- Joined
- Aug 6, 2021
Whole thing of OW2 being actually OW1.5 is the natural conclusion of the fact that OW2 was originally started by Jeff Kaplan with the aim of being much more Coop PvE focused game that would exist alongside PvP OW1, suits at Blizzard didn't approve of this, so he left. Problem was that Kaplan leaving happened after OW2 marketing had already started, so they had to stick with the name.
New people were hired, others promoted to senior positions and they were told to drop all the design work done for OG Kaplan OW2 and do more PvP content, and after release make some PvE content. This current iteration of OW2 had like a year's worth of work actually done to it at release.
In my opinion it's the ranked comp mode that ruined the game.
Early weeks/months of OW were great, as no one truly got butthurt mad over losing the game to the point that they would gnash their teeth in anger in the voice/text chat if their rank points went down due to someone doing something retarded. Entirety of the player base played in the same pool, so you had the trolls, the stoners, the normies and the tryhards still in the same queue. After Comp and QP separated, it just made it so that the people wanting to try to win went to play Comp to be mad in, and the rest stayed in QP, filtering out the lifeblood.
I might be too much of a boomer by now, but in my opinion just being good at the game and being able to carry games is reward enough in itself, and there's no need for some arbitrary rank. Soft MMR might had been the perfect solution here as well, like it exists in QP. If you are good, you won't get some epic flashy ranks, but you will get placed with better and better players regardless.
New people were hired, others promoted to senior positions and they were told to drop all the design work done for OG Kaplan OW2 and do more PvP content, and after release make some PvE content. This current iteration of OW2 had like a year's worth of work actually done to it at release.
In my opinion it's the ranked comp mode that ruined the game.
Early weeks/months of OW were great, as no one truly got butthurt mad over losing the game to the point that they would gnash their teeth in anger in the voice/text chat if their rank points went down due to someone doing something retarded. Entirety of the player base played in the same pool, so you had the trolls, the stoners, the normies and the tryhards still in the same queue. After Comp and QP separated, it just made it so that the people wanting to try to win went to play Comp to be mad in, and the rest stayed in QP, filtering out the lifeblood.
I might be too much of a boomer by now, but in my opinion just being good at the game and being able to carry games is reward enough in itself, and there's no need for some arbitrary rank. Soft MMR might had been the perfect solution here as well, like it exists in QP. If you are good, you won't get some epic flashy ranks, but you will get placed with better and better players regardless.
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