- Joined
- Dec 19, 2019
For me Far Cry 2 wasn't about gittin gud, it was trying to deal with the overwhelming tedium. Considering everything about the FC2 maps and missions were designed around funneling you into as many of those stupid fucking checkpoints as possible. I never felt small. What it did make me feel is "holy shit these maps are fucking tiny", and if you look at where you can actually walk around on the maps, something like 70% is totally inaccessible. which is just awful.
The best way of dealing with the checkpoints was finding a vehicle with a mounted machine gun, smash into the checkpoint, jump on the machine gun and just mow everyone down. That shit gets real old real goddamn fast. At some point you may get sick of that and realize that traveling by boat gets you to or at least close to many of the more important places, so instead of dealing with the exact same repetitive bullshit every single time you get to go put-put-puttering down the river for five to ten minutes at a time. It is the definition of tedium.
The massive difference, for me and I think a very significant amount of other people, is stealth. Stealth is just not a practical option for the vast majority of 2, but you can at least try to ghost a significant majority of 3 and all the others past 3 (and not just outposts, either, many missions both side and main). Sure it's bullshit video game stealth, but the takedowns and chains and just being able to do any of that was infinitely more fun than inevitably going loud on retarded bulletsponge assholes wearing teflon t-shirts every three minutes. I think that's why arguments over FC2 get so heated, one major style of play simply just isn't there so people end up screaming past eachother.
From my point of view I know I'm not alone in seeing FC2 like Asscreed 1 - the foundations of a game are there, but holy shit it really needed some serious work before it was a fun game.
The best way of dealing with the checkpoints was finding a vehicle with a mounted machine gun, smash into the checkpoint, jump on the machine gun and just mow everyone down. That shit gets real old real goddamn fast. At some point you may get sick of that and realize that traveling by boat gets you to or at least close to many of the more important places, so instead of dealing with the exact same repetitive bullshit every single time you get to go put-put-puttering down the river for five to ten minutes at a time. It is the definition of tedium.
I never got the complaints around Far Cry 2's "respawns" and checkpoints, while Far Cry 3 somehow is hailed the greatest.
Like, what's the really big difference between respawning checkpoints and randomly spawning groups of enemies? Both games don't have the ability to shoot out of your vehicle, so you need to get out and engage them either way.
The massive difference, for me and I think a very significant amount of other people, is stealth. Stealth is just not a practical option for the vast majority of 2, but you can at least try to ghost a significant majority of 3 and all the others past 3 (and not just outposts, either, many missions both side and main). Sure it's bullshit video game stealth, but the takedowns and chains and just being able to do any of that was infinitely more fun than inevitably going loud on retarded bulletsponge assholes wearing teflon t-shirts every three minutes. I think that's why arguments over FC2 get so heated, one major style of play simply just isn't there so people end up screaming past eachother.
From my point of view I know I'm not alone in seeing FC2 like Asscreed 1 - the foundations of a game are there, but holy shit it really needed some serious work before it was a fun game.