Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

Vasilevskiy was deleted probably for the same reason as Men and because the Mongolian uprising at the start of the game was removed so now Mengkukuo starts with all of Mongolia and without that Vasilevskiy was just generic Soviet unifier #6,000,000.
Vasilevskiy’s “Red Junta” was an interesting concept. And I like the idea of exiled red army units in the middle of nowhere clawing their way to victory. A shame it was boring as fuck though.
 
Following @EpicGamerMoment, I have no clue why unifiers all need to be too distinct between one another. Sure, people may not like or necessarily pay much attention to, say, Komi's center-left to center-right paths, but that doesn't mean they'd rather not have them at all. I think the People's Revolutionary Council was a nice addition even if you already had Kaganovich, Yagoda and all the others. It is true that perhaps TNO should not fill those ideas with too much content as they should fucking worry about what's important at this point, but cutting them out when they're already there seems to me stupid. My money is on technical problems or personal carelessness.
 
I have played a fair bit of EaW, because I had heard it is quite cool if you can get past the pony shit. Barrad being an actual ass text adventure with a magic dueling system was a sick surprise, the River federation is a really cool way to make peacetime interesting in an otherwise barren part of the world content wise, and the Posada path for Hippogriffia is pretty fun all around. I won't go so far as to have it be my main mod of choice, it's still a pony mod, but frankly if you're looking for an entirely new world, unique nations, and a shitload of new and actually useful technology to play around with, EaW is the gold standard.

Here's hoping as the fallout of the TNO clusterfuck continues to settle, and hoi4 modding will go back to being about the gameplay instead of about "muh ideology best" wanking. The community had a certain level of that from the beginning, there's no fixing it completely, but TNO and it's consequences have been disastrous for the HoI4 modding scene. There are mods with potential, I've mentioned Pax Britannica, Age of Imperialism looks interesting, and Thousand Week Reich is essentially TNO but with actual gameplay. TWR is quite jank at present, I think they're 2 DLC cycles behind in properly integrating the content from those DLC, but it has the potential to showcase an alternate history 50s cold war gone hot, with tactical nuclear weapons being used with reckless abandon, and the very beginning of modern combined arms warfare clashing with the last dying breaths of outmoded ideas (heavy tanks, massed infantry formations, etc etc)
Reading this is really selling me on the pony mod. Might have to try it out sometime out of curiosity.

TWR is great last I played but a lot of the content still feels very lacking. Obviously there is a bit of realism still within the mod so I don't expect to become a global power as Romania or something but some of the nations content is very sparse.
Don't forget that TNO had an original theme song that was much better and got memory holed.
All because this Pole had opinions too spicy for the average TNOdev.
 
Following @EpicGamerMoment, I have no clue why unifiers all need to be too distinct between one another. Sure, people may not like or necessarily pay much attention to, say, Komi's center-left to center-right paths, but that doesn't mean they'd rather not have them at all. I think the People's Revolutionary Council was a nice addition even if you already had Kaganovich, Yagoda and all the others. It is true that perhaps TNO should not fill those ideas with too much content as they should fucking worry about what's important at this point, but cutting them out when they're already there seems to me stupid. My money is on technical problems or personal carelessness.
I think they're gonna replace with commie mongolia and not a Russian warlord.
 
They removed Men primarily because his late spawning into the game messed with the reworked regional-unification shit for Russia (unification wars are done with decisions instead of focuses now and have civilian/war exhaustion shit) and nobody on the TNO dev team is competent to work Men into the new mechanics system.
The solution is to just have Men always be there at the start, I refuse to believe that the TNO devs are so incredibly incompetent they'd rather just shitcan an interesting warlord to save them time on changing how he spawns and maybe some of his early events. There has to be some reason they wanted him gone.
 
The solution is to just have Men always be there at the start, I refuse to believe that the TNO devs are so incredibly incompetent they'd rather just shitcan an interesting warlord to save them time on changing how he spawns and maybe some of his early events. There has to be some reason they wanted him gone.
Maybe the bolshevik devs got antsy over a religious theocracy being portrayed as good
 
1670239804152.png
1670239842282.png
1670240091690.png

the situtation on TNO:2WRW
like previously posted
head guy just left and did nothing in coding or left unfinished code
 
View attachment 4005147
View attachment 4005156
View attachment 4005162

the situtation on TNO:2WRW
like previously posted
head guy just left and did nothing in coding or left unfinished code
Back in august he left and handed over the lead dev position to some serbian subhuman (redundant I know) who said the mod has run its course and it was time to end it. He then deleted the server and urged everyone to join TFR (The Fire Rises).

Although I'm still confused as to why this is being discussed recently. Did the extent of his spaghetti code become apparent just now ?
 
Last edited:
  • Autistic
Reactions: sneedpest
Maybe the bolshevik devs got antsy over a religious theocracy being portrayed as good
Correct me I'm wrong but wasn't Men's Christianity in TNO an incredibly bare-bones "just be nice" type of Christianity? You know the type that's at the extreme end of liberal protestantism. If I remember correctly there was a even a focus that allowed for complete religious freedom because "all religions are just God working in different ways" or something like that.
 
Last edited:
The slow and painful death of TNO is genuinely disappointing. I remember launching it for the first time back when the mod was just released and it left quite the impression on me. Retarded politisperging and other dumb shit the dev team would pull aside, the initial version did a really good job of showcasing the idea in my opinion. Shame it all derailed into this never-ending plague of removing, reworking, adding ideologies and developing bumfuckistani focus trees with walls of text. Instead of expanding on the scenario of a Cold War with an emboldened Third Reich, it looks like the current developer clique is more interested in reassembling the internal US politics content for the third fucking time in a row. Wasn't this an Axis victory scenario mod?
 
It's infuriating that almost all mods, from TNO to Kaiserredux, waste their time on tiny bullshit nations no one gives a fuck about and gives no love to the big countries that actually matter.

Why yes Mr. KRdev, i'm sure the Sikkim path is a labor of love, but Imperial Germany is still fucking barebones and hasn't changed since HOI4 V.1.1
 
As a reminder, most people in this thread agree that TNO is an incredible work of design and technique. We shit on it because, deep down below, we like and value it.
Our criticism, though at times may seem harsh, comes from genuinely wanting to see TNO improve. The team fucking it up constantly just adds to our frustration.

Correct me I'm wrong but wasn't Men's Christianity in TNO an incredibly bare-bones "just be nice" type of Christianity? You know the type that's at the extreme end of liberal protestantism. If I remember correctly there was a even a focus that allowed for complete religious freedom because "all religions are just God working in different ways" or something like that.
It may be wholesome chungus but it's still a theocracy. And you can set how "secular" it can be in last tree. Also Men is tolerant not because he thinks it's cool for people to do whatever they want but because he thinks it would be better to lead by example.
 
The solution is to just have Men always be there at the start, I refuse to believe that the TNO devs are so incredibly incompetent they'd rather just shitcan an interesting warlord to save them time on changing how he spawns and maybe some of his early events. There has to be some reason they wanted him gone.
If they were competent they wouldn't be devs for hoi4 in the first place.
 
As a reminder, most people in this thread agree that TNO is an incredible work of design and technique. We shit on it because, deep down below, we like and value it.
It's a shame too because the old Paradox probably would have hired them to make TNO an official game. Same with those Iron Curtain guys too.
 
It's a shame too because the old Paradox probably would have hired them to make TNO an official game. Same with those Iron Curtain guys too.
Absolutely not. They would've hired them for other things, but TNO is far from something Paradox would sell under their own brand. Consider how quiet Paradox is about TNO and how hidden the main page can sometimes be from usual Workshop searches. You do not simply release, as a branded product, a game where Dengist Speer maybe whitewashes, maybe not, the Nazi regime, for instance. And you would definitely see the game look different in its childish politics (many of cases of which we discuss here) if it was a corporation leading them forward.
 
The devs just handwave it saying "they're natzees, their economy was doomed to collapse anyways" with no insight on what exactly caused the house of cards to fold in on itself.
Honestly, pretty much all background knowledge of mods is at most wikipedia tier.

Take f.e. Kaiserreich-Germany.
The first thing that is very unrealistic is the stock exchange crash& black monday. Why? German economic development laid in line with the belgian tradition: large universal banks were (and are) the main investors in industry. So people lending money to invest in stocks is completely a-historical. At most, people invested in (pension) funds who then reinvested the gathered capital into companies. But there still is a second, institutional layer between people afraid of losing their money and the companies. A layer that diversifies risk and protects everyone.
Further, the reason for the original Black Tuesday is tied with the massive demand for capital and gold the newly created eastern european states had. In kaiserreich, there are only not less new states (Austria still one piece), the new eastern european states are tied directly to Germany and the mark, and while it would not be certain german capital would have a return on investment, those investments were far more protected than those of americans investing in some eastern european castle in the sky.

The second thing is the "victors of the weltkrieg" national spirit. It implies that the german people are unwilling to fight another war, that the first world war traumatized them like it did the british and the french. While in OTL reality the germans were anything but traumatized by ww1, keeping in mind that they had it just as hard - if not way harder if you regard the homefront - than the british of the english. And that was when they lost the war. Kaiserreich implies a victorious Germany, so all those bloody sacrifices made by field-front and home-front paid off. It was worth it. Why would they be traumatized then?

They ignore historical evolutions and developments (e.g. Rupprecht of Bavaria intending to annex Belgium as a federal kingdom of germany as yet another counterweight to prussian domination of the empire. Seriously, this is never referenced in the entire mod.) in favor of mindless rehashing of our history books. Insane additions like GDP mechanics could have a spot in a war simulator, if they were underpined by some autist researching world GDP evolutions and letting loose a thousand models on his data. But now its just "build civ and ur gacha-virtual-novel goes up brrr" and it is just so disappointing.

Every time I open this thread and read what some discord trannies thought up I have flashbacks to that one 4chan greentext about IQ and being able to think in hypotheticals. And I realize that all these modders are just retards.
 
Back