Saints Row thread

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Side note:
Cult of the Lamb is an indie rogue-like game that's gotten popular over the last few days. People combed through one of the dev's tweets and found this a few months back when the first SR trailers dropped.
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Not even once, does the pattern change.
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Also, love how he's getting shit on in the comments of the SR tweet.
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I've heard that his game isn't bad, but goddamn the dev is a tard.
 
Side note:
Cult of the Lamb is an indie rogue-like game that's gotten popular over the last few days. People combed through one of the dev's tweets and found this a few months back when the first SR trailers dropped.
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This guy is exactly the dude who I'd expect to stalk a twitch streamer or a woman on discord via DMs and phone texts and then write his edgy anime way he'll end her in minecraft for rejecting him.
 
"Shucks y'all/folks, I'm so far back on my student loan debt. There's absolutely nothing I could possibly do to pay back these student loans. Guess I have to commit crimes like joining the military and capturing dangerous fugitives."
Volition needs to understand that you can't jump the shark if it's in a can and you're just stepping over it. Saints Row 3 I could accept thematically because real life gang culture at the time was pussified and corporate sponsored, these faggots are law-abiding citizens that jaywalk, acquire deeds for property, and get the bad guys.
 
So, by taking elements from other mainstream games and mixing them together, and as you yourself said, not doing anything special, you somehow got something new instead of Generic Open World Game #8675309?

Yeah I'm not sure how that tracks, but hey - you want the game, it's your money. I'll wait and see, worst case scenario it can't be the worst thing I'd've ever bought for $5.
Besides, I have Soul Hackers 2 coming out on the 26th(ish). I know what my choice is between the two
The point is that not every game that's good has to be ground breaking or game changing.

If it's just an open world game with good features and good content, it's not special or different at all, but it's still a solid game.

Farm Sim has been essentially the same game with a new visual engine and a new feature tacked on here and there for most of decade now. Still a fantastic series. You don't have to be special to be good.

Still very on the fence here, but liking what I'm seeing
 
Side note:
Cult of the Lamb is an indie rogue-like game that's gotten popular over the last few days. People combed through one of the dev's tweets and found this a few months back when the first SR trailers dropped.
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And with that note I'm so fucking glad I didn't get the game the other day despite hovering over the buy button for a while.

Faggotry doesn't deserve to be rewarded.
 
And with that note I'm so fucking glad I didn't get the game the other day despite hovering over the buy button for a while.

Faggotry doesn't deserve to be rewarded.
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This looks like another goofy indie title who's entire selling point is art style.
The Trophy List
Look like hours of busywork like an Ubisoft title, then there's this.
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Looks like we actually have some control over the map, and where our businesses go? Interesting
 
The point is that not every game that's good has to be ground breaking or game changing.

If it's just an open world game with good features and good content, it's not special or different at all, but it's still a solid game.
People do not enjoy filler titles like Gat out of Hell; what is the focus of this particular Saints Row title?
Customization has always been a strong part of the series and is expected, so if you detract from anything else at all, people will have no choice but to notice. The gameplay of the earlier titles was passable even for the time but it also had mechanics to support just about every playstyle. Don't want to deal with cops and can't get to your crib? Pull into Forgive and Forget. Keep getting shot? Buy food. Can't fight enemies alone? Call up your homies. The first two were killed off in Saints Row 3 so the gameplay became more shallow and people noticed. Worse still, enemies became bullet sponges to the point where it only made sense to go for headshots - on a primarily console based game. That's no good.
Open world games require finesse to develop and as you add to one feature you inevitably detract from others. Less small-scale interactivity makes for a bland world, as people often point out with the GTA downgrades, and in exchange we get more cutscenes that fall even further into subjective opinion that, depending on your starring characters, can severely detract or add to the game. Saints Row made up for basic gameplay with a great theme and great characters, this Saints Row can't compete.
 
People do not enjoy filler titles like Gat out of Hell; what is the focus of this particular Saints Row title?
Customization has always been a strong part of the series and is expected, so if you detract from anything else at all, people will have no choice but to notice. The gameplay of the earlier titles was passable even for the time but it also had mechanics to support just about every playstyle. Don't want to deal with cops and can't get to your crib? Pull into Forgive and Forget. Keep getting shot? Buy food. Can't fight enemies alone? Call up your homies. The first two were killed off in Saints Row 3 so the gameplay became more shallow and people noticed. Worse still, enemies became bullet sponges to the point where it only made sense to go for headshots - on a primarily console based game. That's no good.
Open world games require finesse to develop and as you add to one feature you inevitably detract from others. Less small-scale interactivity makes for a bland world, as people often point out with the GTA downgrades, and in exchange we get more cutscenes that fall even further into subjective opinion that, depending on your starring characters, can severely detract or add to the game. Saints Row made up for basic gameplay with a great theme and great characters, this Saints Row can't compete.
I'm of the opinion that this gameplay looks really solid. That's why I'm saying this

( I should have been clearer, previous comment was pre-caffiene)

I LIKE what I'm seeing with the new gameplay. It looks fun. Enemies do seem to a be a bit bullet spongey but it looks much more frantic and fast paced than any previous SR game, and vehicle combat looks similarly good.

What I'm seeing is an open world game with a well made setting, what appears to be good gameplay and a large depth of customization/content. I'm not complaining, but I also understand things are not always what they seem, so I'm on the fence
 
Enemies do seem to a be a bit bullet spongey but it looks much more frantic and fast paced
Frantic and fast are not how I would describe picking away at bullet sponges, I had problems with Lieutenants in SR3 because of that, it made fighting a massive chore.
Oxymoronic statements do not save a bad game. It's okay, in life, to see something as insufficient.

what appears to be good gameplay and a large depth of customization/content
You shoot people, fly in a wingsuit, and drive across a desert. Wowee, it's just like other open world games that have no depth.
If you pulled all mention of Saints Row you could tell me it was a Fortnite update and I would totally believe you; that's how little identity the gameplay has.
 
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This looks like another goofy indie title who's entire selling point is art style.

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Looks like we actually have some control over the map, and where our businesses go? Interesting
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People do not enjoy filler titles like Gat out of Hell; what is the focus of this particular Saints Row title?
Customization has always been a strong part of the series and is expected, so if you detract from anything else at all, people will have no choice but to notice. The gameplay of the earlier titles was passable even for the time but it also had mechanics to support just about every playstyle. Don't want to deal with cops and can't get to your crib? Pull into Forgive and Forget. Keep getting shot? Buy food. Can't fight enemies alone? Call up your homies. The first two were killed off in Saints Row 3 so the gameplay became more shallow and people noticed. Worse still, enemies became bullet sponges to the point where it only made sense to go for headshots - on a primarily console based game. That's no good.
Open world games require finesse to develop and as you add to one feature you inevitably detract from others. Less small-scale interactivity makes for a bland world, as people often point out with the GTA downgrades, and in exchange we get more cutscenes that fall even further into subjective opinion that, depending on your starring characters, can severely detract or add to the game. Saints Row made up for basic gameplay with a great theme and great characters, this Saints Row can't compete.
The biggest thing I'm noting with the game, besides the horrid fucking plot that will actively ruin most of the enjoyment of the game due to not being able to skip that shit, is that it is like SR4, or really Gat Outta Hell, in content. Less things to do in a far smaller pond. The Not-Vegas setting they're doing is well over half desert, and the city size itself is smaller than Steelport, which was smaller than Stilwater as well. Activities are being locked behind progress apparently given ride customization seems locked for hours based on leaks.

If I completely ignore the awful story of fixing student loans. If I could ignore the crappier duplicates of Saints past and the unfunny writing. If I did all of that, I'd still feel like this game wasn't worth full price, because it has even less to do in terms of side missions than SR4. At least that game VARIED how it worked, even if most of the game is a shittier crackdown in a worse version of SR3's map.

It just feels like a downgrade, and since I can't ignore this by focusing on the main plot or characters, I have to notice how they're giving me a tinier game than their prior ones, one with a shittier garnish but the same price.
 
My biggest concern isn’t that the games Woke - though I have eyes, I’ll call a spade a spade there - my concern is that the game just looks generic as fuck.

God I miss the days where you could call a faggot a faggot over voice chat and not get banned from whatever you’re playing.

How did people become such pussies? I still blame the Big Bang Theory for making Nerd Shit mainstream…
Again, the 2000s was an amazing decade, and by the next decade in someway somehow, people started to fuck that up.

First real negative video I’ve seen on someone disliking the new Saints Row game with a passion.

Also, Marshall T.L.C has their own introduction video:

Let's hope we keep this up.
 
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The map of this game seems so bland that I had to do a deep dive into my childhood nostalgia to see how worse it gets.

Here's a map from Burnin' Rubber 4, the best open world, 3D game which was a browser based game, it's now in Itch.io for 5$, sadly not in Steam (where the 5th game is).
Just an FYI, these might be a bit outdated due to these being made before the GotY edition came out.

A combined edit of the full map.
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Individual maps, that also work as item guides
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The game has 5 maps, technically 6 with the GotY edition, which is pretty much the definitive way to play this game. Burnin' Rubber is also like SR in way with the fact that it also had a tonal shift (went from 1v1 racing to Death Race/Twisted Metal/Road Wars).

Despite that, this 2011 browser game has more fun in it's map than this new game. It's somewhat huge, & never feels like you're roaming in circles. It even does a Desert map better, despite said map being bit empty (like a desert). This remake really is cucked when it fails to a random (yet an underrated gem) 2011 browser game, let alone it's old installments.

It takes 4 hrs. to complete this game, unless a speedrun is done & it also has a lite version too called Burnin' Rubber: Crash n' Burn, with only one main City map. Which was later released on phones (the browser versions locked some features behind it to encourage app sales), I don't think they work on modern phones now. It costs 3$ now on Itch.io to get a complete version.
 
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The biggest thing I'm noting with the game, besides the horrid fucking plot that will actively ruin most of the enjoyment of the game due to not being able to skip that shit, is that it is like SR4, or really Gat Outta Hell, in content. Less things to do in a far smaller pond. The Not-Vegas setting they're doing is well over half desert, and the city size itself is smaller than Steelport, which was smaller than Stilwater as well. Activities are being locked behind progress apparently given ride customization seems locked for hours based on leaks.

If I completely ignore the awful story of fixing student loans. If I could ignore the crappier duplicates of Saints past and the unfunny writing. If I did all of that, I'd still feel like this game wasn't worth full price, because it has even less to do in terms of side missions than SR4. At least that game VARIED how it

Imagine getting so assmad about someone's opinion you waste your time making a meme about it
 
I wasn't aware that taking a neutral look and saying that I like and dislike certain features was simping
You violated the NAP and forsook neutrality after posting objectively false statements. I'll see you in court and I look forward to owning your mother's house and evicting you from my basement.
 
Look, if he wants to spend his money on a piece of digital shit, fine. We don't have to buy or pirate it, and we have decades of older and more fun games to play instead. It's obvious he's buying it no matter what, and spending time convincing him not to waste his money detracts from the thread's purpose: laughing at said piece of digital shit.

I can say one good thing about this. What I've seen has convinced me the Volition I know and love is truly gone, and I can put out my little torch for Freespace 3.
 
I can say one good thing about this. What I've seen has convinced me the Volition I know and love is truly gone, and I can put out my little torch for Freespace 3.
What still bothers me is the unknown progress on fixing Saints Row 2 - it seems to have fallen on the wayside after Mike Watson passed away.
At the very least it was still made playable by the modding community.
 
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