OGL aka Open Game License - Wizard Cash in On DND - Give to Caesar what belongs to Caesar,

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Everyone should learn to play chess, checkers, the eleventy million games possible with a poker deck, etc.
I have never heard of the makers of those coming after people for copyright claims or adding fees or anything.
 
again as old as time wizard gay Friday wine drop open gl 1.2

Take it or leave it
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Still same
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Let’s Take A Minute to Talk About D&D’s Updated Open Game License (OGL 1.2).​

Hi all! My name is Noah Downs, aka MyLawyerFriend! I am a licensed attorney with a focus on business and intellectual property issues in the tabletop and digital gaming industries.

Wizards of the Coast (“WotC”) published a draft version (version 1.2) of their new Open Gaming License (“OGL”), after the strong community response and objection to the leaked version 1.1 (see my previous breakdown here). Wizards of the Coast is apparently seeking community feedback on this draft version, so I want to take a few minutes to identify 1) what the new OGL needs to have to protect the community, and 2) what the proposed new OGL actually has.

OGL Basics

As with my last article, let’s get some terms out of the way.

Work
A copyrighted work (or, for simplicity, “work”) is an original creation (such as a graphic, book, video, song, or program) that can be protected by copyright law.

Copyright Holder
A Copyright Holder is the person who holds the rights to a specific Work. This can be the author of the Work, or whoever received ownership from the author.

Open License
Copyright Holders can choose to issue an open license to their Work if they want others to freely build with, customize, or improve the Work. Open licenses give permission to anyone to use the work without cost and minimal restrictions on modifications.

Creative Commons License
A creative commons license is a version of an open license that enables the free distribution of otherwise copyrighted Works. Wizards has elected to use the Creative Commons Attribution 4.0 International license for the core D&D mechanics — which may be fairly meaningless, because core mechanics of a game are generally not copyrightable.

Perpetual License
A Copyright Holder can issue a perpetual license — which is a license to use the Work indefinitely. This only means that the license does not have an inherent expiration date. It can still be terminated or revoked.

Virtual Tabletop
Virtual tabletops (VTTs) are programs designed to allow users to recreate an environment to play tabletop games online. Notable VTTs include Alchemy RPG, Roll20, and Foundry VTT.

Revocable License
A license can be revocable or irrevocable. If a license is irrevocable, then it cannot be revoked by the Copyright Holder. If a license is revocable, then it can be revoked by the Copyright Holder. If the license does not say it is irrevocable, then it is revocable by default.

Third Party Creators
Third Party Creators (in this case) are individuals or companies that make their own works based on a Copyright Holder’s Open License to a Work.

What OGL does the community need?​

The community response to OGL 1.1’s leak (and the #OpenDnD, #DnDBegone, and similar movements) made it very clear what any new version of the OGL needed.

1 . The OGL needs to be an irrevocable, perpetual license. This allows Third Party Creators to confidently publish their Works using D&D as the base system, without fear of losing their business if WotC changes course down the road. OGL 1.0a was not expressly irrevocable — which is what WotC is relying on to revoke it.

2 .The OGL cannot contain terms that give WotC a license to Third Party Creator’s Works. WotC is a monolithic company, and has the power to exploit those with softer voices in the industry if left unchecked. The proposed OGL 1.1 contained a license from the creator to WotC that would have allowed WotC to republish the Third Party Creator’s Works without additional permission, royalty, or credit — not great.

3. The OGL cannot contain a royalty on Third Party Creator’s Works. This is fairly self-explanatory — and was one of the community’s primary concerns with OGL 1.1. Third Party Creators work on fairly tight financial margins already, and royalties back to WotC after years and years of no royalties is exploitative.

4. The OGL needs to allow Works published under OGL 1.0a to remain under OGL 1.0a. This preserves the libraries of Works already published, and ensures that past licenses are not revoked.

5. The OGL needs to expressly allow for Virtual Tabletop (VTT) companies to host D&D-based Works from Third Party Creators.

What is in draft OGL 1.2?​

Overall, WotC clearly listened to the community’s feedback here. A quick review of the OGL shows the following:

Effect on OGL 1.0a. OGL 1.0a is expressly revoked here, which goes against what the community wanted from the beginning. This does allow any Works published under OGL 1.0a to remain published under OGL 1.0a — but new Works must be published under this proposed OGL 1.2.

What Does It Apply To? This only applies to printed media and static files (such as e-publications and .pdfs). Typically these take the form of items, adventures, settings, and compendiums published via Kickstarter or Patreon from Third Party Publishers. This expressly does not affect WotC’s Fan Content Policy — so your favorite podcasts and actual-plays are safe for now.

Section 2 — License. The new OGL is perpetual and non-exclusive. This is fantastic. However, it expressly does not state that it’s royalty-free. This is not fantastic. It also states that it’s only partially irrevocable — Works made under the license will always be under the license, but the license itself can be withdrawn.

Section 3- What You Own.
Third Party Creators would own their content, and there is no license back to WotC. However, if WotC “makes something similar” to a Third Party Creator’s Work, then that Third Party Creator can’t prevent WotC from distributing the similar Work. The Third Party Creator can only sue WotC for money lost as a result of WotC’s distribution.

Section 6(c)- No Infringement. This section is a statement from Third Party Creators to WotC promising that the Third Party Creators’ Works will not unlawfully steal or borrow content from anyone else’s Works. This is generally fine, however, it doesn’t protect Third Party Creators who unknowingly or unintentionally use someone else’s Works.

Section 6(e)- No Illegal Conduct. This section is a statement from Third Party Creators to WotC promising that the Third Party Creators’s Works will not violate the law. Again, generally fine — however, it should be limited to the laws that apply to that Third Party Creator. Laws are different from place to place, and it’s unreasonable to require someone in Alaska to know if they’re violating the law in Ecuador.

Section 6(f)- No Hateful Content or Conduct. This section is a statement from Third Party Creators to WotC promising that the Third Party Creators’s Works will not include hateful content, and that the Third Party Creator will not engage in hateful conduct in their personal or professional lives. This is a great morality clause, except that WotC has the sole right to decide what is hateful here, and the Third Party Creator gives up all rights to fight that decision. That’s too much power.

Section 9(h)- Review by Counsel. This section advises everyone agreeing to this license to consult a lawyer. This is fairly standard, but I highlight it because I agree — Third Party Creators need lawyers.

Virtual Tabletop Policy. The proposed OGL 1.2 does not expressly address Virtual Tabletops, but instead relies on the new Virtual Tabletop Policy (which is also open for feedback). This Virtual Tabletop Policy expressly allows for Virtual Tabletops to continue to operate — but does prohibit immersive experience Virtual Tabletops. That means that if you have a Virtual Tabletop that enhances the Virtual Tabletop experience beyond what you would have a physical tabletop (such as with animation or depictions of spells) then that Virtual Tabletop is not authorized by WotC to contain assets from the SRD 5.1, under this policy.

What does this mean?​

As this unfolds, keep in mind the following:

1. The license is not expressly royalty-free, even though it does not contain royalty language. It needs to be expressly royalty free.

2. The license gives WotC broad rights to suppress Works they deem “hateful” — which is usually ok, but should be subject to some sort of good faith on WotC’s behalf. Also, Third Party Creators need to be able to challenge WotC as to what constitutes “hateful” so that WotC cannot abuse this power.

3. This license is revocable and can be replaced at a later date — which prevents the community from truly building a foundation on it. We could find ourselves just as easily in the same situation at any time.

Do not mistake me — this is a massive step forward from the proposed OGL 1.1. Congratulations to the community for making your voices heard, and thanks to WotC for listening. However, we still have work to do. WotC needs to address the remaining issues above (especially inserting full irrevocability and express “royalty free” language into Section 2) before this OGL is in a good place to sign. Let’s keep moving forward to #OpenDnD, and make sure WotC hears your feedback over the next weeks.

Disclaimer: The information in this blog post (“post”) is provided for general informational purposes only, and may not reflect the current law in your jurisdiction. No information contained in this post should be construed as legal advice from Premack Rogers PC or Noah Downs individually, nor is it intended to be a substitute for legal counsel on any subject matter. No reader of this post should act or refrain from acting on the basis of any information included in, or accessible through, this post without seeking the appropriate legal or other professional advice on the particular facts and circumstances at issue from a lawyer licensed in the recipient’s state, country or other appropriate licensing jurisdiction. This post is not intended to create an attorney-client relationship in any way. Any particular outcome is based on the facts and circumstances of each particular case and the applicable laws of your jurisdiction.
 

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I like how the social justice muppets are excited that Hasbro wants to protect them from problematic content by claiming they can revoke the OGL.

I was wondering who would be dumb enough to go for that, and the answer is the fine editors and readers of polygon...
 
I like how the social justice muppets are excited that Hasbro wants to protect them from problematic content by claiming they can revoke the OGL.

I was wondering who would be dumb enough to go for that, and the answer is the fine editors and readers of polygon...
Yep, their ploy to include a "we can revoke your shit at any time for any or no reason" clause has basically succeeded simply by disguising it as protecting woke values. They eat that shit hook, line, and sinker 100% of the time because, as far as they're concerned, that gives them power second only to WotC. They can and will report/false report any creator they don't like and get them banned from creating*.

You can look up virtually anyones person/professional history and find something that could be claimed is hateful. Not to even mention that wotc doesn't even need to justify it. They can just send a revocation citing the hateful content clause and not clue the person in on what was "hateful" and that person has no recourse at all. I'm sure that'll never be abused (twitter, youtube, facebook, etc... surely haven't set any precedents with how morality guidelines can be used in practice /sneed).

* WotC still seems to be under the false impression that they have any legal leg to stand on in terms of controlling the rules/mechanics/etc... Unless they file for a patent, they don't and if they do that shit has a (relative to copyright) short lifetime. However they do have money and lawyers, so maybe they know they can't actually control those things, but are banking on being able to just threaten lawsuits and get away with it anyways/"settle" with anyone who does actually fight.

Someone (with money and a copyright law background) should just re-write the SRD in their own words and truly open license the verbaige and flip WotC off.
 
The PR team is working overtime - bullshit headlines from F-tier outlets like polygon/kotaku implying WoTC is in any way sorry, or that D&D rules being creative commons matters. Bullshit "heartfelt" appeal from the lead designer. Asking people to fill out surveys (that they don't give a shit about) to keep them from being angry on social media so they can control the narrative.

I don't think WoTC is going to have much luck claiming "authorized" in OGL1.0a means anything other than the plain legal definition - that the license originated with approval from WoTC and not some third party. Reinterpreting it to mean "voidable" is too substantial a change. Especially when the people who drafted it on the part of WoTC are willing to testify as to the intent. Publishers that explicitly accepted 1.0a who are willing to fight are going to be able to continue using it.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
 
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Yep, their ploy to include a "we can revoke your shit at any time for any or no reason" clause has basically succeeded simply by disguising it as protecting woke values. They eat that shit hook, line, and sinker 100% of the time because, as far as they're concerned, that gives them power second only to WotC. They can and will report/false report any creator they don't like and get them banned from creating*.

You can look up virtually anyones person/professional history and find something that could be claimed is hateful. Not to even mention that wotc doesn't even need to justify it. They can just send a revocation citing the hateful content clause and not clue the person in on what was "hateful" and that person has no recourse at all. I'm sure that'll never be abused (twitter, youtube, facebook, etc... surely haven't set any precedents with how morality guidelines can be used in practice /sneed).
These people cannot comprehend why "hoist by their own petard" from Hamlet is something that remains relevant 400+ years later. In their world they will always be on top so why could there possibly be any drawback to giving the people in charge these sort of powers?

Bear in mind how recent the Twitter nonsense with Elon is you would think some of them would be capable of logical thought but if they could they would not be this insane.
 
They plan to launch their own Virtual Tabletop at with the new edition in 2014. That’s where the monetization is theorized to be coming in.

Also, putting story and mechanics under two different roofs is potentially the worst idea I’ve ever heard in my life.
Nah Hasbro should do both the mechanics and story. WotC should literally just do art. That way they can draw up BS about whatever SJW thing they want without having any ability to affect the actual game.

The publisher just puts out prints of the game. Maybe they get exclusive right to license out the name to authors to write novels.

The point is Hasbro primarily makes money on toys and board games. D&D isn’t either of those things, so you need to offer incentives to get people to buy those two things. Up to the this point, things like miniatures, maps, splatbooks, etc. have all been optional and Hasbro/WotC relies on consoomer culture to get that market. If they can convince people that they need the other stuff while keeping the loss-leader a non-loss as possible, they win, hence the idea to include game material in board games/miniatures.
 
If this is true, what the absolute fuck is Hasbro doing with this shit. This is highway robbery, and they deserve a rotten robber's punishment.
Its gay point talked about earlier(Virtual tabletop - DRM DND Consumers)(OGL was to open allow others to make money from IP of DND):
1. making less from cash cow wizard's magic the gathering & toys( zoomers don't buy toys)
2. DND is under-monetized
3. books don't sell but are collector items & PDFs were found to be the best thing to help the community, not the corporation.
4. Stupid ODL 1 was too open when made by nerds and needs to be reigned in a corporate environment to sell more consumption products.
5. virtual Table top is the best way to nickel & dime like mobile games.
6. lack of creative department to make adventures.
7. try to feign morality as a means to control like 40k to kill competition & farm new content creators & story adventure writers.
 
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Imagine spending money to play pretend with your friends in mother's basement.

Why should I care about this? We're talking about the (((HASsenfeld BROthers))) company. WotC is literally just doing all of the Jewish shit that happened to video games 15 years ago. My solution was piracy or boycott. How would that not work now? Just print out the ADnD PDF and do your own thing.
 
Imagine spending money to play pretend with your friends in mother's basement.

Why should I care about this? We're talking about the (((HASsenfeld BROthers))) company. WotC is literally just doing all of the Jewish shit that happened to video games 15 years ago. My solution was piracy or boycott. How would that not work now? Just print out the ADnD PDF and do your own thing.
Wizards is threatening to sue people who make and sell mods. After they let an industry grow up around it for over 20 years.
 
The point is Hasbro primarily makes money on toys and board games. D&D isn’t either of those things, so you need to offer incentives to get people to buy those two things. Up to the this point, things like miniatures, maps, splatbooks, etc. have all been optional and Hasbro/WotC relies on consoomer culture to get that market. If they can convince people that they need the other stuff while keeping the loss-leader a non-loss as possible, they win, hence the idea to include game material in board games/miniatures.

Incorrect, most of their money comes from MTG now from what I understand.
 
It's cause the Fed said they're going to slow down interest rates for now which caused everyone to invest in stocks and crypto. People be bitches when the FTX collapsed happened I bought so much and then I said "why do I have a 700 dollar credit card bill". It turned out to be a good call.
I actually tried to get back into Magic the Gathering back in 2009, having played it with friends in high-school and rather enjoying it. Imagine my shock that the local game store "Magic tournament" was an actual sanctioned event. I had come with all my old Magic cards and was not allowed to play a single one.

Had to buy NEW cards for whatever reason, which had new stats and rule sets that I was given no time to look at or plan before getting dumped in front of a mega autist who went so God damn fast I didn't have time to even read what he was throwing on the table. I think I lost that game, but who the fuck knows.

Walked out the store, making sure to throw 50 dollars in brand new cards in the trash on the way out. Never bothered with it again.
 
I actually tried to get back into Magic the Gathering back in 2009, having played it with friends in high-school and rather enjoying it. Imagine my shock that the local game store "Magic tournament" was an actual sanctioned event. I had come with all my old Magic cards and was not allowed to play a single one.

Had to buy NEW cards for whatever reason, which had new stats and rule sets that I was given no time to look at or plan before getting dumped in front of a mega autist who went so God damn fast I didn't have time to even read what he was throwing on the table. I think I lost that game, but who the fuck knows.

Walked out the store, making sure to throw 50 dollars in brand new cards in the trash on the way out. Never bothered with it again.

That's been like that since the beginning of formats when the game started in the 90's nothing new.

You went to a standard event (probably a FNM) it was clearly labeled as being for standard too I wager, if you wanted to play with older stuff you should have done pioneer, modern, or (lol good luck) legacy or vintage. Every CCG does this, just due to how vastly different power levels get between eras.

> threw $50 in cards away instead of seeing if you had anything worth money.

This sounds like a you problem for not understanding or researching what you were getting into, also lol at not buylisting anything worth money to recoup your loss.
 
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In celebration of what no one can take from us, I’m having some friends over this weekend for drinks, food, and a great OSR pen and paper Operation Unfathomable. No trannies to be seen.

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