Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

But for something like a game solely centered around challenge? Kind of diminishes the idea that the only option to make a challenging section easier is to come up with or find builds/techniques to counter a boss, or to just literally ask for help. Why ask for any help if you can just turn the difficulty down? Miyazaki seems to try everything he can to make cooperation or talking about the game integral to the act of a game easier and simply sliding the difficulty down would basically stop a large number of people asking for any help at all.

I imagine an antisocial weirdo who hates listening to anything other people have to say would probably prefer the slider.
 
A lot of people relate to struggling in sections and will happily tell people how they overcame the struggles, you just have to swallow your pride and admit you need help.
I know for a fact I wouldn't have made it through most Souls-likes if I hadn't had guys like FightinCowboy and Seraphim17 to rely on for boss guides and general walkthroughs. Maybe it's sacrilege to some, but for me the fun in these games is overcoming the challenges through practice and improving my skills; I find absolutely nothing fun about blindly stumbling through an area only to die to a trap I couldn't have possibly anticipated or get one-shotted by a boss when he uses his special fuck-you attack that you can't be ready for unless you've already died to it.

Again this comes back to the fact there already is a difficulty adjuster for these games, it's just abstracted and totally up to the players. If you want the hardest experience, go in blind and figure everything out for yourself; if you just wanna get to the cool boss fights use a walkthrough to prepare for traps and mobs; if you want easy mode powerlevel your character and use the various intentional and unintentional exploits the game has; and if all of that is still too much for you just drop the charade and watch a Let's Play.
 
I know for a fact I wouldn't have made it through most Souls-likes if I hadn't had guys like FightinCowboy and Seraphim17 to rely on for boss guides and general walkthroughs. Maybe it's sacrilege to some, but for me the fun in these games is overcoming the challenges through practice and improving my skills;
This is pretty much what I did for my first playthrough for Dark Souls. Honestly, it was great, I played all my games on easy or normal before that but once I passed Ornstein and Smough I realised the amount of fun in losing and overcoming things. After that fight I decided to ditch the walkthrough and had fun in dealing with the challenges or traps myself. It's because Dark Souls had no easy mode I went for walkthroughs, and it's from that I then appreciated the fun in losing and trying new strategies in any single player game. Not to say walkthroughs aren't still great to me though, in Elden Ring there were a lot of bosses I didn't care for and just looked up their Fextralife page.

I'm probably not alone in becoming interested in game challenges only because one modern game had the balls to tell its players no, the game world won't change for you, you gotta adapt somehow.
 
Dwarf Fortress, now there's an accessibility issue just waiting for Jim's well thought out and nuanced opinions.

"I am fat and I think Dwarf Fortress looks ugly and should be made pretty for me, also I'm totally a sexy woman and this is milk coming out, not pus. I promise."

The Steam release looks quite pretty in comparison to the free version :D

He'll probably rant that there are no trans-dwarves even though the game does have gay, bi, lesbian, asexual and heterosexual ones.

As for the lactating thing you mentioned - do you think he said that as a weird joke or was he actually oozing pus from his nipples and claiming it was milk? Does he think biological women can lactate at will? I am pretty sure, out of all the weird shit he's said, that him being able to lactate at will is the weirdest.
 
I'm probably not alone in becoming interested in game challenges only because one modern game had the balls to tell its players no, the game world won't change for you, you gotta adapt somehow.
This 100% for me, I always used to play games on the easiest settings and just mash buttons, (then scream at the game when I died,) but the tough love Dark Souls dealt out really changed my perspective on how I approach games, to the point where I actually found certain games easier when I went back and approached them like a Souls game (i.e. learn patterns and don't get greedy).

I'm still never gonna be one of those no-damage run lunatics but now I fight Nightmare King Grimm in Hollow Knight for fun instead of banishing him after his first form.
 
Dark Souls is not difficult game and the only people who think it is are morons.

Dark Souls (and nearly every "Soulslike" game) has an extremely specific and user-generated difficulty. You can run every boss at level 1, no armor/broken weapon or you can run every boss with a completely OP build with 2 or 3 players helping you through every boss and area. Bosses have weaknesses that are outlined though the story and resistances you would understand if you just thought about (people in the snow are weak to fire, water creatures weak to ligthing, some are weak to bleed, etc).

Newer souls games take this a step further and make summoning even easier (No item requirements to do so, NPC summons with gigantic health bars, larger summoning area/ranges, etc) and/or having hidden items that weaken bosses (Margot's Shackle, That Bell for Gasgcoine, etc) directly.

Dark Souls also (barring a few instances) is extremely fair in how it handles encounters. Important info is sign posted constantly and you know what to expect from the area around a boss (aka a Big Magic Castle full of Magic Students will have a Magic Caster as a boss).

Dark Souls difficulty is extremely well thought out - and much more than an "Easy/Normal/Hard" slider and might actually be one of the best difficulty adjusters in a video game (rivaled only by the other Fromsoft Series - Armored Core or South Park) and people who say it needs an Easy Mode functionally don't get how the game works. You don't have to solo every boss and the game doesn't care if you do or not - there's not even an achievement for it.

Jim is retarded and incapable of critically thinking. Dark Souls doesn't need any easy mode because "git gud" - it doesn't need an easy mode because it already has one (just summon people, change your build, look up a weakness, whatever you want).
Just gonna say, I've never held much stock into this argument, because Dark Souls is an absolute bastard to get into. You can fucking act like your goddamn wojack brain chair all you want. But I know, and you know, and everyone knows that your gonna bounce off Dark Souls until you get some handholding. For some people it's minimum, like "oh you can just run and loot and grab stuff you need" and others it's "oh just duck in this door grab this item, sneak your way to this area, get this set, and bam the game's beaten". But it is still pretty fucking hard until that shit clicks, and we should really stop acting like it isn't. That would stop fat trannies from bitching all the time.
 
Just gonna say, I've never held much stock into this argument, because Dark Souls is an absolute bastard to get into. You can fucking act like your goddamn wojack brain chair all you want. But I know, and you know, and everyone knows that your gonna bounce off Dark Souls until you get some handholding. For some people it's minimum, like "oh you can just run and loot and grab stuff you need" and others it's "oh just duck in this door grab this item, sneak your way to this area, get this set, and bam the game's beaten". But it is still pretty fucking hard until that shit clicks, and we should really stop acting like it isn't. That would stop fat trannies from bitching all the time.
How is it hard to get into?

You pick a class that starts out with all the things that class does (Knights start with armor and shield, Pyros start with pyromancies, Mages and spells, clerics and heals, etc) and you're dumped into Undead Asylum which is just a gigantic tutorial - complete with instructions engraved into the ground and tutorial enemies to try it out on. The game walks you through almost every single major mechanic culminating in very basic boss fight where the boss has like 2/3 attacks to make sure you've got the basics (and/or demonstrate the bonfire system) down pat. The game gives you an objective (ring two bells) and shows their locations relative to where you start in Firelink Shrine and intentionally places easy enemies (hollowed soldiers) near where you're intended to go first and extremely hard enemies (gigantic powerful skeletons) in the direction you aren't supposed to go.

It's a much deeper tutorial than a lot of games to be honest (any MOBA, any BR, any Fighting Game, most JRPGs, etc) so I don't understand the willful ignorance to enshrine Dark Souls as "an extremely hard game". The DOTA2 character select screen is harder. For an 11 year old game it holds up insanely well (and most iterations improve on the tutorials).

Now if you want to optimize then sure - it's a bit tricky but that's the fun (and a consequence of the freedom you have in the game). Although this typically is pretty easy to do in Souls games (just get a weapon that's extremely good. In Dark Souls the Zweihander is ~3 minutes away from where you start the game) and also gets easier each iteration.
 
Dark Souls is a legitimately hard game/series, I don't really know what people are comparing it to say that its easy or anything like that. I think people who've played through the game a bunch and know all the enemy placements and boss patterns forget that the first time through for a first time player can be very tough, and ultimately any game becomes fairly easy if you have a lot of knowledge about it and know what tricks to use, but most players don't really have that luxury. Like when I first played DS1 I got extremely stuck on the Bell Gargoyles because I had no idea that you could upgrade your weapon and that Andre was like a five minute walk down the path, when I figured out stuff like that and got a very lucky black knight sword drop things got a lot easier, but there were still memorable tough spots like the infamous Anor Londor archers or Ornstein and Smough that may not cause me much grief nowadays but kicked my ass constantly the first time.

Also DS1 is the easiest game in the series if you stand back a bit and consider these things objectively, DS3 had much more difficult enemies and bosses but a lot of players who were playing by then already had two games under their belt so had a lot more familiarity with the nature of these games and could handle it better than a comparable first run for DS1.
 
Dark Souls is a legitimately hard game/series, I don't really know what people are comparing it to say that its easy or anything like that. I think people who've played through the game a bunch and know all the enemy placements and boss patterns forget that the first time through for a first time player can be very tough, and ultimately any game becomes fairly easy if you have a lot of knowledge about it and know what tricks to use, but most players don't really have that luxury. Like when I first played DS1 I got extremely stuck on the Bell Gargoyles because I had no idea that you could upgrade your weapon and that Andre was like a five minute walk down the path, when I figured out stuff like that and got a very lucky black knight sword drop things got a lot easier, but there were still memorable tough spots like the infamous Anor Londor archers or Ornstein and Smough that may not cause me much grief nowadays but kicked my ass constantly the first time.

Also DS1 is the easiest game in the series if you stand back a bit and consider these things objectively, DS3 had much more difficult enemies and bosses but a lot of players who were playing by then already had two games under their belt so had a lot more familiarity with the nature of these games and could handle it better than a comparable first run for DS1.
It's not about it being easy or not - it's "does the game give you the tools you need to reasonably succeed".

There's a full tutorial and a huge variety of options on how to handle every encounter - and you can even go so far as to summon in NPCs and other players for help. The worst thing you would have to do in Dark Souls is ask someone/look something up.

For example - you can encounter Blacksmith Rickert well before Blacksmith Andre and upgrade weapons even sooner.

No one is saying that DS games aren't challenging - we're just saying they aren't the completely impossible "made as a joke" levels of hard that people who want an easy mode make it out to be and that if you look at it objectively - it has much more leniency than a lot of other games.

Like people say Dark Souls is extremely hard but Mario Kart 8's 200cc courses are "all good" (they are not, they're complete bullshit).
 
I started with Demon's Souls myself, which I think many Souls veterans consider to be one of the easier titles in retrospect because you can faceroll the game with magic and patience. I imported it to the UK when the game was still somewhat underground, so there wasn't really too much information available online to help you at this stage.

I always play games on the hardest setting, because overcoming challenges is part of what makes games fun for me, so I am used to difficult games. And I gotta say, I remember the specific moment while playing Demon's Souls, a few hours in, where I thought "I'm not sure I can do this." I was running over the bridge in 1-2, trying to dodge dragon fire, and then getting stomped by the Blue Knight and his gank squad at the other end. It was specifically pushing past that wall and realising 'actually, yes, I can' that sort of made the game click for me, and after that I knew it was only ever a question of tenacity.

I find myself wondering how many people come to a make-or-break moment of their own, but choose to give up instead and never get that much needed 'click'.
 
Just gonna say, I've never held much stock into this argument, because Dark Souls is an absolute bastard to get into. You can fucking act like your goddamn wojack brain chair all you want. But I know, and you know, and everyone knows that your gonna bounce off Dark Souls until you get some handholding. For some people it's minimum, like "oh you can just run and loot and grab stuff you need" and others it's "oh just duck in this door grab this item, sneak your way to this area, get this set, and bam the game's beaten". But it is still pretty fucking hard until that shit clicks, and we should really stop acting like it isn't. That would stop fat trannies from bitching all the time.
Literally the only problem I had getting into Dark Souls 1 was finding the fucking staircase leading to the Undead Burg, and that's just because I'm a directionless tardlet. Once I realized the Graveyard wasn't the first area, it was smooth sailing from there, and I fucking hate guides. And yes, that resulted in a lot of rolling in shit in Plaugetown, but I managed it.

Dark Souls is a legitimately hard game/series, I don't really know what people are comparing it to say that its easy or anything like that.
We're comparing it to itself. Or, at worst, to NES/SNES era games. To us, a game with infinite lives, minimal penalty for fucking up, plus items to negate that minimal penalty, a path to outlevel any challenge, plus getting to call on people at damn near any time makes the game baby-time frolics.

It's challenging at times, sure, and there's the occasional boss that'll stomp your shit in, but the way people bitch about it, you'd think it was 'I Want to Be The Guy' on crank.
 
We're comparing it to itself. Or, at worst, to NES/SNES era games. To us, a game with infinite lives, minimal penalty for fucking up, plus items to negate that minimal penalty, a path to outlevel any challenge, plus getting to call on people at damn near any time makes the game baby-time frolics.

It's challenging at times, sure, and there's the occasional boss that'll stomp your shit in, but the way people bitch about it, you'd think it was 'I Want to Be The Guy' on crank.
I can't say I've ever found myself playing the games from the late 80s or early 90s that have a serious reputation for difficulty, it was all before my time anyway, do you have anything more contemporary you are comparing it to so it can be called easy? Like lives as a system mostly just feel antiquated in the games I used to play with them, when it comes to penalties for fucking up Dark Souls will penalize you in terms of your potential ability to level up if you are playing sloppily which is really kind of unique compared to the standard for RPGs and hack and slash games more generally. There's also the curse mechanic that really fucks with players who, again, are not fully acquainted with the ins and outs of the game world and mechanics which more experienced players know how to mitigate.

The thing about Dark Souls is that its nature as an open ended RPG intrinsically means that there's probably going to be some build or strat out of the many that are available to you that makes things a lot easier, its just kind of the way things are in that genre and Dark Souls has a much, much higher intrinsic difficulty compared to almost every other RPG that it might be compared to that I can think of. The Elder Scrolls or Fallout will also have huge space for making comically OP builds, but they don't really pressure the player in the same way so sub-optimal builds usually won't have any issues. Dark Souls is different in that regard.

I also think that its strange presentation will create difficulties for a lot of players that are, or at least were at the time the game came out, quite unique. Summoning is an easy mode of sorts, but its not a straightforward 'Take less damage, deal more' that people are used to, you're putting your faith in another player and hoping that they are good enough to offset the increase in boss health, use of fairly rare resources and possibility of being invaded that summoning demands. Its not completely straightforward, similar to things like trying to figure out sidequests, secrets and obscure mechanics and weaknesses, its all so much more hidden compared to other games that it flies completely past a lot of people if they don't just use a walkthrough, certainly I probably wouldn't have found Ash Lake or ArchDragon Peak without them.

And a lot of players play DS games with lots of self imposed challenges, like I always feel like I'm giving up on some level if I have to resort to summoning for any of them, and a lot of players swear by sword and shield only with no use of potentially overpowered magic as the 'proper' way to play.

I might be biased though because I've always been kind of bad at Dark Souls and felt a lot more comfortable with Sekiro's combat system, which is closer to a traditional hack and slash even though I know some people find that game harder than the rest.
 
Just gonna say, I've never held much stock into this argument, because Dark Souls is an absolute bastard to get into. You can fucking act like your goddamn wojack brain chair all you want. But I know, and you know, and everyone knows that your gonna bounce off Dark Souls until you get some handholding. For some people it's minimum, like "oh you can just run and loot and grab stuff you need" and others it's "oh just duck in this door grab this item, sneak your way to this area, get this set, and bam the game's beaten". But it is still pretty fucking hard until that shit clicks, and we should really stop acting like it isn't. That would stop fat trannies from bitching all the time.
This wasn't my experience at all. I went into DS1 completely blind, aside from knowing about it's notorious difficulty, so I just took my time and explored areas thoroughly. I probably over-levelled my character to offset having no idea what I was doing, and I used summons on a couple bosses I was having trouble with, but I made it to Blight Town before I just lost interest in playing any further.

Honestly, Dark Souls is probably my least favourite game of the Souls genre (I maintain the Nioh games are the best), but the people acting like it's some impenetrable, insurmountable obstacle unless you follow a guide every step of the way are either ADD or exaggerating.

And you should know better than to think anything would stop fat troons from bitching. No concession you make will ever be enough, because for people like Jim it's never actually about the subject at hand, it's only about being able to wield undeserved power over others and bend them to your whims.
 
Just gonna say, I've never held much stock into this argument, because Dark Souls is an absolute bastard to get into. You can fucking act like your goddamn wojack brain chair all you want. But I know, and you know, and everyone knows that your gonna bounce off Dark Souls until you get some handholding. For some people it's minimum, like "oh you can just run and loot and grab stuff you need" and others it's "oh just duck in this door grab this item, sneak your way to this area, get this set, and bam the game's beaten". But it is still pretty fucking hard until that shit clicks, and we should really stop acting like it isn't.
Broke: Dark Souls has Bullshit difficulty and you have to guess everything.
Woke: Dark Souls games have worse hitboxes than Zelda does on the N64 and they will never fix it, assuming it's not intentional at this point.
Bespoke: Dark Souls + Demon Souls is a dungeon crawler where every dungeon that is anything more than an enemy gauntlet sucks ass and no one looks forward too. People say Bloodborne is the best because they can pretend it's an action game and expect nothing but the same 4 fights remixed 56 times.
That would stop fat trannies from bitching all the time.
This line alone is why I rated your post as "optimistic"
 
Channel review for the month of November 2022:
Videos Uploaded: 4

  • Jimquisition ('Modern Warfare II, PR As Journalism, And Consensual Plagiarism', 149k views)
  • Jimquisition ('A Video About The Doom Eternal Controversy', 182k views)
  • Jimquisition ('The Sonic Man Did Bad Money Things And Square Enix Is Also Bad...Allegedly', 117k views)
  • Jimquisition ('Don't Even JOKE About Easy Modes In Dark Souls', 110k views)
Subs lost: 2k
Subs left til 800k: 9k
Patrons: 5,946 (-249)
Monthly Income: $11,219 (-$243)
Average Views Per Video: 140k


It seems Jim's return to multiple videos a week was short-lived and we're now back to comfortably lazy form. His views have also dipped and again, accordingly, with only one video this month coming close to breaking 200k.

Please look forward to the end of the month when we'll be going over the annual review for Jim's channel/Patreon. It'll be much more exciting.
 
Back