Minecraft

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Does anyone else feel mods aren't as good as they used to be?

It may just be a facet of growing up, but I remember installing stuff like Flan's Mod, the original Aether, Twilight Forest, the Creeper mod that added stuff like cookie creepers, the natural disaster mod that added tornados and meteors, More Creeps & Weirdos and being amused for literally days. Then more time passed and we got stuff like The Erebus, Atum, The Betweenlands etc. and they were awesome too, but felt more "regulated", for lack of a better word.

For years, tech mods were hopelessly lodged in complexities stacked within complexities that made them incompatible with each other (unless you downloaded a bunch of messy energy converters). And unless you used Immersive Engineering, none of them really fit the style of the game. Create finally blew the whole thing open by outdoing all of them, and is absolutely stunning, but I cannot see myself using it for anything more than simple machines and trains.

But now, mods are more tame than they used to be. Discounting the insufferable troonshit a lot of them have (along with their troon devs and cryptotroons like Greg and Vazkii), you don't find stuff that really changes the game anymore. All of it is designed to fit with each other (except for the mods that have some variant of cherry/sakura trees). Mowzie's Mobs is perhaps similar to More Creeps and Weirdos, but there isn't really anything that captures the imagination anymore.
i think its more of a case of just forgetting the boring stuff from the past and having a better modding hub, sure ALOT of curse forge is shit but i doubt it was much better back then, and a few mods stand out (personally i really like immersive vehicles and Grimoire of Gaia)
 
i think its more of a case of just forgetting the boring stuff from the past and having a better modding hub, sure ALOT of curse forge is shit but i doubt it was much better back then, and a few mods stand out (personally i really like immersive vehicles and Grimoire of Gaia)
Also just the fact we are getting old, back when I was younger I remember getting beta 1.6.X running on my windows 95 PC and I was thrilled, I would stay up til like 5am every day playing it, and it wasn't even modded. I was absolutely lost in the game. Honestly nowadays I'm lucky if I can stick with a minecraft world for more than a week before I get bored of it.
 
Does anyone else feel mods aren't as good as they used to be?

It may just be a facet of growing up, but I remember installing stuff like Flan's Mod, the original Aether, Twilight Forest, the Creeper mod that added stuff like cookie creepers, the natural disaster mod that added tornados and meteors, More Creeps & Weirdos and being amused for literally days. Then more time passed and we got stuff like The Erebus, Atum, The Betweenlands etc. and they were awesome too, but felt more "regulated", for lack of a better word.

For years, tech mods were hopelessly lodged in complexities stacked within complexities that made them incompatible with each other (unless you downloaded a bunch of messy energy converters). And unless you used Immersive Engineering, none of them really fit the style of the game. Create finally blew the whole thing open by outdoing all of them, and is absolutely stunning, but I cannot see myself using it for anything more than simple machines and trains.

But now, mods are more tame than they used to be. Discounting the insufferable troonshit a lot of them have (along with their troon devs and cryptotroons like Greg and Vazkii), you don't find stuff that really changes the game anymore. All of it is designed to fit with each other (except for the mods that have some variant of cherry/sakura trees). Mowzie's Mobs is perhaps similar to More Creeps and Weirdos, but there isn't really anything that captures the imagination anymore.
Apparently a lot of modders are sticking to one old version of minecraft and avoid trying to update to the latest version. It's funny when an old version of Minecraft is more feature rich than the most up to date just because modding has made it so much better.
 
Apparently a lot of modders are sticking to one old version of minecraft and avoid trying to update to the latest version. It's funny when an old version of Minecraft is more feature rich than the most up to date just because modding has made it so much better.
This happens with a lot of Minecraft versions. First it was 1.7.10, than 1.12.2, currently it's 1.16.5/1.17.1.

Minecraft devs add like 3 features per yearly update so it's not worth it to redevelop your mod, sometimes entirely from scratch, just to make it work with a version that adds nothing that hasn't already been done by multiple other mods in the same version 2 years ago.
 
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Also just the fact we are getting old, back when I was younger I remember getting beta 1.6.X running on my windows 95 PC and I was thrilled, I would stay up til like 5am every day playing it, and it wasn't even modded. I was absolutely lost in the game. Honestly nowadays I'm lucky if I can stick with a minecraft world for more than a week before I get bored of it.
I remember not even caving because of the hostile mobs combined with a terrible combat system and still being absolutely engrossed in the game despite the very limited options. I even remember the Nether not working in multiplayer and every Pay2Win server of the time scrambling to get it working with plugins. It was a wild time to play back when Notch ran the show, and the only thing that captured that feeling in recent updates was the cave overhaul.
Minecraft devs add like 3 features per yearly update so it's not worth it to redevelop your mod, sometimes entirely from scratch, just to make it work with a version that adds nothing that hasn't already been done by multiple other mods in the same version 2 years ago.
Even resource pack people aren't so lucky, Mojang keeps breaking the format every major version.
 
I remember not even caving because of the hostile mobs combined with a terrible combat system and still being absolutely engrossed in the game despite the very limited options. I even remember the Nether not working in multiplayer and every Pay2Win server of the time scrambling to get it working with plugins. It was a wild time to play back when Notch ran the show, and the only thing that captured that feeling in recent updates was the cave overhaul.

Even resource pack people aren't so lucky, Mojang keeps breaking the format every major version.
It truely was a great time, I remember figuring out how to install mods and I was so excited to try that one mod with the little clay soldiers you could make, little stupid ass mod that I probably dumped 3 or 4 weeks worth of nights playing with. I remember joining a server with my friends for the first time, and I was so God damn proud of my little wooden shack. We made a little subway system between our bases and it was the coolest thing ever.

And honestly this isn't even exclusive to Minecraft. Just games in general now seem too figured out I guess, nothing is new or unknown, there is always a meta, and that really detracts from games. Anytime I start a new playthrough of a minecraft modpack I end up doing the same thing, set up mekanism for the ore tripling, because it's not worth doing it any other way.

I have noticed some modpacks are starting to try to counter that, stuff like enigmatica 2 expert are horribly autistic, but there is no one way that's the best, and you have to do everything to advance, and stuff from previous mods/steps are still required in the future mods/steps so you can't just abandon the old stuff.
 
I have noticed some modpacks are starting to try to counter that, stuff like enigmatica 2 expert are horribly autistic, but there is no one way that's the best, and you have to do everything to advance, and stuff from previous mods/steps are still required in the future mods/steps so you can't just abandon the old stuff.
I remember infecting my poor PC with a Trojan horse trying to get Minecraft mods lmao. As a kid I visited some incredibly shady sites to get my mod fix. Surprised I didn't get ransomware or something.

The whimsical feeling mods had hasn't been there for a long time in my opinion, unless you look at something like the Essential mod which adds a friends list and "Invite to world" feature similar to Steam's invite functionality. That genuinely impressed me, and still does now. I didn't think Minecraft was ever going to get a free, easy way to do multiplayer that didn't require port forwarding (which was AIDS back then and is still AIDS now). Other than that, yeah. I guess the gameplay's been optimized at the expense of fun.

The cave update was great though. The new vanilla world gen really is an improvement compared to the bland cookie-cutter worlds of many past versions. It's a shame they followed it up with the worst fucking update in existence, probably for tranny appeasement (chat moderation)
 
It's a shame they followed it up with the worst fucking update in existence, probably for tranny appeasement (chat moderation)
Right, that thing that was implemented so badly that everyone realized anyone could just make shit up and get anyone banned with no recourse. What was Mojang's response? "We're not changing anything, also, the exploits everyone discovered are fake news. No, we will not post proof explaining why."
 
I remember infecting my poor PC with a Trojan horse trying to get Minecraft mods lmao. As a kid I visited some incredibly shady sites to get my mod fix. Surprised I didn't get ransomware or something.

The whimsical feeling mods had hasn't been there for a long time in my opinion, unless you look at something like the Essential mod which adds a friends list and "Invite to world" feature similar to Steam's invite functionality. That genuinely impressed me, and still does now. I didn't think Minecraft was ever going to get a free, easy way to do multiplayer that didn't require port forwarding (which was AIDS back then and is still AIDS now). Other than that, yeah. I guess the gameplay's been optimized at the expense of fun.

The cave update was great though. The new vanilla world gen really is an improvement compared to the bland cookie-cutter worlds of many past versions. It's a shame they followed it up with the worst fucking update in existence, probably for tranny appeasement (chat moderation)
Oh yeah, the websites certainly haven't gotten much better. I remember trying to get mods the first time and it felt like my PC needed a shot for virtual chlamydia afterwards.
 
Oh yeah, the websites certainly haven't gotten much better. I remember trying to get mods the first time and it felt like my PC needed a shot for virtual chlamydia afterwards.
CurseForge has most of the shit you'll probably want. Anything not there is a total mixed bag.

If you click a download button and get an adfly or adfocus link... fucking run
 
Seeing the way they rammed chat reporting in so hard with it being blindingly obvious that 1. The were big problems 2. Lots of people absolutely hated it I always wonder what the real reason is for that and I'm pretty sure I don't like it.
 
Seeing the way they rammed chat reporting in so hard with it being blindingly obvious that 1. The were big problems 2. Lots of people absolutely hated it I always wonder what the real reason is for that and I'm pretty sure I don't like it.
The reason is they didn't like people running their own servers and having chat that couldn't be reported back to Microsoft. It's also why they make everyone use a Microsoft account now.
 
If we're going to talk about mods not capturing the imagination anymore, we might as well go back to the game itself failing to do that.
One thing that Minecraft has CONSISTENTLY failed to utilize, something that PRACTICALLY EVERY MODPACK INCORPORATES.
FUNCTIONAL STRUCTURES.
In normal Minecraft, you have 0 reason to build a giant base. You can play through the entire game in a tiny dirt shack and it won't even matter.

Ps.
How much would you bet on the developers not even being able to deliver the extremely limited features they demoed at the yearly event?
 
If we're going to talk about mods not capturing the imagination anymore, we might as well go back to the game itself failing to do that.
One thing that Minecraft has CONSISTENTLY failed to utilize, something that PRACTICALLY EVERY MODPACK INCORPORATES.
FUNCTIONAL STRUCTURES.
In normal Minecraft, you have 0 reason to build a giant base. You can play through the entire game in a tiny dirt shack and it won't even matter.

Ps.
How much would you bet on the developers not even being able to deliver the extremely limited features they demoed at the yearly event?
I saw this video a couple days back.


This guy makes a whole dungeon expansion on his own in less than 7 days with procedural generation.

Old mods like buildcraft etc had pretty good reason to build expansive bases.


In regards to the current employees being useless people who don't know what they are doing. Yeah probably. I'm not betting against you on that with even a penny.
 
Im willing to bet mojang is ran alot like twitter where it has hundreds of useless employees who do nothing but get paid a good paycheck and thats why we barely get shit anymore, that and the fact java is probably a mess of spaghetti code written a decade ago.

Chat moderation was 100% a feature pushed by microsoft without a single regard for the communities want, that doesn't absolve mojang of any wrong doing, they could have polished the turd instead of letting it plop onto the game as bad as possible, at least its easy to bypass.
 
Does anyone else feel mods aren't as good as they used to be?

It may just be a facet of growing up, but I remember installing stuff like Flan's Mod, the original Aether, Twilight Forest, the Creeper mod that added stuff like cookie creepers, the natural disaster mod that added tornados and meteors, More Creeps & Weirdos and being amused for literally days. Then more time passed and we got stuff like The Erebus, Atum, The Betweenlands etc. and they were awesome too, but felt more "regulated", for lack of a better word.

For years, tech mods were hopelessly lodged in complexities stacked within complexities that made them incompatible with each other (unless you downloaded a bunch of messy energy converters). And unless you used Immersive Engineering, none of them really fit the style of the game. Create finally blew the whole thing open by outdoing all of them, and is absolutely stunning, but I cannot see myself using it for anything more than simple machines and trains.

But now, mods are more tame than they used to be. Discounting the insufferable troonshit a lot of them have (along with their troon devs and cryptotroons like Greg and Vazkii), you don't find stuff that really changes the game anymore. All of it is designed to fit with each other (except for the mods that have some variant of cherry/sakura trees). Mowzie's Mobs is perhaps similar to More Creeps and Weirdos, but there isn't really anything that captures the imagination anymore.
if nobody got me i know Applied Energistics 2 got me, can i get an "amen"
 
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