Hogwarts Legacy - Harry Potter open world RPG (no trannies allowed)

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But I do agree, transmog out of the gate so you aren't forced to look like a doufus just because of stats absolutely makes it more accessible. Hell, the fact all the NPCs have reactions specifically to the player character wearing nothing but a one-piece pajama outfit is pretty damn funny and shows the devs knew people were going to do it.
I've noticed once you get out of the random gear silly hat pyjama party when you first arrive at the school you start getting clusters of loot which are appropriately themed cosmetically to what you're probably up to on that stage of your adventure.
So right when I stopped caring about fashionwarts and just started throwing on whatever had the best stats without cosmetic mods, I "coincidentally" suddenly started being better-dressed. Like magic.

For example right before you start getting the quests to go outside the school, the game fills you up with "adventurer"-themed gear that work together so you end up heading out into the highlands dressed like gay Aragorn or something. Then during those quests the loot changes so that by the time you get back to hogwarts you're probably gonna be dressed like a soggy sheep herder and it totally suits the new ground you've just crossed.
Then, similarly, the cosmetic progression rewards which start giving you Demon's Souls armour are tied to the specific enemy type you start meeting in large numbers during the first big serious dungeon, so (especially since they're so completely different to everything it's given you so far so most people are likely to try it out at least in that setting) you're probably gonna be dressed like a full-fuck knight by the time you get to the end of that, having just slain an assload of shit, when you come face to face with some medieval dude in a hat.

It's subtle but you can tell they did it on purpose and I thought it was a nice touch.
 
I mean you would think that people would have a problem with forbidden spells being used right in Hogwarts but it's all whatever...
1800s Wizards are smarter than Modern day wizards

"Oh shit he just straight murdered a guy with the killing curse, at least the target went quickly..That Raven Claw faggot set someone on fire and they had to suffer for like an hour"
 
Not based, just "normal". Saying "playing a game doesn't make me transphobic, you weirdos" is the most normie response of anyone who's not deep in the woke cult. But he's still saying "oh well maybe J. K. Rowling is transphobic, but I'm NOT".

"Yes." is the only based response to getting accused of being a transphobe.
If you have seen any of his other videos, yes he is based.
 
Sadly, the NPCs don't react for shit when you go into class or whatever in the full dark arts get up (this is my favorite outfit out of all them except the skull mask). Oh and no one seems to react when you use actual dark arts during the Crossed Wands portion of the game. I mean you would think that people would have a problem with forbidden spells being used right in Hogwarts but it's all whatever...
Well, that's where gameplay and setting have to divulge since you can't REALLY go around fucking killing the entire student population for shits and giggles.

However, it would have been just as easy to simply not include the equivalent of magical WMDs and eliminate the problem entirely, but the devs clearly understood what the player base would want. You're in the magical world, so you want to use the illegal weapons? Go nuts! You're already dropping lightning and petrifying enemies so they tumble off the side of cliffs like a looney tunes cartoon, the three unforgivables are almost small potatoes in comparison since the worst of the three is no different than just 'use a gun'.

In fact I think the only thing you can't do in the game is the patronus spell and only because you don't need to fight dementors.

I've noticed once you get out of the random gear silly hat pyjama party when you first arrive at the school you start getting clusters of loot which are appropriately themed cosmetically to what you're probably up to on that stage of your adventure.
So right when I stopped caring about fashionwarts and just started throwing on whatever had the best stats without cosmetic mods, I "coincidentally" suddenly started being better-dressed. Like magic.

For example right before you start getting the quests to go outside the school, the game fills you up with "adventurer"-themed gear that work together so you end up heading out into the highlands dressed like gay Aragorn or something. Then during those quests the loot changes so that by the time you get back to hogwarts you're probably gonna be dressed like a soggy sheep herder and it totally suits the new ground you've just crossed.
Then, similarly, the cosmetic progression rewards which start giving you Demon's Souls armour are tied to the specific enemy type you start meeting in large numbers during the first big serious dungeon, so (especially since they're so completely different to everything it's given you so far so most people are likely to try it out at least in that setting) you're probably gonna be dressed like a full-fuck knight by the time you get to the end of that, having just slain an assload of shit, when you come face to face with some medieval dude in a hat.

It's subtle but you can tell they did it on purpose and I thought it was a nice touch.

They took their drip seriously in the 1880s.

1800s Wizards are smarter than Modern day wizards

"Oh shit he just straight murdered a guy with the killing curse, at least the target went quickly..That Raven Claw faggot set someone on fire and they had to suffer for like an hour"
The Wizarding World is so gloriously fucked up, so many absurd ways that you can be hurt or be killed, that if you aren't hit by something that guarantees your death (like holy shit Azkaban violates so many human rights) they kinda just don't care.
 
Well, that's where gameplay and setting have to divulge since you can't REALLY go around fucking killing the entire student population for shits and giggles.

However, it would have been just as easy to simply not include the equivalent of magical WMDs and eliminate the problem entirely, but the devs clearly understood what the player base would want. You're in the magical world, so you want to use the illegal weapons? Go nuts! You're already dropping lightning and petrifying enemies so they tumble off the side of cliffs like a looney tunes cartoon, the three unforgivables are almost small potatoes in comparison since the worst of the three is no different than just 'use a gun'.

In fact I think the only thing you can't do in the game is the patronus spell and only because you don't need to fight dementors.



They took their drip seriously in the 1880s.


The Wizarding World is so gloriously fucked up, so many absurd ways that you can be hurt or be killed, that if you aren't hit by something that guarantees your death (like holy shit Azkaban violates so many human rights) they kinda just don't care.
Wizards have a stronger physiology than muggles. During a scene in "Fantastic Beasts and Where to Find Them", the protagonist is trying to lure a magic rhino creature back into his briefcase. His muggle friend tries to help, but is required to wear a helmet because muggles are physically weaker than wizards.

So basically when Voldemort and other racist wizards says muggles are weaker, they really means it. Wizards can take significantly more damage, and this is like why children with magic can also be set on fire and duel without much harm. In the first Harry Potter film, Neville Longbottom hurts himself learning to fly a school broom and crashing directly into the stone castle, falling around 30ft to the ground. Despite his crying, the only damage he had was a broken wrist which healed by the end of the day.
 
yeah the game doesn't distinguish between lethal and non-lethal damage. you explicitly murder a lot of shit with the "disarm" spell

i'd say they probably didn't expect anyone to put off an early-game quest you're meant to do at like level 8 until many chapters later when you finally get death ray, but that would be underestimating harry potter fan autism and nobody would do that.
so the true deep lore is that, as you learn in the game, the dark arts teacher actually knows all about the secret duelling ring. so that old bitch is in fact hanging from the rafters every session, sneakily casting Magic Muffler or whatever
 
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Wizards have a stronger physiology than muggles. During a scene in "Fantastic Beasts and Where to Find Them", the protagonist is trying to lure a magic rhino creature back into his briefcase. His muggle friend tries to help, but is required to wear a helmet because muggles are physically weaker than wizards.

So basically when Voldemort and other racist wizards says muggles are weaker, they really means it. Wizards can take significantly more damage, and this is like why children with magic can also be set on fire and duel without much harm. In the first Harry Potter film, Neville Longbottom hurts himself learning to fly a school broom and crashing directly into the stone castle, falling around 30ft to the ground. Despite his crying, the only damage he had was a broken wrist which healed by the end of the day.
So, in that sense, wizards/witches are basically like...mutants? Since you have straight up normie-born muggles like Hermione and then the half-bloods like Harry and Voldy. Likewise, 'squibs' with Filch, or total worthless idiots like Lockheart who are only good at one specific kind of magic.

It certainly does make more sense if you treat Hogwarts as being more akin to Professor Xavier's school than it would seem at a glance.
yeah the game doesn't distinguish between lethal and non-lethal damage. you explicitly murder a lot of shit with the "disarm" spell

i'd say they probably didn't expect anyone to put off an early-game quest you're meant to do at like level 8 until many chapters later when you finally get death ray, but that would be underestimating harry potter fan autism and nobody would do that.
so the true deep lore is that, as you learn in the game, the dark arts teacher actually knows all about the secret duelling ring. so that old bitch is in fact hanging from the rafters every session, sneakily casting Magic Muffler or whatever
If what I recall from watching Null's playthrough, it might actually be due to the way the more complex damage multiple system works as I recall one of the early dark arts 'skills' allows Expelriarmus to apply the defense debuff like a normal curse, which turns into multiplying damage as well as AoE application with other skills.
 
I'm getting collector's edition since I have disposable.
I bought the game on Steam as well since I CONSOOM

I'm starting soon.

Starter tips appreciated, fellow wizards.
 
you're probably gonna be dressed like a full-fuck knight by the time you get to the end of that, having just slain an assload of shit, when you come face to face with some medieval dude in a hat.
Can confirm, you get full on knight armour. I have no idea where I got it from, but it's there in my collections now.
yeah the game doesn't distinguish between lethal and non-lethal damage. you explicitly murder a lot of shit with the "disarm" spell
My guy fucking brags about murdering the Goblins.

I kill some dark wizards? "He'll feel that in the morning." "I can't believe I just did that." "I better be careful..."

Kill some Goblin scum? "It's too late for you to change your ways." "You won't harm anyone every again!" "Ranrok has lead you to your DEMISE!"

If what I recall from watching Null's playthrough, it might actually be due to the way the more complex damage multiple system works as I recall one of the early dark arts 'skills' allows Expelriarmus to apply the defense debuff like a normal curse, which turns into multiplying damage as well as AoE application with other skills.
And at the end of that tree is the passive that makes killing an enemy with Avada Kedavra take every cursed enemy down with them.

The combat is surprisingly deep when it starts giving you tips on how to extend your combos and pair different spells together to maximize their effects.
 
i don't think wizzzards are naturally biologically stronger, they just eat better
i mean look at how all the kids in this game are thick as fucking tree trunks
you can tell the botany teacher is muggle-born because her waist is narrower than my neck
 
I'm getting collector's edition since I have disposable.
I bought the game on Steam as well since I CONSOOM

I'm starting soon.

Starter tips appreciated, fellow wizards.
Enemies can and will kick your ass if you're not careful, especially on Hard mode where the window to dodge/parry is really short. Make sure to pay attention to your character's head for the red/orange glows.
 
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Enemies can and will kick your ass if you're not careful, especially on Hard mode where the window to dodge/parry is really short. Make sure to pay attention to your character's head for the red/orange glows.
Dark souls mechanics and reaction speed isn't a problem,every game has a learning curve.

This is a break from bug ridden Fallout 4 and Cyberpunk.

I have no idea about gaming mechanics and if this build or skill based

doesn't count without the twitch drops.
I bombarded local retailer with order.
I have to have larper gear and obligatory pussy deflectors
In game stuff is nice too once I get it, cosmetic and all.

Either way I'm going to enjoy myself with this I know that much.


Offtopic Google bombards calling Hogwarts Legacy antisemitic, transphobic, etc. Expect big shit show and review bombing.

Personally I haven't seen a open world game with this much positive reception.
 
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