Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

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I see Cold War on sale for $20. I may consider it. Reminds me of Battlefield: Hardline a bit.
 
If you're wrong and I hate it, I'm pounding at your door to demand money.
It is certainly better than Vanguard, but as my old coach used to say, Ain't hard to improve on dog shit. The seasonal events were absolutey kino and Ghostface as an OP was surprisingly an amazing inclusion. I can't deny that the game had some flaws, but it's damn fun with some friends. The only thing that was garbage, fireteam dirty bomb.
 
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Managed to get close the M13, my fourth try in DMZ. Got the LTV, ran over a player fighting the guards, ran over the chemist and saw his kit fly on to the car. Thinking it will just clip through I got out of the car to check is body and I get beamed by one the guards. Crawl fruitless back and saw the M13 on the LTV. I realized I could of just backed out of the zone, grabbed it and head to an extraction zone.

I’m an idiot.

Also the game crashed earlier costing me one of the contraband weapons and then I started raging and all the other tries with the AI getting notoriously good at headshots over time.

I think I’m going to stop solo queuing and start using players even if they are just going to be fodder.
 
I see Cold War on sale for $20. I may consider it. Reminds me of Battlefield: Hardline a bit.

BF: Hardline was underrated in my opinion. The core issue was that it was released too close to BF4 and was released with too little content. So people played for a month or two, got bored then went back to BF4. Which was a fuller experience. There was serious mismanagement with that release.

I don't at all see how it is similar to Cold War though.
 
DMZ seems really good, as far as COD goes, just a shame their AI is actually as fucking broken as Cyberpunk. Enemies spawning behind you, will psychically see you from three countries away, and every enemy is automatically alerted, and will never stop spawning out of thin air.
 
BF: Hardline was underrated in my opinion. The core issue was that it was released too close to BF4 and was released with too little content. So people played for a month or two, got bored then went back to BF4. Which was a fuller experience. There was serious mismanagement with that release.

I don't at all see how it is similar to Cold War though.
MW2019 went for a more realistic approach. Cold War went for a more arcade/casual approach. I was comparing the two as with 4 from Battlefield.

I have not even beaten MW2019, too many updates to keep track of.

Agreed, Hardline is a great experience on its own. But, it released for full price with lesser content. EA should've sold it for $30-40 or did the Vietnam approach and released it as a expansion.
 
Agreed, Hardline is a great experience on its own. But, it released for full price with lesser content. EA should've sold it for $30-40 or did the Vietnam approach and released it as a expansion.

Yep.

It's interesting how back then DICE could release a 4 map expansion to BC2 and it felt a full and complete experience.

I was someone who shit on the idea of Close Quarters DLC for BF3. Yet, those 4 maps were a complete experience and I could play them endlessly. More entertained than most entire COD games.

BF should really just do a proper and complete Portal mode. Bring back everything. With the options for private servers. Maybe even just have rotating seasons of various content. Games like Apex can get away with having maps come and go with seasons. I'm sure there's a way it could work with BF.

Back to COD. I'm getting a bit tired of MW2. I have played a lot. I think the bullshit aim assist, the lag compensation and despite my playing buddies who skip kill cams mocking me. Wall hacks are rampant. I will have strings of matches where there'll be at least one player where it is entirely evident in the kill cam they have wall hacks. The You icon moves left, they follow it. It moves right. They follow it. They will move around the level, focused on it, scoping in on it constantly, until there's a line of sight.
 
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Back to COD. I'm getting a bit tired of MW2. I have played a lot. I think the bullshit aim assist, the lag compensation and despite my playing buddies who skip kill cams mocking me. Wall hacks are rampant. I will have strings of matches where there'll be at least one player where it is entirely evident in the kill cam they have wall hacks. The You icon moves left, they follow it. It moves right. They follow it. They will move around the level, focused on it, scoping in on it constantly, until there's a line of sight.
I don't understand why Activision cannot let their CoD games exist independently. I boot up MW2019, half the startup screen is an advertisement for MWII.
Yeah, today I felt like there were hacks being used in half the games I played. The fun I was having plummeted.
I don't know if I suck in CoD now or it's the SBMM skewing my games. Of course, there's the forced cross-play with PC players (thanks Activision for making a pro-consumer move anti-consumer.)
 
DMZ mode is fun, it's Tarkov buy nowhere near as frustrating. I've unlocked a bunch of weapons I'd have to wait for just through extracting with them. I've been playing with randoms and some are retarded but honestly it's to be expected because it's fucking CoD.

As for the people crying about not being able to get the M13, who gives a fuck? By all accounts it's not anything special so no point getting sweaty over it, save sweatfests for 6v6 and just enjoy DMZ casually to level up your weapons.
 
Zombies is pure kino and I very much enjoyed it.
did they change anything or is it still the same with a different coat of paint?
my last cod zombies was IW, and while fun for a while I got really sick of it fast as a whole.

maybe the mechanics just aren't for me, I much rather prefer something like zombie army 4.
 
Surprised nobody brought this up. The composer for MWII and for MW2019 Sarah Schachner posted on Twitter about her not composing for MWII/Warzone anymore.

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Seems that there was conflict between her and the audio director. I heard a lot of people shitting on MWII’s soundtrack being lackluster, especially compared to MW2019’s being supposedly good (I haven’t listened to it so I wouldn’t know because I haven’t touched a CoD since Infinite Warfare because fuck CoD, fuck Activision, fuck Treyarch, fuck IW and fuck Sledgehammer). This was posted on November 3rd, which was also 6 days before Mick Gordon dropped his statement on composing for Doom and working with id and Bethesda. Can’t forget about the shaft Martin O’Donnell has gotten from Bungie. Seems like composers for AAA video games are getting shit on by higher ups pretty regularly.
 
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