Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

Best class(es) to play as?


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I present you the on of the major reasons why tf2 is still alive. There is literally no one on the online fps market who could offer this.
Valve may not care about this game anymore, but the sheer boundless creativity of the TF2 community will keep the game alive probably for good.
 
Valve may not care about this game anymore, but the sheer boundless creativity of the TF2 community will keep the game alive probably for good.
I still think the funniest thing I’ve ever seen was a Sniper using the Classic and Darwin’s Danger Shield and just crouching around the map. He looked exactly like this:
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It was like some weird snail creature.

There’s also the Minion Pyros or the Goblineers I see from time to time.
I swear to God there’s no other game that players can just do stupid shit like this for no reason.
 
Are there any good tf2 sfm's or gmod series now, i'm fine with even 15.ai, stopped playing for 5 years now due to the bots but the sfm's series have so much soul that I still search for new ones with tf2 cause they're usually chill and fun
 
Speaking of tf2 sfms, I’ve been rewatching a few and noticed a LOT of animators are now trannies. This happened with an animation of heavy getting assassinated I forgot the name of.
Are there any good tf2 sfm's or gmod series now, i'm fine with even 15.ai, stopped playing for 5 years now due to the bots but the sfm's series have so much soul that I still search for new ones with tf2 cause they're usually chill and fun
Examples above, the guy who also makes hyper realistic good videos, and of course the Winglet.
 
Contracts were a nice addition.
I liked contracts a bunch, not only because I enjoy lists of clearly-defined tasks but because pubbing around it was nice to have something you were accomplishing yourself. There's no "I" in "Team," but sometimes the sense of shared purpose can be kinda lacking.

Weapon skins were a sour note, though. Weapon skins and matchmaking are the two things that have turned me off of TF2 other than the actual players.
 
I wonder why they haven't released any new contracts alongside their seasonal updates. It's not like the contracts require actual work, you could just repurpose the objectives already in the game, and turn them into procedurally generated weekly assignments. They basically already do that for scream fortress.
 
I miss when this game was good man. Spent way too much time playing it but I'd happily spend some more if it weren't a cancerous mockery of its former self.
I do too, but I still like playing this game. Honestly, I'm happy that Valve has simply abandoned tf2 rather than pimping it out to the eSports scene or turning it into a glorified mobile game, which seems to be the standard nowadays. Look at OW/OW2 for example: even with how shitty modern tf2 might be, playing Overwatch in 2022 is a soul-crushing experience.
 
Honestly, I'm happy that Valve has simply abandoned tf2 rather than ... turning it into a glorified mobile game
But isn't that basically what happened? Shitty matchmaking killed many well established community servers, microtransactions turned up to 11 with all the gay loot roulette shit from other games like CSGO being ported to tf2 to make a few more bucks, all cosmetics released in the last 10 years have been ugly artstyle breaking trash made by literal furries, the last few balance changes were absolutely awful (and luckily valve isn't doing any more), most decent people and old timers have left the community so all that's left is cringy zoomers, there are cheaters and botters everywhere and nothing is being done about them, and people get assmad at you when you join a server wanting to play the game rather than to parade around comparing cocks shitty hats and taunts.
 
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