Unpopular Opinions about Video Games

I used to think the exact same way, but, over time, I came to understand there is a pretty hefty difference in the gameplay department with a lot of games between something stuck running at 30 versus 60 after finally having a rig that can run most things at 60.

But the faggots who clamber for 100+ uncapped FPS? At some point you're literally just hitting diminishing returns and a skill wall.
I can absolutely tell the difference between classic 30 fps and 60 fps. Like i can tell the jump from 720p and 1440p.

Past that i am too much of a boomer to notice or care. I've been seeing those side to side benchmark comparisons and most of the time i have no clue what i am looking at, who the fuck cares for 120 fps versus 140 fps?
 
I mean, can you fit any non-Jap games into a top 10 list for SNES? Or even top 20? The only real exception I can think of is Rare's DKC trilogy, and even then I wouldn't be surprised if DKC3 wasn't on many of them.

When I was a kid I always wondered why certain games were extra shitty. I had no idea who was making them, but looking back I wasn't surprised to discover the likes of Magic Boy and Ballz were done by British studios. Plenty of trash by Japs too of course, but still.
Starfox have been mentioned but there's plenty of very good western games on the SNES and some of my all time favorites were made in the west. Shadowrun, Another World, Flashback, Zombies Ate My Neighbors, Smash TV and Total Carnage, NBA Jam, Aladdin, NHL 95, Rock'n'Roll Racing, Desert Strike, Mortal Kombat(s), Lost Vikings, Blackthorne, Syndicate, Lemmings' and Uniracers, some people like Secret of Evermore but they are wrong.
 
The PSP Go looked pretty fun to use, but it just sucks to see people complain more about the design than how much the games will be able to play on there.
I have one. I like it, though the D-pad is stiff and the buttons are a little too small and recessed to be comfortable. Tony Hawk's Underground 2 Remix is a hassle to play on it because of just how teeny tiny the buttons are.

It's a neat little thing to play around with - as in, the unit itself. The sliding mechanism is slick and satisfying, the speakers are fine, and the thumbstick's actually a little better than the regular PSP's. Everything else about it is functionally a downgrade, though. The regular PSP has buttons that are just the right size, and that's important.

Still worth it if you can get one for cheapo. They're neat little things.
 
The push-back against it has mainly been from YouTubers who said "Motion control bad" specifically from the Wii era and everyone collectively decided that applied to all motion controls regardless of how much positive reception it's gotten since then,
On that note, CoD4 on Wii is a glorified rail shooter. It's quite impressive how they jammed a blockbuster game like CoD4 onto weaker hardware.

I call it a rail shooter because you can freely aim the gun independent from your POV. You practically "slide" around while aiming.
 
Starfox have been mentioned but there's plenty of very good western games on the SNES and some of my all time favorites were made in the west. Shadowrun, Another World, Flashback, Zombies Ate My Neighbors, Smash TV and Total Carnage, NBA Jam, Aladdin, NHL 95, Rock'n'Roll Racing, Desert Strike, Mortal Kombat(s), Lost Vikings, Blackthorne, Syndicate, Lemmings' and Uniracers, some people like Secret of Evermore but they are wrong.
Star Fox was designed by Miyamoto and directed by some other Jap, and the soundtrack was composed by one too. It was really just westerners who were in the trenches, I think. Not that it doesn't count for anything but virtually none of the creative elements were up to them, so I don't count it personally, unlike DKC which was mostly Rare.

There definitely are some good western developed games, I guess it's not fair for Miyamoto to say they were all bad or even mediocre. I had a blast with a lot of those games as a kid. NBA Jam, ZAMN, Earthworm Jim, etc. I wouldn't rank them near the top anymore, but there was something fun there.

Oh, and I forgot about Secret of Evermore. It's good and I'm not wrong, thanks :c
 
Star Fox was developed by bongs

That's about it, though. Any top 10 SNES list would be dominated by Nintendo, Capcom, Konami, and Square. Japanese game development was on fire in the 90s, what can I say?
Your basic best-of-SNES list is all 1st party Nintendo, jRPGs, and Megaman. tbh if Star Fox is in the running I don't see why Killer Instinct, Smash TV, Earthworm Jim etc can't be. I mean at least they actually function on the hardware, that ought to be worth a few points. Somehow sidescrollers were mostly beyond the comprehension of 90s west devs and 16 bit consoles were sullied with catastrophic Amiga multiplats.

The push-back against it has mainly been from YouTubers who said "Motion control bad" specifically from the Wii era and everyone collectively decided that applied to all motion controls regardless of how much positive reception it's gotten since then,
We can't play House of the Dead properly on modern consoles which is one reason why video games are now dead. Motion controls are good for pointing at things and bad for stuff you can do with a single button press, not complicated, should be simple to keep that straight, but Wii devs were retarded or oppressed by Nintendo's dumb mandatory-waggle policies.

Side rant; there's a YouTuber out there who has some retro "Was it any good" stuff he does; and my main problem is I look at him and can tell he's a good 10+ years younger than me. Then he's gonna tell the internet if something from his time being in the ether to a small child was any good. You wouldn't fucking know Junior.
Old people are fucking dumb too. I don't really need any kind of "here's my opinion" essay if it lacks any thought I couldn't have come up with myself.
 
There definitely are some good western developed games, I guess it's not fair for Miyamoto to say they were all bad or even mediocre.
He can't be all that dismissive, apparently he liked Prince of Persia Sands of Time, but also hated Beyond Good and Evil and trashed the devs pretty badly. (this is what i remember from a podcast thing i heard with one of the french devs)

Miyamoto has been pretty open about his design sensibilities so it makes sense he would dislike a lot of western games for being the opposite. Its like asking Hayao Miyazaki what he thinks about sausage party, is not even worth asking.

I agree about Beyond Good and Evil, that game really sucks.
 
That's Turok 2 in a nutshell, i tried to play that game (without the hints activated) a few months ago and i got lost for nearly two hours in the very first level and i wasn't able to find the exit, no wonder why many new "boomer shooters" seem to be a bit more linear.
I was playing Duke Nukem anniversary and I forgot how much of that game was "ok, now where the fuck do I go?" I think that's why Half-Life was so successful. There were multiple paths but it was far from a maze where you're wandering in circles. The levels weren't linear like a Call of Duty game either.

I think the perfect example of a maze game is Descent. The reason it works is it has an excellent level map. It shows you what areas you've been to, where the keys are, and color codes for locked doors. And you really need to learn the best path to the exit after you destroy the reactor and the countdown starts. I went way off topic but Descent is the best "where the fuck do I go now?" shooter.
 
I think that's why Half-Life was so successful. There were multiple paths but it was far from a maze where you're wandering in circles. The levels weren't linear like a Call of Duty game either.
Half-Life blended "open-world" and "linear" quite well. There's one clear path to go irrespective of player choice BUT each level has character. It's arguably more realistic to have levels with forks in the road to make the world feel alive.

If 3D Realms kept their original vision from the 2001 build, it could've rivaled Half Life in interactivity and world-building. That said, I fail to see what made Duke Nukem so beloved. He's satirical at best with his one-liners and macho man bravado.
 
I personally have never beaten Duke Nukem 3D, i probably could with a walkthrough but the novelty of the game wears off after a few levels. Blood scratches the rare build engine itch better but I've only actually played and beaten it a year or two ago.
 
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As far as hard games go: Nioh > Soulsborne. The difference in popularity is down to the fact that Souls games are extremely easy to cheese and pretend your good at while Nioh actually requires you to practice and become better.
 
As far as hard games go: Nioh > Soulsborne. The difference in popularity is down to the fact that Souls games are extremely easy to cheese and pretend your good at while Nioh actually requires you to practice and become better.
Not a lie about Dark Souls, easy mode in DS comes down to your build and looking at guides but Sekiro does forces you to git gud or quit.
 
Souls games are extremely easy to cheese and pretend your good at while Nioh actually requires you to practice and become better.
There is literally a spell in Nioh that works on every enemy and boss that slows their movement speed to a crawl and can be used to cheese through the entire game.

Nioh is more about grinding than skill and is probably one of the worst examples of a "souls like". That said, any talk about "skill" in souls games is usually fart sniffing, the only genuinely challenging and fun game I played in the genre is Sekiro.
 
There is literally a spell in Nioh that works on every enemy and boss that slows their movement speed to a crawl and can be used to cheese through the entire game.
Yes and then you learn rather quickly that trying to use sloth as a crutch will just lead to you getting fucked up in big fights.
 
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There definitely are some good western developed games, I guess it's not fair for Miyamoto to say they were all bad or even mediocre.
Fuck Miyamoto. I'm sure it's easy to design games when you have your software team there and can work hand in hand with them to figure out the console's quirks and how everything works.

As opposed to having a console and a manual dumped on you and a smug japanese businessman trying to translate it all to you "Good rrucko americanu businessmanu figuring out our shitty japanesu game consorru"

Truth is all NES games are shit at the core level, but not because SUPREIORRRU JAPANESU ENGINEERING but because half of the dev time was figuring the thing to work.
 
Fuck Miyamoto. I'm sure it's easy to design games when you have your software team there and can work hand in hand with them to figure out the console's quirks and how everything works.

As opposed to having a console and a manual dumped on you and a smug japanese businessman trying to translate it all to you "Good rrucko americanu businessmanu figuring out our shitty japanesu game consorru"

Truth is all NES games are shit at the core level, but not because SUPREIORRRU JAPANESU ENGINEERING but because half of the dev time was figuring the thing to work.
The programmer responsible for Final Fantasy 1-3 was Nasir Gebelli. He was a very talented Iranian Apple II developer living in America that didn't speak any Japanese and yet ended up working for some tiny Japanese company called Square. All this talk of a language barrier and how the NES was so super complicated is pure cope. Western devs figured out the hardware. They made games. They made a lot of games, in fact. They were just shit.
 
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