Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

This game has potential but right now its ROUGH. Right now the problems I would sum up (objectively/subjectively)

Problems go from worst to bad, to minor.

- Framerate absolutely sucks the fun out of the game, hard to enjoy pokemon battles or catching pokemons when it runs at 15fps and the animations slow down. Not to mention the memory leak that makes your 1hr + game session automatically turn into a 15fps slugfest no matter where you are.

- Janky bugs everywhere. I noclipped by accident after throwing my pokeball at pokemons in a cave. Also accidentally porting to the other side of rivers because you threw a pokeball at a pokemon in the river. There were also a lot of crashes.

- Artstyle, graphics and animations are utter shite. See the Digital Foundry technical analysis.

- STOP FUCKING TAKING MY CONTROLS AWAY, seriously. Whenever I get within 2 miles of a side/story objective the game forces me into some retarded cutscene or holds my hand and tells me what to do. Fuck off.

- Typical "too easy" and no challenges. The gyms are absolute piss easy because if you catch a lot of pokemon you actually have to stop yourself just to not over level by 10+ levels for every pokegym (if you didnt already fuck up the "right" order of the gyms anyway) The tera gimmick also causes you to sweep any gym member when you have a super effective move because all their pokemon are essentially the same type now. Even if you didn't over level the gyms dont use more than 3 or 4 pokemon max.

- Gym tests are fucking gay and are useless filler and even if I didn't have to do them on 15 fps I wouldn't enjoy most of them anyway. This goes hand in hand with the first point aswell.

- Copy pasted fucking events. Every star boss and Titan event are the exact same fucking formula. You go in, auto battle 30 pokemons, defeat 1-2 shitty thematic type pokemon of the boss and then defeat his crappy thematic unoriginal boombox shitbox. Wew so fun. Same with the titans. You show up, play cat and mouse with the titan pokemon, fuck him up the first time, he smashes a wall in some mountain, poof arven shows up and you niggers beat him up and eat your 10 millionth weed sandwich in a copy pasted green cave. Yawn.

- Cutscenes, also goes well with first point. I don't need to see random cringy "wholesome" moment #567. The cutscenes suck dick. But in general every game that focuses heavily on cutscenes suck. Except maybe Kingdom Hearts.

- I fucking cringe-vomited at the zoomie/woke streamer gym. I know their entire shtick was to be ironic with the streamer gym and everyday man Larry, but it just fell flat on its face. The lads at 4chan were right, ironic shitposting is still shitposting.

- The freedom of choice but not really. This is a minor point. The game basically tells you to fuck off and do your own thing, great! Actually felt a little like Morrowind in that aspect. The difference is that when you do fuck off and explore you mess up the level curve entirely. They tried to fix this by putting in some warnings on sign posts and etc. But it wasn't really apparent enough because sometimes you just saw pokemon 10 levels higher 10 feet away from you in two overlapping zones. Also there is a definite "order" of sidequests and gyms but the only way to decipher that is to ask the shitty pokecenter lady like a little cuck every time.

- The towns suck. Feels plastic-y even with good fps. Stores are not discernible from eachother. I skipped over 3-4 different stores for battle items, gear, medicine and cosmetics because I just didn't bother with the retarded restaurants and thought all of them were just that.

- Stop making shitty little side-gimmicks and force your players to engage with them to use main content. They have now shut breeding behind the picnic mechanic. I dont give two fucks about breeding, but I give even less fucks about the stupid picnic sandwich making mechanic.

- The music is rather disappointing for a pokemon game. The zone music sounds very generic and doesn't have the same ear-worm effect. Gym battle music is utterly boring and unexciting. The only banger is the sandwich music. Blaming that fag from undertale on this one.

- No set mode. Stop removing things, seriously what does it matter?

Now these things said this game has some fucking potential. It got the open world part right in my opinion. Here are some things I think which are pretty good.

- This is one of the few games where I constantly go "what the fuck is up there, what is behind that mountain?" I fucking explore everything and run to every tera den and tera pokemon like a little retard, I don't know what it is but its fucking addicting.

- Some of the pokemon designs are refreshing and good. Haven't had new and good pokemon designs since probably gen 5 or 6. They made a lot of shitmons but interesting shitmons this gen. The mediocre mon pool widened a lot. Obviously there are a ton of broken pokemon aswell but that comes with every new gen.

- Quality of life has improved tenfold again. Menu optimizations, changing IV's with bottlecaps, etc.

- Genuine interesting zones and stuff to find. There is always random shit to find and stuff to explore. Just so much more to do than there was in sword/shield.

- Zone design in general in regards to pokemons you see. First few low level zones feel repetitive in the pokemons you encounter but at level 30-35+ bam suddenly you see all kinds of pokemon roaming around. This is unlike some pokemon games where you don't see fully evolved pokemon in the wild until after the post post game.

- The TM crafting system is a very nice way of dealing with the TM/TR/HM system. Beautifully done. Kept the compfags and casualfags happy with this one.

- The freedom of movement is great in this game. No more clunky bullshit. Riding around on the legendary feels fucking fantastic and gliding aswell. When the FPS allows it feels like Just Cause 2. Compare this to the absolute clunkyness of sword/shield where you couldn't traverse a ledge of 20cm high.


I like this game and enjoy it, but man its frustrating sometimes with the fps and the bugs. It has some real potential but sadly I think gamefreak is not going to do much.

Tl;dr great potential, shoddy execution.
 
Last edited:
I honestly think you guys are being paranoid. The "Troons" are just Gamefreak's awkward take at a muscular woman and I'm guessing they're just trying something new with the character customization (although, I don't have the game so I wouldn't know for sure).

As for the increase in black people: Wow! It's almost as if this game's region is based off of a country where non-whites are very prominent or something.
Sure, the game just looks faggier, it's not actually faggier or woke.

IMG_9706.jpg
 
lol (loud sound warning on the first vid)






pokemon sv face glitch.png


If you plug in a second controller and hold the control stick in the same direction, you run twice as fast:
 
I believe the whole "pick your body type" thing is less tranny shit and more how Gamefreak is trying to ask you what your race is.
Nintendo has been doing this since "Pick your Body Type" shtick since Animal Crossing: New Horizons, where gender was replaced by a swappable "Style", and the same thing happened with Splatoon 3, where it was probably done because you could play as either an inkling or octoling and they wanted to streamline the character creator in that game and have it done in the physical world instead of the separate menu the last two had it.

Gamefreak adopting this system is unsurprising since AC:NH did so well at launch, and besides, you get free press from people thinking you're getting rid of the "are you a boy or girl" question at the start of the game.
 
Well, I just completed the game.

Out of the three main paths I‘d say Starfall Street and Path of Legends were pretty good but Victory Road felt a bit samey compared to past games.

Starfall Street was a neat take on the whole “stop the villainous team” bit even if said team was created in response to one of the harsh realities of school life. And yes, I’m talking about the whole “we formed this team because we were being bullied” bit that ultimately blew up in Team Star’s face. And I’m happy to see that the school’s director actually found a use for Team Star once you reached Starfall Street’s conclusion. One thing I liked about Team Star was that the whole group felt like they were family even after you completed that part of the storyline, it’s something Game Freak did well when they made Team Skull but kind flopped a bit with Team Yell. It’s also a good way to teach players how to use the Let’s Go function, something you’re gonna need if you want to Shiny hunt in SV. My only complaint about ‘em is is that beating base camps ultimately amounted to increasing the amount of TMs you can craft and nothing else.

Path of Legends is basically 5 reskinned Totem Pokémon battles with the completion rewards being Gen 7’s Ride Pokémon. It helps make certain areas difficult to access unless you’re good at platforming or abusing glitches. The story is basically about you helping Arven collect the five Herba Mystica from the Titan Pokémon in order to help him heal his injured Mabosstiff and you also get some “strained relationship” stuff involving him, the game’s professor, and the box Legendary you’re traveling with. The battles aren’t too difficult if you come prepared but the last one will throw a curveball in it due to the gimmick one pair of Pokémon can use.

Victory Road is just your standard beat-eight-gyms-get-eight-badges-then-fight-the-Elite-Four-and-Champion progression quest (with the usual sprinklings of Rival battles) you’ve seen in past Pokémon games with the trend of a qualifying challenge (that started in Gen 8 after people really liked Gen 7’s Island Trials) being continued with “Gym Test” that are pretty easy to complete. The only thing that caught me off guard was the interview you have to take before challenging the Elite Four but that one was also easy if you pay attention. The Elite Four’s teams were largely easy for me but some were slightly more difficult due only relying on a single Pokémon to sweep ‘em. Geeta’s team was laughably easy, even moreso when you compare it to past’s Champions’ teams.

The Way Home was a decent end-game storyline that I enjoyed, it adds more fluff for the companion characters that help you out even if it makes some of them look like jackasses. Area Zero looks amazing despite the Switch being an outdated piece of crapware (and the performance issues I and other players have noticed) and I loved the field theme that plays when your exploring it. The bit about the current professor actually being an AI in a robotic body was a curveball.
By the game's end my team consisted of Skeledirge, Kilowattrel, Clodsire, Annihilape, Gholdengo (yes, I actually went through with collecting 999 Gimmighoul Coins during the storyline just to get the golden string cheese mascot on my team, and a Rock Tera-type Dugtrio). Annihilape was basically the powerhouse of the team with most of the team pulling their weight (Clodsire stuck around because I was too lazy to find a better Poison-type 'mon).

When I was going through "The Way Home" I was able to get a better look at some of Scarlet's Paradox Pokémon and I'm mildly disappointed to see that, upon closer examination, a fair amount of them basically boil down to the same "what if X Pokémon but as a robot" shtick but swap robots for dinosaurs.
Terastallization is a really interesting gimmick mechanic and it‘s not too broken like Megas and Dynamax/Gigantamax were. It does make a feature in the game a bit of a pain in the ass but it’s easy enough to figure out if you do some research.

Tera Raids are a nice upgrade to Dynamax Raids but GOOD SWEET LORD do they bump up the difficulty once you unlock 5-star and 6-star raids. And from what I’m hearing on the grapevine the event-only –star raids only make things worse. My biggest issue with ‘em is that, if you decide to do ‘em online and make your raids open, you’ll get a lot of players that either bring Pokémon in that are strong against the raid Pokémon’s actual typing or they’ll be retarded and bring in Tinkaton and just spam Gigaton Hammer and Cheer.

I was really worried about the Let’s Go feature but after seeing the gameplay leaks and trying it myself it’s not as bad as I thought, it’s basically a means of harvesting TM materials and clearing out large groups of Pokémon (the latter of which you’ll need to use if you want to have an easier time Shiny hunting Pokemon that spawn in Outbreaks).

Oh, and I managed to find five Shinies so far, four were standard-rate while the fifth was obtained via the Picnic Outbreak method.
I am surprised that Bede apparently does not qualify.
Funny, I was about to mention Bede when this whole “we don’t have asshole-ish rivals anymore!” came up. IIRC he wasn’t exactly well-liked by the fanbase.

I think part of the issue with those kinds of rivals is that Game Freak views them as an old shame, it’s similar to how Insomniac Games feels about how Ratchet’s characterized in the first game in the R&C series.
 
I think the worst part (if the music worked) was that all the fights occurred in the same bland sterile room. The theming of each member's chamber in X/Y was good enough to get a Smash Brothers stage while in this it reminded me of where I took karate lessons when I was six.

They also made it so you have to beat the Elite Four in a fixed order, compared to how Gens 5-7 allowed you to challenge them in any order. Which again is a minor nitpick, but it's still another removed/reverted feature.
 
Last edited:
I picked up Scarlet on Monday, and I've actually been enjoying it so far despite some of the problems. I'm about halfway through the story right now.

The performance issues are annoying, but don't seem to be a major deal (outside of movement in the background, as well as the one-off instances with the Sunflora and the kids' legs in the classroom) unless I'm playing in docked mode for more than a few hours, or if I use the high jump and then fall a decent distance. I have auto-save off, and some people online seem to think that helps, so that may be why I haven't encountered anything as bad as some people apparently have.

Glitch-wise, I've seen the thing where catching a Pokemon on a slope allows you to see through the ground, a few textures on cliffsides changing depending on my distance from them, characters occasionally turning invisible except for the pokeball they're holding, and (once) the thing where starting a Gimmighoul fight positions your Pokemon behind you and thrown pokeballs are backwards.

Honestly, these would probably be the best games in the series if they'd had a few more months to clean them up a bit (or if they hopefully patch the issues in the near future).
 
Gotten quite far in SV and this could have been a 9/10 game if GF didn’t hugely fuck up the graphics and the technological issues. Bring back the art style from the past games, make the graphics great, make the battle system faster and actually optimize the damn game and it would have been a huge improvement. I’m genuinely having a lot of fun with the game regardless. Also the people seething like mad over fans having fun with the game are a lot worse than the bootlickers. SwSh was the other way around.

As for other details picnics are such a huge step down from camp. In camp there were a lot more interactions between the player and the Pokemon. And you had Pokemon actually interacting with each other in the background with fights and races. Now they don’t even react to each other and the only thing you can really do is wash them. The gym leader tests were awful and an absolute chore.

The story is surprisingly good, at least by Pokemon standards. The only character that I can’t stand is Nemona, The other characters are fine and I’m surprisingly enjoying the villian team and the Titan path more than I thought I would.

Anyways those are my thoughts so far.
 
lol (loud sound warning on the first vid)
View attachment 3924831
View attachment 3924948
View attachment 3924927
View attachment 3924864
View attachment 3924894
View attachment 3925056
View attachment 3925104


If you plug in a second controller and hold the control stick in the same direction, you run twice as fast:
View attachment 3924849
I literally laughed out loud a the stepping on the Pokéball.

Speaking of glitches, there is this famous one:



The comments are full of this one joke:
'That is actually accurate to real-life Spain.'
I can confirm tha the Caribbean can ge that bright, too.
 
So, does anyone know what the deal is with the blank area in the Northeast corner of the map? Some kind of future DLC area maybe?
 
Jesus Christ, I never obtain shinies when I'm actually trying for them in any game (Masuda, chains, mass outbreaks, ect), but I just mistakenly run into them instead. Working on my livingdex, also playing OSRS, look back and I apparently walked into a battle with a shiny Floette. Even had to flee then re-engage the battle to make sure it was shiny, how the hell Gamefreak actually expects you to see a shiny like that in the over world when they don't glimmer or anything is beyond me. If I didn't run into this one by not paying attention, I wouldn't of seen it at all.

Again I have to wonder how many shinies people have flat out missed in the past week. I don't get why it's so hard to give them some kind of special visual or sound in the over world.
 
Gotten quite far in SV and this could have been a 9/10 game if GF didn’t hugely fuck up the graphics and the technological issues. Bring back the art style from the past games, make the graphics great, make the battle system faster and actually optimize the damn game and it would have been a huge improvement. I’m genuinely having a lot of fun with the game regardless. Also the people seething like mad over fans having fun with the game are a lot worse than the bootlickers. SwSh was the other way around.

As for other details picnics are such a huge step down from camp. In camp there were a lot more interactions between the player and the Pokemon. And you had Pokemon actually interacting with each other in the background with fights and races. Now they don’t even react to each other and the only thing you can really do is wash them. The gym leader tests were awful and an absolute chore.

The story is surprisingly good, at least by Pokemon standards. The only character that I can’t stand is Nemona, The other characters are fine and I’m surprisingly enjoying the villian team and the Titan path more than I thought I would.

Anyways those are my thoughts so far.

I guess Ken Sugimori was busy with PLA when they were doing this one. It's so weird that they had him on the spin-off and not the main game. Hopefully he comes back for the next game. The characters drawn by the Land of the Lustrous designer are the only ones who look passable in this game. And even then they look sorta off. I want a story with more stakes though. Things are just sorta there until you get to Area Zero.
 
So, does anyone know what the deal is with the blank area in the Northeast corner of the map? Some kind of future DLC area maybe?
The assumption is DLC, IIRC someone delved into the code and they found data that implied future DLC is planned. I just hope it comes in form of both paid content like SWSH’s Expansion Pass and free content like the stuff PLA got.
 
So, does anyone know what the deal is with the blank area in the Northeast corner of the map? Some kind of future DLC area maybe?
The assumption is DLC, IIRC someone delved into the code and they found data that implied future DLC is planned. I just hope it comes in form of both paid content like SWSH’s Expansion Pass and free content like the stuff PLA got.
Not that the Pokemon and real world maps have any remote connection but I think that area could be the mountain range separating faux Spain Paldea with faux France Kalos. I don't expect the DLC to be a full Kalos remake but both regions have the pseudo Pyrenees in the right area so maybe we'll get to explore a more open version of Kalos' southern half.
 

Attachments

  • Kalos.png
    Kalos.png
    966.6 KB · Views: 42
  • Paldea.png
    Paldea.png
    965.7 KB · Views: 36
If you plug in a second controller and hold the control stick in the same direction, you run twice as fast:
View attachment 3924849
...What is the limit of the number of controllers you can use?

Also, I noticed that roost and recover had their PP reduced, which is a bit annoying, since my strategies typically involve healing. Why are so many of the nerfs affecting things that I like? Should I feel like I'm being targeted?
 
  • Feels
Reactions: Shiny Shroodle
Back