- Joined
- Sep 28, 2022
Instead of renting games the shops had had tons of demo stations where kids could try the new games.The reason why Japs got easier games is that -I think- it was illegal to rent games over there.
Midway was experts at sucking quarters out of your pockets so MK being brutal shouldn't come as a surprise. The big money maker with fighting games was the VS mode, no matter how skilled someone was there was a hard limit on how long the match could go, unlike single player games were it was possible to one credit clear it.did fighting games have this problem. were arcade street fighter and mortal kombat made to be hard to charge more for fights
i think the arcade and console versions were the same difficulty
maybe the games were intended to start that way on arcade, but since fighting games are in theory skill based, there was no point in making the home console version easier to beat
That's also the origin of adaptive difficulty, Capcom might have been the first arcade game maker to implement(and use it as a selling point) it in Ghouls'n'Ghosts. That game ramped up the difficulty the better a player did in an attempt to eat their quarter, if someone is doing extremely well the enemies might even cheat.