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You would think, given the popularity of White Wolf's settings and the success of various works of fiction set around them, a Gothic Horror D&D setting and a Magickal Post-Apocalypse-In-a-Desert setting would fucking sell themselves, but for the entirety of 3.0 and 3.5, WOTC didn't do fucking anything with them other than sit on the license. Eventually, Sword and Sorcery publishing got a deal with WOTC to make and release official Ravenloft supplements and what you just mentioned had basically already happened.Should have gone the Valve route and just buy anything good and make it their own.
.........MonkeyDM | Dr Mascaro Evan
MonkeyDM | Dr Mascaro Evan
2h • 6 tweets • 1 min read
Recently WotC, tried to screw over the D&D community, which blew up in their face, and forced WotC to issue a public apology.
In this apology they allegedly lied, claiming the whole thing was a draft.
I’m a 3rd party publisher myself, I allegedly know how they approached us
with this “draft”, as they claim.
You would receive an email from WotC saying that they wished to discuss the future of D&D with you, but because this was sensitive information, you would have to sign an NDA to attend that meeting.
a meeting with the big guys, of course you attend.
There, it is reported that they would tell you that they are making a new license for D&D and cancelling the previous one.
And you better sign that new license right now, because if not, you’ll have to sign the public license, which is even more of a nightmare.
To paraphrase, this them pointing a gun at you:
« hey, you can work with me, or I’ll pull the trigger, but it’s your choice really. »
Afterwards it is reported that you’d receive that special contract, and because of the NDA, you could’t talk, or ask for help.
And finally when this all leaks, thanks to a few brave people, WotC execs allegedly have the balls to go and call it a draft?
Does that mean that the couple of creators that were forced to sign this license are free from it now? Since it’s just a draft?
Full disclaimer I haven’t signed an NDA or contract, but I know people who have.
.........The Rules Lawyer
Jan 6 • 4 tweets • 2 min read
WOTC's NDAs expired Jan. 4, when the new " #OGL " was supposed to drop. #wotc is wavering and might be in negotiations with larger 3rd parties to make separate licenses, to legally bind them before dropping new language. Let's put CR and other creators on BLAST to announce (1/3)
they will NOT make any agreement with WOTC before the language affecting the majority of third parties drops. #2: After the final language is out and if it is predatory, these creators should NOT make a separate peace w WOTC: this concedes the principle that one doesn't (2/3)
need to submit to WOTC's terms to publish compatible content. It leaves littler guys out to dry. #OpenDnD (3/3)
This is a version of the simple principle from the labor movement: "No one settles until we all settle." (4/4)
Why Subs matter BUT HONOR AMONG THEIVES MIGHT MATTER MORE... (DD)
(To preface this I am a investing nerd)
The motivations behind Wizard's changes are 100% influenced by Hasbro and I'll tell you why. Around February 2022 Hasbro, a publicly traded company, was confronted by an Activist Investor (a owner of 2.5% shares in Hasbro who is very outspoken and wanting changes). The change this Activist Investor wanted was to "Spinoff" Wizards of the Coast into a second publicly traded company. Without getting too deep into this part what this would mean is that Wizards of the Coast would no longer contribute to the value of Hasbro and would be its own stock. This would most likely lead to Hasbro's stock becoming discounted. This is because Wizards of the Coast may make up roughly 70% of Hasbro's value. (That is a direct quote from the activist investor, not my opinion, I added the word may because it is the opinion of said investor)
Hasbro had a public fight for control with this Activist investor around June 2022 in which Hasbro Won. This means Wizards is still owned by Hasbro, but this had a BIG consequence. Before 2022 Hasbro shareholders had no idea what Wizards of the Coast, D&D, or Magic the Gathering was. Shareholders only knew about Transformers, Monopoly, and Pepa Pig. They thought Hasbro's money came from Toys, TV, and Movies.
BUT that all changed in January 2022. Wizards of the Coast was on the front page of every financial news source around including The Wall Street Journal. Then a few months later it came out that Wizards may be 70% of Hasbro's value. Now every single stock meeting Hasbro has is about Wizards, it's about D&D, and it's about Magic the Gathering.
ENTER: HONOR AMONG THIEVES.
Honor Among Thieves has been a center point to every Hasbro shareholder meeting since day one of this Activist Investor battle. Hasbro had to argue that they were the right people to lead Wizards of the Coast and they did that by hyping up Honor Among Thieves and their history with bringing original IPs to Hollywood. These shareholders don't know what a 20 sided dice is, they don't know what mana costs are, and the only Wizard in pop culture they could name is Merlin. They can't wrap their heads around it.
These investors do know movies. They know the Transformer series has been a giant cash cow for Hasbro. They've made tons of money off of the Transformers movies and they're HYPED for Honor Among Thieves. All they know is that Wizards made 1 Billion dollars in 2021 and that was before Hollywood.
Honor Among Thieves might have been one of the only reasons Hasbro didn't lose the battle against the Activist Investors.
Subs.
Subs have been a great tool to show how serious we are about protecting the OGL, protecting our community, and protecting 3rd party creators. IT IS NOT THE ONLY TOOL. Shareholders know what DND Beyond is and they know what subscription services are so we are already speaking their language and its enough to scare Hasbro a little.
Hasbro has to prove to its shareholders that it continues to make Wizards of the Coast profitable. If it can't prove it the Activist Investors come back and the talk of Spinoff comes back. Wizards still can become its own company that is no longer associated with Hasbro. There are still investors who want that.
If Hasbro can't deliver with HONOR AMONG THIEVES it is going to look VERY BAD. Shareholders are going to be PISSED OFF. Hasbro has been telling shareholders for a year that Wizards cannot operate on their own and that the only reason Wizards is making money is because Hasbro is overseeing it. Hasbro has had to put their money where their mouth is and dig into the trenches with Wizards to prove that they're valuable, otherwise shareholders can force Hasbro to spinoff from Wizards.
This is why we need to BOYCOTT HONOR AMONG THIEVES
We need everyone to talk about boycotting HONOR AMONG THIEVES. The entire financial world is watching Wizards of the Coast and Hasbro right now. They're watching this unfold because it is serious business to the investors. If investors wake up to read their morning paper and see in the financial section that there is a boycott against HONOR AMONG THIEVES Hasbro will have zero choice but to bend the knee. Not to us the consumers, but to the shareholders.
Hasbro needs shareholder support or Hasbro loses Wizards. Hasbro will bend over backwards to answer to their shareholders and if their shareholders tell them to stop messing with the OGL they will stop. Shareholders will put the pressure on Hasbro for us. And currently Hasbro is very sensitive to the needs of Shareholders because they need to keep the majority happy to remain in control.
AND THAT WILL HAPPEN IF ENOUGH SHAREHOLDERS ARE SCARED THAT WE WILL BOYCOTT HONOR AMONG THIEVES
.
edit: I realized I misspelled Thieves and probably used the wrong mater? matter? It's late here.
edit 2: I have added sources for a few things. Just to everyone is aware most of this is a summary of publicly available information and is not my opinions. There for I can not argue some of the information I site as it didn't originate with me. What is my opinion is the impact boycotting Honor Among Thieves will have on our fight to protect 3rd party creators and the OGL.
Sources:
![]()
Filing: Wizards of the Coast makes up roughly 70% of Hasbro's value - Magic Untapped
Hasbro's Wizards of the Coast division makes up roughly 70% of the company's value, according to a filing by asset management firm Alta Fox.magicuntapped.com
![]()
Dungeons & Dragons maker Hasbro wins board battle against activist investor Alta Fox
Hasbro has fended off a challenge from an activist investor that wanted to shake up its board and spin off the company's Wizards of the Coast division.www.cnbc.com
![]()
Hasbro Activist Investor Calls for ‘Wizards of the Coast’ Spinoff
Alta Fox Capital Management has unveiled an investors presentation that argues Hasbro, set to be led by CEO Chris Cocks, "is now a 'Wizards of the Coast' business that also happens to make toys," while nominating its own directors.www.hollywoodreporter.com
u/itsdawsontime has recommended this source as further reading: https://www.forbes.com/sites/brettk...tranger-things-have-happened/?sh=755abb672e6f
(mods please tell me if outbound links are not okay and I will remove them. I couldn't find a rule against using them)
edit 3: Speaking about boycotting the movie matters in this case as much as the boycott. My whole point is that shareholders care about this particular topic for the reasons I laid out and it can be, in this case, influential in getting Wizards to back down from their OGL position completely. If shareholders read about a potential boycott, not even an active boycott, but the potential for one they will be asking for answers from Hasbro. Hasbro is very sensitive right now to their shareholders needs because of what I laid out above. Monday morning we are going to see more mainstream articles about the OGL issue and it will continue to be picked up in financial news sites. If shareholders read those news sites and read the words "Honor Among Thieves Boycott" they are going freak out and contact Hasbro and it WILL increase pressure. Just like subscriptions this is another leverage point. Hasbro has primed their shareholders to be interested specifically in a successful outcome for Honor Among Thieves at the box office.
edit 4: u/TheRealmScribe thank you for sharing this video! This has some very good insight as well as to what I'm speaking about and does it better than I do. It starts at 1 Hour, 12 Minutes, 30 Seconds. https://youtu.be/2Vz9ogq7JTg?t=4358
If we make a Honor Among Thieves boycott trending it WILL cause shareholders to put pressure on Hasbro now. Not months from now when the movie is released. It'll happen this week, if we can get financial news sites which are already talking about the Wizards OGL issue to also include a potential boycott of the movie it will make shareholders care.
edit 5: Thank you to all who have mentioned supporting this idea. Please keep commenting and upvoting and sharing this to build traction. We need to talk about this, not just in this post, but in other posts, on other platforms, the message needs to spread that this is a tactic that will work. Just like everyone was tipped off that subs were a metric they were closely looking at, this is an opportunity to put pressure on Hasbro and Wizards to back off of the changes to the OGL. The only way that works is if conversations about Boycotting Honor Among Thieves continue and grow. Hasbro is very sensitive to the opinions of shareholders and shareholders care about this movie because Hasbro has made them care, they don't know what an OGL is, but they know what a boycott is.
edit 6: I guess I have to make one more edit because this keeps coming up. I do not think there is any scenario that a Wizard spinoff will occur. I am also not advocating for a spinoff. I only mentioned the spinoff to summarize why Hasbro is very sensitive to the opinions of shareholders currently. Hasbro did a good job fending the spinoff off. The cats out of the bag on how much revenue Wizards makes and Hasbro just had to prove they should remain in the driver seat. That is the main reason why a boycott will cause pressure. If a boycott builds traction and is picked up by news sources as part of the conversation share holders will read about it and they will have questions. This means they'll be emailing and calling the investor center for Hasbro and Hasbro will have to respond. The hopeful scenario is that Hasbro is forced to drop all changes to the OGL to get shareholders off their back. No OGL changes = No boycott = No investors calling with questions.
edit 7: This is the last update for me for sometime. I stayed up irresponsibly too late / early but it was a lot of fun! I honestly wrote this because I was passionate that two of my interests collided in a way I felt I could share and maybe be helpful and the response has been many times more than what I thought. If you agree or not, I am glad we all are here talking about the future of the game. The thing that Wizard got most wrong they said its their job " to be good stewards of the game"... its all of our jobs. It's always been all of our jobs. Every DM is a steward of the game to their players. Every veteran is a steward to a new player. Every creator is a steward to us all. D&D is cool, not because Wizards prints some dumb books, but because we all took it upon ourselves to be a collective and create this cool ass thing together.... tbh Im not sure why I wrote all that. I should have gone to sleep 10 hours ago. If you thought it was cool though than I totally meant to write it. But if it was weird than I was just tired. Lets go with that.
‐------
tl;dr Hasbro really needs HONOR AMONG THIEVES to work out for them, just as much as subscriptions to D&D Beyond. If shareholders hear about a boycott, they will get worried. Hasrbo needs share holders calm and will likely drop the OGL issue completely to stop the bleeding of subs ontop of calls from shareholders
They plan to launch their own Virtual Tabletop at with the new edition in 2014. That’s where the monetization is theorized to be coming in.The last time I played DnD I DM’d and my absolute tool of a friend brought this ridiculous laptop setup with all these ‘convenience’ features including some way of virtually rolling dice. I told him this was a ‘pen and paper’ game. The sessions were very slow because he would take forever to do basic shit like roll a d20.
I don’t know what people even want from this game anymore. If you want to diddle computers, play a computer game. Books are notoriously hard to monetize in this era. Hasbro should outsource the books to a real publisher who can consolidate and make money out of it. Hasbro can then just focus on board game versions (their bread & butter) and miniatures. Trying to get money out of books with copyright tricks has never worked.
WotC should just be the Fantasy Artists division at Hasbro. They are not good at mechanics (I recall they fucked around with some Avalon Hill games years ago; some of the DnD board games get high marks, never played but not sure if that’s WotC or Hasbro). Hasbro should do the mechanics and send them to the outsourced publisher when a new edition is needed every so often. Include splatbooks with board games and miniature packs to entice people to buy those products (they will). The splatbooks can then be bound cheaply, instead of full color hardback binding for books that are not even an half-inch thick (what they do today).
I’m pretty sure AD&D and Basic D&D were all black and white. 2nd Edition AD&D was the first with color if I remember correctly. Maybe color printing is what cursed DnD![]()
Do their time travel-plot have other expected consequences?They plan to launch their own Virtual Tabletop at with the new edition in 2014. That’s where the monetization is theorized to be coming in.
That’s why the new “O”GL specifically does NOT include VTT clients, which means Roll20 might have to lose its baked-in 5e support or get sued. The whole point is to remove the competition entirely so that D&DBeyond is the only convenient way to play D&D digitally.So how do they plan to square "No Homebrew" with "Human DM making literally any kind of decision". The line between homebrew and DM fiat is foggy at times. Will me deciding that my players did an excellent job defending this village, and have earned a bonus reward be deemed Homebrew because it wasn't part of the defined quest rewards?
Roll20 (and probably its peer tbh) got it right imho, the game itself does very little and its all your custom sheets and formula in them that lets you use digital convenience - and you can download them from others. Someone out there made a whole decent Shadowrun sheet set that makes the 30 dice hell rolls so much nicer. And only the DM needs to subscribe to unlock fancier features like dynamic lighting, so its easy to drag friends into trying the platform.
I really don't see how a hard push into Beyond will work, really. The competition is competent, and any attempt to make beyond into a restrictive product with a prohibitive cost will just push people to the competition.
If you're using their pre-developed quests then it may just flat out not allow it, that's a possibility. They may want to keep their shit "pure" for standardization.So how do they plan to square "No Homebrew" with "Human DM making literally any kind of decision". The line between homebrew and DM fiat is foggy at times. Will me deciding that my players did an excellent job defending this village, and have earned a bonus reward be deemed Homebrew because it wasn't part of the defined quest rewards?
Here’s what to expect.
Finally, you deserve some stability and clarity. We are committed to giving creators both input into, and room to prepare for, any update to the OGL. Also, there’s a ton of stuff that isn’t going to be affected by an OGL update. So today, right now, we’ll lay out all the areas that this conversation won’t touch.
- On or before Friday, January 20th, we’ll share new proposed OGL documentation for your review and feedback, much as we do with playtest materials.
- After you review the proposed OGL, you will be able to fill out a quick survey–much like Unearthed Arcana playtest feedback surveys. It will ask you specific questions about the document and include open form fields to share any other feedback you have.
- The survey will remain open for at least two weeks, and we’ll give you advance notice before it closes so that everyone who wants to participate can complete the survey. Then we will compile, analyze, react to, and present back what we heard from you.
Any changes to the OGL will have no impact on at least these creative efforts:
- Your video content. Whether you are a commentator, streamer, podcaster, liveplay cast member, or other video creator on platforms like YouTube and Twitch and TikTok, you have always been covered by the Wizards Fan Content Policy. The OGL doesn’t (and won’t) touch any of this.
- Your accessories for your owned content. No changes to the OGL will affect your ability to sell minis, novels, apparel, dice, and other items related to your creations, characters, and worlds.
- Non-published works, for instance contracted services. You use the OGL if you want to publish your works that reference fifth edition content through the SRD. That means commissioned work, paid DM services, consulting, and so on aren’t affected by the OGL.
- VTT content. Any updates to the OGL will still allow any creator to publish content on VTTs and will still allow VTT publishers to use OGL content on their platform.
- DMs Guild content. The content you release on DMs Guild is published under a Community Content Agreement with Dungeon Masters Guild. This is not changing.
- Your OGL 1.0a content. Nothing will impact any content you have published under OGL 1.0a. That will always be licensed under OGL 1.0a.
- Your revenue. There will be no royalty or financial reporting requirements.
- Your ownership of your content. You will continue to own your content with no license-back requirements.
They can try, but its too late - at this point anything that still revokes the old license is a bridge too far. They've shown their hand, their plan, and nobody has any reason to believe they will never go for that again once the position is stronger. The well is permanently tainted.https://archive.md/ZZ6dy
https://www.dndbeyond.com/posts/1428-a-working-conversation-about-the-open-game-license
Some main points of this damage control piece:
.........IMPORTANT: https://twitter.com/DnD_Shorts/status/1615854768575979521
Today, I passed along information regarding UA survey collection at @Wizards I was told this by two inside sources, both of whom have been verified by multiple people, that OneD&D playtest materials were not being reviewed. (1/X)
However, @WinningerR , former VP at WotC has come forward and stated that written survey material under his watch WAS checked and WAS reviewed. Others at WotC have verified.
I now have two groups of people, telling me two different things, both of whom I trust. (2/X)
Everyone I have spoken too speaks highly of the design team and @WinningerR. Those who passed this information to me made a point on this
I've contacted my sources for commentbut they spoke with absolute confidence on this These sources are real, but they are also people (3/X)
And people can hear different things. But hearing it from Ray Winnenger makes me believe that my contacts must have been mistaken on this point.
I'm glad. This survey element was the one thing that really hit different around everything I've been told. (4/X)
EVERYONE speaks highly of Ray, JC, and I have more testimonies to the character of other designers (including Dan Dillon) to release tomorrow.
My job, as I see it, is to tell you what I am told, while protecting the people who tell it. (5/X)
My job is not to editorialise, but to communicate the broader picture of this situation as accurately as I can, from what I'm told).
As such, after I've heard back from my sources and their response to Ray's comment, I will update you.
(6/7)
Others can confirm the sources I'm in contact with. But, it seems that these insiders were incorrect on this unless more information comes to light.
I'm still at a loss how two such conflicting accounts came to be. I'll keep you updated on this story, and the whole story
......Hi, actual #WotCStaff and D&D Designer here. I am credited on several UA releases—and I’ve made edits to that content based on both qualitative and quantitative survey results.
Let’s walk through what happens behind the scenes of a UA, shall we?
1. We design player-facing mechanical elements that we hope to include in a future product. We then place those mechanical elements into a UA document and release it, to see what our player base at large thinks of it.
2. We release a survey about the UA.
3. The survey information is collated by members of the team. It’s broken down into two parts: quantitative satisfaction expressed as a percentage, and a summary of qualitative feedback trends noticed in the comments.
4. That summary is reported back to the product teams. The designers on the product teams then make edits to the mechanical elements based on the feedback summary.
5. If satisfaction doesn’t meet our quality standards, we’ll rerelease mechanical content in a followup UA.
This is a proven process. Take for example the Mages of Strixhaven UA, where we tried to create subclasses that could be taken by multiple classes. (Fun fact: that was my first UA.)
Did we, as studio designers, want that to work? Yes! But it didn’t.
And we learned that it didn’t BECAUSE of the UA process. We learned that it wasn’t something a majority of our players wanted; we also learned what small elements of that design DID bring joy.
We salvaged those elements, redesigned them, and put that changed design in the book.
If we didn’t read or listen to feedback, we would have put those polyclass subclasses into the final book, and the product would have been worse for it.
Yes, of course we want to know if you like something—we’re game designers! We’re creating something that is meant to be FUN!
And yes, sometimes we get frustrated when people tell us how to do our jobs, or use those feedback opportunities to belittle us; we’re human. But despite all that, we’re still going to listen and always strive to improve.
That’s the truth. /end![]()
• • •
.......Hey, everyone. We’ve seen misinformation popping up, and want to address it directly so we can dispel your concerns.![]()
Rumors of a $30 subscription fee are false.
No one at Wizards is working on AI DMs. We love our human DMs too much. If you’re looking for a DM, we suggest heading to our Discord where DMs and parties are looking for players:
Join the Dungeons & Dragons Discord Server!
The Official server for Dungeons & Dragons! Operated by Wizards of the Coast. | 125,904 members
We have designers whose core job it is to compile, analyze, and then act upon your feedback. Your feedback has made the game better over the past decade, and your feedback is central to D&D’s future.![]()
Join the Dungeons & Dragons Discord Server!
The Official server for Dungeons & Dragons! Operated by Wizards of the Coast. | 125,914 membersspr.ly
One D&D Survey Results and The Future of One D&D | D&D
Visit https://dndbeyond.link/yt_SurveyResults_Playtest and help shape the future of the next generation of Dungeons & Dragons. New playtest material coming D...
Homebrewing is core to D&D Beyond. It's not going away, and we're not going to charge you for it. Your homebrew is, and always will be, yours. We’ve always been excited to see your creations both on and off D&D Beyond!![]()
One D&D Survey Results and The Future of One D&D | D&D
Visit https://dndbeyond.link/yt_SurveyResults_Playtest and help shape the future of the next generation of Dungeons & Dragons. New playtest material coming D...spr.ly
I can see them trying to milk Roll20, Fantasy Grounds, and other VTTs which have 5e content for "licensing" fees since I assume a disproportionate amount of their userbases play 5e. Why not take advantage of them for easy money? As long as the fees aren't obscene I can see them acquiescing since Wizards has them by the balls.That’s why the new “O”GL specifically does NOT include VTT clients, which means Roll20 might have to lose its baked-in 5e support or get sued. The whole point is to remove the competition entirely so that D&DBeyond is the only convenient way to play D&D digitally.
They can't really milk them for just running the VTT unless it's verbatim copying the SRD (the descriptions of the game rules are copyrightable but not the rules themselves), in which case they could just describe the rules in their own words. It's not actually easy money. It's a court case they absolutely do not want to loose (and they would) because then they would have to admit they can't actually control the rules and mechanics and that there's virtually no point to signing OGL 1.1 at all most of the time.I can see them trying to milk Roll20, Fantasy Grounds, and other VTTs which have 5e content for "licensing" fees since I assume a disproportionate amount of their userbases play 5e. Why not take advantage of them for easy money? As long as the fees aren't obscene I can see them acquiescing since Wizards has them by the balls.
This is why I'm also glad I use Foundry VTT now. Nothing like having local copies of modules and systems that they can't fuck with.
They're not going to be happy until they've scrubbed every shred of what's decent about nerd culture off the face of the Earth.
Three things.