Sony hate thread

The Witcher 4, which will suck, but it will come out a week sooner.
so... we'll play via gerald's horse PoV or one of the whores he banged?

Americans can make great games, but at it's current state, the good ones are nothing but needles in a haystack of bad developers.
just filter, if a developer has a twitter account and is not a PRnigger, ban him from making games or writing for games.
also lock california and san francisco out of the universe.

Ban americans from making games and restrict them to developing hardware only. Easy. I saved videogames
lol calm down.

At least my boy EDF6 won an award and was unsurprisingly the most played title on Playstation this year.
EDF is a good game, what's your point?
 
Counter-point:
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It's a japan IP but an american dev team made it, so it counts

Americans can make great games, but at it's current state, the good ones are nothing but needles in a haystack of bad developers.
That doesnt count because that was made by fans and with direct interaction from the japanese team
 
Counter-point:
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It's a japan IP but an american dev team made it, so it counts

Americans can make great games, but at it's current state, the good ones are nothing but needles in a haystack of bad developers.
They can, but much more rarely in these woke times. There's a 50% chance Sonic is wearing pride flag shoes in Sonic Mania 2.
 
I love Yakuza and even I don't want an oversaturation of its library, which is technically the territory we're already veering into by now anyway.

Quality over quantity.
Gotta see how good/bad the gaiden game will turn out but i'm very happy that we get three games next year. Of course i don't want the series to turn into some Ubisoft shit, where there's a yearly installment that gets worse every year, my previous comment wasn't meant entirely serious.
 
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A Big W bargain hunter has shared a simple hack for scoring an $799 PlayStation 5 for just $9. The savvy shopper revealed how he managed to unlock a $790 discount, leaving hundreds of social media users in disbelief about just how easy it was.

The gamer explained that he stockpiled Everyday Rewards points throughout the year from shopping at Big W and Woolworths. Instead of applying the $10 discount received every 2,000 points earned to his next grocery shop, he locked the credit on his card.

He also supercharged his points along the way by purchasing prepaid Visa cards when Woolies offered bonus points on Visa transactions. He was able to earn extra points when paying his bills with the prepaid Visa, as well as earning points for every purchase he made with the card.

The shrewd customer said he also kept an eye out for other Everyday Rewards bonus points offers, sharing, "I kept getting really good ones. Some for 20,000 points."

He managed to accumulate over $1,000 across 18 months on his Everyday Rewards card, spent $310 and used the remainder to knock down the price of the PlayStation 5. The deal was made sweeter by the fact PlayStation 5 consoles have been notoriously hard to find in Australian stores, with distributor Sony experiencing both supply and logistical issues.


Members of the Markdown Addicts Australia Facebook group were impressed with how the Big W customer was able to work the system to his advantage, and were inspired to do the same. "Awesome saving. You've just motivated me to save my rewards dollars," one group member replied, with another adding, "This is just dead set impressive".
 

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A Big W bargain hunter has shared a simple hack for scoring an $799 PlayStation 5 for just $9. The savvy shopper revealed how he managed to unlock a $790 discount, leaving hundreds of social media users in disbelief about just how easy it was.

The gamer explained that he stockpiled Everyday Rewards points throughout the year from shopping at Big W and Woolworths. Instead of applying the $10 discount received every 2,000 points earned to his next grocery shop, he locked the credit on his card.

He also supercharged his points along the way by purchasing prepaid Visa cards when Woolies offered bonus points on Visa transactions. He was able to earn extra points when paying his bills with the prepaid Visa, as well as earning points for every purchase he made with the card.

The shrewd customer said he also kept an eye out for other Everyday Rewards bonus points offers, sharing, "I kept getting really good ones. Some for 20,000 points."

He managed to accumulate over $1,000 across 18 months on his Everyday Rewards card, spent $310 and used the remainder to knock down the price of the PlayStation 5. The deal was made sweeter by the fact PlayStation 5 consoles have been notoriously hard to find in Australian stores, with distributor Sony experiencing both supply and logistical issues.


Members of the Markdown Addicts Australia Facebook group were impressed with how the Big W customer was able to work the system to his advantage, and were inspired to do the same. "Awesome saving. You've just motivated me to save my rewards dollars," one group member replied, with another adding, "This is just dead set impressive".
Are people so bad at economics that they have never heard of saving? This is how I got my PS4 pro + PSVR, just saving points over years and waited for the store to give a bonus points event to cash in. How is this even an article...?
 

View attachment 4132614

A Big W bargain hunter has shared a simple hack for scoring an $799 PlayStation 5 for just $9. The savvy shopper revealed how he managed to unlock a $790 discount, leaving hundreds of social media users in disbelief about just how easy it was.

The gamer explained that he stockpiled Everyday Rewards points throughout the year from shopping at Big W and Woolworths. Instead of applying the $10 discount received every 2,000 points earned to his next grocery shop, he locked the credit on his card.

He also supercharged his points along the way by purchasing prepaid Visa cards when Woolies offered bonus points on Visa transactions. He was able to earn extra points when paying his bills with the prepaid Visa, as well as earning points for every purchase he made with the card.

The shrewd customer said he also kept an eye out for other Everyday Rewards bonus points offers, sharing, "I kept getting really good ones. Some for 20,000 points."

He managed to accumulate over $1,000 across 18 months on his Everyday Rewards card, spent $310 and used the remainder to knock down the price of the PlayStation 5. The deal was made sweeter by the fact PlayStation 5 consoles have been notoriously hard to find in Australian stores, with distributor Sony experiencing both supply and logistical issues.


Members of the Markdown Addicts Australia Facebook group were impressed with how the Big W customer was able to work the system to his advantage, and were inspired to do the same. "Awesome saving. You've just motivated me to save my rewards dollars," one group member replied, with another adding, "This is just dead set impressive".
A lot of rewards systems have points set to expire after a period of time, if you don't spend them, to prevent this kinda thing. So if you're thinking about stockpiling a bunch yourself, make sure to read the fine print.

There was an incident a long while back when Gamestop decided to set everyone's PowerUp Rewards accounts to automatically claim a $5 gift card monthly, that'd expire at the end of the month. No warning, no emails that they'd do that, and if you didn't log in very often, you'd check your balance just to see the whole thing fuckin' wiped. Their support wouldn't do anything about it, either.

Honestly, that article feels like an ad to encourage people to just stockpile their points only to either later forget them, or have them wiped later on. If you don't spend 'em, the company doesn't have to give you anything, after all.
 
Members of the Markdown Addicts Australia Facebook group were impressed with how the Big W customer was able to work the system to his advantage, and were inspired to do the same. "Awesome saving. You've just motivated me to save my rewards dollars," one group member replied, with another adding, "This is just dead set impressive".
I like clever little tricks like this, and if you look for them, there are a lot of ways you can whore these bonus things into something good, but remember, you've still given the store in question lots of business along the way. If these things routinely lost them money, they'd stop doing them. They just know most people don't take full advantage of them.

Note that this one took a year of the guy powerleverling the bonuses.
There was an incident a long while back when Gamestop decided to set everyone's PowerUp Rewards accounts to automatically claim a $5 gift card monthly, that'd expire at the end of the month. No warning, no emails that they'd do that, and if you didn't log in very often, you'd check your balance just to see the whole thing fuckin' wiped. Their support wouldn't do anything about it, either.
Fairly recently they actually fixed a lot of the cheap shit gift card companies used to jew you out of your money. They can't just steal it outright any more. I still generally trade in any gift cards I'm not going to use soon for cash from these goofy companies that jew you a little bit, because I'd rather get the money now than what I usually do, which is completely forget I even had the card.

That or I buy something immediately.
 
I think you just illustrated why @SSj_Ness can remember the PS buttons. The PS buttons actually have names (or to be more accurate theyre labeled twice). A circle and a triangle are going to be more recognizable than an x and a y.
because the dualshock got some actual thought put into it, and less "nintendo has letters on buttons? ah yeah just use this but switch it up so no one notices where we copied our homework from". even more ironic considering the dualshock is more of a spiritual successor to the super famicom controller than the xbox controller.

Since game systems were a new category for Sony, Goto was given carte blanche to go in any direction he wanted with the design. "I thought up assorted designs for the console, but we wound up going with a very simple one in the end, a basic box with a circle on top for the CD-ROM," he said. "The console itself was a relatively easy design process, but we went through a great number of stages with the controller."

What was so hard about coming up with a controller? "The Super NES was a huge hit at the time, and naturally we wanted SNES gamers to upgrade to our system," Goto said. "That's why the management department didn't want the controller to be a radical departure -- they said it had to be a standard type of design, or gamers wouldn't accept it."

Ignoring management's request for a flat, Nintendo-like pad, Goto came up with a design that had grips on both ends and showed it to Norio Ohga, Sony's president at the time. "I still clearly remember him saying that 'the control stick is the most important part of any game,'" Goto recalled. "Ohga flies airplanes and helicopters, so he used the term 'control stick' to talk about the controller. He really liked the grips on the controller because it let him get a 3D-style grasp on the situation."
That explains how the controller got its look, but not how the buttons got their rather unique names. "That was also pretty tough," Goto revealed. "Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one's head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent 'yes' or 'no' decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that's what I wanted."

You'd think making the battery replaceable as well to mitigate this issue would be a no-brainer. It would remove another point of failure like the replaceable sticks do, in addition to letting you avoid charging the battery for longer.
the problem is when you say "replaceable", companies think of battery compartments and custom batteries and other shit which would cost more, and would mean more complicated hardware (unless you go xbox with basic batteries). the main issue is they don't want it to be serviceable, ever tried taking a dualsense apart? this would fix most of it, not only could you fix/change things yourself, you'd get third party providers filling in the gaps. but that doesn't sell $200 a pop controllers - which is something else we can thank microsoft for btw. sony just saw there are apparently enough idiots paying premium for not-as-chinkshit controllers, of course they want in on that racket (see: mandatory ps+ for online).
 
Gran Turismo is now officially 25 years old, and some of the former heads at Sony congratulated GT for it's 25th birthday:



The fact that GT7 was a notable disappointment, no matter how hard the GT Stans try to defend it, make this sting even more. It even reminds me of Magic: The Gathering, which celebrated it's 30th birthday this year, and their anniversary was a MAJOR cash grab that managed to unite the MTG community in outrage.

Polyphony Digital also revealed that the Gran Turismo series sold a total of 90 million copies altogether.


The staff shot in this video, does make me wonder if PD also has a small team of developers for GT, compared to other big-name games. If yes, then it seems like PD also has the same issues that Game Freak has when developing the Pokémon games, as it's too small of a team for the monumental task of making games in today's age. Also, even with 90 million copies sold, GT is a small-fry franchise compared to Pokémon, would that mean that PD wouldn't have the financial resources to be able to hire more staff for their development team? Or would it be due to Sony's bean counters at work?
 
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The pro gamer move if you're a glory days GT fan (GT3-5) is to buy a real car and race it.
Post/username k-k-kombo!

My funnest and fondest memory of GT was upgrading a car to the point where it could not start in first gear, it simply did not work with automatic gear shifting. It was a real case of Car won't crank! It stalled at the start of every race. It was very fast though, that the other cars had blitzed off into the distance was not a problem when it got going.
 
Post/username k-k-kombo!

My funnest and fondest memory of GT was upgrading a car to the point where it could not start in first gear, it simply did not work with automatic gear shifting. It was a real case of Car won't crank! It stalled at the start of every race. It was very fast though, that the other cars had blitzed off into the distance was not a problem when it got going.
Don't you have to adjust the gear ratios manually when you do that? I had a strange addiction to buying used cars and performing oil changes to gain that cheap 5-15 extra horsepower.
 
because the dualshock got some actual thought put into it, and less "nintendo has letters on buttons? ah yeah just use this but switch it up so no one notices where we copied our homework from". even more ironic considering the dualshock is more of a spiritual successor to the super famicom controller than the xbox controller.
What are you fucking talking about? The PS controllers directly evolved from them using Super Fami controllers while creating the PS1 and the dual shock design predates the original Xbox by more than half a decade.
 
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