Critical Role to a real TTRPG is like a porn scene to real sex.
Lies. I can masturbate to porn.
Probably. I don't remember. I know they had things like the PA guys doing live D&D sessions and the like. It was already happening, Critical Role was just in the right place at the right time with the right backing, its a symptom. People are all about the parasocial shit with streamers now. This is just that market, and being angry at them is like being angry at a cold instead of angry at the virus.
I don't watch CR, I think watching D&D sessions is autistic and should be grounds for immediate steriization. But I don't mind them. What I hate is their fans, their fans are always the worst people in a session.
Because Vancian Magic is quite literally designed not to do that?
If you want to be creative with your spell use, actually know what the spell does first before trying to go all "hey this spell is called Bigby's hand, can I give myself a handjob" or some shit.
If people have to take a prestige class, multiple feats, and other assorted material components to make a fireball start actually burning someone, realize the scope of what you're trying to do. Especially if theres a god of magic nerfing.
Like I get trying to start a campfire with produce flame and failing is retarded, but when the GM says no, maybe stop trying to go "oh can I set fire to this or this or this or this? No? Then why the hell is there fire? Wait it's an explosion, let us go into a five minute tirade about thermodynamics and why that is stupid." and then being surprised nobody wants to play with you AND being even more surprised when everyone is pissed that you're being pissy about playing again, cuz "I was being bullied" fuck you faggot. Especially if you didn't even bother reading the FUCKING Cantrip's words just the title.
For me, it depends on the system and how much I'm allowing myself to fuck back with the players.
4e & 5e, very clearly no extra effects on a spell. It does x points of fire damage, it doesn't set cooking oil on fire. There are very clear exceptions to this rule, like alchemist ingredients that ignite when cast upon, but fireball doesn't burn down your cabin - it is a sphere of arcane energy that damages targets. I will be very strict with rule adherance on magic (ie
@AnOminous rule you can't use a lower spell to get the benefits of a higherlevel) because the enemies will behave the same way.
1e & 2e, I treat fireball as a spongey ball of fire. If you can figure out how to blind with Light spell, go for it (but don't be shocked when it doesn't work the way you planned all the time) I do this because the players need every ounce of creativity and cunning to not get murdered. And when their clever plan falls through and they get murdered - Oh well, roll a level 1.
3e, depents on how it was playing. If its high murder leathality, more like I'd later run 1e. If they are supposed to be name adventurers with a story and all that, I'd play it like 4/5.