I really miss the days when 3D graphics were spartan enough that each new advance was just this massive change in visual fidelity, when you could look at a game and name the effects they were using. Riding that wave up was exciting, and every new technique would just get spammed in games, making them look flashy and eye-catching. I'm thinking of how Unreal used colored lighting everywhere, or how Beyond Good & Evil showed off its blended particle effects every chance it got, or how the first three Splinter Cell games were wholly designed around new lighting methods.
Those were fun times, but that era's over.
I was just thinking, I don't want to have to go back to writing a custom autoexec.bat and config.sys to make a game work, but goddamn if I didn't feel like a wizard when, a full year after actually getting the game, I got Ultima Underworld to work in Windows 95 without rebooting to DOS mode by learning how to make it run with its own launch script in its shell environment.