World of Warcraft

LOL! they brought back that cook head fuck? he's a washed up boomer. he cant save this train wreck.
not to mention he won't have any power. either he gets full control or anything he "advises" will be screeched at by danuser and the troon brigade.

So the removal of poisons on entering dungeon , leaving dungeon, entering bg, leaving bg, simply breathing is getting annoying when you have 4 poisons to put on.
oh great, we're back at vanilla tech

I don't think it's anything net new, though? It's set during the War of the Lance, which is more or less what every Dragonlance retread does.
it's also a modern WOTC product, so probably ass on every level.
perfect fit then.

Blizzard is too retarded to notice most people would play PTR just for the new content shit and not test, many games that have "public test labs" always end up with a good chunk of players not testing shit and just enjoying the new content, i know because i am one of such players too.
usually PTR is just one of several stages of testing, usually to see what your internal testers missed and if it holds up under load.

but then microsoft doesn't even have QA anymore, so I'm not surprised. some blizzdrone is gonna report bugs for free, but it's not a fast or extensive process...
 
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Damn, you nailed it. When you say early game sucking dick do you mean the leveling process for the xpac? Usually even bad expansions have a good leveling experience so if the road to raiding in Dragonflight is bad then I can't imagine the expansion ending well.
In the video, he meant early leveling, specially for those that just started playing the game from level 1 and started to do early game professions, can't do much because
early game profession items are none existent/pretty useless and haven't been updated properly to be relevant in early leveling.
 
It looks like they haven't updated the Trial/Level 20 Free stuff for Dragonflight (BFA is where the game would send you if you Trialed during Shadowlands).

If you don't have an active sub the screen makes sense, but if you do there's something remarkably wrong.
Turns out it's another promotion that went out before the announcement. Their approach seems to be that people will like dracthyr and dragonflight if they give it a chance.

In the video, he meant early leveling, specially for those that just started playing the game from level 1 and started to do early game professions, can't do much because
early game profession items are none existent/pretty useless and haven't been updated properly to be relevant in early leveling.
They just forgot or didn't bother with crafted items when they redid the scaling for DF. The result is anything before DF crafting is completely useless except for bags. Or appearances if you're chasing those. Not sure if it's just an oversight or what.
 
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I saw that and just wanted to scream at Blizzard that they should just fucking give 30 days game time when people buy their $50+ USD expansions that require that game time to even play
Don't they if it's a totally new account? I remember getting a free 30 days back in... 2006 or whenever I picked up the original game. I think beyond that, you have to buy their ultra-deluxxe package to get any gametime.

I find it perplexing that they think giving gametime with the purchase will achieve anything. FF14 does a semi-regular thing where you can hop back on for a week or so here and there, and while it doesn't really hook me - none of my homies play that anymore - it's a good opportunity to grab someone looking to kill some time. If they just handed me a free week of sub time if I signed up for some promotion or other, I would actually be tempted to see how things were going on Wrath Classic. And then realize, again, that it's all antisocial weirdos utterly obsessed with META who will, like as not, troon out in a year or two.
can't do much because
early game profession items are none existent/pretty useless and haven't been updated properly to be relevant in early leveling.
Hasn't this been the case since Legion at least? I basically stopped playing the game after Cata and was always suckered into buying expansions at basement-rate prices here and there, but I recall in Legion noticing that I could literally skip all of the pre-legion crafting steps. I feel like Shadowlands was similar, but I honestly can't even remember; I had some fun dicking around in battlegrounds for about a whopping week and a half before that got old.
 
Hasn't this been the case since Legion at least? I basically stopped playing the game after Cata and was always suckered into buying expansions at basement-rate prices here and there, but I recall in Legion noticing that I could literally skip all of the pre-legion crafting steps. I feel like Shadowlands was similar, but I honestly can't even remember; I had some fun dicking around in battlegrounds for about a whopping week and a half before that got old.
I think the issue is with the item quality that got tacked on - so now a blacksmith with skill 20 will make a lower item level than a blacksmith 75.

So a lot of what you make while leveling isn't even useful (as opposed to previously where they would all be identical). There's a talent system to even more pigeonhole people but you can't say, grind out useful potions and flasks while leveling anymore (as those will be like 75% as effective as a "real" one).
 
I would actually be tempted to see how things were going on Wrath Classic. And then realize, again, that it's all antisocial weirdos utterly obsessed with META who will, like as not, troon out in a year or two.
Classic Wow's got a very special breed of person. I don't get cold feet talking to people in these sorta games, I'm pretty well equipped to handle your average sperg, too. But I've been giving Wrath a spin and I have zero clue how to interact with the weird fucking mole people still playing. Guilds either seem to be very tight raid groups looking for a specific class to round out their team or massive casual guilds that nobody ever talks in. Even the most basic of communication seems beyond most of them.
 
Dragonflight update, out of the 5 or 6 people from my classic guild who played the xpac at launch, only one is still playing.

Doubt Blizaard would care, they got 6 xpac purchases plus continuing subs for classic.
 
Dragonflight update, out of the 5 or 6 people from my classic guild who played the xpac at launch, only one is still playing.

Doubt Blizaard would care, they got 6 xpac purchases plus continuing subs for classic.
Looks like the honeymoon phase is over. Seems to be shorter everytime.

Only people that will be left are furfags lol.
 
Also, the woke stuff reaches critical mass in the centaur village. The khan being mute and needing an interpreter just doesn't make sense. Nevermind that every romance so far is LGBT and the quests go out of the way to let you know. Both major times. it's this weird gift giving nonsense that just seems like the writers fetish. (And probably is)
Taking advantage of the freebie weekend (or however long it is) they're doing to try out the Evoker and take a look at what they're willing to share for free of the new expansion. First impressions:
1) The Message (TM) is everywhere, from the lesbo dracthyr ladies, to the nigger elves/kul tirans/humans, the lesbian mowhawk dwarf bitch with the head tats, nixxing not-Indy and not-Belloc despite the centerpiece of the story being this joint expedition between the Reliquary and the Explorer's League, to Alexstrasza's troon majordomo.
2) Holy shit the Evoker is fun. I have never had as much fun with a caster as I am having with my Evoker.
3) The throwaway lines about how it's been years since Sylvie-Sue broke the LK's hat and the sky, and how the Horde and Alliance managed to murder the shit outta the resurgent Scourge without killing each other, makes me wish Sylvie-Sue had just broken the sky and fucked off and the last expansion was about us fighting off the Scourge while trying to avoid a Fifth War.
4) I haven't gotten to dragon riding yet, and I frankly don't care, but my guildies all fucking love it.
5) I'm dubious about the profession changes. In some ways, they strike me as quite nifty, and in other ways as more of an excuse to suck gold from players who aren't already masters of the auction house and/or coasting on massive profits from the WoD and Legion mission tables. The initial cost to be able to do anything in the Dragon Isles is obscene.
6) This feels like WoW, as opposed to Shittylands, which felt like a fucking wannabe grimdark Isekai wearing WoW's skin.

I dunno. Am I just being too charitable? Is it all honeymoon phase? I resolved to wait until the 10.0.5 or 10.1 patch before buying (assuming my guild didn't melt away to other games before then, like they'd done with both BfA and Shittylands), but I am enjoying what I'm seeing so far and having fun. Am I just an autistic paypig with shitty taste and an addictive sort of personality?
 
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3) The throwaway lines about how it's been years since Sylvie-Sue broke the LK's hat and the sky, and how the Horde and Alliance managed to murder the shit outta the resurgent Scourge without killing each other, makes me wish Sylvie-Sue had just broken the sky and fucked off and the last expansion was about us fighting off the Scourge while trying to avoid a Fifth War.
After countless years of war against each other, against the Legion, against the Iron Horde, and all the other bullshit that has cropped up including the world allegedly being nearly broken apart they just killed the Scourge off. I get that the Scourge isn't exactly fresh anymore and has had tons of time to be a factor but they yeeted them into the trash like they did with Arthas.
 
Will say the warmode world quests are extra fun since everyone is hostile regardless of faction.
 
I decided to watch some lore videos and I noticed a few things,

- I'm really tired of sarcastic humor. It's overly done at this point and I'd be happier with stories that take themselves more seriously, even if in a shlocky way, than the wise cracking quips that's everywhere. It feels like WoW has worked itself into a corner with this with how it set up certain characters and cultures.

- The bad guys feel incredibly corny and weak. I watched the story of Vault of Incarnates, and while the final dragon looks somewhat strong, all the elemental people seem weak compared to the previous Twilight stuff. I also don't get why they leaned so heavily into elementals when the elemental lords got smacked around and we've seen it way too often at this point. Maybe one boss, but every boss seems bland.

- All of the villains feel like rip offs of previous villains. There's some level of variety, but reflecting the Aspects and creating Deathwing Part 2 is stupid. I mean hell, is it that hard to come up with Incarnates of not the same shit we've seen a hundred times by now? They managed to do it with the Sha's.
 
Dragonflight update, out of the 5 or 6 people from my classic guild who played the xpac at launch, only one is still playing.

Doubt Blizaard would care, they got 6 xpac purchases plus continuing subs for classic.

It's weird. Once you get to the world quest/dailies part of the game (that'll only take a few days) there really is fuck all to do this time round.
 
It's weird. Once you get to the world quest/dailies part of the game (that'll only take a few days) there really is fuck all to do this time round.
Pretty much BFA in a nutshell. Hit level cap, grind WQ for rep, and oh look, the world is dead now. WoW is shit game design.
 
3) The throwaway lines about how it's been years since Sylvie-Sue broke the LK's hat and the sky, and how the Horde and Alliance managed to murder the shit outta the resurgent Scourge without killing each other, makes me wish Sylvie-Sue had just broken the sky and fucked off and the last expansion was about us fighting off the Scourge while trying to avoid a Fifth War.

Wait, what. Ahahah. They're just handwaving shit.

DANUSER'S MASTERPIECE, Y'ALL.

This is expert storytelling without the interference of those asshole meanie jerks like Alex Afriasiabi.
 
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It's weird. Once you get to the world quest/dailies part of the game (that'll only take a few days) there really is fuck all to do this time round.

The new raid just got cleared a while ago, nothing left but mythic autism. I've looked at the statistics of the server I played at and it's pretty much like 10% of what it used to be 2 expansions ago.
 
The new raid just got cleared a while ago, nothing left but mythic autism. I've looked at the statistics of the server I played at and it's pretty much like 10% of what it used to be 2 expansions ago.

The guys i usually do Mythics with seem to have already sort of lost interest. I'm logged in on my main now and there's literally just 1 available non-group activity, one of those shitty hunt things.

There's only 4 zones and with fuck all to do in them. It's a really undercooked expansion.

EDIT: lol, most of the hunts are over before i can actually get to them because there's like 50 other people zipping through them when they spawn because there's fuck all else to do in the game
 
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Wait, what. Ahahah. They're just handwaving shit.

DANUSER'S MASTERPIECE, Y'ALL.

This is expert storytelling without the interference of those asshole meanie jerks like Alex Afriasiabi.
I mean, you say that like it's a surprise or something. Shittylands was absolutely shat out of the writing team's collective ass after zero buildup. You will never convince me it wasn't a pitched IP Actiblizz rejected as too WoW-like but happily cribbed notes from in an effort to soft-reboot the franchise with new (shittier) lore.

That said, yeah, it's insulting that they can't show jack shit about what went on during our Big Damn Heroes' collective absence in Bad Tripsville, or that they thought the unleashing of a new Scourge with no Helm to control them was a story unworthy of telling.
 
I mean, you say that like it's a surprise or something.

The whole brushing aside of a fairly important plot detail, while very on the nose for general Blizzard storytelling (how long has that fucking sword been stuck in Silithus?) was usually done by just ignoring the fuck out of it rather than calling attention to it.

E: Also, referencing the rumors that this is Danuser's first opportunity at telling 'his' story because he was stymied by the bad-touch devs who were subsequently sent packing.

Shittylands was absolutely shat out of the writing team's collective ass after zero buildup. You will never convince me it wasn't a pitched IP Actiblizz rejected as too WoW-like but happily cribbed notes from in an effort to soft-reboot the franchise with new (shittier) lore.

I disagree on that. I think that Shadowlands was meant to be Danuser's magnum opus and trying to reframe Warcraft into 'his' narrative, with Sylvanas taking center stage. It was a really terrible attempt at trying to build up a long, developed plotline (all this secrecy and shit going on with Sylvanas since like....Legion? if not earlier and continuing through like 3 expansions.)

The problem is that Danuser is a wretched writer suffering from delusions of grandeur and should not be a narrative lead. I also think it stems from the general issue of them trying to figure out what the fuck to do with "The Void." You've already done nameless horrors a la Cthulu Mythos with the Old Gods. You've done your Blood War-expy with the Burning Legion. In terms of cosmic, space-faring big baddies, there's not many more directions you can go in.

So they tried to create a new general big bad that would be used as a jumping off point, using metaphysics/the afterlife as the general plot device.

Only, as explained previously, Danuser is a shite writer.

That said, yeah, it's insulting that they can't show jack shit about what went on during our Big Damn Heroes' collective absence in Bad Tripsville, or that they thought the unleashing of a new Scourge with no Helm to control them was a story unworthy of telling.

It's just incredibly, incredibly lazy storytelling. One of the cardinal sins when it comes to writing is that you don't have interesting, or potentially interesting, shit happen off screen. It's a classic case of "Show, don't tell."

If time jumped ahead and we're basically hitting the reset button for obvious reasons (Shadowlands was deep-fried dog shit), weave that shit into your story organically. Don't have an awkward throwaway line because all it's going to do is get autists like Bellular and that Red Shirt Dude worked up.

Here's a real simple way to do that (going off the assumption that someone like Alexstrasza or some other NPC said something like "Oh, yeah, while you were out, we got rid of the Forsaken."):

Intro quests to Dragonflight have your character hopping aboard an airship or sailing ship that's en route to Northrend. 7th Legion dudes who are on the way to basically do 'containment' or 'mopping up duties' of the errant Forsaken. You talk with them, pick their brain and have some...storytelling in a simple quest that helps set the stage for the upcoming expansion narrative. You then disembark as the airship stops to refuel and connect with Brann (or whoever it is that's in this expansion) and continue on. It gives this sense of pulpy exploration/adventure that I think Dragonflight is meant to be brushing up against, gives a slight bit of worldbuilding (the Forsaken having rabies is something that's beneath a more distinguished hero like you, but it's being handled, resources are tight due to Sylvanas' cock-up so you're having to hitch a ride, etc.) and is just better than Danuser shitting out whatever he shits out.

This would show a literal shift in how they're handling WoW (by having a non-collect 15 bear Danuses quest) making the world feel a little more lived-in and not have people go 'wait, what the fuck?' when a throwaway line comes up.

(Although it still doesn't address the (stupid, in my mind, but it's there, so...) "there must always be a Lich Kang" crap said at the end of Wrath, but that's a whole other issue.))
 
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