Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.6%
  • Grand Theft Auto: San Andreas

    Votes: 1,032 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 654 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,562
I heard that drug dealing minigame was inspired from VCS. You could make easy money if you knew the drug economy. I'm glad that they reintroduced rampages into CW. AND you could replay them IRC.
The economy isn't that hard to learn. The PDA will shows you which dealer will prefer to buy / sell items (you need to F2F them or wait until they ring you on PDA). You also need to wait when someone tells you to sell or buy stuff at bargain offer if you wanna make serious cash. There's also a hidden dealer where he sells everything by half, but it requires Social Club online (server died long time ago, so don't bother).
 
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Not to keep bringing up it, but look at RDR2. Its entire existence is a retcon for the first game, and no one fucking cares because most new players didn't play that one, and refuse to because it's not on PC, and R* themselves don't even like the franchise to begin with because they can't milk as easily as GTA.
In what way it is a Retcon of the First game? Legit interested as someone who only played RD1
 
In what way it is a Retcon of the First game? Legit interested as someone who only played RD1
Off the top of my head, the Blackwater Massacre is at the very least heavily implied to have been the event that caused John to leave the group, where as in RDR2 it's an event that happens off screen before the events of the game, and John getting shot during it is treated as a joke since they immediately send him scouting in the mountains during a blizzard after he is shot.

Abigail and Johns marriage, as well as the birth and death of his daughter, happen off screen during a time jump after he leaves the gang, so it is really odd that Javier and Dutch know about these events when they've been in hiding in South America for like 12 years or whatever.

A weird one is that Bonnie McFarlane makes an appearance in Red Dead Online, but she's like the exact same age she is in Red Dead Redemption 1 which takes place like 13 years later.


I don't know, Bunny Tracks probably knows a lot more those were just the obvious/weird ones that stuck with me.
 
Off the top of my head, the Blackwater Massacre is at the very least heavily implied to have been the event that caused John to leave the group, where as in RDR2 it's an event that happens off screen before the events of the game, and John getting shot during it is treated as a joke since they immediately send him scouting in the mountains during a blizzard after he is shot.
It might be because i played a while ago or because I missed some side content but I don't remember the Blackwater massacre and the event of John being shot and left to die have being linked in the game
 
It might be because i played a while ago or because I missed some side content but I don't remember the Blackwater massacre and the event of John being shot and left to die have being linked in the game
It'd been a long time since I played RDR1 before I even played RDR2, so I might have been misremembering or mixing two things up with that one.

@Bunny Tracks probably has a much better explanation and list of things, they've always seemed pretty pissed off at how RDR2 treated RDR1.
 
CW has the best wanted system in any GTA yet. You crash police cars to reduce your wanted level. Reminds me of Sleeping Dogs but faster.

Second best wanted system is IV with its AOE "wanted" detection on the radar. V had to add cones and prolong its exposure. Please explain to me how I could murder somebody in the middle of the desert and have half of Blaine County on my ass?
 
Isn't GTA V functionally the same wanted level under the hood, just with a way worse UI and some stupid ass omniscient AI?
I don't know, but I'll agree with that answer. The "cones" came from another R* game, Bully. I actually like that. But, as you said, the AI is cheap.
 
Off the top of my head, the Blackwater Massacre is at the very least heavily implied to have been the event that caused John to leave the group, where as in RDR2 it's an event that happens off screen before the events of the game, and John getting shot during it is treated as a joke since they immediately send him scouting in the mountains during a blizzard after he is shot.

Abigail and Johns marriage, as well as the birth and death of his daughter, happen off screen during a time jump after he leaves the gang, so it is really odd that Javier and Dutch know about these events when they've been in hiding in South America for like 12 years or whatever.

A weird one is that Bonnie McFarlane makes an appearance in Red Dead Online, but she's like the exact same age she is in Red Dead Redemption 1 which takes place like 13 years later.


I don't know, Bunny Tracks probably knows a lot more those were just the obvious/weird ones that stuck with me.
I'm playing RDR2 right now and the Blackwater Massacre is treated as a very big event by both the gang as a whole and John specifically. Right at the end of Chapter 3 (Battle of Shady Belle mission, during the ride there) John confides in Arthur he was thinking of ditching the gang during his trip into the mountains as a result of what a clusterfuck it was and his resulting loss of confidence in Dutch, but of course the wolf attack put an end to any of that. I also don't recall anything about him getting shot during that, but instead lots of other people getting shot, including some of the gang members, a couple of whom die on the trip up right before the game starts.
 
I'm playing RDR2 right now and the Blackwater Massacre is treated as a very big event by both the gang as a whole and John specifically.
I mean that the gunshot is treated as a joke, not the event itself.

Like, they literally send him scouting in the mountains during a blizzard after being shot? It's goofy.

The only reason I list it as a big deal is because I have this recollection of him being shot and abandoned during Blackwater as being one of the catalysts of him leaving the gang in RDR1, but apparently I may be misremembering and they were treated as two separate events.
 
The only reason I list it as a big deal is because I have this recollection of him being shot and abandoned during Blackwater as being one of the catalysts of him leaving the gang in RDR1, but apparently I may be misremembering and they were treated as two separate events.
You're probably misremembering. Him getting shot and abandoned by Dutch happens at the very end of RDR2 during the big train heist, and its up to a dying Arthur and Sadie to rescue him from the Pinkertons.

Okay, there's also the part earlier where he's shot and captured during the bank heist in Saint Denis, so its not like there's just the one time Dutch leaves him to his fate.
 
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Modern R*, and its fans have never given a shit about lore.

Not to keep bringing up it, but look at RDR2. Its entire existence is a retcon for the first game, and no one fucking cares because most new players didn't play that one, and refuse to because it's not on PC, and R* themselves don't even like the franchise to begin with because they can't milk as easily as GTA.

I'm not shocked in the slightest that they've failed this hard with GTA V's lore. No one gives a shit, so why bother?
Remember when GTA IV had lore into its multiplayer? Team Mafiya Work and the co-op missions involved Kenny Peterovic. Literally hiring goons to do his dirty work while he works behind the scenes.

Hell, Liberty City Survivor (GTA 3 and LCS) is basically battle royale as we know today. All that potential for R* to get into battle royale in the GTA universe.
 
Isn't GTA V functionally the same wanted level under the hood, just with a way worse UI and some stupid ass omniscient AI?
Thanks for reminding me of how I had to download a mod that actually nerfs the omniscience to a degree. It also made hiding in bushes less broken and let you murder in the middle of nowhere in peace.
 
Late and dumb, but apparently R* nerfed the payout for MC Clubhouse errand missions by 50%, which means it revert to original amount before R* """""promised""""" to tweak the payout of grindable business to be more reasonable. I wouldn't be surprised if this means they'll nerf other profitable grinds such as Cayo Perico heist even further, and even Casino Heist as well at some point.

/watch?v=Fg2iW2q3uVA
 
You're probably misremembering. Him getting shot and abandoned by Dutch happens at the very end of RDR2 during the big train heist, and its up to a dying Arthur and Sadie to rescue him from the Pinkertons.

Okay, there's also the part earlier where he's shot and captured during the bank heist in Saint Denis, so its not like there's just the one time Dutch leaves him to his fate.
I'm talking about what is said in Red Dead Redemption 1, not what actually happens in Red Dead Redemption 2...
 
I do think GTA V's wanted system goes a little too hard at times, and RDR2 carried over some of those aspects too. Like I get that they want the police to be a serious pain in the ass in GTA V to up the tension and intensity of chases, but they do outright suicidal shit to get you and they're so all-encompassing and omnipresent that after a while it really just starts to get irritating. GTA IV on the other hand felt more realistic and it really felt like the police in that game used actual tactics and were a bit 'restrained', like real police would be because no real police officer is going to ram full speed into your car head-on, follow your vehicle off of a cliffside, or continue to just run in a single-file line at you after 50 of his buddies have been killed. It was also more proportional, if you got into a fistfight in GTA IV, every cop in a 5-block radius wasn't going to rush you shooting like you're fucking Clyde Barrow or some shit. Plus just the fact that you can take someone into the middle of the desert, behind bushes, shoot them in the head with a silenced weapon and and leave the scene immediately, somehow a fucking coyote nearby calls the police on you.

At least some of the omniscience makes sense in GTA V because obviously modern police forces have radios, air support, traffic cameras, gunshot sensors, etc. It's still way too fucking OP and overbearing. But that doesn't even make a lick of sense when it comes to RDR2. How in the hell can you stab someone in the ass end of nowhere in RDR2 and all of a sudden every lawman and bounty hunter in the state knows who you are, what you're wearing, how long your beard is, what you did and your exact coordinates? The best they could do in fucking 1899 is send a fucking telegram or maybe there was a rare, odd telephone in the mix but there's no fucking way they would be that omnipresent. As it stands it's like they all either have walkie talkies or the power of telepathy and remote viewing. Hopefully GTA 6 has a better way of going about it, assuming Rockstar paid any attention to the complaints.

It also pisses me off that cheat codes are a dying artform, and that there's no 'never wanted' cheat in GTA V unless you use trainers or mods. As far as I can remember every prior game had that and other fun, amusing cheat codes you could use to fuck around in the sandbox. Now they probably don't include any of those because it's yet another avenue they can eventually monetize. Flying car cheats, aggressive traffic and riot mode cheats were the shit in San Andreas. Most AAA titles now have an allergy to random, organic fun it seems, which carries through into the incredibly strict missions because they want the mission to play out like a movie and if you go a different route or use a different car you fail. The one that really chapped my ass was the mission in RDR2 where you have to sneak into Cornwall's oil refinery and steal something, and there's no real definitive route mentioned. So you try to climb up on the roof, and go down through an open window, mission failed you went the wrong route. So you go around the building to see if there's another way less obvious than the front fucking door, mission failed, you went too far off the path. Finally you resign yourself to just stroll in the front door like an asshole. The whole thing is really at odds with the type of organic chaos you can create in the open world, yet if you take a wrong turn or some shit within a mission, you fail immediately. The missions are basically on rails and there are few choices you can make, you can't come up with your own plan and approach the situation differently because it might fuck up the next cutscene or ruin 'immersion'.
 
I'm talking about what is said in Red Dead Redemption 1, not what actually happens in Red Dead Redemption 2...
Well, I've never played RDR1, and probably never will considering Rockstar are fags who won't release a PC version because there's no online to monetize, so I'll have to take your word on that, as unreliable as you've admitted it might be.
 
Well, I've never played RDR1, and probably never will considering Rockstar are fags who won't release a PC version because there's no online to monetize, so I'll have to take your word on that, as unreliable as you've admitted it might be.
From what I've heard the reason why we don't have it on PC is because RDR1 has horrendously bad spaghetti code to the point that porting it would be a nightmare, which is a shame since it's a phenomenal game.
 
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