Well that's a dumb take. Today's cozy games are played by people who'd play MMORPGs, easy puzzles, and The Sims yesteryear: games with little challenge and a whole lot to grind towards. They're not the next big thing, they're a mainstay for people who don't want their blood pressure peaking. Then again, I'd expect that from modern Yahtzee. He treats Stardew Valley like it's something amazing despite being a shitty woke modern knockoff of specifically Harvest Moon SNES.
You know, I'll bet he thinks cozy games are the next big thing because he's in San Francisco now, so he's surrounded by maladroits who live on Twitter and rave over "heckin' wholesome" crap, and everyone else is wrong, because San Francisco is home to all of the people who are right about everything all of the time as they step over countless homeless people and used needles flooding their streets.
At least a good half of Zero Punctuation now is garbage artsy games I never hear about elsewhere. I'm not even sure if it's just a symptom of the industry being in its dark ages, or Yahtzee just being a pretentious faggot. He's stuck in that era around 2010 when the term "indie game" was coined, and there was a boom of really good ones. That hasn't been the case for a loooooooooooong time now. The only positive thing gaming's got going on right now is the ongoing revival of Japanese games, which Yahtzee doesn't seem keen to acknowledge, despite reviewing and liking so many. Ranking Spiritfarer as his #1 of 2020 while sticking Yakuza: Like a Dragon at #3 was, uhh... well, let me put it this way: I haven't played Spiritfarer, but from what he said, and from what it looks like, it seems like a depressing arthouse film in the form of a game. Yakuza 7, on the other hand, I liked so much that I rank it right up there with Chrono Trigger. I would rather laugh at enemies that look like this:
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than indulge in some pretentious melodramatic faggotry about setting souls free or whatever. I do not live a privileged enough existence to have the fortitude to find enjoyment in depressing situations. I would rather enjoy the hero's journey where you come across tons of wacky characters and scenarios, because I need the escapism into something enjoyable, because I don't make shitloads of money for making barebones simple cartoons and writing several paragraphs about whatever games I played. I already do that shit anyway, but never found a way to monetize it.