What are you playing right now?

The Riftbreaker, a combination twin-stick hack-and-slash and base management/tower defense hybrid. The premise is that you're sent to an alien world to prepare a forward base for human colonization, so you get sent in a spiffy mech suit to defend yourself and build your outpost. Slightly buggy, but I'm enjoying it. I can't help but laugh at the scientist character your playing as going all "we must preserve this ecosystem!" while burning hordes of dino-wolf-things to crisp.

Just finished Dawn of the Monsters, a giant monster themed beat-em-up. Got to punch monsters into blue goo as a Godzilla rip-off for about ten hours, good times. Older kiwis that played the King of the Monsters beat-em-up back in the day will feel right at home.
 
The past few months I've been dabbling in anything with a open world. Ive played GTA 4 & 5 for the millionth time, and I've been playing alot of Oblivion (ES game before Skyrim, Skyrim crashes too much on Xbox 360 🙁). It's a great open-world rpg with so many factions, questlines, skills to learn, locations and I love starting a new save to customize how I want my character to be. I was a thief-mage last save, now I'm a stealth archer (long distance kills and sneak is a godly duo).
 
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Picked Midnight Fight Express back up on hardest difficulty. What's it like? Imagine playing any Batman Arkham game while you're being mugged by a 300 pound Samoan with a migraine.

Still my Game of the Year, even with Faith 3 having come out.
 
Earth Defense Force: Iron Rain

It's my first EDF game and man I'm having a blast. It's like some autistic shit I would imagine while playing with action figures when I was little. I just wish there was a bigger focus on the bugs instead of robots. I don't give a shit about robots.
 
The Riftbreaker, a combination twin-stick hack-and-slash and base management/tower defense hybrid. The premise is that you're sent to an alien world to prepare a forward base for human colonization, so you get sent in a spiffy mech suit to defend yourself and build your outpost. Slightly buggy, but I'm enjoying it. I can't help but laugh at the scientist character your playing as going all "we must preserve this ecosystem!" while burning hordes of dino-wolf-things to crisp.
My friend and I have been banned from their Discord multiple times for telling them to fucking put multiplayer in.
 
Playing the revolver-only limited event in Insurgency Sandstorm. Pretty fun.
 
Finished GOW:R. I'm now dipping back and forth between World of Warships, HOI4, and Tactics Ogre Reborn.

The shitty thing about being an adult is having the money for all the toys but never the time.
 
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Grounded is real fucking good. It looks stupid in screenshots, but great in action, and the kickin rad 90s kid shit is a bit of a mislead that's understated in the game itself (especially if you play in 1st person, also it also just dumps you right in with essentially no exposition and kicks your ass so it doesn't waste your time on that or anything else).

Basically (basically literally) it's Honey, I Shrunk the Kids the game with the game also being Valheim.
Unlike Valheim though the world is insanely dense with shit to explore. It's a 10x10 metre overgrown backyard that's absolutely colossal because you're like 2cm tall.

It's probably great in multiplayer but the solo experience is great especially because it's balanced for multiplayer, so it's hard as fuck; you start at the very bottom of the food chain and you'll get your shit regularly rocked by fucking ladybugs and shit. Especially if you're a ranged user like me (because early on it was the only way to survive and I just kept using em) who can't block anything and didn't know you could get healing items from failed recipes until the very end. I finally unlocked staff weapons and it seems like blocking would change everything but it's too late to learn parry timings now~

Maybe don't play it if you're an arachnophobe or similar type of huge pussy because the yard has a bit (severe) of a terrifying enormous spider problem.
 
Well, I’m proud to say that after not playing my Nintendo 64 for more than a decade, I actually brought it out last night and surprisingly it still works :biggrin:

Though, I did recently have to buy an N64 TO HDMI converter since the AV cables that I’ve always had since it’s inception actually do not work. I’m just hoping that the converter works for this one, since I do want to play Super Mario 64 that I recently bought back in the Spring season of this year.

Either way, it should be a fun holiday. If given the chance, I might buy Banjo Kazooie next.
 
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I've been on a CRPG kick lately and been playing both Solasta Crown of the Magister, and Pathfinder Kingmaker and I'm enjoying Solasta way more. It's more forgiving in that you don't have to min-max to be effective whereas Kingmaker feels like playing tabletop with a hostile DM, it's totally soured me on pathfinder as a system.
 
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min-max to be effective whereas Kingmaker
Yeah, it's really annoying that the "core" difficulty isn't actually core and instead the devs buffed all the mobs and encounters. In the tabletop module the stag lord only has a handful of other people with him, in game he has about 20.

I will say the game has a lot of different difficulty settings to tweak and you shouldn't feel bad about turning some down so you can actually have fun playing the game.



As for me, I've finally gotten around to beating Morrowind. I owned it as a kid, but never got all that far in the story even though I played the game a decent amount. Finished the main story and tribunal yesterday and am going to start a different character to go through Bloodmoon.
 
Playing Ratopolis. Neat little game but boy is it RNG heavy... You could roll a good deck and dominate, or just get stomped in the first 10 waves.

I like that each hero has its own deck and plays unique, but you're either getting the right combo to stomp lategame, or get fucked. It's way too reliant on deck combos to win.
 
EVE Echoes.
Trying to get back into big boy EVE.
Pokemon Crystal Clear.
Keeping an eye on the new FFXI private server that is launching next week. Not sure if I'm going to have time for it.
Still need to get around to playing the localization of Trails from Zero.
Keeping my eyes peeled for a cheap copy of Sonic Frontiers.
Mulling the possibility of doing another playthrough of Cold Steel 4 over Christmas because I probably won't have another time to do so before Reverie comes out.
 
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I've just finished playing Pentiment, and I'm interested to hear what other people think, as none of my friends have played the game. If you are interested in the game but haven't played it, here is what you can expect, no spoilers in my spoilers:
Great game for the right person. This person is already familiar with late medieval/early Renaissance Europe, but will open up the in-game glossary to learn more about subjects and people they are not yet knowledgable about.
  • If you are tempted to buy the game due to its setting and presentation, you should do so. These are its strengths, and the places wherein it is unmatched, and most enjoyable. I do not care much about graphics in games, but the presentation of the game is both beautiful and thoughtful - compare brother Piero and Aedoc to the others, for example, and think upon why they are different.
  • The gameplay itself is good but also has busywork. There was a fair amount of running around and talking to people in the hope that you could talk to them - I am not a fan of its game genre, so others may be more tolerant. The fact that you cannot do everything and befriend everyone in the same playthrough is very nice. There are half a dozen minigames about minutiae strewn about, most are fun and a breath of fresh air - I wish there were more.
  • The dialogue is very enjoyable, but not without its faults. They are great at portraying the viewpoints and ideas of the time - but sometimes they lapse, and you notice. In a similar vein, you may be given dialogue where none of the presented options are appealing. It only happened a few times, but it was disappointing. While one cannot expect the developers to think of everything, these were not overlooked, but instead oversights.
  • The background traits you choose for your character have a nice effect. There are many minor references that add flavour, but they also affect the story - either preventing you from going down a path, or making it take more time and effort - both of which are precious resources. One of the best things the game does with this system is to not have these extra dialogue options be "I win" buttons, as they are in many games. You still have to pick options that make sense, and sometimes needlessly bringing up your experience can prove irrelevant or even detrimental to the conversation at hand.
  • The persuasion system is bad. Since it can have a very big impact on what you know, and therefore what you do, I really wish it was iterated better. It breaks your immersion to know that you can only succeed completely or fail spectacularly. The worst offenders, however, are the 'reverse psychology' choices. The ones where you have two juxtaposed options, and failing will give you the other choice - this means that you will deliberately pick the option you think is bad, so that they choose the other option. These are very few, but still worth mentioning because they suck.
P.S. The colours are a cool reference to the game, I didn't lose a fight to a painter's palette okay?
 
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Shining soul 2.I played the first one about 15 years ago and just found out there is a sequel last month thanks to a random youtube video of best rpg titles on GBA
Gonna pick the revelation route of FE14 right after im done with the advanced mode
 
Threw about 400 mods in Rimworld and trying out some challenging runs. Naked brutality, extreme desert, as a Hussar is pretty rough. Might have to change the scenario to start with the research need for go-juice to have a shot, but my current run is doing surprisingly well (other than everyone starving to death).
Since Dwarf Fortress just came out on Steam, I'm giving that a shot. It's probably been almost a decade since I played it last, and part of me is still surprised I lived long enough to see DF actually make it to a full-on mouse-controls-and-graphics release.
 
Finished God of War Ragnarok today. I enjoyed it and was pleasantly surprised that it somehow managed to be a current year first party Sony game without a bunch of woke pozzed shit in it (unless you count the fact that there are three black characters who are in a Norse mythology game because reasons.)
 
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