- Joined
- Mar 2, 2021
Totally fair, to each his own experience. I knew my take would be understandably controversial (hence why I posted it here). I'm just saying for me personally perhaps I might have a different experience of SA if it was the first GTA-like free roam sandbox game I've played. To be clear it's not the fault of the game, I probably would have loved it had I played it much earlier. When I played it there was no feature that stood out to me for being particularly unique. For instance if I stole a vehicle from the military base and go on a rampage, the original thrill isn't there because I'm only reminded of hundreds of times I've done that in other games, only with controls that feel less janky. There's nothing bad about it, it just feels like it can't give me an experience I didn't already have somewhere else.I disagree completely. I played through San Andreas again this summer and I was struck by just how much fun it still is and how shockingly well it holds up.
This is pretty much how I feel. The only parallel I can sort of compare it to is like driving a car that was considered very advanced for its time in the 1960s, but is considered pretty standard today. No matter how many innovations it has that have been implemented for it's time. I can only notice how many things are missing rather than how many things have been improved, since I have no reference to go off of and have to put myself into the shoes of someone playing it in 2004.I can totally see that, the game has some bullshit in it. It improved on many things from the previous games but these improvements might feel archaic now, same with the new additions that were really cool back then. Plus, the 3D GTA's lock-on shooting wasn't fun even then.
I think that's one of the key features the GTA series has always prided itself on is the "wow" factor with each new installment. The jump from SA to IV and the HD world was massive. Not only were the graphics and models more detailed and crisp, but the pedestrian AI started to make it feel like it was a living breathing city. When contrasting it to SA, it's just well... less. Not that I blame it as there's only so much the developers could do with the resources available at the time. But every time I feel how clunky the controls and UI are it never stops to remind me of its age.Yeah, I know exactly what you mean. I played GTA:SA when it was new, so the immense size of the game world was staggering, but that just reminds me of this image I saw a long time ago, comparing the sizes of game worlds:
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So it was small even by 2010, but, the liveliness of the world and the density of content still rivals sandbox games today. Still though, the graphics were middling even back in '04, and there wasn't really random weird stuff that you could just stumble across. It's a fun game, but I can understand why it'd come off dated to you. It's pretty fuckin' old now, but that's what you get when you ask for the most amazing game of nearly 20 years ago. Time travel 30 years into the past, and you'll hear people discussing how incredible Wolfenstein 3D looks, and how it's surely a timeless masterpiece.
Time travel 10 years into the past, and you'll get.... well, Grand Theft Auto 5. Video game improvements have really trickled to a crawl over the past decade.
I know that one day this will probably be me as an old man looking back at IV and V but I understand that's just the natural effect of progression and that every generation will have their expectations set at the current benchmark of their time and might not hold the same reverence toward the classics as someone who got to experience the initial jump.