Sony hate thread

A Famitsu article listed the highlighted Playstation games for this year, just as an info reference:

TBA (supposedly this year):

I like how Ys 10 Nordics and Project Zero Mask of Lunar Eclipse are instead present on the article of Nintendo's highlighted 2023 titles despite being multiplat with Playstation.

As implied previously, Final Fantasy 16 is going to be the first major reality check for the PS5.
-first exclusive ever in years (and in the third year of the console's lifespan).
-coming out when PS5 stock is seemingly available now.
-an IP which still usually has power behind it.
The only games on this list I'm very interested in are the two Final Fantasy games, especially 7 Rebirth (I know, I know, but still I want to play it). I would be interested in Spider-Man 2018 2 (Spider-Man 2 is a game from 2004 and I refuse to concede this point), but considering how bad the writing is in the first one, heavily because of that fat fuck Dan Slott, and MJ looking ugly, I'm not so interested, plus they're cramming Miles Morales even more into the game.

Fuck Sony for their exclusivity bullshit, and fuck them for making such a narrative mess out of my favorite superhero. And fuck Square Enix for going along with Sony and Epic's exclusivity deals.
 

Apparently, using your PS5 in a vertical position can damage the console after 2 years of use. This was a design flaw made by Sony. This gives "PS5 leaks" a whole new meaning...
Somewhere, some fag's scalped PS5 is going to irreparably shit itself and will have to buy another one.

-An exclusive that's only exclusive for six months.
Definitively true although I was thinking along of the japanese market and how it is going to sell there. Playstation now only has Final Fantasy, but the result of being tied to PS is such that now FF is dying in Japan togeher with SIE. I wouldn't be surprised at this point if the PC port were to meet better success in the country of the rising sun, six months later.

COMG Pre-Order Chart - January 03th 2023.png
A dual release collection of visual novel after-stories (Aokana) has a faster head-start for pre-orders than FF16 wew
 
At this point i wonder if the reason why the ps2 was so sucessful is due to the console being such a awful piece of hardware that people bought 1 or 2 playstations 2 ( even the fat wasnt safe from issues related to the mechanical disc drive or the 5000 models suffering from the issue called the mechacon crash ) also who the hell at sony thought it was a good idea to make the ps2 silm models not read third party ps1 memory cards
 
Loco Roco and Patapon seemed products of their time made specifically for the PSP. I can sort of see why Sony has neglected these franchises. Same with PaRappa, rhythm games are not popular enough right now.
Parappa doesnt need a budget of hundreds of millions or to sell 20 million copies, it should be a nice small game on a smaller budget to flesh out their completely barren lineup
 
also who the hell at sony thought it was a good idea to make the ps2 silm models not read third party ps1 memory cards
The same person that decided to make a revision for the ps3 with no changes except the removal of ps2 backwards compatibility. I had the second ps3 model. Shit storage, could only fit 4 game saves, the software even still showed the ps2 compatibility options but the function was removed.
 
The same person that decided to make a revision for the ps3 with no changes except the removal of ps2 backwards compatibility. I had the second ps3 model. Shit storage, could only fit 4 game saves, the software even still showed the ps2 compatibility options but the function was removed.
Irrc thats because they removed the disc drive's ability to read ps2 discs also some games cant be played because the revisions lack one of the chips needed for the games to run properly
 
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Parappa doesnt need a budget of hundreds of millions or to sell 20 million copies, it should be a nice small game on a smaller budget to flesh out their completely barren lineup
There's an entire genre of music/rhythm games now which didn't really exist back on the PS1 outside of DDR.

Parappa was pretty much done by the time the PS2 rolled around. It was the same with Ape Escape, the sequels did worse than their successors from even a gameplay standpoint. Sony is porting Beat Saber to the PSVR2 because that's a very popular rhythm game title, the genre has evolved and spread out much since then. If you were to release an exact copy of Parappa people wouldn't like it, you can still have the rhythm based mechanic but it would need to be applied differently. Just look at things like Crypt of the Necrodancer where they've taken the musical aspect of needing to keep a beat and then pushed it further so it's a whole dungeon crawler.

Somewhere, some fag's scalped PS5 is going to irreparably shit itself and will have to buy another one.


Definitively true although I was thinking along of the japanese market and how it is going to sell there. Playstation now only has Final Fantasy, but the result of being tied to PS is such that now FF is dying in Japan togeher with SIE. I wouldn't be surprised at this point if the PC port were to meet better success in the country of the rising sun, six months later.

View attachment 4210100
A dual release collection of visual novel after-stories (Aokana) has a faster head-start for pre-orders than FF16 wew
Ok since you seem very unfamiliar with Final Fantasy, it's been carried by it's western sales for the majority of it's existence since the decline for the series in Japan is over 15 years at this point. Final Fantasy 15 for how bad it was, sold the most in the west and became one of square's better selling titles. It hasn't relied on Japan sales for a long long time, and it's very unlikely that any of the games are going to do bad because the series survived through Type-0 HD, 13,13-2, Lightning Returns, FF15, and the first version of FF14. You had a major turnaround with FF7R, FF14 is a very popular MMO, and neither 16 or 7 Rebirth look bad. Crisis core didn't even perform under expectations because people still want more of Final Fantasy 7. Final Fantasy has not been this strong in well over a decade or more. FF7 is the cornerstone of JRPGs in America and that alone is what will keep it going. FF7 is like Street Fighter 2 where it's legendary status is enshrined and cannot be touched or marred.
 
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Bust-A-Groove
PaRappa The Rappa/Um Jammer Lammy
Vib-Ribbon
MTV Music Generator
Spice World
Fluid

Literally wtf are you talking about?
If you have to list Spice World you're already scraping the bottom of the barrel.

That and music generator was less of a game and more of an application. Guitar Hero and Rock Band was what really took the music and rhythm genre to a wider audience, but over the long term you saw what issues came up, songs and content had to be pulled due to contracts expiring and the instruments themselves seemed to not be intended for extended long term sessions.

What people still seem to want from the music genre is to still throw their whole body into it, I don't think many would be content with something like Parappa at this point. But the price of specialty controllers is a big hurdle not many companies are willing to cross. Beat Saber works as a decent middle ground because you're slicing cubes with whatever controllers your VR platform of choice already uses and you have to move and dodge.
 
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How could you forget the OG version for kids?

View attachment 4213046

Guitar Hero and Rock Band were mainstream, but I’m willing to argue that they were far more easily accessible when compared to pic related.
I mentioned DDR in my first post. Although as far as accessibility went that may be debatable, you still had arcades back then being more commonplace and existing outside of chain establishments. Not only that you had DDR mats for home use and this even included the Mario DDR game for the Gamecube that came with one.

If you were to look at today, what seems to have replaced DDR for home use is the Ubisoft Just Dance series.
 
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I mentioned DDR in my first post. Although as far as accessibility went that may be debatable, you still had arcades back then being more commonplace and existing outside of chain establishments. Not only that you had DDR mats for home use and this even included the Mario DDR game for the Gamecube that came with one.

If you were to look at today, what seems to have replaced DDR for home use is the Ubisoft Just Dance series.
I just kept thinking about the Mario Dance Dance Revolution version, and it made me realize that Just Dance is basically for normies that have never been born around a dance mat with arrows that pretended to make you think you were a breakdancer when you were not.

Also, you should have mentioned this one:

5059D178-B06D-4539-8257-10C24D801BA7.jpeg

The Jay-Z/Eminem collaboration with them was heavily advertised when I was in high school. It was around the time Relapse and The Blueprint 3 was getting heavy airplay:


 
Im still mad that sony is autistic with their insistence on MGS4 being a PS3 exclusive even well after the era of the PS3/Xbox 360, several console generations later. I have never gotten the chance to play it.
Konami wouldn't want to put the effort in porting MGS4 into other platforms. Especially something as anemic as the PS3.

If you were to look at today, what seems to have replaced DDR for home use is the Ubisoft Just Dance series.
DDR is practically a quick time event game. Just Dance is a dancing game. Apples and oranges.
 
Gran Turismo director Kazunori Yamauchi, gave Japanese media a tour of PD's facilities, and answered some questions about the past, present, and future of the GT franchise. One think that stands out, is that it apparently takes 270 person-days to create a car from scratch for the GT games. And while Yamauchi claims that they aim to create 60 cars per year, in the 9 months of GT7's life, 30 new cars were added to the game.

I do wonder why it takes that long to add one car, and if this is due to lack of manpower, developer laziness, or putting too much autistic attention on parts of a car that aren't usually the focus in racing games.

He also continues to defend the Vision GT cars, even though they are still filler cars that could have been better suited for actual ones.
 
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How could you forget the OG version for kids?

View attachment 4213046

Guitar Hero and Rock Band were mainstream, but I’m willing to argue that they were far more easily accessible when compared to pic related.
DDR Extreme 2 was a mainline release, though there were a few DDRs explicitly for children, including one arcade game literally named "DDR Kids", though it's incredibly rare.
1673150852823.png

Bust-A-Groove
PaRappa The Rappa/Um Jammer Lammy
Vib-Ribbon
MTV Music Generator
Spice World
Fluid

Literally wtf are you talking about?
Don't engage him, he doesn't know a thing about rhythm games at all.
 
Im still mad that sony is autistic with their insistence on MGS4 being a PS3 exclusive even well after the era of the PS3/Xbox 360, several console generations later. I have never gotten the chance to play it.
Do you have a pretty solid gaming PC? I was able to play through it using the RPCS3 emulator a few months ago. It kept crashing maybe once an hour or so but I was able to use the savestate feature to get around it. Runs decently well otherwise though. MGS 2 & 3 run even better on it.
 
There's an entire genre of music/rhythm games now which didn't really exist back on the PS1 outside of DDR.

Parappa was pretty much done by the time the PS2 rolled around. It was the same with Ape Escape, the sequels did worse than their successors from even a gameplay standpoint. If you were to release an exact copy of Parappa people wouldn't like it.


Ok since you seem very unfamiliar with Final Fantasy, it's been carried by it's western sales for the majority of it's existence since the decline for the series in Japan is over 15 years at this point. Final Fantasy 15 for how bad it was, sold the most in the west and became one of square's better selling titles.
1) Parappa got a PS2 sequel. The gameplay was exactly the same.
2) Parappa got a PS4 release.
3) "It's been carried by the west for the majority of its existence since 15 years" - Nigger, shut your fucking mouth.
You deserve to be killed.

Also, Ape Escape 3 was the best in the series. You deserve to be killed twice.

Loco Roco and Patapon seemed products of their time made specifically for the PSP. I can sort of see why Sony has neglected these franchises. Same with PaRappa, rhythm games are not popular enough right now.

Gravity Rush though. Almost no one played it because it was a game for a dying console. Even when it was remade and was given a sequel on the PS4 no one cared. There's very little reason why Sony would care about a franchise that never really sold.

Yet all of those (Loco Roco, Patapon and Parappa) got PS4 ports during the last gen.
It wasn't that no one cared with the Gravity Rush port. The problem was it was Gamestop exclusive and they didn't make enough copies. It was hard to get and so now it's extremely rare.
 
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