GTA: just imagine a giant, dense map but with San Andreas graphics. It'd be great.
I like the idea of a big , dense map, but i feel like people trying to emulate 3d era graphics with modern tools and hardware just wouldn't look right, they have none of the restraints that gta 3 or SA did, so i think it just wouldnt be as nice.
 
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Rockstar Intel article on T2 earnings report

tl;dr

-GTA V has sold 170 million copies
-GTA Online playerbase grew 40%
-PS5/XSX versions had a 36% increase in microtransaction sales over last gen
-GTA+ has had consistent growth since launch
-GTA Online playerbase is now 49% higher than it was pre-pandemic
-"Determined to set creative benchmark for series, industry and entertainment" with GTA 6, "development is well underway"
-RDR2 has sold 45 million copies, a million of which was in the last 3 months.
-GTA Trilogy (DE) for Mobile still on track to release by March 2023
 
Kinda random but I can't be the only one who originally thought the Vance brothers were black right? I know they're half Dominican, half white, but picking black VAs then doing that was a strange decision by Rockstar. Either way, VCS always holds a special place for me and I've always enjoyed it, definitely one of my top favorite GTA games. Maybe because it was portable, maybe because it had Phil Collins, maybe because of the Empire system, maybe because Lance kino, it was just a lot of fun.
My headcanon is that Vic's father may have been Black but went to DR on vacation and never returned.
 
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My headcanon is that Vic's father may have been Black but went to DR on vacation and never returned.
DR has a lot of black people living there so it wouldn't surprise me if his dad immigrated to the US. Then again, Rockstar knows how to write Afro-Latinos such as Luis Lopez and isn't using them as a political scapegoat as opposed to recent years.

"Why do game companies keep nickel and diming me? I don't understand what I'm doing wrong."
Gamers (Or at least the Coonsumer NPC types) deserve the mess they created for themselves.
 
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And you shut down Red Dead Online like it was nothing. Help me make sense out of all this.

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A lot of people play/played Red Dead Redemption 2

Not many people play Red Dead Online, and even less spent money on it. That's not even getting into the explanation of "need more hands on GTA VI" that can be taken or left as you see fit.

I'd also argue that Rockstar has never had any idea what to add to RDO. GTA Online seems like a situation where they fell into shit and came out smelling like roses because of the nature of the game, but I don't think RDO lent itself to taking off despite the lack of idea/direction in the same way. I don't remember if it was a "leak" or an actual quote from someone, but the idea of Rockstar having no idea how to do a live service and just lucked out has been stated before and I 100% believe it.

I also want to point out that the GTA+ thing is kind of funny. I get they say "consistent" growth, but because this was the quarter it launched in there is no way it could have had anything but growth.
 
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I like the idea of a big , dense map, but i feel like people trying to emulate 3d era graphics with modern tools and hardware just wouldn't look right, they have none of the restraints that gta 3 or SA did, so i think it just wouldnt be as nice.
What I'd do is go with heavy use of mipmaps, normals, tessellation, and most importantly, shaders to take advantage of modern techniques to help fake things. You might not know this, but a substantial amount of the detail on Supreme Commander units is actually because each faction has a specific shader that subtly alters how things look, including the geometry. San Andreas came out the same year as Nexus: The Jupiter Incident and the latter game has held up surprisingly well thanks to clever use of shaders and mapping.
 
lot of people play/played Red Dead Redemption 2

Not many people play Red Dead Online, and even less spent money on it. That's not even getting into the explanation of "need more hands on GTA VI" that can be taken or left as you see fit.
You'd think R* would respond accordingly and create single player DLC for those fans. Hell, even a Red Dead Redemption remake using RDR2's engine would've sufficed.

The insane lengths Rockstar went to make you play this generic, immediately forgettable mission their way is astounding.
GTA Online is literally turning into CoD. How can an open world game have such linear, restrictive objectives?
 
You'd think R* would respond accordingly and create single player DLC for those fans. Hell, even a Red Dead Redemption remake using RDR2's engine would've sufficed.
Rockstar is never going to get over how the Episodes and Undead Nightmare underperformed. I'd also assume that after the supposed cluster fuck that was RDR2's development and Dan Houser being on his way out nobody really wanted to work on it.

GTA Online is literally turning into CoD. How can an open world game have such linear, restrictive objectives?
I'd understand if there was some narrative or cutscene that took place, but you literally just go to the Maibatsu Warehouse, shoot whichever Duggan it was, and then have to evade the cops.

There's absolutely no reason to force this scenario, and it makes even less sense since they push for you to use stealth trying to reach him and he just escapes no matter what.

It's kind of crazy how long it takes Rockstar to figure shit out anymore. Cayo Perico is the first heist that actually offered a bit of choice and adaptation but it took 7 fucking years to get there.
 
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Tez2 giving their thoughts on how DLC will work in GTA VI.

It makes me wonder if the theories/ideas of this game simply being titled "Grand Theft Auto" and just being something they continuously expand upon instead of releasing new games has merit.

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Analyst take on T2 Earning report
 
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>he thinks there will be single player DLC for next GTA

:optimistic: :optimistic: :optimistic:
He specifically says at the bottom he thinks instanced locations will be for heists/missions in the next iteration of GTA Online.

I thought most people at this point assumed that Rockstars plans are for GTA Online to have more of a "narrative" with options to do things solo if you so choose.
 
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