Serbian Peacekeepers
kiwifarms.net
- Joined
- Dec 12, 2020
i think its more of a case of just forgetting the boring stuff from the past and having a better modding hub, sure ALOT of curse forge is shit but i doubt it was much better back then, and a few mods stand out (personally i really like immersive vehicles and Grimoire of Gaia)Does anyone else feel mods aren't as good as they used to be?
It may just be a facet of growing up, but I remember installing stuff like Flan's Mod, the original Aether, Twilight Forest, the Creeper mod that added stuff like cookie creepers, the natural disaster mod that added tornados and meteors, More Creeps & Weirdos and being amused for literally days. Then more time passed and we got stuff like The Erebus, Atum, The Betweenlands etc. and they were awesome too, but felt more "regulated", for lack of a better word.
For years, tech mods were hopelessly lodged in complexities stacked within complexities that made them incompatible with each other (unless you downloaded a bunch of messy energy converters). And unless you used Immersive Engineering, none of them really fit the style of the game. Create finally blew the whole thing open by outdoing all of them, and is absolutely stunning, but I cannot see myself using it for anything more than simple machines and trains.
But now, mods are more tame than they used to be. Discounting the insufferable troonshit a lot of them have (along with their troon devs and cryptotroons like Greg and Vazkii), you don't find stuff that really changes the game anymore. All of it is designed to fit with each other (except for the mods that have some variant of cherry/sakura trees). Mowzie's Mobs is perhaps similar to More Creeps and Weirdos, but there isn't really anything that captures the imagination anymore.