Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
It's such a weirdly understated element of the game that it almost feels like it was written out ... which would make sense; I don't care how crazy Meredith is, siding with the mages would be unthinkable for anyone with a conscience at that point. The serial killer probably should have been a bigger part of the game, maybe the consequences of it defining Act III instead of the muddled mess that it wound up being.
Technically, the game does explain it... In the depths of the codex and never in the actual story. Apparently the city just naturally drives people, more so mages, insane due to various blood rituals held there in the past. You'd think such a detail would be important to the main conflict of the game, but it's never addressed.

I only side with the mages because I like the moment you get with Carver capping off his character arc. As well as Fenris's dead pan "Huh. Shit, why am I fighting against Hawke? Sorry Templars, I'm killing you now.".

Honestly, I kind of like that the serial killer wasn't a bigger thing. Or, the be more specific, I like that Leandra's death is not connected to the big main conflict and is allowed to just a be a small personal thing in the main story.
 
Yeah, iirc, it's explained that the barrier between the real world and the Fade is incredibly thin in Kirkwall due to the various blood rituals and atrocities that happened in the city over the ages.

That's a huge problem with the game -- it has a ton of interesting concepts but the execution of nearly every single one of them is complete dog shit.
 
Technically, the game does explain it... In the depths of the codex and never in the actual story. Apparently the city just naturally drives people, more so mages, insane due to various blood rituals held there in the past. You'd think such a detail would be important to the main conflict of the game, but it's never addressed.

Yeah, I understood this. I think somewhere in the codex it's implied that Kirkwall (Emerius at the time) was the place where the Magisters Sidereal sacrificed the slaves to open their gate to the Black City. Given how close to Kirkwall Corypheus's prison is, that seems even more likely. Like you said, it could have made a great central story for the game. But I was specifically referring to Orsino helping the serial killer with his research -- who could side with him after that? Hawke's inability to confront him on the matter is what really makes it feel like it was nearly cut.

Honestly, I kind of like that the serial killer wasn't a bigger thing. Or, the be more specific, I like that Leandra's death is not connected to the big main conflict and is allowed to just a be a small personal thing in the main story.

See, I think making it a central part of the story would have made Dragon Age II overall a smaller, more personal story, which is a direction it sometimes leans on and sometimes does not. As with so much of the game, the whole thing is terribly undercooked.
 
Phil, you liked Mass Effect didn't you? "Yeah it was great! Wish they made Tali romanceable in ME1 though, that's my biggest gripe with the series"
I feel like my younger self is being personally attacked.
That was the gripe, but these brokebrain faggots missed the point: the rest of the game was fine, don't fuck with it. Instead, they chose to fuck with it, and here we are staring at the wreckage and wondering what could have been.
 
I tried to play Cisquisition a couple of times. The offline-MMO feel makes me quit the game every time.
 
I bought Inquisition with my Xbox One. It really blows my mind just how long it has been.

That being said, I got all the way to the final boss and just...stopped playing. Didn't finish it. I just didn't care. I don't remember what came along that took my interest away but yeah. The LGBTQ shit was annoying even before it became annoying, the gameplay was just serviceable at best, forgettable at worst.

I don't expect the next game to be any different.
Inquisition is only endurably decent if you ignore pretty much everyone else but varric, especially if you played the older installations and imported saves. and cheat engine the retarded grind away
 
I tried to play Cisquisition a couple of times. The offline-MMO feel makes me quit the game every time.
I finished it at launch but have never been able to commit to a second playthrough because of it, despite being somewhat interested in the alternate choices. I really miss these tight 30ish hour long RPGs BioWare used to make. Everything needs a bloated open world with filler content nowadays.
 
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I don't know how anyone can get excited for BioWare games anymore. The entire audience got supplanted by romance-obsessed tumblr fujos after Mass Effect 2 released, and now that's the primary demographic BW attempts to appeal to. It's appalling to see how romance routes dominate almost every discussion about a BioWare game in the wider world.
What do you want to see in the next Dragon Age, Sarah? "I wanna fuck XYZ race and I want BW to make sure that every character can be a gay option"
Phil, you liked Mass Effect didn't you? "Yeah it was great! Wish they made Tali romanceable in ME1 though, that's my biggest gripe with the series"
How about you Tammy, what are you looking forward to in that new Mass Effect game? "I want romance to be more than just a dialogue route. I want the player and their LI to perform public displays of affection on missions and have the other squad members give embarrassed dialogue reacting to it. Also, there should be a way to plan/go on dates" (Yes this is a real opinion someone has as the thing they're looking forward to in the next Mass Effect)
No-one cares about the story. No-one cares about the setting. No-one cares about the gameplay, the RPG mechanics or even the level design. The only thing they care about is the characters, and they only care about those to the extent of whose pants can they get into.
These are the people BioWare target when they make the games. Hell, these are the people who've ended up getting jobs at BioWare to make the games.
This post really is the best explanation of everything wrong in both Bioware games and RPGs in general. It went from stories of people saving/dooming the world into endless obsession of who fucks who and why every degeneracy should be done openly.
 
meredith is 100% back? i wonder what reasons are given because how the hell do you return from this:
She's the catalyst of the entire plot for Absolution (referred to as the Crimson Knight) as she sends a vengeful mage (who was pissed that the Inquisition refused to start a war with Tevinter) to trick the main character into helping her get a magical bracelet that can revive the dead, which will apparently help Meredith and her red templars wage war on Tevinter.

She went from being a statue that Hawke's party solo'd to being confident she can rival the country of powerful Blood Mages. Red Lyrium be crazy, man.
 
meredith is 100% back? i wonder what reasons are given because how the hell do you return from this:

Well the idol that was turned into Certainty is also back -- I think it was explained via some elven woo-woo in the Tevinter Nights story collection -- so whatever, it's magic, it's Fade-touched, who cares.
 
She's the catalyst of the entire plot for Absolution (referred to as the Crimson Knight) as she sends a vengeful mage (who was pissed that the Inquisition refused to start a war with Tevinter) to trick the main character into helping her get a magical bracelet that can revive the dead, which will apparently help Meredith and her red templars wage war on Tevinter.

She went from being a statue that Hawke's party solo'd to being confident she can rival the country of powerful Blood Mages. Red Lyrium be crazy, man.
I hope they do the silver age Superman thing and start introducing lyrium of all the colors of the rainbow with increasingly absurd effects.
 
Remember really enjoying Inquisition back on my 360, its on sale right now for 5 bucks and part of me wants to try and finish all the dlc, never got around ti it back then

The other part of me knows i will get exhausted from all the Cisquisition shit...
 
Remember really enjoying Inquisition back on my 360, its on sale right now for 5 bucks and part of me wants to try and finish all the dlc, never got around ti it back then

The other part of me knows i will get exhausted from all the Cisquisition shit...

The DLC is actually quite good. Jaws of Hakkon is a nice high level area with some interesting lore and good loot; The Descent is a sort of dungeon crawl with game-changing revelations, if you care about that sort of thing; Trespasser is the real end of the game, adds a bunch of new upgrades to skills, adds "challenges" to make gameplay more interesting, and has some of the best music in the entire series. I'd say it's worth it, though if Dreadwolf turns out to be a trainwreck you're just going to be frustrated in the end. But these days, what isn't that true of?
 
I feel like my younger self is being personally attacked.
That was the gripe, but these brokebrain faggots missed the point: the rest of the game was fine, don't fuck with it. Instead, they chose to fuck with it, and here we are staring at the wreckage and wondering what could have been.
That’s what I feel like too, when I was a wee kid and my biggest gripe during the earlier days of BioWare was all the underwear sex.

Now I feel stupid realizing there were bigger problems yet to come than that.
 
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