Inactive Byuu / byuu_nyan / setsunakun0 / Near / David Ginder - "Non-binary" furry programmer who wrote a Super Nintendo emulator, tried to blackmail Null into removing his thread, and is probably actually dead lol

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ZSNES doesn't do that. No emulator does that. It's just bad emulation. ZSNES was my emulator of choice, so I already know this.



I mean, if you want to be that way go right ahead. If you ever touched an emulator in your life, you'd know every other emulator that wasn't ZSNES (that people ever actually used) didn't have this problem. It's exclusively a ZSNES problem, and everyone hated ZSNES for everything other than the snow menu. The graphics were fucked, SuperFX was fucked, sound was fucked. It could barely even manage to record demos that didn't desync when that feature got added, too. Anyone would tell you "Just use SNES9x" and they would be right. BSNES doesn't even begin to come into relevance here.
Incorrect. There are frame interpolation shaders available on retroarch that can be used with essentially every emulator so long as they have a retroarch core (which most modern emulators these days do). Regardless, SNES games all ran at either 60fps or 50 (for the PAL-fags).
 
Incorrect. There are frame interpolation shaders available on retroarch that can be used with essentially every emulator so long as they have a retroarch core (which most modern emulators these days do). Regardless, SNES games all ran at either 60fps or 50 (for the PAL-fags).
Nobody was talking about frame interpolation shaders, which is something ZSNES definitely doesn't do (shaders), and this is the part where I sperg out about things like "it's 60hz actually" and "something something lag frames"

Either way, frame interpolation really wouldn't work well on a game that can't even come close to 30 frames when it gets mildly busy. I imagine the source is probably out there now, with all the Nintendo leaks, so some turbonerd who cares too much can probably change the timing for Zsnes' uncapped SuperFX speed if he really wants to.
 
Nobody was talking about frame interpolation shaders, which is something ZSNES definitely doesn't do (shaders), and this is the part where I sperg out about things like "it's 60hz actually" and "something something lag frames"

Either way, frame interpolation really wouldn't work well on a game that can't even come close to 30 frames when it gets mildly busy. I imagine the source is probably out there now, with all the Nintendo leaks, so some turbonerd who cares too much can probably change the timing for Zsnes' uncapped SuperFX speed if he really wants to.
Star Fox was written in assembly, and the SNES runs at 60.0988 Hz. You niggers are so retarded!
 
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