Unpopular Opinions about Video Games

Temporal anti-aliasing looks blurry and shitty 90% of the time and i hate that modern developers depend on it so much.
I like this post in particular since it's something I've actually had experience with... In Assetto Corsa Competizione, I'm pretty sure at least some of the graphics quality presets use TAA, so when I'd go and start driving in some session, some of the gauge numbers on the digital dashboard would immediately become blurry and unreadable at speed because they were fast-changing. That's the day I discovered what temporal AA was and why it was retarded. Lol I swear to God it was a mistake from day one to use Unreal for a racing game.
 
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LA Noire is all style no substance. The Sherlock Holmes games and The Sinking City are no style all substance. Detective games need player choice (and they should be right or wrong, not open ended) to have any meaning. LA Noire has great writing, but it offers no challenge or intrigue to the individual cases. You will catch the right guy in the end no matter how shite you are at it. There is no satisfaction because it lays itself out like a game of dominos. SH and SC at least offer a chance for you to think who the criminal is most likely, and you can see how it goes.
I can see that. It didn't help that the interrogation options in LA Noire were renamed to total nonsense. The Sherlock Holmes games were fun, I especially like Crimes & Punishments.
 
4K vs 1080p is quite so obvious, especially if you haven't got sharp eyes.
4K is completely wasted on me. I have to go down to 720p before I start to notice the image looking visibly soft and even that isn't a dealbreaker.

LA Noire has great writing
The moment-to-moment dialogue is decent, but the overarching story is trash. As I said in a previous post, they had like 30 hours to tell a feature film's worth of plot and it still ends up feeling rushed with unclear character motivations and unearned plot twists.
 
Nobody but the biggest Nintendo simps liked those games when they were new, and then 15 years later the zoomers grew up and said "Ackshually, they're incredible, I loved playing them when I was little" and we all must remember that the Gamecube sucked shit unless you were a child at the time
I'd say this makes me a nintendo simp but my opinion on Wind Waker is solidly 'This is fun' .. until the fucking last quarter where you hunt the triforce and other silly bullshit. Never bothered finishing it again.
 
4K is completely wasted on me. I have to go down to 720p before I start to notice the image looking visibly soft and even that isn't a dealbreaker.
The jump from VHS to DVD was worth it to me. There's a scene in Frankenstein where you can see wrinkles on the backdrop in DVD but not on VHS. Jumping past that is noticible, but not worth the effort IMHO.
 
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I'd say this makes me a nintendo simp but my opinion on Wind Waker is solidly 'This is fun' .. until the fucking last quarter where you hunt the triforce and other silly bullshit. Never bothered finishing it again.
I’m betting such a large number of people didn’t finish for entirely that reason, It would explain the biggist touted additions to the HD version being a faster boat and cutting the triforce quest to about 3 chests.
 
I'd say this makes me a nintendo simp but my opinion on Wind Waker is solidly 'This is fun' .. until the fucking last quarter where you hunt the triforce and other silly bullshit. Never bothered finishing it again.
That's definitely the most egregious bit, but the rest of the game is also annoying to a lesser degree.

Having to pull out your wand, conduct the right song, select the compass direction, then watch that same motherfucking cutscene every single time you want to change the wind's direction is one of the most tedious experiences I've ever had in a game. And then there's stuff like having to constantly go into the menu and juggle all your gadgets across three face buttons - a problem that only gets worse as the game progresses.

The atmosphere wants desperately to evoke light, jaunty adventure, but the gameplay is such a slow, frustrating slog. I felt legitimate resentment toward the devs for having so little consideration for my time.
 
That's definitely the most egregious bit, but the rest of the game is also annoying to a lesser degree.

For me, the worst part was the beginning , you have a nearly 2 hour long tutorial and once you're done with that, the first "dungeon" you get into it's damn forced stealth section, not to mention that 2 out of the 4 main dungeons are glorified escort missions.

Twilight Princess is even worse, nearly 3 hour long tutorial, and then you have to hunt for the light bugs before getting into the first 3 dungeons, fuck that. To me both games are something you play one or twice in your life and that's it.
 
I liked Wind Waker a lot, better than Twilight Princess, possibly better than Ocarina of Time. I didn't know it was a source of people being MATI until well afterward.
I remember when it came out, fans would bitch about which game was better and a significant amount of people hated Wind Waker because of the art style. Whether or not you like the art is subjective but to say it ruined the series, come on.
 
I remember when it came out, fans would bitch about which game was better and a significant amount of people hated Wind Waker because of the art style. Whether or not you like the art is subjective but to say it ruined the series, come on.
I'd argue that was Anouma more than Wind Waker itself.
 
The jump from VHS to DVD was worth it to me. There's a scene in Frankenstein where you can see wrinkles on the backdrop in DVD but not on VHS. Jumping past that is noticible, but not worth the effort IMHO.
There's some nostalgia for VHS but it's not ideal for watching anything at all. Who knows why people get so attached to obsolete technology.

As for video games, anything running under 60fps looks a little rough, and under 30fps is unacceptable for an action game. All Atari 2600 games run at 60fps and that’s partly why the graphics of OOT and Super Mario 64 have aged so poorly compared to Yars' Revenge and Haunted House.

The ideal aspect ratio for a video game is the underutilized 27:7, which allows plenty of fair warning for enemies spawning at thr edges of the screen.

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Any more than a few hundred simultaneous onscreen colors produces a gaudy or uncanny valley effect, and if you're not Rainman you won't be able to count them all anyway.
 
There's some nostalgia for VHS but it's not ideal for watching anything at all. Who knows why people get so attached to obsolete technology.

As for video games, anything running under 60fps looks a little rough, and under 30fps is unacceptable for an action game. All Atari 2600 games run at 60fps and that’s partly why the graphics of OOT and Super Mario 64 have aged so poorly compared to Yars' Revenge and Haunted House.

The ideal aspect ratio for a video game is the underutilized 27:7, which allows plenty of fair warning for enemies spawning at thr edges of the screen.

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Any more than a few hundred simultaneous onscreen colors produces a gaudy or uncanny valley effect, and if you're not Rainman you won't be able to count them all anyway.
Yeah, in terms of graphics I think we're on the far side of diminishing returns.
 
There's some nostalgia for VHS but it's not ideal for watching anything at all. Who knows why people get so attached to obsolete technology.
That comes from the ritual of loading a tape in a VCR, how you push it in and it has this whole satisfying mechanical way it pulls the tape in and makes machine noises while it gets ready to play your tape. Tapes have a nice sturdy feel to them that's satisfying to hold and use. Same goes with cassette tapes, which might be even more popular now, considering they sound just fine.
 
I keep thinking that the reason we see more Gran Turismo games but not any more Need for Speed or Burnout games is because most countries are trying to put limits as to how far drag racing can go.
 
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