Here's mine: people need to stop listing "Big Rigs: Over the Road Racing" in bad video game lists, because I doubt it's the only broken shovelware CD-ROM that made it to store shelves in the early to mid 2000s and nobody actually played it in 2003.
The idea of bad video games is the expectation vs. reality. It's why ET sucked so hard even though it wasn't especially bad for Atari standards. It's why Daikatana was terrible even though it wasn't the worst game on the market. And it's why you can consider a game an atrocity even if others like it.
If you get oversold on a mediocre game it often turns "bad" just on the disconnect from what you experienced versus what you expected.
Something I've always thought is that lists of "the worst x" are always gonna be wrong, because the real worst things in any category will usually get zero attention, and deserve less. Surely the worst game is some poorly coded, poorly thought out thing made by a small team from some former Soviet Eastern European shithole, programmed entirely through tractor tracks in the mud and fueled by the devs dream of making enough money to maybe one day be able to afford
smelling a hamburger.
But something like that doesn't merit mention, no one played it so its horribility left no mark in people's minds.
The devs died of dysentery without ever smelling a hamburger, by the way.
So Big Rigs it is.
But you're right about the ratio of expectation vs reality. Think of DMC2, it has a fame of being a terrible, horrible game that no one should play. But is it?
And here comes my unpopular opinion:
I'll forever defend DMC2...
...IN THE RIGHT CONTEXT!
DMC was a radical discovery. Through its troubled development, it stumbled upon a whole new genre no one had thought of before. It wasn't
accidental, the people who made it knew what they were doing.
But the people who made DMC2 weren't that team (the team in question, Little Devils, would eventually become Clover, and then Platinum), instead they were people who had no idea what this new territory they were going into was.
So they made a regular ass 2000's action game. No better or worse than things like fucking Chaos Legion or Nano Breaker. It's boring, sure, but nothing out of the ordinary to the era.
But because it was supposed to follow the DMC act, it gets the worst reputation.
DmC: DmC, though, that one was made when the genre was solved. A bunch of games had come out that took the road that DMC paved and built a shining Character Action city around it. DMC3, DMC4, Viewtiful Joe, Godhand, Bayonetta, some of the Ninja Gaidens. Metal Gear Rising was just about to come out.
But DmC: DmC went and took the genre and did
everything in it wrong, on top of shitting on the original and its fans.
There was no reason why anyone would make those mistakes. They had the template, they had the technology, they had everything, but they fumbled it.
The DMC2 team was handed this bottled lightning that no one but Little Devils had any idea of how to achieve, and was told to replicate it and expand it; of course they'd fuck it up. The DmC: DmC team was handed a Lego set with extensive instructions and pictures and videos and everything, simple, streamlined, perfected, foolproof, and they
still fucked it up.
And that's why DMC2 is better than DmC: DmC...
...IN THE RIGHT CONTEXT!