Airbrushed Van Art
kiwifarms.net
- Joined
- Oct 6, 2021
Holy shit yes. Devastating. Like, 3 games in a row had a Wrecking Ball single-handedly wiping us out. Hardly ever saw the rest of their teams.Play against any decent Wrecking Balls?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Holy shit yes. Devastating. Like, 3 games in a row had a Wrecking Ball single-handedly wiping us out. Hardly ever saw the rest of their teams.Play against any decent Wrecking Balls?
I was asking because that night me and my guys were on and playing really well. I noticed we kept seeing a lot of the same players as the matches went on. If anyone on the team said "Gl shiddies" or mentioned God or Jesus it was us.Holy shit yes. Devastating. Like, 3 games in a row had a Wrecking Ball single-handedly wiping us out. Hardly ever saw the rest of their teams.
Honestly if the game was PvE first and hero shooter second i feel this would be fine because this is what Battleborn tried to do and i think it sort of worked gameplay wise there but it didn't have a clear focus. The way OW is designed right now is incredibly boring which is why i gave up on it because the only other incentive in the first game was getting a lootbox here in there while in this game you get progress to an incredibly bad battle pass system.PvE would actually extend what the game "is". The basis of overwatch was for more PvE situations instead you have weird battles of the same hero's vs eachother.
Honestly if the game was PvE first and hero shooter second i feel this would be fine because this is what Battleborn tried to do and i think it sort of worked gameplay wise there but it didn't have a clear focus. The way OW is designed right now is incredibly boring which is why i gave up on it because the only other incentive in the first game was getting a lootbox here in there while in this game you get progress to an incredibly bad battle pass system.
the focus was grinding for slightly better gear drops, that was the carrot to keep people playing. everything else was a progression unlock per character (with a capstone item once you did all your character's task, which each also unlocked some backstory). gear-grind sounds bad but at a certain point could be ignored and the powercreep was never that high to begin with, but it also had interesting combinations for people to theorycraft and experiment with. also some cosmetics of course, some tied to progression, the fancier one tied to shop and currency you could grind from your daily tasks. certainly felt less cancerous than even OW1's "got shit? oh well just grind some more in pvp, have fun ;^)"Honestly if the game was PvE first and hero shooter second i feel this would be fine because this is what Battleborn tried to do and i think it sort of worked gameplay wise there but it didn't have a clear focus. The way OW is designed right now is incredibly boring which is why i gave up on it because the only other incentive in the first game was getting a lootbox here in there while in this game you get progress to an incredibly bad battle pass system.
People saw it as an OW copy yet it plays completely differently and had characters that actually felt fun to play unlike the jobs that OW characters feel like.Sadly...Battleborn was a legitimately fun game but so many people that would have played it got caught up in overwatch the first year so it died.
Brigitte was nerfed because she could 100 to 0 any non-tank, on top of shield and decent healing.-Brigitte was nerfed into the fucking ground because people were pissy she dared have CC in her kit. They didn’t give her anything to offset that, and her playstyle is very map dependent. I say this as they’ve removed 2CP, arguably her best Map Type due to Choke Points existing where she could just Brawl away. If you’re somehow able to coordinate a Death Ball, she’s probably decent there though…
Current track record with Comp Mystery Heroes is straight wipes. If you have Sombra or Reaper, you could do damage.Even though they nerfed tank HP outside of Role Queue, Ball still has way too much HP. Had trouble killing Balls yesterday in comp mystery heroes. We had to throw everything at him just to be able to kill him :/
The problem with new heroes is that instead of a good kit they are giving a "unique" gimmick that the devs wrongly think is a substitute for a good kit. This isn't saying anything new but it is very noticeable with this game who i am convinced the new devs are just aimlessly doing.I'd played OW1 for a few weeks when it launched and decided to come back and try Overwatch 2… and good god, now I've remembered why I'd stopped playing.
Lots of changes were made since I've last played and boy was it confusing. A bunch of new heroes that I have no idea what they do, changed hero abilities, and hero restrictions. I like to fuck around and played pistol-only Mercy and was so fucking confused when I went to resurrect my whole team but my ultimate didn't resurrect anyone and I started flying very fast... then I read the hero info.
Particle clutter and general confusion reading the game remains the same as well as toxic players. Third quick play game I'd played as pistol-only Mercy I got someone mad that they flamed me in chat and kept spam inviting me to their party after the match.
I'd stopped playing just before they released Sombra so imagine my shock getting attacked by a giant ball, a foxgirl that turns into flowers, and a female Junkrat... oh and 5v5 snowballs harder than before. Yeah, this is not my type of game. At least I annoyed a Pharah player by flying towards her and gunning her down.
KEK, I had a similar situation where mine was getting rolled by the enemy tank (who was playing Ram) and I said that it was unfortunate that matchmaking put you in this game. He ends up revealing that he's in Grandmasters... I wasn't even mad I lost that due to a tank/matchmaking diff. Dudes a GM tank and was playing mystery heroes by constantly swapping to avoid Ram rolling us.PVE is either going to make or break the future of OW2 because of how confusing this game is to new players. I've been playing it since it released, stopped for a few years (sometime after the hardcore mercy moth meta and how fucking annoying double shield was) and I do think OW2 is a massive improvement in gameplay and balance. For me, it's fun, part of the fun is the metagame aspect of it, playing with your own strengths as well as your teammates, swapping to bully specific enemies. But bringing new people into this game is like pulling teeth. It's impossible to introduce people even with the "first time player experience" because it never had a proper tutorial. It teaches you Soldier 76 and that's it. In a game notorious for counterpicking, having characters both be restricted and practically unplayable even if you do get to try them is an interest killer. I somehow matched together with a newbie player. Guy didn't know bastion could move in turret form now, that Sombra invis was constant and also helps you move faster. I felt horrible for the guy because the game does absolutely nothing to assist these people. Man just kept frontlining and getting obliterated, that can't be fun.*
What I would really want out of a PVE is a storyline that entices people in with the pre-established lore while letting you pick from a smaller pool of characters and having it properly be explained to you what everything does. I don't even mean handholding, just basic cooldown management would be enough. Hearing that the PVE is likely to have stupid shit like "skilltrees" is only going to dig this shit into the ground even harder when newbies go from PVE to PVP and wonder why the fuck D.Va doesn't instantaneously blow everything up on the map.
*short edit, matchmaking is such utter shit, absolutely broken. Tank on the enemy team had a diamond title and we got a sad little newbie who got his face crunched in.
Matchmaking has unfortunately been very shit since OW1, I remember people I knew who were hardstuck silver/gold getting into diamond/masters because playing Brig was essentially a carry within itself. There's just something very peculiar about OW2's way of ranking. I do find the 1-5 ranking system pretty interesting, but in the grander scheme of things it feels like it doesn't even matter, like it's not even being put into account. Just an arbitrary number. What's really that different from a Masters 1 and a GM 5?KEK, I had a similar situation where mine was getting rolled by the enemy tank (who was playing Ram) and I said that it was unfortunate that matchmaking put you in this game. He ends up revealing that he's in Grandmasters... I wasn't even mad I lost that due to a tank/matchmaking diff. Dudes a GM tank and was playing mystery heroes by constantly swapping to avoid Ram rolling us.
So that paired with the fact how easy it was for me to hit GM coming from Plat 4/5 this season when I was stuck in Diamond in OW1 makes me think the ranking system and matchmaking is a little suspect.
Yeah, I like the 5 wins/10 losses tier adjustment in theory but everything you said I just about agree with. They should just go back to SR, probably add in extra ranks as you were saying, but have promotion done every 100 SR like in League/Smite. I can see what they're doing with the 5 wins, akin to 20 rank points (that's my head canon), but I think it's to innovative to be useful.Matchmaking has unfortunately been very shit since OW1, I remember people I knew who were hardstuck silver/gold getting into diamond/masters because playing Brig was essentially a carry within itself. There's just something very peculiar about OW2's way of ranking. I do find the 1-5 ranking system pretty interesting, but in the grander scheme of things it feels like it doesn't even matter, like it's not even being put into account. Just an arbitrary number. What's really that different from a Masters 1 and a GM 5?
I watched an interesting video about it a while back that tears down the MMR system and IIRC essentially says that if they added a few more ranks on the bottom/top it'd balance out a lot better, using League's ratings as an example. That'd probably at least massage down the issue of finding strangely awful GMs in those high ranks, as there needs to be a higher distribution between the high ranking players and top 500.
I wish you could see which ranks people are in matchmaking like in the original. I cannot tell if I'm playing with similar rank or if the matchmaking is screwing me over.Yeah, I like the 5 wins/10 losses tier adjustment in theory but everything you said I just about agree with. They should just go back to SR, probably add in extra ranks as you were saying, but have promotion done every 100 SR like in League/Smite. I can see what they're doing with the 5 wins, akin to 20 rank points (that's my head canon), but I think it's to innovative to be useful.