Unpopular Opinions about Video Games

All things considered, there is absolutely nothing in any game I've ever played with a single-digit drop rate that was worth the work for. It's either effectively useless, or overpowered. Earthbound's Sword of Kings makes Poo a little stronger, but you'll have him casting magic most of the time. Final Fantasy IV's Adamant Armor makes a character nearly invincible, but you can't even try to get it until the very end of the game. If you're not extremely lucky, you'll level yourself up to the point where you can roflstomp the final boss without it anyway.

If that's really how Dragon's Dogma insists you get better armor, that is just begging to be cheated.

Yeah, there's stuff in the shops, but it's just not very good. The good stuff requires hoarding piles upon piles of shit you scrape from the environment, with the added retardation that there's time-decay on many things, so you can't just hoard it until it comes in handy.

The fundamental problem is the nature of the test. A game might test your skill, your reflexes, your memory, your perception, and so on. What crafting systems in RPGs do is test your ability to endure boredom. If you fail to craft the Dragon Butthole Armor, it's not because you were too slow or dumb to do it. It's because after you got your 19th dragon butthole, you were too bored to collect the other 81 needed to get the armor.
 
Space Invaders Extreme was a nice spin-off for the PSP. It made me reminisce about playing it for the Famicom and the Game Boy.
Taito have been putting at Space Invaderses every couple of years since the dawn of history without a lot of fanfare but they're all pretty good. The modern barcade one is pretty good, the mobile games are pretty good. For such an ancient IP it's been treated very well.

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I think it's a combination of match speed, character speed, and resource management. A lot of SC2/T3/SF2 and 3 matches would be a quick series of fighting - maybe a few quick volleys, a few simple combos (although SF3 has some deeper ones). Most versions of SF2, Tekken 3, and Soul Calibur 2 had no meter to manage and simpler combos. SF4 having a a "super" meter, and an "ultra" meter was the beginning of the end - with the Ultra meter just being a "free comeback" to make the game more "fun" to watch.

When games started investing into "comeback" mechanics for esports - it really ruined the integrity of the game, when you could be blowing someone up 100 to 20 and then you get hit with Focus Attack -> Target Combo -> Ultra Combo for 75% of your health and none of it mattered. Then Rage Arts, X-Factor, "crybaby" meter all turned into the same thing.
Hardcore players complain that modern fighters are dumbed down and casual players complain that they're more complicated than ever. I think the truth is that they're designed to be watched on a stream rather than played.
 
I think it's a combination of match speed, character speed, and resource management. A lot of SC2/T3/SF2 and 3 matches would be a quick series of fighting - maybe a few quick volleys, a few simple combos (although SF3 has some deeper ones). Most versions of SF2, Tekken 3, and Soul Calibur 2 had no meter to manage and simpler combos. SF4 having a a "super" meter, and an "ultra" meter was the beginning of the end - with the Ultra meter just being a "free comeback" to make the game more "fun" to watch.

When games started investing into "comeback" mechanics for esports - it really ruined the integrity of the game, when you could be blowing someone up 100 to 20 and then you get hit with Focus Attack -> Target Combo -> Ultra Combo for 75% of your health and none of it mattered. Then Rage Arts, X-Factor, "crybaby" meter all turned into the same thing.
Taito have been putting at Space Invaderses every couple of years since the dawn of history without a lot of fanfare but they're all pretty good. The modern barcade one is pretty good, the mobile games are pretty good. For such an ancient IP it's been treated very well.

👾


Hardcore players complain that modern fighters are dumbed down and casual players complain that they're more complicated than ever. I think the truth is that they're designed to be watched on a stream rather than played.
They're entirely developed for Twitch streamers and Evo, which are both equally gay.

I get suggested a lot of Evo videos and I just cannot understand the excitement these grown men have to watching someone play a fighting game, and one player cheeses their way to beat the shit out of the opponent, and the other guy does some cheap shit of his own to win.

Super moves are perfectly fine, but that Ultra meter is exploited way too much. That X Ray shit in MK needs to fucking go.

I mentioned earlier, but KOF is the only one that still behaves like they did from the 90s. Tekken is going to the gay way of SF by overly complicating their already complicated mechanics and their rage arts are fucking dumb. SF as a series hasn't been good since Third Strike. Tekken is either T3 or T5. MK can be subjective, but personally I hated the last trilogy entirely.
 
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VATS and Action Points in 3D Fallout are a cancer that detracts from the game. They are both unneeded appendages included for nostalgia feels to link them to the real turn based RPG Fallout games. I don't need the game to automatically target somebodies dick, because I can just do it myself, unlike in isometric "real Fallout" which wasn't an FPS. The only reason to ever use VATS in 3D Fallout is if you're doing a broken as fuck melee build, which is, broken as fuck with Grim Reaper's Sprint.

Git Gud nerds, even 3D Elder Scrolls games are better, solely because they don't have this skill sapping bullshit.
 
VATS and Action Points in 3D Fallout are a cancer that detracts from the game. They are both unneeded appendages included for nostalgia feels to link them to the real turn based RPG Fallout games. I don't need the game to automatically target somebodies dick, because I can just do it myself, unlike in isometric "real Fallout" which wasn't an FPS. The only reason to ever use VATS in 3D Fallout is if you're doing a broken as fuck melee build, which is, broken as fuck with Grim Reaper's Sprint.

Git Gud nerds, even 3D Elder Scrolls games are better, solely because they don't have this skill sapping bullshit.
VATS was absolutely needed in fallout 3 and NV due to how clunky the gunplay was. Also, IIRC it was intended to make the FPS part easier for fans of the OG series that probably didn't play many shooters.
 
VATS was absolutely needed in fallout 3 and NV due to how clunky the gunplay was. Also, IIRC it was intended to make the FPS part easier for fans of the OG series that probably didn't play many shooters.
As someone with over 1k hours in EACH of those games, if you NEEDED VATS while using any sort of gun, you are BAD AT VIDEO GAMES, FULL STOP.

Literally GIT GUD, FUCKIN NERD.

I bet you thought the driving physics in GTA IV were "bad", too, because you never turned a lap in a driving sim ever, so all you did was spin out of control when you did e-brake turns like a 'tard around every corner. The solution? GET FUCKING GOOD. Yes the FPS mechanics in FO3/NV are "wonky" but if you're actually good at vidya, you learn how to deal, without Vats. I find it VERY hard to believe that OG Fallout RPG players NEVER played an FPS, as both DOOM and Duke 3d were WELL established things by then, with a lot of player crossover (I should know, as I would be one of them).

An easy formula for gameplay: If "Just get fucking good!" is the solution to "bad" mechanics, either quit playing the game, or get good. I've always chosen "Git Gud" because I'm a gamer with mild autism.
 
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Metroid Prime was one of the worst FPSes I've ever played, and it's unbelievable to me that it's so well received. The Metroid series as a whole is pretty boring, but Metroid Prime feels like they took all of the worst aspects of Halo and crammed it into a completely toothless, boring excuse for an FPS. I figured at the time the hype and praise was cope because Gamecube finally had a new FPS all to itself, but Metroid Prime Trilogy on Wii became one of those rare and expensive games, and now there's a remake, and the game still looks like shit.

VATS and Action Points in 3D Fallout are a cancer that detracts from the game. They are both unneeded appendages included for nostalgia feels to link them to the real turn based RPG Fallout games. I don't need the game to automatically target somebodies dick, because I can just do it myself, unlike in isometric "real Fallout" which wasn't an FPS. The only reason to ever use VATS in 3D Fallout is if you're doing a broken as fuck melee build, which is, broken as fuck with Grim Reaper's Sprint.

Git Gud nerds, even 3D Elder Scrolls games are better, solely because they don't have this skill sapping bullshit.
VATS is practically mandatory if you’re using a controller. It’s also a nice way to scan for enemies you wouldn’t have noticed until they start shooting.
 
Metroid Prime was one of the worst FPSes I've ever played, and it's unbelievable to me that it's so well received. The Metroid series as a whole is pretty boring, but Metroid Prime feels like they took all of the worst aspects of Halo and crammed it into a completely toothless, boring excuse for an FPS. I figured at the time the hype and praise was cope because Gamecube finally had a new FPS all to itself, but Metroid Prime Trilogy on Wii became one of those rare and expensive games, and now there's a remake, and the game still looks like shit.


VATS is practically mandatory if you’re using a controller. It’s also a nice way to scan for enemies you wouldn’t have noticed until they start shooting.
Playing with a controller? Like on a console?

Gross.
 
comparing GTA IV's shit driving (hint: it ALWAYS was shit since its inception) to VATS is incredibly autistic and nothing short of embarrassing
I thought this was an "unpopular opinions" thread my dude? Stop being bad at Vidya.
 

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I mentioned earlier, but KOF is the only one that still behaves like they did from the 90s.
While it wasn't as bad as others, KoF13 was almost as bad as UMvC3; the number of Shen Woo anchors on every team was only outdone by the number of Vergil anchors. And you never knew how a fight was going to go; and then Level 3 X-Factor, yup, there's the win. Glad to see KoF has more character variation and doesn't have the anchor problem it had in 13.
 
While it wasn't as bad as others, KoF13 was almost as bad as UMvC3; the number of Shen Woo anchors on every team was only outdone by the number of Vergil anchors. And you never knew how a fight was going to go; and then Level 3 X-Factor, yup, there's the win. Glad to see KoF has more character variation and doesn't have the anchor problem it had in 13.
I have yet to play that or 11/12. I did play 14 and that plays pretty in tune with the old games without new bullshit. I appreciate cutscene supers are only limited to the max ones and they only last an instant when they trigger.
 
In my opinion, the Nintendo 64 is the best console of all time.

It has the best game library out of any console. So many good fucking games like Super Mario 64, Ocarina of Time, Majora's Mask, Banjo-Kazooie, Banjo-Tooie, Goldeneye 007, Perfect Dark, Conker's Bad Fur Day, I could go on forever.

The game catalog is quality and straight-up fun, no bullshit. Just pure and unfiltered vidya game.
 
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In my opinion, the Nintendo 64 is the best console of all time.

It has the best game library out of any console. So many good fucking games like Super Mario 64, Ocarina of Time, Majora's Mask, Banjo-Kazooie, Banjo-Tooie, Goldeneye 007, Perfect Dark, Conker's Bad Fur Day, I could go on forever.

The game catalog is quality and straight-up fun, no bullshit. Just pure and unfiltered vidya game.
The N64's only weakness is the controller.
 
In my opinion, the Nintendo 64 is the best console of all time.

It has the best game library out of any console. So many good fucking games like Super Mario 64, Ocarina of Time, Majora's Mask, Banjo-Kazooie, Banjo-Tooie, Goldeneye 007, Perfect Dark, Conker's Bad Fur Day, I could go on forever.

The game catalog is quality and straight-up fun, no bullshit. Just pure and unfiltered vidya game.
I'd argue that while the N64's library has better average quality, the highs are greater on the SNES with absolute masterclass titles like FF6, LoZ: ALttP, Chrono Trigger, Megaman X, DKC, both Mario Worlds, and Super Metroid
 
Diddy Kong Racing was a much better game than Mario Kart 64 and Crash Team Racing especially since CTR was just a clone of that game.

Smash Bros is a fighting "game" for people who suck at the real fighting games like Street Fighter and Tekken. Every person I ever knew who took Smash Bros seriously was always an autistic manchild who bought amiibos and bragged about going to Smash tourneys and shit.
I don’t think it’s unpopular to say that about Diddy Kong Racing. Mario Kart 64 was full of glitches and as you said, CTR was just a soulless clone of DKR and MK64. DKR also featured an excellent soundtrack from David Wise and the tracks were better designed.
I don't think you could. I've seen the size of the N64 library. I think you're bluffing.
I agree. I grew up an N64 only owner and the wait between titles was awful. Most high profile N64 titles were geared towards children. Sometimes there were instances of challenging design like the 00 Agent difficulty on Goldeneye but otherwise it was a couple weekends to get 100% of everything and then it was 3-4 months waiting for the next N64 game worth owning.
 
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