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There are still fees involved even with pro bono work.You know you can get help from an Attorney PRO BONO basis...
The law is an ass, but I just can't imagine courts would allow this. If it did, a "we can unilaterally and retroactively modify this agreement and you can't do shit about it" clause would become boilerplate in every EULA-style agreement in the country. That would be absolute fucking chaos.Yes and no. The prevailing legal analysis online suggests it can't be revoked, and the original creators have stated they never intended for it to be able to be revoked, but there's enough theoretical ambiguity there that we won't know for sure unless and until someone challenges it legally and we get some sort of definitive ruling.
Most EULA contracts already have this. Pretty much every terms of use for every site out there says they can modify this at any time for any reason. The most legal requirement is a notice period - they can't change on monday and sue you on tuesday, but they can publish the intended changes on monday and have them come in effect a month from then. This is why sites like Youtube right now are in controversy over changing their monetization policies and retroactively enforcing them, fucking up a lot of channels in the process.The law is an ass, but I just can't imagine courts would allow this. If it did, a "we can unilaterally and retroactively modify this agreement and you can't do shit about it" clause would become boilerplate in every EULA-style agreement in the country. That would be absolute fucking chaos.
... but I'm not a lawyer and may be talking out my ass.
You'd hope not, especially since a bunch of the people who were intimately involved in it's creation have come out and said it was never intended to be revoked. The problem is with the legal system there's always a possibility that a confluence of factors could fuck it up. Just look at the Weeb Wars case where a lawyer fucking up, combined with a judge who clearly didn't give a shit managed to fuck up a fairly straightforward case). The biggest danger in terms of an adverse ruling here would probably be WoTC testing their initial case against aThe law is an ass, but I just can't imagine courts would allow this.
A lot of EULAs already have all sorts of bullshit in them that lets them change the terms (albeit contingent on stuff like giving you notice, and allowing you to accept the new terms etc).If it did, a "we can unilaterally and retroactively modify this agreement and you can't do shit about it" clause would become boilerplate in every EULA-style agreement in the country
The topmost point in the opening paragraph is very telling of what WotC reasonably expects they'll be able to pull off at minimum with approval from their audience:![]()
An Update on the Open Game License (OGL)
Although we are not yet able to release the OGL at this time, we would like to update you on how things are developing, and the goals we have in mind fo...www.dndbeyond.com
Finally we have an official statement. It's as weaselly and full of lies as you'd expect (really WoTC if it never crossed your minds to take other people's work why did you insert a specific provision allowing it?). Hopefully the community continues with it's plans for a replacement because I wouldn't trust WoTC/Hasbro as far as I could throw them.
They will revoke your license if you make something that offends WotC's woke sensibilities. And given how things are going, that could very well include you still innocuously using the now-verboten word "race". Given that many of the OGL1.1 critics are wokesters themselves, I expect they'll either pay no mind to this point or even express agreement with it along the lines of, "Well if WotC just did this, there wouldn't be a problem!"When we initially conceived of revising the OGL, it was with three major goals in mind. First, we wanted the ability to prevent the use of D&D content from being included in hateful and discriminatory products. Second, we wanted to address those attempting to use D&D in web3, blockchain games, and NFTs by making clear that OGL content is limited to tabletop roleplaying content like campaigns, modules, and supplements. And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.
Wizards of the Coast is doing everything in its power to turn the camera away from itself in this moment. At its heart, this is nothing more than classic corporate greed corrupting a beautiful game enjoyed by millions of players.
Read more below
#OpenDnD #DnDBegone
Under the OGL 2.0, it STILL:
- Renders Kickstarters unfeasible - If Wizards had to pay 20% of their revenue, they'd be bankrupt
- Is not an Open license by definition, open means open
- Forces creators into a one-sided contract to continue making content they've made for years
- Claims that large companies are the reason for these changes, despite the fact that no company has taken money, or even threatened to remotely overshadow them, by using D&D's Open Content—NOT their protected IP. Even Pathfinder is miniscule compared to the scale of WotC.
- Turns an issue of Openness into an opportunity for Wizards to divide and conquer. This company makes $1,300,000,000 a year and is vilifying companies that make $750,000: the equivalent of what they make in 5 and a half hours.
- Lies about 1.1 being a draft. Drafts do not come with contracts attached. Further, it was never called a draft in their meetings with creators: in the same meetings where they were supposed to feel safest, according to Wizards.
- Unfairly punishes and cripples countless small businesses that have been following the bilaterally agreed upon rules and using only Open Content, without violating or misusing any of Wizards' IP, for 23 years.
The only answer is to leave 1.0a untouched. If they want to make OneDnD require signing 2.0, that's up to them.
#OpenDnD #DnDBegone
#NOgl2
They want to talk and grow together ? i'm not sure they know what talk means
#Wotc Forces creators into a one-sided contract just to make the content they were already planning to under 1.0a. They can't benefit from the grace period without agreeing to OGL 2.0.
+ they know that's not how crowdfunded campaigns planning goes
#OpenDnD #DnDBegone
A grace period by agreeing to the nonsense #WotC are calling an Open License? You don't deserve the content made by our community.
#OpenDnD #DnDBegone
Oh yeah if that's true that's be a hard line for a lot of people.The key difference is the part where they own anything and everything you create. A lot of people would be more than happy to play nice but that one line is a bridge few would be willing to cross. This is why it’s not directly comparable you YouTube/Patreon/etc: if you get kicked off YouTube, you can still post your videos on other sites. This new OGL would be like if you got banned from YouTube, and then when you tried to post your old videos to Odysee or Rumble, Google will copyright strike them because they own all of the videos you hosted on YouTube.
I imagine any court case would involve the original creators of the OGL.Yes and no. The prevailing legal analysis online suggests it can't be revoked, and the original creators have stated they never intended for it to be able to be revoked, but there's enough theoretical ambiguity there that we won't know for sure unless and until someone challenges it legally and we get some sort of definitive ruling.
They would be witnesses, but its fun because its the company document, not their document - If the company says it has one intent, and someone says another, well the initial leaning for any argument of 'intent' will be the company - The lawyers can argue why they drafted a particular term, but the company can argue why it *accepted* the term.I imagine any court case would involve the original creators of the OGL.
When the disastrously bad WarCraft 3 remaster hit, it did't hit quietly or gently; It automatically updated your game to the remaster (even if you were using an old copy on CD from the 90s) the second you tried to connect to Battle.net. In so doing, the game would demand you agree to a EULA that included a completely different licensing agreement from the original one that WarCraft 3 launched with. Similar happened for several other older games that Blizzard "took back into the fold."refresh me on that.
When the disastrously bad WarCraft 3 remaster hit, it did't hit quietly or gently; It automatically updated your game to the remaster (even if you were using an old copy on CD from the 90s) the second you tried to connect to Battle.net. In so doing, the game would demand you agree to a EULA that included a completely different licensing agreement from the original one that WarCraft 3 launched with. Similar happened for several other older games that Blizzard "took back into the fold."
The reason that Blizzard did this was that the original licensing agreement for their game editing software allowed broad freedoms, and those freedoms led to both DOTA and the MOBA renaissance. DOTA was so successful that it ultimately eclipsed WC3 itself, and it started as a WarCraft 3 Mod. This kind of thing happens in vidya all the time; Team Fortress started as a Quake Mod, for example. Blizzard wanted to make sure that if they ever had a breakout hit have its formational days on one of Blizzard's platforms, then they would own that shit outright, lock, stock, and barrel. Everyone knew this is what they were doing, and why.
Needless to say, this absolutely fucking murdered the creative scene Blizzard's games had that heretofore had been making free content for Blizzard's games for fucking decades. More inveterate shitlords in said creative scene elected to make maps like that one where there's a perptual instant-death swastika slowly spinning in the center of the map that gets slowly bigger as the map goes on (because Blizzard owns it now) and got them into the best maps pool before the Jannies declared no fun allowed and pulled the plug on the practice.
They're sure as shit trying to prevent them from being able to do so.Regarding this. Can publishers still publish their old stuff that was made under 1.0? Cause if they cant thats bullshit.
Should have gone the Valve route and just buy anything good and make it their own.When the disastrously bad WarCraft 3 remaster hit, it did't hit quietly or gently; It automatically updated your game to the remaster (even if you were using an old copy on CD from the 90s) the second you tried to connect to Battle.net. In so doing, the game would demand you agree to a EULA that included a completely different licensing agreement from the original one that WarCraft 3 launched with. Similar happened for several other older games that Blizzard "took back into the fold."
The reason that Blizzard did this was that the original licensing agreement for their game editing software allowed broad freedoms, and those freedoms led to both DOTA and the MOBA renaissance. DOTA was so successful that it ultimately eclipsed WC3 itself, and it started as a WarCraft 3 Mod. This kind of thing happens in vidya all the time; Team Fortress started as a Quake Mod, for example. Blizzard wanted to make sure that if they ever had a breakout hit have its formational days on one of Blizzard's platforms, then they would own that shit outright, lock, stock, and barrel. Everyone knew this is what they were doing, and why.
Needless to say, this absolutely fucking murdered the creative scene Blizzard's games had that heretofore had been making free content for Blizzard's games for fucking decades. More inveterate shitlords in said creative scene elected to make maps like that one where there's a perptual instant-death swastika slowly spinning in the center of the map that gets slowly bigger as the map goes on (because Blizzard owns it now) and got them into the best maps pool before the Jannies declared no fun allowed and pulled the plug on the practice.
What about the you cant copyright game mechanics lawsuits?They're sure as shit trying to prevent them from being able to do so.
They are flat out attempting to effectively revoke 1.0, even their recently released statements about the new OGL make that crystal clear (offering a "6 month grace period" for content currently in production that meets "certain criteria" to operate under 1.0).
1.0 says you can use "any authorized license". The new license explicitly makes 1.0 no longer authorized, which would render 1.0 null and void. That's the line WOTC is trying to use to effectively revoke 1.0. 1.0 did not include an actual irrevocable clause. This was almost certainly an oversite on the authors part (they probably thought it was clear enough, and that 1,0 would always be authorized because it's the original). But there's enough wiggle room there for WOTC to lay a solid argument that they (wotc, not the actual authors) always intended the license to be revocable by way of approving it with the verbaige that's in it (excluding an irrevocable clause, authorized license clause).
There's a mix of "they'll never get away with that" and "you're fucked" floating around some lawyer analysis, but the analysis of the lawyers of companies that are producing OGL 1.0 content has been "They have a strong claim" which is lawyerspeak for "You're probably fucked"/"It's going to be a bitch to fight and there's a high chance we lose".
I honestly think the "they can't do that!" crowd is just huffing the copium. Never trust the US judicial system to side with the "little guy". It's a miracle when it happens.
That's an entirely different issue and is irrelevant to whether they can revoke the 1.0 license or not.What about the you cant copyright game mechanics lawsuits?
No. You have to affirmatively agree to a license for it to be binding. But if WOTC is successful in revoking 1.0 and their works are found to be derivative they would be infringing on WOTC's IP for continuing to distribute it beyond the date 1.1 goes into effect.Another question. What happens if Pathfinder republishes thier old stuff under their new license they are talking about. Couldnt WOTC say its under OGL 1.1 automatically?