Unpopular Opinions about Video Games

Even as someone with no interest in rap or contemporary Black culture like that, I find the gangbanger setting of San Andreas way more appealing than more boring old mobster or heist shit and wish that people would make gangbanger-style GTA games, except preferably centered on cholos instead (because I like the bouncing cars and wish I owned one in real life to drive my Latina GF around in).

I am dying inside that GTA 6 will be Miami (who the fuck cares?) and not gangs of LA or the Southwest cartels.
Saints Row 1+2 perfected what San Andreas brought to the table.
 
i'm thoroughly convinced that super metroid being as good as it was was largely a complete fluke. super is almost perfect for what it is imo, every other game before or after has been extremely flawed and seems to miss most of the things that made super great. don't even get me started on the prime games. some of the most overrated games in existence
Oh hel yes finally I'm not the only person on the internet who dislikes Prime.

Well... I've only played the first and a demo of the second, but if ever there was a series that got astroturfed to classic status, its the Prime games.

EDIT: Just saw the "does anyone play Switch in portable mode?" discussion. Sometimes I do. In general I like to run its battery down before putting it in the deck. Actually I first got a Switch because I still had a CRT television at the time and wanted a console that wouldn't force me to buy a whole new TV (that CRT unfortunately broke and now I do have an HDTV). Still it is sometimes useful to have this portable console you can truck to a friend's house and play two player Sunset Riders, rather than just hoping he also owns it.
 
Mentioned this in the dedicated Silent Hill thread but I'll go over it a little more: I prefer the original Silent Hill over Silent Hill 2.

Yes, Silent Hill 2 is great but I find the first game to be far more unique, unsettling and strange (the PS1 graphics, 1999 setting and it's lesser reliance on realism contribute to this). It's atmosphere is uncontested and the music is something else.
 
I enjoyed Dread for what it was. I wouldn't call it a bad game.

But it made me realize that Metroid is always going to be on a downward slope for me. I left Metroid Fusion craving the openness of Super Metroid. I left Dread craving the tense moments of Fusion. I don't know what I could possibly be missing from a Dread successor to make me want it, but I'm sure it will happen in 20 years.

It wouldn't be so bad if people made more sci fi MetroidVanias (or whatever we call them now). Maybe I'm just completely missing them, but that last one I remember playing and enjoying was Aliens Infestation and it wasn't a masterpiece or anything just fun.

Dread's map design was fucking horrid. There were times where you were basically softlocked because the upgrade required to progress was obtained some time after the next 5 or so boss fights which you needed to get through the door or block in order to progress in the first place. Not nearly as playable as samus returns was by the same studio and was a huge regression.

Why didn't we get prime hunters 2 for the 3DS or now switch, instead of that chibi shit no one asked for and immediately memoryholed? Prime 4 had already been announced by then.
 
Disaster Report 4 is just Yakuza side missions with poor writing. I checked out the game and for the 2 hours I played it was just running around and talking to who ever in order trigger what ever I needed to. Rather dull to be hones.
Thought i was the only nigger in the world that knew about this series. Remember playing the first one on PS2 a long time back, and while the memories are muddy, i remember enjoying it.

Thing about these games i would've loved though, is if they kept the survival horrorish, tense atmosphere of being trapped in the middle of a natural disaster, you find survivors both hostile and friendly, and the eventual conclusion varies depending on the choices you made throughout the game, how many people are with you, etc

This one actually started that way, you're asked to give a general outline for your character, meet people, make some decisions... Hell, the first time you enter the jewelry and discover the corpse, realize you're standing before the one who did it, and notice that person is mentally unstable? That was actually fucking scary. Explored the rest of the place dreading i'd turn a corner and find the murderer waiting for me.

That sorta shit is what i wanted, and if iirc, got it from the first game. Unfortunately the further you got in 4, the more you realize it us just a Yakuza side story compilation. Either of the two climaxes you can get come out of nowhere, have little to nothing to do with what had happened before, and in the end, both give you the same ending regardless of what your Moral level is. (That system was so useless in the end, it doesnt affect anything from what i saw)

Most fun i had was being an ass to the main chick accompanying you, but again, in the end, it doesnt change anything

How the hell did i end up rambling about Disaster Report of all things
 
Mentioned this in the dedicated Silent Hill thread but I'll go over it a little more: I prefer the original Silent Hill over Silent Hill 2.

Yes, Silent Hill 2 is great but I find the first game to be far more unique, unsettling and strange (the PS1 graphics, 1999 setting and it's lesser reliance on realism contribute to this). It's atmosphere is uncontested and the music is something else.
I like SH2 more for the atmosphere but SH1 has the better gameplay since you can't pipe everything to death.
 
I finally tried the PC port of that critically-acclaimed PS4 Spider-Man game and it's still, still, STILL not as good as Spider-Man 2 from 2004.

I saw a bunch of Reddit fags talking about how the new game is better because it's easy to accidentally do things like swing into a wall or hit the ground in Spider-Man 2. That's the point, you zoomer fucks - the web-slinging is automated as minimally as possible, so it's rewarding to learn to do it well. You have granular control over everything and feel like a badass when cool shit happens, rather than pressing the "do something cool" button and watching canned animations.

"Cinematic" should never be placed above "fun" in a video game.
I complained about this game either on this thread or the Sony hate thread, but gameplay-wise, the basic problem is Spider-Man 2 makes you feel like a superhero, your punches feel like they have real weight to them unless they're blocked. The 2018 game always feels like slapping a wet blanket, and the swinging is so bland, it's almost like they ripped it out of the Beenox games. In fact that game shares a lot of similarities to the Beenox games.
 
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Mentioned this in the dedicated Silent Hill thread but I'll go over it a little more: I prefer the original Silent Hill over Silent Hill 2.

Yes, Silent Hill 2 is great but I find the first game to be far more unique, unsettling and strange (the PS1 graphics, 1999 setting and it's lesser reliance on realism contribute to this). It's atmosphere is uncontested and the music is something else.
I'll add something here: I mentioned before that the SH games have a way of expecting you to do things that you have no reason to do or are counter-intuitive (like SH2 after you get the plank you're apparently expected to just wander until you find Eddie's van--its more likely you'll accidentally find the key to the hotel first and entirely miss the whole "there was a HOLE here" thing).

The only game in the trilogy that DOESN'T have this problem is Silent Hill 1, where you're always clear on where you're going and, more importantly, what your motivation is.

(This is the big problem I had with 3. For half the damn game its just "there's weird shit happening to this girl and you don't know why." I seriously was getting sick of it by the time you had to explore the abandoned/unfinished office complex. The game seriously pulls a "Winter is Coming" and keeps you waiting for HALF THE DAMN GAME before finally giving you more plot details to keep you motivated... before then, SH3 is just "you go here because its the only way you CAN go.")
 
I cannot stand Real Time With Pause games, and it always feels like chasing nostalgia without understanding that RTWP was a product of it's time. Same goes for bullshit quicksave/load difficulty and trial and error gameplay. These were things done out of necessity, and putting them into games now is like shitting in the corner of your room because that's how our ancestors did things.

Yes, I tried playing Owlcat's shitty games again, why do you ask?
RTWP games make me hurt. I don't know why people cling to that when it makes the combat a horrible combination of JRPG, MMO and RTS.
Even as someone with no interest in rap or contemporary Black culture like that, I find the gangbanger setting of San Andreas way more appealing than more boring old mobster or heist shit and wish that people would make gangbanger-style GTA games, except preferably centered on cholos instead (because I like the bouncing cars and wish I owned one in real life to drive my Latina GF around in).

I am dying inside that GTA 6 will be Miami (who the fuck cares?) and not gangs of LA or the Southwest cartels.
I'd rather GTA 6 be set in the 50's or 60's. I think they do better with historical settings rather than modern ones.

But having a boring modern setting will be the least of GTA6's worries now that Rockstar have drunk the woke-aid. It was enough to actively ruin RDR2 for me and I don't reckon it'll get any less obnoxious five years later.
 
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I will be joining my transgender brothers and sisters in boycotting the new Harry Potter video game because of JK Rowling's disgusting and bigoted political views. She is an anti-white misandrist communist who supports The Great Replacement, and a known British person. I never watched any of the Harry Potter movies she directed but they look really stupid too. No way am I getting psyop'd into buying a AAA licensed game in current year.
 
I will be joining my transgender brothers and sisters in boycotting the new Harry Potter video game because of JK Rowling's disgusting and bigoted political views. She is an anti-white misandrist communist who supports The Great Replacement, and a known British person. I never watched any of the Harry Potter movies she directed but they look really stupid too. No way am I getting psyop'd into buying a AAA licensed game in current year.
Okay. It's just a video game.

Obsidian has set the standard for RPGs in modern gaming. Turn based RPGs defeat the purpose of control and impact.
 
Obsidian has set the standard for RPGs in modern gaming. Turn based RPGs defeat the purpose of control and impact.
I don't know what people have against turn-based systems. They can be really interesting and make for tense and compelling gameplay - just because the Nips use it to make their archaic cookie-cutter waifu simulators doesn't mean we should throw the baby out with the bathwater.
 
I don't know what people have against turn-based systems. They can be really interesting and make for tense and compelling gameplay - just because the Nips use it to make their archaic cookie-cutter waifu simulators doesn't mean we should throw the baby out with the bathwater.
I'm playing a video game, not a board game.
 
Someone gave @The Last Stand a checkers board game as a child and he thought the pieces were oreos and tried to eat them. He has resented board games ever since
Chess wasn't any better. I saw the horsey and thought it was a toy.

Thread tax, games needs to stop adding damage numbers to enemies. It's an artificial difficulty extender with no logic.
 
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