- Joined
- Nov 15, 2021
All things considered, there is absolutely nothing in any game I've ever played with a single-digit drop rate that was worth the work for. It's either effectively useless, or overpowered. Earthbound's Sword of Kings makes Poo a little stronger, but you'll have him casting magic most of the time. Final Fantasy IV's Adamant Armor makes a character nearly invincible, but you can't even try to get it until the very end of the game. If you're not extremely lucky, you'll level yourself up to the point where you can roflstomp the final boss without it anyway.
If that's really how Dragon's Dogma insists you get better armor, that is just begging to be cheated.
Yeah, there's stuff in the shops, but it's just not very good. The good stuff requires hoarding piles upon piles of shit you scrape from the environment, with the added retardation that there's time-decay on many things, so you can't just hoard it until it comes in handy.
The fundamental problem is the nature of the test. A game might test your skill, your reflexes, your memory, your perception, and so on. What crafting systems in RPGs do is test your ability to endure boredom. If you fail to craft the Dragon Butthole Armor, it's not because you were too slow or dumb to do it. It's because after you got your 19th dragon butthole, you were too bored to collect the other 81 needed to get the armor.